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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/10/12 8:03:50 AM#21
Originally posted by Mimzel UO is sandbox with optional PVP combat on the Trammel side. ATITD has zero PVP combat. Free Realms has no real PVP to speak of.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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12/10/12 8:10:32 AM#22
Originally posted by FromHell I do RL everyday - I go to my games to ESCAPE reality not model it. Call me a carebear then. I think people are silly who think it is their way or the highway - highway please. |
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12/10/12 8:10:50 AM#23
You want the ability to kill anyone for realism? Fine. Include permadeth and a bounty system and I am game. If you want realism, when you die, you are DEAD. So gank lowbies all you want, they can just reroll with little time lost. When your level-capped character is hunted down and killed and you are rerolling at lvl 1, enjoy your realism.
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12/10/12 8:28:40 AM#24
Originally posted by FromHell Really ? And how much do you enjoy that features of the so called IRL sandbox ? If I had a cjoice I would surely choose not to be killed by anything IRL. I really don't need the excitement of being robbed of killed. And that's why we play games...not to have another reality which is just as bad as the real one, but to escape the real one and enjoy fun in another one. Sandboxes are meant to be fun, just as any other game, not pure simulations.
And if you really want a simulation I'm sure you insist to have permadeath, and permaban in case of a player kills another one. Or your account to be locked in jail for 10 years. Have fun in game then, lol. |
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12/10/12 8:31:55 AM#25
I think if done right you can have the best of both.
Where as this is a sore spot for some I played SWG from beta till shut down. For me it was more a "sandbox" it had pvp flagged areas it had some theme to its park and the best crafting system to date.
so yes it can be done
p.s. let me know when/where you find it lol |
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12/10/12 8:50:34 AM#26
Originally posted by vonryan123 I sometimes wonder how many devs end up regreting their decisions to shoehorn both sub-genres into the same game. The players resent each other; and they resent balance changes that they perceive aimed at "the other guys". Balancing both sub-genres at the same time is...well...kind of a dream. Seperate gear sets..."resilience" or some other scheme...double the server types... It's just an unholy bastard mess, a lot of the time. Why not let games specialize? Shrug. They always used to. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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12/10/12 9:53:51 AM#27
Its funny that the term "sandbox" is used at all because I dont remember any kids killing other kids in the sandbox when I was that age......
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12/10/12 10:04:50 AM#28
If you do not have PvP in a sandbox, there is constant power and wealth entering the economy indefinitely. Players do not fear consequences for their actions. The game world becomes one massive 'city', where there are no real objectives, conflicts, or politics. I am the developer for an upcoming sandbox MMORPG, Topia Online, and I would love to hear a solution to the above problems. My design team and I have struggled for a long time on how to possibly create a sandbox without PvP or Permadeath. What will the players be doing all day, and what would stop things like inflation if nothing ever 'goes away'? If you think you have the answer to make a non-PvP sandbox world a lasting and fun experience, please tell me! |
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12/10/12 10:12:53 AM#29
Originally posted by FromHell No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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12/10/12 10:15:56 AM#30
Originally posted by Scellow or Utherverse just like 2L but with sexy time :) No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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12/10/12 10:19:04 AM#31
Well if we're emulating real life then those who PK, I'd their characters are caught, are locked from play from there on out. I could live with that, make every game FFA PvP :)
Since that won't happen I'll enjoy PvP but assert there should be places for it that are optional to go and participate. Once in that area of course there is no complaining about being PK'd Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
12/10/12 10:22:38 AM#32
Originally posted by qwave
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12/10/12 10:35:59 AM#33
Originally posted by qwave I'm surprised that as a developer you haven't realized yet that PvP doesn't destroy items and wealth, it only changes the owner of it. To get rid of money and items in a game you need item decay and/or item loss on death. And I mean PvE death...if a player dies in PvE he can lose everything he had on him, you don't need PvP for that.
You need to code some money sink too, like money could be needed for buying land to build on, to pay for upkeep, to hire NPCs to gather for you etc. Only some ideas.
I recommand you to play RuneScape for some months ( as a member). It's very sandboxy, and there is just a huge amount of content to play apart of PvP, and even apart of combat. That game has the most non-combat oriented content I've ever seen. And by content I don't mean stupid repetitive quests, but tools and systems to have fun in game. You may get some ideas ( I don't mean copying it), developers and players are way too combat orientated nowadays imo, that's why our games get so boring after a short while. |
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Shaike
Novice Member
Joined: 4/23/12
At first there were games, then MMOs, then MMORPGs then i understood i had no life :-) |
12/10/12 10:36:00 AM#34
Originally posted by qwave I can think os something - i will try to explain. The NPCs are only "policing" the "city" as you describe it, which means that if someone should be punished he will. The "trick" is to make the "prison" something different - (like real prisons if you wish) - then you are not "banned for 10 years" as others stated here - but go in a special place (in game) where other criminals are. There will be rules there , but (like in real prisons) you could prob do some stuff without getting caught (and maybe increase you rep/power etc in prison), and when you are out you have to conform to the rules outside. So that way the PVP part is actually in prison (and maybe if you aren't caught when outside of prison) - could be nice i think.. like 2 games in one - PVE mostly outside the jail/prison , and mostly (but not only) PVP in prison (as a bad guy - which most PVPers love to be) PM in person if you think this could wokr - i might have ways of elaborating on this.... |
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12/10/12 10:45:48 AM#35
Qwave
IMO you can have both dedicated PvP and PvE in a sandbox MMO, even the same game/world/server. First you would need factions or another "agitator" that would cause strife between peoples. Then take areas of the gameworld, warfronts between nations for example, and make those open PvP areas. They would have no visible lines to them and when you look at a game map they would have the same geographical space as the PvE only areas. Both PvE and PvP areas would have their own dungeons, world bosses and reasons for being there. The idea of areas and items, though equal in power, should entice people to head into "danger" to get to them. Because it would be more difficult to progress in the PvP areas I think having a faction based reputation system would be good for PKs and general activities while in PvP areas. 2cp Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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12/10/12 11:13:32 AM#36
What will players be doing all day? Having fun, of course! They will hunting, gathering, building, combating, exploring, fishing, chatting, organizing, dungeon delving, and the many, many other activities players like to do in a game. It is very interesting when one looks at the creativity of players. Give them (the players) the tools and they will thrive. Not "Foundary Tools" like NWN advertises, but the freedom to come up with and do things on their own, unscripted. Handle economy? Item decay. Don't have monsters dropping coins and sell-able gear, unless they actually use it and equip it. Don't fill your world with items that have no use other than inflating your economy, aka vendor trash. Limit vendor's wealth. Why do they seem to make gold appear on demand? Is that a fair start? - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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12/10/12 11:19:16 AM#37
Freedom for one usually comes as a constriction to another. Forcing PvP upon players who do not enjoy it is kind of restricting, don't you think? If someone wishes to enjoy battling monsters (not other players), crafting, building, exploring, what have you, why impose your enjoyment of PvP on them? Sure, you have the freedom to PvP, but is that freedom for the other player who has no desire for such gameplay?
Oh please. Buses are monsters. They can kill a player. Bandits exist in game (NPC), without the help of a PC doing their job for them. In "the real world", can you walk out *your* door and kill your neighbor? You betcha! And you could also serve 10+ years in jail for the act. In "the real world", can you open up your uzi in a shopping mall? You betcha! And again, you could serve jailtime. Get what I am getting at here? In PvP, there are NO consequences for one's actions, which means people will act accordingly. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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12/10/12 12:39:09 PM#38
Other posters already told you that there is no difference in this respect between PvP and PvE games - PvP doesn't remove wealth from the game, only the ownership changes. The problem you describe (wealth entering the game) exists both in PvP and PvE games. Item loss on death or decay can be implemented - no matter whether it's a PvE or PvP game.
Again, this has nothing to do with PvP or PvE - if a game causes you to drop all items on death there is a real consequence for your action, no matter whether the character died to a player or mob.
With all due respect, qwave, did you and your design team ever bothered to look at one of the sandbox MMORPGs without PvP? I'm curious how you and your design team "struggled" when there are several other games around to show you how it's done.
Just look at Wurm, Istaria, Ryzom, ATitD, even Eve (a large number of players never engages in PvP) and a slew of other games. I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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12/10/12 12:44:58 PM#39
Originally posted by Mimzel No, sorry, its in the contract. It clearly states in paragraph two section 3, that ALL sand box games MUST be FFA full loot. No exceptions. ^^ One would think that someone would eventually get it right, but given the zealots that tend to be involved in sand box games, that may be a vain hope, at least for now. |
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12/10/12 12:54:13 PM#40
I liked the way SWG handled this ... you could "declare" PvP. You could live a livetime there without PvP-ing, while others would do nothing else.
Keep an eye on the repopulation, they are going the same route. The Repopulation - Scfi Fi Sandbox. |
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