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PlanetSide 2

PlanetSide 2 

General Discussion  » This game has exactly ONE problem...

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30 posts found
  Meridion

Advanced Member

Joined: 6/22/06
Posts: 1502

None of you understand. I'm not locked in here with you. You're locked in here with me!

 
OP  12/09/12 3:30:22 PM#1

... Certification gain.

 

Let's not lie about it. You need to unlock expensive stuff to be competetive. It's a must on vehicles and prevalent in infantry. A Reaver/Mos/Scythe with just the main gun is fodder, a stock lightning is cardboard, even the heavy tanks are top of the red list if they're on the newb setup. The starter guns - at least for NC - are only acceptable for combat medic and heavy.

That would be no problem, you gotta level in every MMO.

The problem is...

There are millions of examples how XP gain and cert cost are ridiculously skewed at the moment.

Liberator belly gunner, combat zerg medic vs. teamplay infiltrator or pilot or engineer.

It's just ridiculous. I buy the aircraft, I upgrade the aircraft, I dump SC into it and the random a**hat that sits in my belly pot and clicks on moving black dots gets 1000XP per minute.

Infiltrator. Even worse. I enter a squad, go on vent, look for a not so contested base. Get into an overwatch position, sit there for 10 minutes scouting the area, killing - at best - two or three poor souls attempting to reach good positions, and the 250-500 XP for flipping a minor base. While as a combat medic, I connect, click on "deploy" at the reddest spot on the world map, run where most people are, and make 10000 XP in 10 minutes just by rezzing and healing the zerg dudes.

I know this will eventually die down when the zerg leaves the game.

Still. Just reduce incentive from killing stuff or rezzing stuff and increase rewards for flipping bases. And by increasing I mean 10000 XP for flipping a heavily contested Biolab, A thousand for converting a control point. And by reducing I mean 10 XP for killing some random dude somewhere.

M

 

EDIT: In fact, I only play CM atm just to be able to afford the stuff you need to actually be useful in vehicles or as any other class.

 

  Khondor

Apprentice Member

Joined: 11/27/10
Posts: 52

Don't Tread On Me!

12/09/12 4:50:44 PM#2
You do realize you can play an engineer or medic once in awhile to earn XP?  
  saurus123

Hard Core Member

Joined: 4/12/06
Posts: 556

12/09/12 4:53:43 PM#3
Originally posted by Khondor
You do realize you can play an engineer or medic once in awhile to earn XP?  

and you know you get 10x times more xp just by killing 1 guy?

 

cert gain is too slow after like 2 weeks they released new weapons 1000 certs each

soon they will add new stuff i bet it will be 1000+ certs each

 

also thier changes you bough armor for like 1k cert total and next day its nerfed by 80%

  muffins89

Apprentice Member

Joined: 10/15/12
Posts: 1255

12/09/12 4:55:49 PM#4
i can understand the arguement for slow xp in order to boost cash shop sales.  but,  i think it also adds to the longevity of the game.  if everyone could max out in a week or so.  people would get bored as they would have nothing to play for.  much like most themepark games.  reaching max lvl is so fast that people get bored quickly.

I think the prostitute mod corrupted your game files man. -elhefen

  saurus123

Hard Core Member

Joined: 4/12/06
Posts: 556

12/09/12 5:23:24 PM#5
Originally posted by muffins89
i can understand the arguement for slow xp in order to boost cash shop sales.  but,  i think it also adds to the longevity of the game.  if everyone could max out in a week or so.  people would get bored as they would have nothing to play for.  much like most themepark games.  reaching max lvl is so fast that people get bored quickly.

yes but playing 1-3 week to unlock 1 weapon (without upgrades) when each class have about 6 weapons is a bit too much

in that time sony release new weapons and stuff

 

after reaching max lvl and unlocking all weapons and upgrades game isnt boring anymore you have so many stuff to choice

 

you play 1 hour as a HA and next riding in a tank or liberator when you have stuff unlocked

  fadis

Novice Member

Joined: 12/16/09
Posts: 473

12/09/12 5:25:13 PM#6

 

 

You're going to unlock items and skills relative to your % boosts and your play time.  If you pay nothing and play very little... what do you expect?

 

Varying degrees of 'more playing' or 'more paying' will allow you faster progression... but you aren't going to really be able to progress faster than people that are doing either or both of those things more than you.

 

If it's strictly a personal thing.  Either pay more, or play more to reach your desired rate of success.

 

That's the game.  That's the model. 

 

Otherwise...

 

 

  aRtFuLThinG

Apprentice Member

Joined: 4/30/09
Posts: 1116

12/09/12 5:29:54 PM#7
Originally posted by saurus123
Originally posted by Khondor
You do realize you can play an engineer or medic once in awhile to earn XP?  

and you know you get 10x times more xp just by killing 1 guy?

It is not. It is only close to 1/2 more IF you get the kill blow.

 

Rezzing actually net you a close to 3/4 exp as you will if you killing blow someone, and it actually nets MORE then what you get for assist.

 

Healing nets less than assist, but healing's xp is count by per tick, so it actually ended up more.

 

Combat medic gets crazy xp. That's why so many high ranked ppl get the ns11a rifle, use the cert to max medkit, and go combat medic.

  Meridion

Advanced Member

Joined: 6/22/06
Posts: 1502

None of you understand. I'm not locked in here with you. You're locked in here with me!

 
OP  12/09/12 5:31:12 PM#8
Originally posted by muffins89
i can understand the arguement for slow xp in order to boost cash shop sales.  but,  i think it also adds to the longevity of the game.  if everyone could max out in a week or so.  people would get bored as they would have nothing to play for.  much like most themepark games.  reaching max lvl is so fast that people get bored quickly.

No problem with slow cert gain, but ffs adjust the rate. As a pilot in a galaxy or lib you get zero XP, as an air to air pilot you gain merely 100 for gunning down another ESV, as a tactical infantry player (squad play, double tap, overwatch, etc) you get a pat on the back and lousy 250 XP for flipping an outpost while cert gain in zergs, as a gunner or killzone-rez-medic is over the top...

As it is now, the game encourages people to not organize at all but form a zergball and chokepoint-grenade-rezz-fullauto-spam till kingdom come. You don't even get the meagre flip-XP-reward from defending.

The last hours I've been siting behind a rock/crate/tree at the crown in indar watching 200 people zerg-rezzing each other just for XP. There was no interest at all in even taking the base... all cliffs around the base were packed with snipers and engis were mounting up turrets at every door to the facility.

And I don't even blame them, you start out with crap equipment and the game practically tells you to "giev cash or grind". It even hands out a red flame icon with a "grind here" button. 

There is no encouragement to take the teamplay route. And that includes me. I grind certs till kingdom come because I want to be a fighter pilot (which you can pull the plug on without missiles/rockets), I want an anti-air-tank, I want a competetive sidearm as infiltrator, and the list goes on...

And as this stuff is absurdly expensive to buy with SC (which means 10 bucks for a gun, 5 bucks for camo expensive), I rezz on...

Would be so much more fun if the game actually rewarded territorial control a LOT more. Like in Planetside 1, where you COULD conquer a continent and call it your own...

M

 

EDIT: and on a sidenote: The subscription is a complete ripoff imo, since the bonus is extremely thin and 500 sc a month buy you nothing.

  Meridion

Advanced Member

Joined: 6/22/06
Posts: 1502

None of you understand. I'm not locked in here with you. You're locked in here with me!

 
OP  12/09/12 5:39:18 PM#9
Originally posted by aRtFuLThinG
Originally posted by saurus123
Originally posted by Khondor
You do realize you can play an engineer or medic once in awhile to earn XP?  

and you know you get 10x times more xp just by killing 1 guy?

It is not. It is only close to 1/2 more IF you get the kill blow.

 

Rezzing actually net you a close to 3/4 exp as you will if you killing blow someone, and it actually nets MORE then what you get for assist.

 

Healing nets less than assist, but healing's xp is count by per tick, so it actually ended up more.

 

Combat medic gets crazy xp. That's why so many high ranked ppl get the ns11a rifle, use the cert to max medkit, and go combat medic.

Exactly this. You get 75 for a standard rez. Thats 75% of  a killing blow. And in zergs, you can rez the shizzle out of people. 10 rezzes a minute at a chokepoint, no problem. 10 kills, not in a thousand years.

M

  Meridion

Advanced Member

Joined: 6/22/06
Posts: 1502

None of you understand. I'm not locked in here with you. You're locked in here with me!

 
OP  12/09/12 5:41:31 PM#10
Originally posted by fadis

 

 

You're going to unlock items and skills relative to your % boosts and your play time.  If you pay nothing and play very little... what do you expect?

 

Varying degrees of 'more playing' or 'more paying' will allow you faster progression... but you aren't going to really be able to progress faster than people that are doing either or both of those things more than you.

 

If it's strictly a personal thing.  Either pay more, or play more to reach your desired rate of success.

 

That's the game.  That's the model. 

 

Otherwise...

 

 

I'm not complaining about slow progression. I'm complaining about encouraging zergballing instead of territorial and effective combined arms warfare...

  Bakkoda24

Apprentice Member

Joined: 8/07/08
Posts: 253

It's a whole new game.

12/09/12 6:00:03 PM#11

As someone who plays mostly infiltrator, I am most upset with the headshot xp bonus. I get 10 or 11 bonus experience for popping someone in the noggin. That's absurd. Headshots should net at least 50-60 bonus and then a gradual increase per consecutive headshot.

Doing generator and terminal hacking would be more effective if we had a better secondary weapon available. Pistols for NCR are f**cking embarrassing.

So this game has more than one problems but certifications and cert gains are definitely at the forefront.

  EternalSage2000

Apprentice Member

Joined: 9/12/12
Posts: 29

12/09/12 6:21:43 PM#12
Well,  the game is free to download / free to play.  The only way the company makes any money, is to get you to spend money in the shop.  If they just gave you everything, they wouldnt be very profitable.  you have to remember, no company is going to dump thousands of man hours into a project and then just give it all away.
  aRtFuLThinG

Apprentice Member

Joined: 4/30/09
Posts: 1116

12/09/12 6:26:17 PM#13
Originally posted by Meridion

No problem with slow cert gain, but ffs adjust the rate. As a pilot in a galaxy or lib you get zero XP, as an air to air pilot you gain merely 100 for gunning down another ESV, as a tactical infantry player (squad play, double tap, overwatch, etc) you get a pat on the back and lousy 250 XP for flipping an outpost while cert gain in zergs, as a gunner or killzone-rez-medic is over the top...

As it is now, the game encourages people to not organize at all but form a zergball and chokepoint-grenade-rezz-fullauto-spam till kingdom come. You don't even get the meagre flip-XP-reward from defending.

The last hours I've been siting behind a rock/crate/tree at the crown in indar watching 200 people zerg-rezzing each other just for XP. There was no interest at all in even taking the base... all cliffs around the base were packed with snipers and engis were mounting up turrets at every door to the facility.

And I don't even blame them, you start out with crap equipment and the game practically tells you to "giev cash or grind". It even hands out a red flame icon with a "grind here" button. 

There is no encouragement to take the teamplay route. And that includes me. I grind certs till kingdom come because I want to be a fighter pilot (which you can pull the plug on without missiles/rockets), I want an anti-air-tank, I want a competetive sidearm as infiltrator, and the list goes on...

And as this stuff is absurdly expensive to buy with SC (which means 10 bucks for a gun, 5 bucks for camo expensive), I rezz on...

Would be so much more fun if the game actually rewarded territorial control a LOT more. Like in Planetside 1, where you COULD conquer a continent and call it your own...

M

 

EDIT: and on a sidenote: The subscription is a complete ripoff imo, since the bonus is extremely thin and 500 sc a month buy you nothing.

^ Totally agree with all of that. Vehicles and air r by far the MOST helpful support element in a fight and yet they get pathetic xp.

 

Galaxy should be like a Sunderer - they get xp for troop drop and pickup into a hot (heavy contested) zone, so they don't get ripped off on xp.

 

Air units should get added xp for air superiority. Armor units should get added xp for armor force domination imo.

 

And agree on the sub option also. No worth it at all. Might as well get pay as you need it to get cosmetic stuff.

  fadis

Novice Member

Joined: 12/16/09
Posts: 473

12/09/12 8:57:41 PM#14

There is a lack of knowledge in this thread.

 

Some things in the game cannot be purchased directly... ie. skills.  XP boosters and subscription boosters certainly help get more and better levels of skills.

 

Any weapon and any cosmetic upgrade can be purchased.  Weapons can also be purchased by certs.

 

 

I'm still not seeing anything logical in this thread... just sounds like a few people that don't want to pay any $, complaining they can't get access to everything they want - at the pace they want.

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2088

12/09/12 9:10:37 PM#15
Game should cost 20 bucks for an account, and come with 20 bucks worth of station cash or whatever it uses.  I don't mind paying upfront if I know everyone has to pay, but I don't like paying just to get some sort of in game progression.  An upfront fee would thin out the community a bit and lower cheating too.
  Beanpuie

Advanced Member

Joined: 6/15/07
Posts: 810

12/10/12 1:17:16 AM#16

I agree with some of the concerns, they have been brought up various times however, and talked about by the dev team in some form or manner.

 

Cert gain should be balanced out more,  just went through double xp weekend, and got a good chunk of side grades for my gun.

however i sacrificed any hope of getting some major weapons for my vehicles, simply at the moment thats not my focus, however those that do have that focus will have a hard time getting what they want due to ground pounding, or being at a disadvantage vs. some one that already put in their certs for said vehicle weapons or they paid for them ( from alpha squad, subscription,  or SC).

on the Infantry side of things, its no where near as bad,  esspecially when you have the try before you buy option.  the best thing a person can do as a infantry is to really stick with 1 or 2 guns that mold well with their playstyle and run with it.  alot of the guns in PS2 are relative even ground,  ya, some have better rate of fire,  some have better punching power.  but once you find out which gun works most for you,  Again..on infantry (not vehicles)  it boils down to side grades,  which can only be achieved through cert points and not station cash at all.

 

i would favor cutting the cert cost for alot of things by half  (500 at least), but i understand that they want the players to grind it out until they add in more content, ( buggies, vehicles, continents etc. etc.).  people will continue to bring these issues up,  and I would say i would be one of them.  as long as folks continue talking about it  the PS2 dev team will reach a compromise.

 

then again by that time, we may already get the weapons we want.

  Bakkoda24

Apprentice Member

Joined: 8/07/08
Posts: 253

It's a whole new game.

12/10/12 1:21:39 AM#17
Originally posted by fadis

There is a lack of knowledge in this thread.

 

Some things in the game cannot be purchased directly... ie. skills.  XP boosters and subscription boosters certainly help get more and better levels of skills.

 

Any weapon and any cosmetic upgrade can be purchased.  Weapons can also be purchased by certs.

 

 

I'm still not seeing anything logical in this thread... just sounds like a few people that don't want to pay any $, complaining they can't get access to everything they want - at the pace they want.

No I'm saying there's a clear imbalance in certification gains between classes based on how classes actually gain certs and how many certs are gained per action. That's poor design.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7637

12/10/12 1:25:16 AM#18
Please please don't take this the wrong way, but when you learn the game certs come a lot quicker. I gained about 800 certs or more this weeked. It was a double cert weekend so in a normal, I would have gained 400. That being said, the way the system is set up for new players, you should buy the weapons, and use certs for scopes, frames and the like.
  Aelious

Elite Member

Joined: 9/27/11
Posts: 2541

World > Quest Progression

12/10/12 1:49:54 AM#19

While there is an obvious difference between Cert gain with Medic/Engineer and everyone else I wonder if it wasn't balanced that way on purpose.  It would make sense to a point but I agree that a small adjustment couldn't hurt.  Also, I think the owners of weaponized vehicles should get 50-75% of the Cert gain made from gunners.  This could bring more vehicles to the fight which IMO is never a bad thing.  I would forward this sentiment to the main forums though I'm sure it has already.

 

"Victory is our tradition"

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2541

World > Quest Progression

12/10/12 1:54:40 AM#20
Originally posted by adam_nox
Game should cost 20 bucks for an account, and come with 20 bucks worth of station cash or whatever it uses.  I don't mind paying upfront if I know everyone has to pay, but I don't like paying just to get some sort of in game progression.  An upfront fee would thin out the community a bit and lower cheating too.

 They did an SC kickback for the Alpha Squad preorder program.  I think it was 50.00 and you received 4000SC, or 40.00 worth, on top of some other perks.  If you are a fan of an SoE games it's best to watch your accounts mailbox for double and triple SC weekends.  One 15.00 Walmart giftcard redeemed on a triple SC weekend is worth 6000 SC and should last you a long time.

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