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12/04/12 9:22:36 AM#21
The complaints (mostly) are not that WoW is bad. It's that the model is getting boring. I'm tired of hearing about it. Yes, we get it, it has a large sub base. Can we try something different now? "How should I know if it works? That's what beta testers are for. I only coded it." |
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12/04/12 9:23:31 AM#22
It's crafting and pvp is particularly bad.
It's a 1 trick pony, that trick being instanced pve. Other games might beat it on dungeon quality, but no game beats it on the combination of quality and quantity if dungeons. Im not that arsed about instanced pve though, so its not the game for me. |
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
12/04/12 9:27:09 AM#23
Racial starter areas are like first impressions.. they don't matter in the long run. Starter variety in MMOs is overrated and any learned MMO player knows that part of the game is not the part that counts. I'd rather have multiple (or even more) endgame areas instead of multiple starter areas. I will spend more time in them and will get to see them all without them being underlevel for my character no matter what race a choose to play. |
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12/05/12 1:26:36 AM#24
Originally posted by Genadi The game came out in 2004 and was leaps and bounds beyond anything else that was currently on the market to many people. There's a reason the genre began to to clone WoW and not EQ. |
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12/11/12 1:17:36 PM#25
Originally posted by fixif The underlined part: That is exactly correct. WoW had a big following while it was in development. As a Warcraft 2, Diablo 1 and 2 fan, and a former MUD player who had gone on to play EQ1, I was absolutely estatic when I learned about WoW being in development back in 2001. I was so excited and the screenies I saw back then were amazing! Everyone in my 30 member gaming clan knew about it, was excited to try it and planned to get it as soon as it released. Just simple word-of-mouth. None of the MMOs really advertized that much back then. I followed WoW's development until a little bit after release when I got it and played with clanmates and real friends. More people were recruited just through talking to friends, family, etc. I wasn't sure how they would react at first, but the streamlined UI was friendly enough for them to get into the game. I don't think any of us though expected WoW to become as huge as it did. Playing MUDs and MMOs since 1994. |
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12/11/12 1:18:50 PM#26
Originally posted by joonkp1976 hey, another WOW is #1 and invented it all! thread. "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win" |
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12/11/12 1:31:44 PM#27
Originally posted by Aviggin
This is an interesting point, especially in light of the fact that in my opinion nothing new has really come out since WoW's release that is truly better at doing the whole themepark thing. Another good quest-based themepark, in my opinion, is EQ2 though it is just a tad older than WoW. GW2 is the only game I thought was really quite good for what it did since WoW's release, but it is still not as engaging as either EQ2 or WoW to me. All of the other themeparks I have tried have fallen way short. Playing MUDs and MMOs since 1994. |
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12/11/12 1:37:52 PM#28
WoW is amazing for what it is. A shallow instant action console like MMO. I think it is the best shallow instant action console like MMO on the market. Until someone makes a longterm meaningful PC MMO with depth, I will probably be playing this as it helps me relax after hard day's work. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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12/11/12 1:44:01 PM#29
WoW isn't that bad when I think about it.
Which is why I should confine my future endeavors with WoW to thoughts only! :-)
The problem is that WoW changed a lot since it's original conception in 2004. It started as a more accessible and graphically superior version of EverQuest in an almost seemless world. Then when subscriptions began peaking around the transition between BC & WotLK, Blizzard got this wonderful idea that to keep their game growing they needed to make general content ultra casual friendly, with endgame progressively targeting a more casual playerbase. Then subscriptions topped at ~ 12 million worldwide (including China) and began tanking downward in around 2011.
The dumbed down casual version of WoW is but a shell of the artistic mastery & great pastime it once was. It's not even from an elitist point of view. Very little is challenging now, and dungeons are so streamlined it's rediculous. Look at BRS, LBRS / UBRS, Dire Maul, Karazan, and Ulduarr if you want to see how much effort Blizzard "USED" to put into their work.
So alas, to your own statement, WoW isn't that bad when I think about it ... and to keep it a great game, in my memories is where it should stay. :P Want a nice understanding of life? Try Spirit Science: "The Human History" |
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Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
12/11/12 1:47:28 PM#30
IMO, WoW is still better than most.
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12/11/12 1:54:28 PM#31
Originally posted by Torik Wow's "graphics" is a style choice they chose based off of their art style and direction from Warcraft 3 and allowed them to expand with technology. The low polygon count on their models and props freed up assets that allowed them to have smoother animation and more responsive client/server interaction. They basically went with gameplay first, then "graphics" which is what a lot of people still use as a warcry on these forums. "If I offended you, you needed it" -Corey Taylor |
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12/11/12 1:59:43 PM#32
It is that bad
It introduced the blight that is tupperware pvp. |
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