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12/12/12 11:58:22 AM#181
Originally posted by Quirhid
Ahh yes, another prophet. Everyone, listen to his sermon on the mount. |
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12/13/12 2:14:10 PM#182
Originally posted by Ramonski7 By that definition, even GW1 was a MMO, which most people here seem to disagree with.
I don't really care though. Games are evolving, so are players. These old definitions will change also, or the terms will die out. One of the two, most likely. |
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12/13/12 3:02:44 PM#183
Originally posted by evolver1972 Yeh. People who can't deal with changge will continue to rant though.
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12/14/12 12:35:58 AM#184
A world may not be required but i think designing a game world-first is likely to make it a more profitable game on average partly simply because some people like it but also partly indirectly because worldy games unintentionally create a side-effect of keeping people playing longer.
Reason: If you say for the sake of argument that the amount of money a game can potentially make has some connection with player-time spent in a game then what generates player-time? 1) initial levelling 2) endgame activities 3) pastime activities i.e. not levelling or endgame e.g. socializing, crafting, collecting, achievements, reading lore etc 4) repeat levelling, replayability
I think aiming to make game "worldy" has an indirect and in the past probably unconscious effect of improving all four of the above but especially 3 and 4. The obvious example being a worldy game tends to have lots of races and starting areas which increases 4. |
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12/14/12 3:45:18 AM#185
Originally posted by nariusseldon Careful, i think supporters of asbestos and early pesticides probably thought the same way :) Flame on! :) |
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12/14/12 4:03:18 AM#186
I disagree. The term MMO is used way too often today. Back in 2000, Massive multiplayer might have meant something like 60-100 people running around in the same area interacting, wich is what the technology could handle. They were usually connected on servers that housed ~5000 people. By todays standard, that is not massive anymore. And even though the technology has advanced, zones get clustered up into a hundred instances of the same zone. I do not call that massive multiplayer by todays standards. So I think the term MMO can be argued about in itself. The definition must change, as technology has changed. The reason why all of this is happening I think are twofold: Choice of the wrong game engines to create MMOs, due to lack of funding or just plain cluelessness and/or the lack of money / willpower / expertise to create a working open world non instanced game engine with todays technology
It must be allowed to be said that most "MMOs" today are doomed before they even launch, because they use inappropriate game engines. In other words, the products are crap, plain and simple. They do not deserve to be called MMOs |
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12/14/12 4:49:47 AM#187
Originally posted by Khorian The thing is that the name MMO (a synonym for MMORPG) is also used wrongly. acording to those people D3 is an MMO, might as well call the CoD series an MMO then and evrey game with an online function. an MMO requires a persistant world wich houses alot of people at the same time. not box evryone in their own little instance that is not an MMO. Browser games couled be called MMO's but for the sake of gameplay elements lets not. |
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12/14/12 4:59:34 AM#188
Well we do seem to have people on here who find having to use more than one abbreviation for everything in online gaming hurts their brain. :) |
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Originally posted by Loktofeit Something that mimics or tries to mimic a world is enough. It does not need to carry on when the players are not around. A world does not carry on when a P&P play session ends. it works in much the same way as instances. Yet it still feels like a world. More than any MMO, I might add. In contrast, board games don't even try to mimic a world. Planetarion doesn't. Last time I played. It is more like a big game board. Hundreds, if not thousands, of players fighting for dominance. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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12/14/12 6:15:54 AM#190
Well, if you're talking about what the people who created MMOs think, and what a lot of people who play MMOs think, then you're wrong. On the other hand, if you're talking about what a lot of people who play MMOs think,, what companies who sell the games and what companies who analyze the games think, then you're right. I feel like a *sigh* is appropriate here. Unlike other languages, English doesn't have a governing body that decides what words mean, or how they are spelled and used, so it's really just a general consensus. I would be willing to bet the general consensus is that you're right. Join the League For Gamers. |
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12/14/12 6:31:53 AM#191
Originally posted by Quirhid A world does not carry on when a P&P play session ends. Mine does :) |
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12/14/12 10:25:56 AM#192
Originally posted by xeniar Wrong by your definition? There is no governing body .. no authority of what should be called MMO .. or for that matter, any game genre. It is just for convenient. If the perception change, who cares if there is a persisent world with a lot of people. Plus, if you go by the name .. "persistent world" is not in there, "massive" can mean anything from a lot of people trading on a AH (don't tell me you don't think ebay is "massive"), to a big pvp battle. Just use what is common out there. |
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