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MMORPG.com Discussion Forums

The Secret World

The Secret World 

General Discussion  » Finally giving this game a fair shot and this is why

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37 posts found
  Roxtarr

Hard Core Member

Joined: 7/17/12
Posts: 929

 
OP  12/12/12 9:23:26 PM#1

This is what I've been waiting for.  To me, the B2P model is much more attractive than the "freemium" conversion other games have attempted.  The fact that I can pay 30 bucks and play the game unrestricted is HUGE to me.

I played in beta and never pulled the trigger on the game simply because there were too many good options that didn't require a monthly sub.  Now TSW is on my radar again.

I even went and claimed my MMORPG.com in-game tshirt! 

See you in game :D

If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.

  marz.at.play

Hard Core Member

Joined: 5/08/08
Posts: 783

nanu nanu

12/12/12 9:53:09 PM#2
Good to have you. The game is great.

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 2968

I am more than some of my parts

12/12/12 10:12:39 PM#3
I had been waiting for this for a long time as well. In fact, I think this is better than I was hoping for because I would much rather buy a game to play it instead of F2P.  However, I'm not going to be touching this game at all.  There are people that have guaranteed my animosity towards this title, and I would never contribute one red cent to "their" game.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Draron

Hard Core Member

Joined: 5/07/11
Posts: 1004

12/12/12 10:37:15 PM#4

Same story for me, except I never played beta and bought the game at $50 and played a month. I loved the game, just couldn't justify a $15 subscription when I'm so busy with non-MMO's these days. If it would have gone F2P I most likely would've passed on it as well, B2P is perfect for me.

If anyone's wondering about that offer, it's here: http://www.mmorpg.com/giveaways.cfm/offer/357/Get-Your-MMORPGcom-TShirt-For-The-Secret-World.html

  Zzad

Hard Core Member

Joined: 2/14/11
Posts: 1087

12/12/12 10:48:55 PM#5

I´m on the same boat!

Tried the game during beta...but didn´t grow on me enough to pay a sub....

After the announcement of going BTP earlier today, i decided to buy it.

I already have my Templar and i´m happy on starting in this game^^

I´m going to struggle finding time to play both GW2 & TSW now....

but without a sub....i have plenty of time ahead without worring^^

See ya in The Secret World :)

  Nitth

Elite Member

Joined: 7/29/10
Posts: 2526

Magic Propels my Rolly Chair.

12/12/12 10:55:39 PM#6


Originally posted by Roxtarr
This is what I've been waiting for.  To me, the B2P model is much more attractive than the "freemium" conversion other games have attempted.  The fact that I can pay 30 bucks and play the game unrestricted is HUGE to me.

I played in beta and never pulled the trigger on the game simply because there were too many good options that didn't require a monthly sub.  Now TSW is on my radar again.

I even went and claimed my MMORPG.com in-game tshirt! 

See you in game :D


So, After you bought the box and can play the game "unrestricted" how does that generate company positive cash flow? ie what is stoping the game shutting down in the long run.

problem i see with these b2p pro arguments, is that people will play it for 2 months than shelve it because most people wont fork out for extras.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Roxtarr

Hard Core Member

Joined: 7/17/12
Posts: 929

 
OP  12/12/12 11:01:09 PM#7
Originally posted by Nitth

 


Originally posted by Roxtarr
This is what I've been waiting for.  To me, the B2P model is much more attractive than the "freemium" conversion other games have attempted.  The fact that I can pay 30 bucks and play the game unrestricted is HUGE to me.

 

I played in beta and never pulled the trigger on the game simply because there were too many good options that didn't require a monthly sub.  Now TSW is on my radar again.

I even went and claimed my MMORPG.com in-game tshirt! 

See you in game :D


 

So, After you bought the box and can play the game "unrestricted" how does that generate company positive cash flow? ie what is stoping the game shutting down in the long run.

problem i see with these b2p pro arguments, is that people will play it for 2 months than shelve it because most people wont fork out for extras.

Well, that's up to Funcom isnt' it?  Is TSW a game tha tI want to keep playing or not?  Will they release content or have items that draw my attention (and wallet) or not?  If people play it for 2 months then shelve it then it's Funcom's fault for not giving gamers something worth investing in.  People pay for DLC's all the time in non-mmo's - and people buy them because they enjoy the game and want more content.  This may or may not be true for TSW and only time will tell.

If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.

  Nitth

Elite Member

Joined: 7/29/10
Posts: 2526

Magic Propels my Rolly Chair.

12/12/12 11:10:15 PM#8


Originally posted by Roxtarr

Originally posted by Nitth  

Originally posted by Roxtarr This is what I've been waiting for.  To me, the B2P model is much more attractive than the "freemium" conversion other games have attempted.  The fact that I can pay 30 bucks and play the game unrestricted is HUGE to me.   I played in beta and never pulled the trigger on the game simply because there were too many good options that didn't require a monthly sub.  Now TSW is on my radar again. I even went and claimed my MMORPG.com in-game tshirt!  See you in game :D
  So, After you bought the box and can play the game "unrestricted" how does that generate company positive cash flow? ie what is stoping the game shutting down in the long run. problem i see with these b2p pro arguments, is that people will play it for 2 months than shelve it because most people wont fork out for extras.
Well, that's up to Funcom isnt' it?  Is TSW a game tha tI want to keep playing or not?  Will they release content or have items that draw my attention (and wallet) or not?  If people play it for 2 months then shelve it then it's Funcom's fault for not giving gamers something worth investing in.  People pay for DLC's all the time in non-mmo's - and people buy them because they enjoy the game and want more content.  This may or may not be true for TSW and only time will tell.

Right, If they release highly desirable content per month,per item for $10 and people pay for that, why could they not make that work for the sub model where you pay $15 for everything?(best deal for customer and company imo)

If you don't buy the "optional content" your stuck doing the same shit you were doing in 1.5 indefinably therefore making the game stale, and then shelved.

Thing is, People that like b2p/f2p models like them because they don't want to pay for anything.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  bestever

Elite Member

Joined: 12/26/11
Posts: 365

12/12/12 11:22:40 PM#9
Originally posted by Nitth

 


Originally posted by Roxtarr

Originally posted by Nitth  

Originally posted by Roxtarr This is what I've been waiting for.  To me, the B2P model is much more attractive than the "freemium" conversion other games have attempted.  The fact that I can pay 30 bucks and play the game unrestricted is HUGE to me.   I played in beta and never pulled the trigger on the game simply because there were too many good options that didn't require a monthly sub.  Now TSW is on my radar again. I even went and claimed my MMORPG.com in-game tshirt!  See you in game :D
  So, After you bought the box and can play the game "unrestricted" how does that generate company positive cash flow? ie what is stoping the game shutting down in the long run. problem i see with these b2p pro arguments, is that people will play it for 2 months than shelve it because most people wont fork out for extras.
Well, that's up to Funcom isnt' it?  Is TSW a game tha tI want to keep playing or not?  Will they release content or have items that draw my attention (and wallet) or not?  If people play it for 2 months then shelve it then it's Funcom's fault for not giving gamers something worth investing in.  People pay for DLC's all the time in non-mmo's - and people buy them because they enjoy the game and want more content.  This may or may not be true for TSW and only time will tell.

 

Right, If they release highly desirable content per month,per item for $10 and people pay for that, why could they not make that work for the sub model where you pay $15 for everything?(best deal for customer and company imo)

If you don't buy the "optional content" your stuck doing the same shit you were doing in 1.5 indefinably therefore making the game stale, and then shelved.

Thing is, People that like b2p/f2p models like them because they don't want to pay for anything.

Guild wars and not guild wars 2 but guild wars. Its still around and doing pretty good. So you can say this all you want but anet already proved it can be done with GUILD WARS

  Nitth

Elite Member

Joined: 7/29/10
Posts: 2526

Magic Propels my Rolly Chair.

12/12/12 11:30:15 PM#10


Originally posted by bestever

Originally posted by Nitth  

Originally posted by Roxtarr

Originally posted by Nitth  

Originally posted by Roxtarr This is what I've been waiting for.  To me, the B2P model is much more attractive than the "freemium" conversion other games have attempted.  The fact that I can pay 30 bucks and play the game unrestricted is HUGE to me.   I played in beta and never pulled the trigger on the game simply because there were too many good options that didn't require a monthly sub.  Now TSW is on my radar again. I even went and claimed my MMORPG.com in-game tshirt!  See you in game :D
  So, After you bought the box and can play the game "unrestricted" how does that generate company positive cash flow? ie what is stoping the game shutting down in the long run. problem i see with these b2p pro arguments, is that people will play it for 2 months than shelve it because most people wont fork out for extras.
Well, that's up to Funcom isnt' it?  Is TSW a game tha tI want to keep playing or not?  Will they release content or have items that draw my attention (and wallet) or not?  If people play it for 2 months then shelve it then it's Funcom's fault for not giving gamers something worth investing in.  People pay for DLC's all the time in non-mmo's - and people buy them because they enjoy the game and want more content.  This may or may not be true for TSW and only time will tell.
  Right, If they release highly desirable content per month,per item for $10 and people pay for that, why could they not make that work for the sub model where you pay $15 for everything?(best deal for customer and company imo) If you don't buy the "optional content" your stuck doing the same shit you were doing in 1.5 indefinably therefore making the game stale, and then shelved. Thing is, People that like b2p/f2p models like them because they don't want to pay for anything.
Guild wars and not guild wars 2 but guild wars. Its still around and doing pretty good. So you can say this all you want but anet already proved it can be done with GUILD WARS

1 game with a cash shop, which is not a mmorpg anyway that survived by selling expansions.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  evilastro

Elite Member

Joined: 1/16/06
Posts: 2774

I can count to purple backwards!

12/12/12 11:47:23 PM#11
Originally posted by Nitth

 


Originally posted by Roxtarr

Originally posted by Nitth  

Originally posted by Roxtarr This is what I've been waiting for.  To me, the B2P model is much more attractive than the "freemium" conversion other games have attempted.  The fact that I can pay 30 bucks and play the game unrestricted is HUGE to me.   I played in beta and never pulled the trigger on the game simply because there were too many good options that didn't require a monthly sub.  Now TSW is on my radar again. I even went and claimed my MMORPG.com in-game tshirt!  See you in game :D
  So, After you bought the box and can play the game "unrestricted" how does that generate company positive cash flow? ie what is stoping the game shutting down in the long run. problem i see with these b2p pro arguments, is that people will play it for 2 months than shelve it because most people wont fork out for extras.
Well, that's up to Funcom isnt' it?  Is TSW a game tha tI want to keep playing or not?  Will they release content or have items that draw my attention (and wallet) or not?  If people play it for 2 months then shelve it then it's Funcom's fault for not giving gamers something worth investing in.  People pay for DLC's all the time in non-mmo's - and people buy them because they enjoy the game and want more content.  This may or may not be true for TSW and only time will tell.

 

Right, If they release highly desirable content per month,per item for $10 and people pay for that, why could they not make that work for the sub model where you pay $15 for everything?(best deal for customer and company imo)

If you don't buy the "optional content" your stuck doing the same shit you were doing in 1.5 indefinably therefore making the game stale, and then shelved.

Thing is, People that like b2p/f2p models like them because they don't want to pay for anything.

It will only be optional in the sense that you don't have to buy it to play the old content. Obviously anyone interested in playing end game will have to buy the content updates.

Which is fine, it doesnt scare off new players and is a way to generate revenue.

It is better to have a world full of players to encourage the paying players to stick around, than to gate off casual content with a sub and make a dead world.

  Drakynn

Elite Member

Joined: 3/02/08
Posts: 1285

12/12/12 11:48:36 PM#12
Originally posted by Nitth

 


Originally posted by Roxtarr

Originally posted by Nitth  

Originally posted by Roxtarr This is what I've been waiting for.  To me, the B2P model is much more attractive than the "freemium" conversion other games have attempted.  The fact that I can pay 30 bucks and play the game unrestricted is HUGE to me.   I played in beta and never pulled the trigger on the game simply because there were too many good options that didn't require a monthly sub.  Now TSW is on my radar again. I even went and claimed my MMORPG.com in-game tshirt!  See you in game :D
  So, After you bought the box and can play the game "unrestricted" how does that generate company positive cash flow? ie what is stoping the game shutting down in the long run. problem i see with these b2p pro arguments, is that people will play it for 2 months than shelve it because most people wont fork out for extras.
Well, that's up to Funcom isnt' it?  Is TSW a game tha tI want to keep playing or not?  Will they release content or have items that draw my attention (and wallet) or not?  If people play it for 2 months then shelve it then it's Funcom's fault for not giving gamers something worth investing in.  People pay for DLC's all the time in non-mmo's - and people buy them because they enjoy the game and want more content.  This may or may not be true for TSW and only time will tell.

 

Right, If they release highly desirable content per month,per item for $10 and people pay for that, why could they not make that work for the sub model where you pay $15 for everything?(best deal for customer and company imo)

If you don't buy the "optional content" your stuck doing the same shit you were doing in 1.5 indefinably therefore making the game stale, and then shelved.

Thing is, People that like b2p/f2p models like them because they don't want to pay for anything.

Funcom isn't a charity that peopekl should give money to to support they need to work for it and earn it liek anyone else.

Also your talking of people who otherwise would not of bought the game at all,that makes funcom up $30 up than they were before even if they don't pay anything else but at least there is a chance they might where there wasn't previously.

  NBlitz

Advanced Member

Joined: 2/16/08
Posts: 1816

"Give a man a mask and he will show you his true face."
Oscar Wilde

12/13/12 12:09:33 AM#13
People shouldn't be talking down B2P. I actually LIKE (yes, in caps) that I buy a product, in this case an (M)MORPG, supporting development costs, and there's never going to be a barrier stopping me from accessing the product at any time.
"But but a sub of x amount isn't a big deal ". It is to me if I end up paying one whole month just to access the game so I can see what's up but only end up playing a few hours before logging off in disgust.
I stopped doing this.

I don't know about you but I can think of more sensible ways of spending that money I would have tossed down the toilet.

  bestever

Elite Member

Joined: 12/26/11
Posts: 365

12/13/12 12:12:14 AM#14
Originally posted by Nitth

 


Originally posted by bestever

Originally posted by Nitth  

Originally posted by Roxtarr

Originally posted by Nitth  

Originally posted by Roxtarr This is what I've been waiting for.  To me, the B2P model is much more attractive than the "freemium" conversion other games have attempted.  The fact that I can pay 30 bucks and play the game unrestricted is HUGE to me.   I played in beta and never pulled the trigger on the game simply because there were too many good options that didn't require a monthly sub.  Now TSW is on my radar again. I even went and claimed my MMORPG.com in-game tshirt!  See you in game :D
  So, After you bought the box and can play the game "unrestricted" how does that generate company positive cash flow? ie what is stoping the game shutting down in the long run. problem i see with these b2p pro arguments, is that people will play it for 2 months than shelve it because most people wont fork out for extras.
Well, that's up to Funcom isnt' it?  Is TSW a game tha tI want to keep playing or not?  Will they release content or have items that draw my attention (and wallet) or not?  If people play it for 2 months then shelve it then it's Funcom's fault for not giving gamers something worth investing in.  People pay for DLC's all the time in non-mmo's - and people buy them because they enjoy the game and want more content.  This may or may not be true for TSW and only time will tell.
  Right, If they release highly desirable content per month,per item for $10 and people pay for that, why could they not make that work for the sub model where you pay $15 for everything?(best deal for customer and company imo) If you don't buy the "optional content" your stuck doing the same shit you were doing in 1.5 indefinably therefore making the game stale, and then shelved. Thing is, People that like b2p/f2p models like them because they don't want to pay for anything.
Guild wars and not guild wars 2 but guild wars. Its still around and doing pretty good. So you can say this all you want but anet already proved it can be done with GUILD WARS

 

1 game with a cash shop, which is not a mmorpg anyway that survived by selling expansions.

lol tsw has a cash shop does it not? God I love that one, hows it not a mmo because its instanced guess what so is TSW just in a different way. Oh and guess what else funcom is going to do dlc and I'm pretty sure expansions. 

This is really good for funcom and the secret world. No reason not to buy it. 

I'm sure you'll come up with some other reasons while this will cause TSW to fail but I don't see that sorry. If guild wars and guild wars 2 can do so can TSW. 

  minttunator

Apprentice Member

Joined: 3/02/09
Posts: 128

12/13/12 12:17:15 AM#15
Originally posted by Drakynn

Funcom isn't a charity that peopekl should give money to to support they need to work for it and earn it liek anyone else.

Also your talking of people who otherwise would not of bought the game at all,that makes funcom up $30 up than they were before even if they don't pay anything else but at least there is a chance they might where there wasn't previously.

Absolutely. A lot of people are buying the game now who wouldn't have done it before = instant money for Funcom. Some of those people will inevitably end up buying content updates = more money where previously Funcom would've gotten €0 out of those people. Will it make up for the loss in subs? I guess it depends on how many people stick around and how good the content updates are. 

  joeri123

Novice Member

Joined: 6/19/09
Posts: 155

12/13/12 12:21:08 AM#16
I might actually try this game now. And so are many others it seems. On steam its number 4 top sales atm.
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3241

Opportunist

12/13/12 12:23:07 AM#17

It has made the difference to me too.  I wanted to check this game out and $30 plus the little bonus pack seems like a pretty good deal.

The 15GB download before you can play is a bit of a drag, but oh well.

  Yaevindusk

Elite Member

Joined: 9/05/10
Posts: 721

Logic, reason and fact do not supersede the law. Lies reign without justice.

12/13/12 12:35:24 AM#18
Originally posted by Nitth

 


Originally posted by Roxtarr
This is what I've been waiting for.  To me, the B2P model is much more attractive than the "freemium" conversion other games have attempted.  The fact that I can pay 30 bucks and play the game unrestricted is HUGE to me.

 

I played in beta and never pulled the trigger on the game simply because there were too many good options that didn't require a monthly sub.  Now TSW is on my radar again.

I even went and claimed my MMORPG.com in-game tshirt! 

See you in game :D


 

So, After you bought the box and can play the game "unrestricted" how does that generate company positive cash flow? ie what is stoping the game shutting down in the long run.

problem i see with these b2p pro arguments, is that people will play it for 2 months than shelve it because most people wont fork out for extras.

 

Well, there's one thing we all have to understand about MMOs.  Simply having a person play in your game adds value to it if it is a persistant online title.  It gives interaction options with your others players and a new community / guild may be formed that keep people from leaving (or at least logging in).

That said, the more people you have the higher chances you will get someone that is a big spender in the cash shop.  If not, they may tell others through word of mouth that they enjoy this game, and get their friends to join the same beforementioned guild.  The Buy to Play model is especially efficient for this as they are guaranteed to get that $29 income regardless if they quit a week from then, two months from that point, or keep on playing.  If they keep on playing, the value of the game rises (as explained previously), and if they don't, then they won't take up the space and bandwidth costs.

In the case of determining if it is plausible to go Buy to Play when you already have a Purchase, Subscription, cash shop you have to look at how well that cash shop is doing.  It is restricted only to subscribers at that point, and if it is doing well, then odds are that an increase in players will result in a net increase in those who peruse and spend on the cash shop.  This is actually something I was discussing with someone in the industry not two weeks ago when it came to deciding if a game should go this route.

In my own position, the main reason I did not give this game a chance beyond beta was because it had the Purchase price, subscription and in game cash shop.  Now that one has been eliminated, I have no reason to ignore it and will be picking up the game soon.  With the nuisance of the subscription out of the way, I feel much better about spending money on the cash shop knowing that my characters won't be held for ransom with a monthly fee whenever I only have time to play for a few hours every few weeks.

Ultimately situations like this are very lucrative initially for the developer, and they acquire a larger "niche" base of players that will continue to play it to carry them on throughout the years (which is also based on a number of factors such as maintenance).

 

The Crystal's Call Gameplay Trailer: http://na.finalfantasyxiv.com/blog/post/383

Tour of Eorzea Part 2: http://www.youtube.com/watch?v=8JQ87KtH1G8

Six hours of FFXIV 1.0 Cutscenes: http://www.twitch.tv/thaze_tv/b/338928300

  Yaevindusk

Elite Member

Joined: 9/05/10
Posts: 721

Logic, reason and fact do not supersede the law. Lies reign without justice.

12/13/12 12:49:02 AM#19
Originally posted by Nitth

 


Originally posted by bestever

Originally posted by Nitth  

Originally posted by Roxtarr

Originally posted by Nitth  

Originally posted by Roxtarr This is what I've been waiting for.  To me, the B2P model is much more attractive than the "freemium" conversion other games have attempted.  The fact that I can pay 30 bucks and play the game unrestricted is HUGE to me.   I played in beta and never pulled the trigger on the game simply because there were too many good options that didn't require a monthly sub.  Now TSW is on my radar again. I even went and claimed my MMORPG.com in-game tshirt!  See you in game :D
  So, After you bought the box and can play the game "unrestricted" how does that generate company positive cash flow? ie what is stoping the game shutting down in the long run. problem i see with these b2p pro arguments, is that people will play it for 2 months than shelve it because most people wont fork out for extras.
Well, that's up to Funcom isnt' it?  Is TSW a game tha tI want to keep playing or not?  Will they release content or have items that draw my attention (and wallet) or not?  If people play it for 2 months then shelve it then it's Funcom's fault for not giving gamers something worth investing in.  People pay for DLC's all the time in non-mmo's - and people buy them because they enjoy the game and want more content.  This may or may not be true for TSW and only time will tell.
  Right, If they release highly desirable content per month,per item for $10 and people pay for that, why could they not make that work for the sub model where you pay $15 for everything?(best deal for customer and company imo) If you don't buy the "optional content" your stuck doing the same shit you were doing in 1.5 indefinably therefore making the game stale, and then shelved. Thing is, People that like b2p/f2p models like them because they don't want to pay for anything.
Guild wars and not guild wars 2 but guild wars. Its still around and doing pretty good. So you can say this all you want but anet already proved it can be done with GUILD WARS

 

1 game with a cash shop, which is not a mmorpg anyway that survived by selling expansions.

 

Guild Wars actually stopped making expansions early in it's lifecycle.  I believe the third expansion was released within two years.  The cash shop was not implemented with the game, but rather was something they added later.  It's what supported the game for nearly five years straight and allowed for the making of Guild Wars 2 (along with additional aid from NCsoft).

They did make three long episodes that were completely free called "Guild Wars Beyond".  Though with each free content update they added more clothing and outfits that were related to the episodes (I bought 95% of everything in the cash shop xD).  It was at that point that making and selling expansions just wasn't as profitable as the cash shop and advertising stuff with free, large content updates.

I would agree that the game isn't the same as a real MMO, but nowadays people even call Diablo a MMO, so it's something I gave up trying to argue against.

Edit:  In a recent interview Anet said they intend on making free monthly content instead of rushing into the next expansion to sell.  This could be an indicator that the cash shop is doing very well -- well enough, at least, to allow them to focus on monthly updates and new cash shop items (also seasonal ones) as opposed to trying to get money from expansions every six to one year annually.

 

The Crystal's Call Gameplay Trailer: http://na.finalfantasyxiv.com/blog/post/383

Tour of Eorzea Part 2: http://www.youtube.com/watch?v=8JQ87KtH1G8

Six hours of FFXIV 1.0 Cutscenes: http://www.twitch.tv/thaze_tv/b/338928300

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 1285

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

12/13/12 12:53:17 AM#20
Originally posted by Roxtarr

This is what I've been waiting for.  To me, the B2P model is much more attractive than the "freemium" conversion other games have attempted.  The fact that I can pay 30 bucks and play the game unrestricted is HUGE to me.

I played in beta and never pulled the trigger on the game simply because there were too many good options that didn't require a monthly sub.  Now TSW is on my radar again.

I even went and claimed my MMORPG.com in-game tshirt! 

See you in game :D

And this is why B2P or F2P will always be better and have more opportunities for an MMO to be better.

 

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

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