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12/09/12 10:37:50 PM#21
Originally posted by Axehandle Yea, I wish most forum users would think the same as you. Giving props to SWTOR on these boards is like walking on eggshells. |
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12/09/12 10:39:37 PM#22
Originally posted by asmkm22 hahaha yeah I beta tested gw2 and that had to be some of the worse voice acting/over's I have seen in a long time. It was so bad it was funny. Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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12/09/12 10:40:28 PM#23
Originally posted by Draron More like walking on a landmine that you hope was not armed (But they usually are). If you avoid the land mine watch out for the pitfall trap filled with mutiple mines nearby. Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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Originally posted by Draron Well I added a poll and asked for opinion so whether or not I agree with them is irrelevent so long as they are reasonable. If its just vitrol spewing out of someone with no rhyme or reason I find it hard to take those opinions too seriously but they are still valid. Express your opinion http://www.mmorpg.com/discussion2.cfm/thread/371172/Poll-Most-hated-MMORPG.html |
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12/09/12 10:44:29 PM#25
Voice acting is so hit and miss. More times than not, it does not match what my mind thinks of before they start talking. Voice acting for my character is a definite no-no. Overall, I voted no. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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12/09/12 10:46:37 PM#26
I didn't vote because the Poll is stupid...
"Yes it's the best thing ever" "No it's terrible"
The two options you give are just bad. Yes, voice acting makes a game better. Obviously. Anyone who diagrees is full of it. Now, is that enough to make a game good? Not even close. Look at SWTOR, tons of voice acting and beyond the singleplayer story the game was pretty boring. |
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Originally posted by Painlezz Classic example of an unreasonable opinion that added zero to the discussion . Express your opinion http://www.mmorpg.com/discussion2.cfm/thread/371172/Poll-Most-hated-MMORPG.html |
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12/09/12 10:48:26 PM#28
i agree ^ |
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12/09/12 10:50:30 PM#29
My biggest problem with voice acting is that rarely does the voice sound like what I expect my character to sound like. For example, in GW2, playing a human male means sounding like some overly polite doctor, rather than a battle-hardned warrior. The male Norn is just as bad. Or should I say "good" because he too sounds like someone trying to sell you some cupcakes, but with an accent. I swear I think they just had the programmers all draw straws to decide who had to record the VO's. |
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12/09/12 10:51:27 PM#30
Voice acting, IMO, is a waste of delopment time and money. Moreiver, it locks the quest into place. For instance, if a dev wanted to add to it or change it later, he would have to start a whole new acting scenerio. Also, it makes the game disk req so much more.
Questing in general needs to be revamped. Atm, it's boring. People just speed right through it, hit "M" for map, follow the arrow, pick up the item or kill goblin, return the item, and omve on to next quest. All of it is boring |
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12/09/12 10:57:02 PM#31
Originally posted by mmoDAD I think the problem isn't questing, but the way maps have become an overly powerful crutch. I'd love to play an MMO that didn't include a mini-map, and maybe not even a map at all. You could buy a map, but it wouldn't tell you where you are on it or anything; you'd have to figure it out based on landmarks.
It would be great: "Where's Mankriks wife?!" "Find Crossroads, and head south along the road until you cross the second bridge. Look for some burned down huts on your right..." That's much better than hitting "M" and running to the big blue circle. |
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12/09/12 11:08:54 PM#32
no. it's not needed. it's nice but it doen't make or break a game.
I think the prostitute mod corrupted your game files man. -elhefen |
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12/09/12 11:15:13 PM#33
Voice acting is only important for people that are playing the game for the story. It's much more important, if it in fact used at all, in single player RPG's. Too many people that play MMO's click through that kind of stuff, and view it to inhibiting to their gameplay. As in they have to wait for the "asses" that want to hear it. In posting that thought, I am thinking back to GW1 where I went through all the storyline quests and you had the option to click through them, yet usually half the group didn't care and cussed out everyone who didn't click out afterwards. I played it as much for the story as anything else, and those people could do a certain thing with their opinions. |
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12/10/12 12:52:22 AM#34
I voted no, but not because I hate voice acting. Like some others mentioned I think SWTOR went overboard with the voice acting. I liked it for the class story sequences, but having it in all of the side quests was more an annoyance than anything. Most people I know just skipped through all of the conversations/cutscenes anyway. Ultimately I think it is better to not have voiceacting in games since those resources can be focused elsewhere. It also doesn't help that most MMOs(and games in general) have awful writing and when they have voice acting it is normally cringeworthy. I would rather just read the text myself and use some imagination than listen to sub-par acting. |
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12/10/12 1:07:09 AM#35
voice acting is not critical for mmo. it won't make or brake it. imo, i find main character's voice acting detracts from role-playing (either single player or mmo). it's simply too limited in expression. while text-only allows imagination to fill in, voice makes it set in stone. perhaps, future will bring different voices and tones, just as we have different faces and body shapes now. |
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12/10/12 1:12:26 AM#36
Originally posted by Ortwig This is exactly why I will be back to TSW one day in the future. It will be a good while before I have my Rift chars to 60 *and* have exhausted end-game. This is compounded by the fact that I don't have as much free time as I used to. Now Playing: Rift, Defiance, And occasionally TSW, APB
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12/10/12 1:14:49 AM#37
Voice acting isnt used just for the story sequences in MMOs like SW:TOR and GW2 there is also a lot of voice acting when interacting with the NPCs in the world which adds a lot of immersion.
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
12/10/12 1:26:15 AM#38
voice acting is one of those things like walking in stations in eve.
if you can do it, fine. if you cant do it, also fine. but if you only can do it by sacrificing resources from elsewhere, DO NOT DARE to do it.
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12/10/12 2:29:25 AM#39
It's a nice fluff feature, but otherwise no. If anything I think it ends up being one of the reasons the quality of storywriting might have degraded in recent games/certain series.
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12/10/12 2:32:29 AM#40
I prefer my RPGs to involve some RP, in general. But not terribly fond of bioware's implementation of it.
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