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12/10/12 7:29:10 PM#41
Player housing and a robust crafting is all I need as an end game to make me continue to play for a long time. (Toss in some rare collectablies) I utterly despise raids and grinding for gear. The devs have stated there are no plans for player housing. What? An Elder scrolls game with no PH? You gave it to us in Oblivion and Skyrim and I enjoyed it. Don't recall if it was available in Morrowind. I am guessing that Skooma won't be available also. The Devs used it all :) |
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12/10/12 8:16:51 PM#42
Another horse with blinkers on, they think by throwing money at something it will work, it doesnt and hasnt. This is what happened when businessmen try to make games. When Governments try to imprive a health service and when developers think remaking the genre will beat everything else. Had enough! |
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12/10/12 8:30:11 PM#43
Sorry there Bill, but you tried this hype train before with SWToR. We're not falling for it again.
EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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12/10/12 9:16:41 PM#44
you can always try darkfall :)
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12/10/12 9:17:47 PM#45
It's nice to see one other way that this game isn't a WoW clone based on Tamriel, but just because you can wear any armor/weapon and need to skill up every weapon (which USED to exist in WoW before they decided it was too tedious and did away with it)... I'm still not sold. This game is going to fail so hard until they can list 20 compelling ways this game is 180 from WoW. Right now, they have about one and a half. |
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12/10/12 9:26:51 PM#46
Originally posted by koboldfodder This is good though. The time for major changes in a games play IS BEFORE LAUNCH. I agree with you when the game was first announced and details were released I saw it as a WoW cloe in elder scrolls lore. Since then however many changes have been announced that seem to distance ESO from WoW, and I have become hopefull if not totally a believer, One can only hope the Vethesdia devs continue to mix thinsg up a bit and deviate from the wow sstandard so that the released ESO is its on game, and worthy of the name. |
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12/10/12 9:33:34 PM#47
Originally posted by ShortyBible SKooma is a illegal drug, while MMO's may have gratuitous violence and Boose they may never have Drugs or sex of any kind as this will corrupt impressionable school children and keep them from reaching their potential as mass murders, and high school terrorists. <G> All kidding aside I thought I read the Devs say they were planning on player housing after launch just not with launch |
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12/10/12 9:49:01 PM#48
Originally posted by winter Getting really sick of hearing that. Some kind of tack on afterthought. Not buyin it. ( Note to self-Don't say anything bad about Drizzt.) An acerbic sense of humor is NOT allowed here. |
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12/10/12 10:00:05 PM#49
Bill, regarding longevity: What else is there to do in the game other than kill things? How does the game's longevity relate to your article, Content Locusts Aren't the Problem, from a couple of weeks ago? Hell hath no fury like an MMORPG player scorned. |
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12/10/12 10:11:06 PM#50
I genuinely admire the enthusiasm given in the columns, previews, and reviews written for this outlet, but I feel like I've read similar articles for games like TOR. I'm not saying there's some underlying motive for this to happen, but I think there needs to be a more objective, perhaps more cynical, editorial representation on this site.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran) |
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12/10/12 10:11:50 PM#51
Originally posted by winter Originally they said it was 'too hard'. If they do patch it in post launch expect it to be instanced and shallow. |
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12/10/12 10:33:11 PM#52
Thanks for the article Bill. More please !
As for the game (as an on/off DAOC player for over 10 years) I hope we see the next generation DAOC set in an Elder Scrolls world.Give me that wonderful DAOC type RVR...and I'm set for years to come. |
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12/10/12 11:02:45 PM#53
I've watched that video from start to finish a few times. I literally take nothing away from it. It is neither Elder Scrolls or anything new for the MMO genre. It is a total rehash of existing systems and gameplay from OLD MMOs. So just take another IP and trash it.. Just like we have Conan, Star Wars, Star Trek and everything else under the sun. Eventually there will be nothing left to burn. Its already to late for ESO... all of the core systems are laid out and every single one of them stinks of the same crap we have seen for the past decade.
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12/10/12 11:32:03 PM#54
Originally posted by karmath That would be horrible. I really enjoyed UO housing and crafting. I am not a great PVP player (old man) but I do enjoy games. I don't mind getting killed and looted as long as I have some way to avoid it. In UO I used stealth and hiding. I was also a miner and crafter, I repaired armor and weapons at Brits forge for tips :) Never had to join a guild , but had many friends and socialized a lot. OHH I miss those days. I guess my point is that end game/progression does not = raids/gear. |
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12/10/12 11:37:29 PM#55
Originally posted by winter Haha funny stuff. I never used Skooma in game. Hopefully if they do impliment player housing the system will be robust. |
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12/10/12 11:55:43 PM#56
I'm going to try it, despite being dissapointed they went with classes that have pre-determined skills for each weaponset. If only they went with a free form class system, where you choose a certain number of Major and Minor skills, each having abitilies tied to them and allow you to level skills not a character level.
If they can have an actual long term skill progression that lasts past reaching the level cap that'll be the next best thing to the above IMO. But if it turns out like GW2, where you unlock all your weapon skills by level 10 and only unlock the occasional skill every three levels (with very few options) I'll be burnt out fast. There was no staying power there.
I really hope they don't dissapoint with this. I was completely turned off when I first heard about the game, but slowly they've been winning me back. And this is from someone who currently has Morrowind, Oblivion and Skyrim installed with all the official plug-ins/expansions. |
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12/11/12 1:19:31 AM#57
Originally posted by Burntvet For sure, MMOs are stale, look how much work went into polishing the turd that is guild wars 2. The gamers know it was a flop. Yeah, let's fight zombies and run karma circles for hours on end. We need an mmo that is a lot different. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
12/11/12 3:02:41 AM#58
I agree with you 100% Bill. This is the primary motivation for me playing any type of RPG. Character progression! I can handle some vertical progression as it keeps the carrot firmly in front of your eyes but horizontal progression that is both meaningful and detailed will go along ways to keeping me playing. Just look at Asherons Call, the perennial horizontal progression MMO in existince, a game you can basically plateau within a few months but contians years of character progression through soft and hard capped of stats and skill pooints. Do not forget about the Diablo 3 style of slotting class specific skills either, this adds a whole new depth to horizontal progression.
For those who say its a clone? A clone of what? If you imply that its a clone of anything then you are surely mistaken, it contains some elements of GW2, DAoC, and the TES series RPG's with a lot of new systems.
I am anxiously awaiting to see if this game gives meaningful content driven, exploration centric gameplay that I desperatley crave!
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
12/11/12 3:08:45 AM#59
Originally posted by Draron Your weapons skills are not pre determined, you get to chose both weapon skills and class skills to place on your hotbar.
God the people with no knowledge of a game drive me bat $hit crazy! |
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12/11/12 3:48:10 AM#60
What alot of people long for is a almost perfect pvp game, where you have fun no matter what class you play or what role you want to invest in. You want epic scale battles You want balance You want progresion
Lets take a look at daoc and gw2 for a moment as both games offer this type of gameplay and have done it alright with a few flaws, but and here it comes again, gw2 = boring wvw...no reward versus efford - it doesnt have to be gear or sieges or gold it has to be bragging rights. if your guild claims a keep with your emblem on it then motivation needs to come naturaly to hold it no matter what. gw2 doesnt offer this even tough it should be, i dont understand community's anymore at this point. I dont understand studio's anymore either, people are begging for a sandbox like Eve in a fantasy setting and we just get another themepark mmo.
Rewards + bragging rights needs to be balanced. Fighting needs to have a purpose, the lands you conquer needs to have your faction / guild emblem on it. Guilds that forms an alliance within factions like Eve makes epic political systems. Those lands needs to be massive, not like in GW2 where you are dropped into a instance / battleground and resets after a week or month or day.
Maybe Archage will deliver this, but its a korean / japanese / chinese game, we have all seen Aion flop. Maybe AA will not, but i have strong belief it will flop just like ESO and its such a shame mmo studio's just doesnt listen to the needs of hardcore mmorpg gamers...
Create a pvp mmo with Eve like systems of lands to be conequered, alliance's to be developt, backstabbing guilds flipping side's to make more dynamic and realistic war mmo's.
There are only a few sandbox games out there and hundreds of themeparks copy cats of EQ / WoW. Why do we not get such brutal mmo's when so many mmo's are created ? I hope there is still room for improvement for ESO, but to me it just looks like themepark mmo #141343489098272934 who sells 2 million at launch and then drops to 500k subs 2 months after.
Maybe iam alone on this as i dont see many like minded people who prefer what i just described :( http://speedtest.net/result/2112016336.png |
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