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12/11/12 5:57:31 AM#61
Originally posted by Mike-McQueen Well.. i took quite some time to be RR11 in DAoC and unlock all available abilities for it. And with respeccing and choosing another set of abilities(you could never choose everything available) it was still quite interesting. As long as abilities dont increase the power gap to much, and just improve the tactical viably you could lengthen that process to almost infinity. It would not be a problem to introduce RR20 or RR30 in DaoC and introduce another set of abilities, although the power gap of the RR abilities in DAoC were in my mind a little bit to huge. But nevertheless the DAoC RR progression system was one of the best, if not the best, i have ever seen in any mmo. |
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12/11/12 6:30:16 AM#62
Originally posted by Jyiiga Couldn't have said it better, especially when you think about it that WoW removed their "weapon skilling" and GW2s weapon skilling ended up as something fast and mundane that it can be compared to set up keybinds for a new character or game. Something you have to quickly do for 5 minutes to enjoy the rest of the time. Both games showed how "weapon skilling" isn't goint to work out as anything different as just beeing "there" and annoy people. If TESO increases the grind time it's still not proper progression for me.
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12/11/12 6:46:58 AM#63
There wont be pandas. Nuff said.
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12/11/12 7:28:59 AM#64
I see a lot of people seeing fail about this game.
The only thing that fails is you the people Pampered self egotistic fools. You want a hard game, but cry when its too hard, you want a game that's long, but cry when its too long. You want to be the best, but whine when others are better. You know why EQUAL, UO, still are around? That's cause the game Devs basically are saying here's this game, its hard and uncompromising, and if you dont like it flock off, not pander to the pampered masses. You want the perfect game? UO type open skillsets, eq style uncompromising hardness for raids(hate,fear, as examples), and daoc style three way combat. And most of you would still cry, why?, cause you want it easy, so your the ones failing. And what do we have here, hmm, lets see. so far sounds like my hypothetical best game so far. Gonada Dahung, 15 mmorps 20 years and counting....Please Lord, let someone make a game that had all the awsomeness of UO and EVE... |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
12/11/12 10:13:38 AM#65
"If ZOS' Elder Scrolls Online is going to serve players a traditional theme park endgame of dungeons, raids, and PVP I can live with that" I cannot live with that or rather I wont buy the game if this is the case. How is it acceptable that their greatest game ever, Skyrim, is freeform sandboxy yet the mmo will be a ThemePark? That is completely un-acceptable and anyone who is fan of Skyrim should boycott this game if it will be linear ThemePark nonsense. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
12/11/12 11:31:58 AM#66
Originally posted by Yamota And yet ESO is all about free form exploration set in the same locales.
You get to do "most" everything in the MMO as you did in the single player RPG. On top of this they add alot of additional features and systems that make the modern MMO fun and more conducive to a multiplayer perspective. You get the best of both worlds, whats not to love? |
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12/11/12 1:27:06 PM#67
Originally posted by azzamasin Actually, this is false. There will NOT be free form exploration. Players will be limited to their faction zones only and of course Cyrodiil. Unless you have a different definition of what "free form exploration" is. |
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12/12/12 9:06:24 AM#68
these guys are aiming at the elder scroll fans anyone else is just a bonus just saying if anyone can pull a good mmo out their buts its gonna be these guys for the simple fact they have like 5 games 5 epic ass games that spanned the last 15-20 years so they already have a great rpg structure down and as a es fan since day one this game is looking great so far at first i was liek blah but its lookin nice if they stivck with what they got now and not go to far overboard we may see a really great mmo finally.
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12/12/12 9:07:45 AM#69
and yes its gonna have free form exploration they have already said it gonna be pretty much like oblivious and skyrim in those reguards they have a set map for pvp supposedly .
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Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
12/12/12 9:10:38 AM#70
Originally posted by moguy2 Come on, everyone loves a cute, cuddly baby Panda! At least we all love seeing them in a zoo. |
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Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
12/12/12 9:13:54 AM#71
Originally posted by rammur65 I remember similiar things being said about SWTOR. I still play SWTOR but a great game it isn't. I hope you are correct though because I'd like to see a good MMO come out. Been a long time since I've seen a really good MMO, like since EQ... |
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12/12/12 9:58:36 AM#72
It seems like a game that might be worth keeping an eye on though. Bethesda's always been fairly good at telling a story.
However, I'm worried it'll end up as any other traditional fantasy MMO.
Personally I think the genre is a bit worn out - perhaps with the exception of what Lineage Eternal might be able to bring.. other than that, very few seem to really sparkle any originality with them... so I worry this might just be like any other fantasy genre MMO, just with the Elder Scrolls brand attached to it.
- Signed by, Raam KxThorath |
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12/12/12 11:17:54 AM#73
Originally posted by rammur65 Except you are excluded from almost 2/3 of the map on any given toon. Plus there are hard race/class restrictions. I do not recall seeing any of that in Skyrim or Oblivion.
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12/12/12 11:24:06 AM#74
LOL!! I'm seeing posts for this game as if it's going hit shelves by summer 2013. Elder scrolls or not , it's moving too quickly and too much info is being made public. I'm throwing the red flag on this game for now , looks shiny and all , but will it be better then skyrim itself? Or just be a highly graphicated WoW game? I only hope Bethesda don't ruin the AMAZING Elder Scrolls franchise , because then I'll be really pissed !
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12/12/12 11:50:01 AM#75
Originally posted by achesoma Well, technically, in Skyrim you are limited to the one region. In Morrowind you were confined to Vvardinfall and didn't even get to see the rest of the province. In Oblivion you only got to run about a poorly designed Cyrodil, with invisible walls about it -- and endless identical demonplanes. If you are waiting for the perfect game, the only game you play will be the waiting one. |
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12/12/12 11:55:16 AM#76
What I find kinda funny is that people have been hollaring for years for a new DAoC. Here comes a game obviously based strongly on DAoC's mechanics.....and it catches the grief.
My complaints about the game are pretty much about those things specifically from Elder Scrolls that get forced into the DAoC mold. If you are waiting for the perfect game, the only game you play will be the waiting one. |
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12/12/12 11:58:20 AM#77
What this game deserves is a system where you obtain a plot of land (has to be an instanced plot) and you build a littlle cottage to upgrade. Then as you max out you can crate alts that are within a family progression, inheriting the land and holding. Instead of patching progression onto old characters it should be added to new characters to drive the family development process. Over time and a few generations the plot of land could evolve toward a keep and castle with all the relatives (alts) living there and support staff.
Honestly the patching on of lvls onto existing characters and gear grind does nothing for me either. Leave that to other games streams and stick with more meaningful development for a change. We are not all Diablo junkies! |
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12/12/12 12:34:05 PM#78
Wow some of you write things off as a wow clone way too damn early. Just shows the simplistic nature of mmo gamers.
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12/12/12 2:09:48 PM#79
I think, "we'll see," is the best answer to this. Like a lot of MMO gamers, I'm a little burnt out on clones. I'm hoping that ESO offers more, and I like the idea of the PvP system (especially as a start and not an end to continued PvP development), but I've definitely lost my faith in the genre. I like that there are no caps on skill development, but if there is nothing new to do to develop those skills then it will get dull in a hurry (like trait grinding in LOTRO). Also, once you master a new skill, you have to gear grind for it all over again, which is definitely not a selling argument for me.
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12/12/12 2:32:09 PM#80
I, like many others, realised from GW2, that to an MMO, continued STAT progression is essential. Yes, by this I mean a gear-grind is essential. The sense that your character is getting more powerful, more powerful than other's, you just don't get that from continued 'unlockables' after being capped. While I welcome the idea of increasing a skill level in, for example, Heavy Armour, before being able to use it effectively, it should not be regarded as a 'reward' or 'end-game character progression' because it's something that just happens as you play. Once you start seeing it as a version of end-game, you get people thinking that need to cap their skill level on all weapon etc. If you are trying to fit a specific role, that's where it should become applicable. "I'll only kindly ask that ZOS steer clear of that gear-grind altogether"... I resent that, without a gear-grind, there is no stat progression, only aesthetic progression and in my mind, as in many others, it removes any meaningfful progression altogether. Why would I spend weeks, ney months, flogging my guts for a legendary weapon in GW2 when it makes me no more powerful (only slightly) than the next guy. I understand the need for continued progression after cap, but as you did note, it's impossible for the developer to continuously put out abilities and still keep the game balanced. |
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