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12/11/12 6:34:14 AM#21
The 5% of aces that can fly and "farm" make things seem effortless. In reality the majority of people loose their aircraft a couple minutes after they spawn it by colliding to the nearest obstacle or on other friendly crafts.
The minimum draw distance in high load situations and the fact that what you can't see, can't damage, makes flying even for average pilots a lot harder than other games, like BF3 for example. |
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12/11/12 8:04:40 PM#22
Great write up. It covers what I'd have to say but more. You are taking your time before writing up the official review which is good.
Best aerial moment so far: Watching someone air lift a magrider with a Galaxy. On multiple occasion taking out mosquitos with the Liberator's 150mm AT cannon because my pilot was awsome. Plowing through infantry on the ground or ESF for kills as a Galaxy pilot because my gunners weren't conscious. Watching constant hit and run scrambles by scythes to clear an enemy convoy. |
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12/11/12 8:17:22 PM#23
Three things make PS aerial combat awesome.
This is one thing SOE got right in PS2 - dog fighting actually takes some skill now. :)
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12/12/12 1:47:39 PM#24
...Did they seriously just say that the practice required to fly was bad? This is a GOOD thing. It means that if you are a skilled pilot, you can show it. It's like learning to fly in BF3 but a lot harder, but rewarding. This isn't some random "I see you first I win" game coughCODcough. You are going to have to practice if you want to play this.
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12/13/12 11:06:11 AM#25
Couple things about the air combat. While I've always enjoyed either flying and or gunning in flying vehicles I'm having a hard time getting my controls configured to where the response times and feel are good enough to be competitive. I also think my controller is a bit dated and needs more buttons to accomodate all the functions I want to be able to do. Things like spotting out other fighters and(or) ground targets. Buttons for boosting and stuff too. Anyone have great controller suggestions? From a ground unit to air standpoint I find air units very difficult to take down. I'll hit a ship with 2 locked on rockets and the thing still doesn't go down. If they have flares it's even harder still. I've tried unloading with double AA guns on the MAX as New Conglomerite and not made much of a dent either. The AA turrets seem to do good enough damage but most vehicles are out before you can take them down. MOST, not all. The ESF's i think are a bit unbalanced from a field of vision standpoint as the scythes have wider view without any blindspots like the other two ships have. Specifically the blindspots of the pilot canopy frame. Where as the reaver and misquito have them the scythe has none. It's a default advantage which i think might have been overlooked. So all in all I have found air vehicles pretty damn powerful and hard to take out without coordinating with multiple players. |
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12/13/12 11:31:19 AM#26
It's easier to fly the gunship and carrier than the fighters.
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