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There has been some discussion here as of late regarding the implementation of "long term systems" , or better known as repetitive (and in some cases time gated) grind content recently added to STO. The debate has been whether or not these were good additions for a content starved game.
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12/12/12 11:14:00 AM#2
Originally posted by ShardWarrior Damn... :I Sorry to take that line out from your post (btw I agree with the rest, I play mostly story and Foundry missions and goofing around with my DOffs, and skipped the Fleet thing entirely because STO became way too grindy for me) STOked is gone? True, I didn't followed the casts in the last few months, but I kept directing folks (both ingame and on forums) to the page if they had some questions... That's not good news, it's / was a great stream. |
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Yeah STOKed has been gone for almost a year now. Was indeed a good podcast.
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Excellent follow-up post can be seen here;
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12/12/12 2:57:09 PM#5
Originally posted by ShardWarrior
In the interest of fairness, here's the post being responded to, since both sides are rarely presented or considered here:
"But there is an end in sight, contrary to the part of your rant I highlighted in red. Eventually, your fleet (and mine) will achieve Tier V, which will actually feel like a major accomplishment, which is something that few games allow players to do these days. http://sto-forum.perfectworld.com/showpost.php?p=7051431&postcount=74
The last paragraph is the most telling, and contradicts the message of the original post. Players do appear to enjoy and want the content, they just want it to be easier to attain. By the way, as opposed to the misleasing title of this thread, Fleet Advancement was a primary component of Season 6, not Season 7, though Embassies were a part of the FA system added in S7. Hell hath no fury like an MMORPG player scorned. |
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First, anyone can read through the entire thread on the official forum as it is linked from the OP. Second, please show anyone here where someone asked for "instant gratification". Lastly, you are (again) trying to deflect reality by tossing out the "instant gratification" mantra and dismissing any opinion that differs from your rose colored glasses view of STO. Yes, people do want the content. Anyone who reads the thread can clearly see that. No, they do not want to spend several years doing the same tedious, boring tasks in order to obtain a single tier in their starbase.
The tasks involved are boring, tedious and repetitive. Players in the larger fleets are already having retention issues with members because the game has become too much like work and not enough like entertainment. Fleets with 25+ members are finding it boring and saying it will take us over a year to achieve the top tier. What about groups less than 25? Less than 10? They are looking at years, if at all, to achieve the same. The effort involved is boring, punitive, and not rewarding.
The situation highlighted with Starbases in the attached post is the same as it is with the "content" that was introduced with Season 7. That is the gist of the thread.
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12/12/12 3:56:33 PM#7
Originally posted by ShardWarrior
From reading the thread, there are many, many people still engaged in working toward the goal of Fleet Advancement, building a starbase, embassy, what have you. Some may want to attain the goals faster than others, but they like the content. That system is almost 6 months old, and it's still got people engaged. How much "story" content, how many PvE instances, keep giving people a meaningful reason to play for 6 months? Short answer is: none. Not in any game. Story content becomes tedious and repetitive after the first time. Just my opinion, but long term systems are better at providing meaningful play in a MMO over the long haul, and are much more cost effective than story-based content is to produce. I'm not saying that I wouldn't like new Episodes. Overall, I think the stories in STO were better than what you find in most MMOs. I also think they could tie them in better with gaining marks and such. Then again, I also like playing Foundry stuff, and see that as a great feature of the game. Hell hath no fury like an MMORPG player scorned. |
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12/12/12 4:02:24 PM#8
Originally posted by Rohn GOD I LOVE THAT POST! It's the casual gamers and the people who want instant gratification that's the issue. Thank god some people in the industry still understand this! I feel like going back to STO just because of that statement. I love grind, and I love working towards a very long goal, if their team is willing enough to put grind back into their game they're on the right track. |
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12/12/12 4:25:21 PM#10
Originally posted by grounnn
I agree with you 100%. It's easy to label something - anything - a "grind" simply because it doesn't give out a shiny after an hour or two. One player's "grind" is another player's "meaningful system". Systems that took time, effort, and some knowledge are the ones that make an achievement seem meaningful once attained. That's especially if it was a group effort. STO's not perfect, but it did get this part right, in my opinion. Given the obvious interest, it's far from a failure. By the way, here's another appropriate quote from that thread, from a level-headed CMDRScarlet: "Ground to a halt? No. Hell hath no fury like an MMORPG player scorned. |
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12/12/12 4:32:32 PM#11
Originally posted by ShardWarrior
But, thanks to this thread, we now know for a FACT that the long term systems like Fleet Advancement and Personal Advancement keep people engaged. For 6 months and counting. Hardly a failure. Actually, a success. Hell hath no fury like an MMORPG player scorned. |
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[quote] Originally posted by grounnn
You are right. These "systems" are so popular, that is why most all MMO developers moved away from them. Yep. Must be a very popular feature.
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12/13/12 11:13:50 AM#13
Just to reiterate, most players appear to agree that they like the content added with Season 6 and 7, they just want it to come faster and easier. On a side note, balancing also continues to occur, with some changes being made by the patch today. And there was much rejoicing.... Hell hath no fury like an MMORPG player scorned. |
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Still waiting for you to link to a post where anyone expressly said "give it to us for free and for no work at all". Yup. This poster specifically mentions "I want it faster and easier for my small group when they said;
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12/13/12 12:51:22 PM#15
Originally posted by ShardWarrior
There's a huge difference between systems in a game that are being balanced, and proclaiming them a "failure". LOL Again, players like the system. It's been a success. Hell hath no fury like an MMORPG player scorned. |
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12/13/12 1:08:12 PM#16
Originally posted by ShardWarrior I agree 100% two thumbs up. |
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12/13/12 1:13:29 PM#17
Originally posted by LilFreezy [mod edit] Its not that hard to get fleet marks its not that hard to get dili its not even hard to get the new stuff added. There is a ton of content in this game Story/pve/groups/rep/fleets etc, (notice I didnt mention pvp cause it is fail and to be fair the ONE man team on the pvp stuff I feel sorry for being left solo on such a task).
Ok so the game is not the Perfect Star treckie game. so? side note: To anyone who thinks 30 people is a huge active fleet makes me sad sad panda (man that phase sucks after mop thats wow yet again cloning shit). Our fleet is so big atm we have off shoot fleets(4 of them) to hold the less active members. |
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12/13/12 2:13:00 PM#18
There is 7 sets of story's with more then 15+ missions in each that can last an hour or more each thats more the 100 hours of just straight story. Thats not even counting any of the off story missions. Thats more content then most at this point. Not to mention STF's or player made or daily's. just because you rushed to the end does not mean the game is devoid of content
NOTE:funny the guy I quoted deleted his post |
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12/13/12 3:25:37 PM#19
Season 7 is a fail? That's news to me. Anyway I don't do fleet stuff. So if guild stuff is grind and not fun then, okay, but the season is good for me. The game is fine by me too. If it stops being fun then I'll stop playing, but it's still fun for me. |
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12/19/12 8:22:08 PM#20
I think it a bit of a stretch to call the starbase and rep grinding a "success". I wouldn't call it a complete failure, but it certainly isn't a ringing success by any definition. The only reason most seem to be continuing with the rep grind is to satiate the Pokeman mentality and a lack of any other content in the game. Some of the gear you can get is ok, but to be honest there is no content in the game that really calls for it so it's basically pointless to get.
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