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12/12/12 4:03:09 PM#21
Originally posted by muffins89
One side of WoW that I do find impressive is the integration of instancing, phasing, and cross server dungeons combined with the back-side databases that drive it all. Especially given the scale on which the datacenters operate.
Although not part of the rendering engine itself, the C/S environment and communications are part of the greater MMO framework.
I'm of the opinion that WoW's rendering side has always been a bit behind the times. Shader water introduced in 2010? Even the engine I work with (an el-cheapo) had it since 2007. |
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Reizla
Elite Member
Joined: 12/09/08
MMORPGs are no longer about the mass multi-user anymore *sadly* |
12/12/12 4:08:53 PM#22
Engine is one thing, but to me, things on how the UI and controls are implemented count as well. It's a whole package, and not only one thing.... For the Engine alone I'd say TERA because of it's well done implementation ot the U3 engine. But when I look at how the UI works, I think it's a sucky one. Same would go for FFXIV. Engine is very well done (what are they using BTW), yet the UI is garbage. Looking at the whole package as I described above, I'd say Lineage II (mentioned before). Large scale raids & sieges are possible with limited lag (unless you battle against waler using clans...), UI is very well, and controls with point & click allow you to type-chat during all moments of the game. Demigoth's RPG adventures ~ My blog ASUS M4N72-E |
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Reizla
Elite Member
Joined: 12/09/08
MMORPGs are no longer about the mass multi-user anymore *sadly* |
12/12/12 4:11:13 PM#23
Originally posted by DavisFlight Can show more pics (and movies) of Lineage II where 600+ players are in a siege for one of the major castles.... Demigoth's RPG adventures ~ My blog ASUS M4N72-E |
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12/12/12 4:22:04 PM#24
Originally posted by DavisFlight Would love to know what kind of drugs AV is shipping these darkfall fanbois. It must be soemthing powerful to make them this mindlessly obedient. |
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12/12/12 8:45:20 PM#25
Originally posted by CalmOceans Actually the texture quality took a sharp drop in ff14 2.0. Probally because the game had to be dumbed down for ps3 players, kinda like how the ps2 was holding ff11 back from being improved graphically. A semi-decent gaming rig today has more power than a ps3 does. in v1.0 of ff14 you could Zoom in on your chars clothes and see every little strand of thread, that has been removed in favor of lower res textures. Mind you the game still looks better than anything else on the market atm. Id not bother with lineage eternal myself, since its the same boring grind garbage lineage 2 is, just in a prettier wrapper. Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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12/12/12 8:47:33 PM#26
My vote goes to SWTOR using the Hero engine.
Lol. |
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12/12/12 8:49:50 PM#27
Originally posted by DavisFlight To bad darkfall and Planetside 2 are both shit games. Also dark age of camelot wants to talk to you, i've been in battles with 1000 players on screen and it was fluid. DAoC is a better game than darkfall can ever hope to be. Darkfall has load times trust me, they just use a streaming system to hide the load screens, it probally starts loading once you get near the area's border. Darkfall could be good if it would remove the player char looting on any death part, if they removed that, they would get far more people interested. I just find having to replace stuff every death to be a pain in the ass, and a unneeded part of the game. It just wastes my time having to replace gear all the time, and it would also make me not want to bother with pvp really. The so called hardcore pvp crowd are mostly greifers that like to camp noobs due to the fact they cannot handle a fair fight. I see it all the time in these types of games. There is very VERY few of them that are really pvper's because ganking someone who has no chance to fight back is not a pvp fight, its just a pve fight bascally. Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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12/12/12 9:00:33 PM#28
I would choose the smoothest engine that looks good with a lot people are on the screen. I'd also vote for the broadest toolset.
For now I'd say it's the Forgelight engine even though they are working the bugs. You can have a lot of people fighting at the same time in a huge persistent world. It also has a built in physics engine and great atmospheric graphics and lighting. For those with good rigs check your config file to turn the graphics up higher than you can in game. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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12/12/12 9:05:11 PM#29
Originally posted by Aelious I like your quote Aelious, sadly reduce 3 weeks down to 1 week, because thats how long it takes the average mmo player to hit cap in a mmo. Some people can do it in 3 days. Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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12/12/12 9:12:49 PM#30
Definately Darkfall - sweet looking world - awesome atmosphere.
Vanguard would be my next one for the same reasons |
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12/12/12 9:13:59 PM#31
Siveria
I'm not really sure what you are referring to. We're talking about game engines right? I may have durped and not read your response right. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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12/12/12 9:16:39 PM#32
Oh, LOL, now I know what you were referring to. NM LOL
Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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12/12/12 9:21:27 PM#33
Cry Engine is the best for mmo's so far imo. Check out Entropia Universe to see what I mean. The game is wierd not for everyone but the physics on the vehicles are quite nice. and there are space ships that can travel from ground to space; and yes you have to manually land your spaceship. The Engine is super dupper cool. :)
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12/12/12 9:23:44 PM#34
CryEngine 3 is really impressive - look at Warface on max settings... It's sick. At Pax I had a chance to play Defiance (upcoming Trion 3rd person shooter) the engine is silky smooth, was VERY impressed how good it was for alpha, and its their own engine too from what they told me. |
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12/12/12 9:26:13 PM#35
To this day I still feel that Blizzard has created an amazing engine w/ what they are able to do in WoW. Yes, it's dated but as far as pure movement/responsiveness it's #1 in my opinion. If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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12/12/12 9:26:45 PM#36
MMO - Planetside 2 MMORPG - TSW's DreamWorld engine. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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12/12/12 9:29:34 PM#37
Originally posted by DavisFlight Ignorance at its finest. Lineage 2 had no real limitations like that, the world was seamless and allowed for 600 players or such to fight at one spot without instances. The same also goes for EVE Online so maybe next time you should look up facts before making claims. I used to lead a smaller clan in L2 with and even for raids we had a lot of people showing up to fight the other clans: http://www.youtube.com/watch?v=kMTmykoLLdA
On topic though, Unreal Engine is amazing but you need the full license sadly (not the UDK) meaning smaller developers aren't able to push out projects with more than 64 players in the game. Other than that it's simply amazing IMO, always been always will. :) |
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12/12/12 9:49:27 PM#38
Well if were basing on which engine is better by what game runs the smoothest than WoW is the winner. Lets be honest no mmorpg runs better or smoother than that. I really do like the Cryengine though... I can seem to run most games with that engine pretty well. |
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12/12/12 10:57:30 PM#39
Afaik you used to be able to fly between systems in eve. It just took days irl even on an interceptr.
''/\/\'' Posted using Iphone bunni |
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12/12/12 11:02:22 PM#40
Have to agree, All round wow has a great mmorpg engine, Is scales well now with players, Zoning technology is excelent, and an array of features that has been added over the past 8 years. The graphics system is but 1 facet of an Game Engine, and here were talking about mmorpg engines which require a much greater level of complexity with their networking implementation.
Big fan of the single server technology |
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