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News & Features Discussion  » [Column] General: Revival

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32 posts found
  Loke666

Elite Member

Joined: 10/29/07
Posts: 16677

12/05/12 6:41:11 AM#21

You just cant make games like UO commercially anymore, only possibility would be to aim the game on people 35+ and even there it would be hard to get those 250K players UO had.

People are just too used to easy games today and many of us who played the older games (I admit, I played M59 at the time instead of UO myself) probably still would get shocked today. I did play some old C-64 games I used to play as a kid, and they were really hard now. I guess all the dumbing down eventually got to me....

It is rather sad but difficulty needs to be slowly ramped up again so people gets used to it, or they will continue to play they easy stuff. And we need to get the feeling of reward back in just playing for fun, almost all games today bribe us for playing, was no need for that just 15 years ago.

  halo_0_1

Novice Member

Joined: 11/11/10
Posts: 7

12/05/12 7:42:34 AM#22
I started out on EQ/RuneScape. It seems to me that RuneScape is way underrated in the MMO community.. there are so many sandbox elements, yet nobody ever talks about them!
  Mr_Rogers

Advanced Member

Joined: 2/10/11
Posts: 17

12/05/12 8:46:05 AM#23

Best sandbox MMO of all time.  Hands down.  The definition of a sandbox, really.  Many have tried to come close, and have failed (looking at you Mortal Online, Xsyon).

The full-loot mechanic worked.  And it worked well.  It made the game so intense!  I miss those days.  There are people who STILL subscribe to the game, just to keep their house from falling.  In fact, my cousin won a contest on one of the major servers, and was given a full-size castle!  People were offering her $500 just to have it.  She ended up letting it fall just to spite...

There are people who would play this game just to write LORE!  They dedicated their gaming lives to roleplaying.  This is how a interactive, online RPG should be.

The stories that could be told!  I mean, who can forget when Lord British was killed by a firewall scroll in beta?  I subscribed to PC Gamer back then, and this was BIG NEWS! 

Do you have a story?  We are sharing some here... feel free to join us!

http://www.mmorpg.com/discussion2.cfm/thread/352702/Share-your-UO-Memories-HERE.html

 

 

 

  Scizyr

Apprentice Member

Joined: 2/10/04
Posts: 15

“Our senses enable us to perceive only a minute portion of the outside world.”
-Nikola Tesla

12/05/12 7:01:22 PM#24
Originally posted by Loke666

You just cant make games like UO commercially anymore, only possibility would be to aim the game on people 35+ and even there it would be hard to get those 250K players UO had.

People are just too used to easy games today and many of us who played the older games (I admit, I played M59 at the time instead of UO myself) probably still would get shocked today. I did play some old C-64 games I used to play as a kid, and they were really hard now. I guess all the dumbing down eventually got to me....

It is rather sad but difficulty needs to be slowly ramped up again so people gets used to it, or they will continue to play they easy stuff. And we need to get the feeling of reward back in just playing for fun, almost all games today bribe us for playing, was no need for that just 15 years ago.

DayZ is incredibly popular and its ruleset is even more harsh than UO ever was.  I've been saying the same thing for over a decade and I will keep saying it:  There is a vast, VAST market with hardcore gamers, and the softy's can't help themselves but try the hardcore games when they are done right.  Developers of mmorpg's need to understand that the rule set is paramount to the success of their games.  When they make compromises because they are afraid people won't like some harsher gameplay elements that come with a certain ruleset they end up with trash like WoW, SWToR, Rift, Vanguard, GW2, and every other watered down hand holding experience that has been released recently. 

Darkfall had it right at first but screwed themselves by compromising, adding in a ridiculous amount of towers around towns to create safe-zones.  And the only reason Darkfall isn't way more popular even with the carebear attitude is because the combat system is terrible, and the interface was never fixed.

  corpusc

Advanced Member

Joined: 7/25/03
Posts: 1378

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

12/05/12 7:28:16 PM#25
Originally posted by Loke666

we need to get the feeling of reward back in just playing for fun, almost all games today bribe us for playing, was no need for that just 15 years ago.

 

yah, that.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  Neherun

Hard Core Member

Joined: 9/06/07
Posts: 209

12/06/12 12:57:08 PM#26
Originally posted by karter64

"People that weren’t good at it weren’t invited into the guild."

 

And with this comment we now see why so many games have gone solo friendly.

People can't stand being less than above average in virtual worlds?

 

  Niburu

Advanced Member

Joined: 11/12/12
Posts: 335

12/06/12 1:00:10 PM#27

Support Indie Developers

 

Darkfall: Unholy Wars

Xsyon

 

Sandbox is the future and the asians are the first ones to recognize it with Arch Age

  karter64

Novice Member

Joined: 11/13/05
Posts: 86

12/06/12 5:46:39 PM#28
Originally posted by Neherun
Originally posted by karter64

"People that weren’t good at it weren’t invited into the guild."

 

And with this comment we now see why so many games have gone solo friendly.

People can't stand being less than above average in virtual worlds?

 

No, I think people that aren't great at a game don't mind it, but if the community deems them unworthy for not being good, the players will leave for someplace they fit in.

During my years in Asherons Call most guilds were awesome to people whether or not they were good at the game. Perhaps it was because of the Patron / Vassel system or the random loot system, people didn't seem to mind helping or associating with less skilled players (like myself).

In my years in Wow I spent most my time solo and unguilded because I didn't have the skillset to run raids to get the equipment needed to run raids ad infintum. The difference in community was day & night. But since it was so solo friendly I had options.

Pehaps I interpretted Pokkets comment incorrectly and should apologize, but it just kind of struck me as "if you ain't good enough, get outta my game"

 

  kjempff

Hard Core Member

Joined: 10/12/04
Posts: 695

Make worlds not stories

12/06/12 7:43:47 PM#29

Free pvp was never my taste, and hence I faded out of UO back then.

But imagine how much concent and advanced a game you could create if you made a 2d isometric mmorpg with the budged it takes to make a mediocre 3d game. How often have you not thought, if only diablo2 could be turned into a mmorpg. Some attempts have been tried, but they were/are still falling towards action based gameplay, rather than evolving mmorpg features with more tactical and social gameplay (grouping, having a role) and open worlds etc.

  Ishkal

Apprentice Member

Joined: 7/14/10
Posts: 44

12/07/12 12:31:58 AM#30

UO was the GREATEST game of all time I was a Disciple of C*P we only had about 10 players in guild but each of us was worth 5-7 others  mwahaha I  miss when an mmo required some skill not just button smashing. Loved going out naked with 10 of each herb 5 of each pot an a gm weapon an coming home with full stone bags an full set of gear lol. Sony kills all the good games >.< UO-SWG-C&C-C&C Renegade WTF SONY!!!!!!!!!!!!!!!!!!!!!!Oh wait they had the final imput on SWtoR too didn't they

If it took you more then 2-3 days of macroing to finish anything cept spell resist you were jus doing it wrong.  8x8 method yo

  Zerd

Novice Member

Joined: 4/05/12
Posts: 25

12/09/12 12:34:25 PM#31

I loved UO. I remember watching my uncle play when I was 13, thinking "This looks awesome."

 

That began my journey down the long path of MMO's. Him telling me to kill animals outside Moonglow to get him hides. That was also my first run into PK'ing the same day. Killing a hind and someone running up to me and one shotting me with a heavy crossbow.

 

I also laugh at the people saying "If it took more than 2 days to become 8x GM you were doing it wrong." Maybe you should've played before 8x8 was introduced and you'd see... it took a long time to get even 1x GM. Back when you could buy tents for a house, not plots you could customize. Before meditation and eval int helped spell damage.

 

This was the best MMO of it's time. It makes me want to play it again... but it won't be the same.

  Isawa

Novice Member

Joined: 6/20/08
Posts: 1066

12/09/12 4:55:05 PM#32
One of the better things about this game is that folks didn't use the term "zerg" to describe groups, because nobody used that term. So sick and tired of the flock mentality constantly using their zerg terminology (most people don't even use it correctly, that is making any sense with the actual Zerg mechanics) :) Using those terms, at the end, made this write up seem cheesy as hell to me.
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