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12/10/12 3:24:07 PM#61
Originally posted by madazz And even more irony. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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12/10/12 3:25:28 PM#62
Originally posted by grimal More than you know--GTA clones had a very real influence on the mmo genre. http://en.wikipedia.org/wiki/Grand_Theft_Auto_clone |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
12/10/12 3:27:03 PM#63
Originally posted by madazz Once again it isn't a matter of understanding. We do understand your point of view. We do not agree. MMO has a definition - lots of people online at the same time. d3 has this. It lets me interact with hundred of people online at the same time. This is more than multiplayer. It is an MMO, just not a traditional one. GW lets me interact with hundreds/thousands of people online at the same time. This is more than multiplayer. It is an MMO, just not a traditional one. Anything more than that definition is a personal definition. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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12/10/12 3:29:47 PM#64
Originally posted by madazz By your definition WoW is not an MMO. Neither is GW2. Or any game that has instances where less than thousands of people can play.
So, oh great one, what's the cutoff? How many people define massive? It's obviously not 2, or even 4 according to your posts. So, what is it? 100? 1000? 1000000?
How about this: I'll make up my own definition of what MMO means like you seem to be doing. From now on, no game is considered a Massively Multiplayer Online game unless it meets the following qualifications:
1 - no less than 1000000 people must be playing at the same time 2 - There must only be one map 3 - There must only be one server 4 - Players do any content with less than 100 players in their group. 5 - The game world must be played online at all times.
And, no, I never stated anywhere that I think that CoD or Counter Strike or even D3 should be called MMOs. They aren't. They have the multiplayer capability, and in some cases the massive capability, but they don't fit the definition of having to be online to play any part of the game. |
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12/10/12 3:32:43 PM#65
Originally posted by evolver1972 MUDS typically had hundreds in primetime. So it must be at least 10^3, else that would qualify as MMOs, and we can't have that. But not too many thousands, or we're going to have to discard the smaller indy titles. That is a thorny little definition, isn't it? |
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12/10/12 3:35:08 PM#66
I've got no problem with "mmorpg.com" covering non-Massive games and I don't think that the presence of a D3 forum means that they think D3 is an MMO. Just means that it's a half interest to a lot of MMO gamers (undeniably true).
But I get mad when I hear e.g. that World of Tanks (excellent game, don't get me wrong) won an award for Best MMO of the year. That's just sloppy and wrong. |
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12/10/12 3:37:56 PM#67
MMORPG.com has gotten a lot bigger since we first joined. They like makeing money from adds. More types of games more people to see adds.
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12/10/12 3:38:05 PM#68
Originally posted by Banquetto Time to check the accreditation. Gaming companies have been known to create their own awards from time to time. |
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12/10/12 4:13:53 PM#69
Locked, because this thread served mostly as a place for the OP to berate others and the ensuing arguments.
To give feedback on moderation, contact community@mmorpg.com |
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