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MMORPG.com Discussion Forums

Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » #1 MMORPG of all Time!

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85 posts found
  Adoni

Apprentice Member

Joined: 10/13/09
Posts: 273

12/07/12 6:43:24 PM#61
Originally posted by Talgen
And 15 days till the end of the world... predictions are awesome..

    ↑ This 

 

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

12/07/12 8:24:41 PM#62

what makes it so cool?

 

and what is the businessmodel? sub? how much?

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
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The Return of ELITE !

  Yizle

Novice Member

Joined: 4/24/10
Posts: 530

12/07/12 8:49:52 PM#63
Originally posted by Hancakes
Originally posted by Seronys
although others have different ways of measuring success, and some may not agree, but Darkfall is by far my favorite MMO iv'e ever played.

You must be new :)

This ^

  MadnessRealm

Advanced Member

Joined: 1/02/09
Posts: 2717

Ignorance is Bliss.

12/07/12 9:48:16 PM#64
Originally posted by Badaboom
Originally posted by OG_Zorvan
Originally posted by Hancakes
Originally posted by Siveria
Originally posted by ragz45
Going to be amazed if the game has more than 60000 active subs by feb.  I think just like the original that DF:UW will garner a very very hardcore dedicated following.  But not grow beyond that.

I'd say they would be lucky to get 10k, 5k more realsitically, the market for games like DF is very VERY small.

Could you been any more misinformed? Darkfall 1 sold over 150,000 copies with almost  500,000 players trying the trials over the last 3 years.

Uh huh.

And out of those 150k copies sold, how many even made it through the first 30 days before leaving, never paying a sub?

Out of those 500k trials, how many actually bought the game afterwards? Obviously not very many, if 500k tried the game, but 150k was the total copies sold over the games lifetime.

Once again, this has nothing to do with the quality of the game.  Say what you will about the game but Darkfall had pretty high retention rates.  It was really only the grind that was getting to people as well as people deciding to sit out and wait for the highly touted successor, Unholy Wars.

Sorry but I've got to call you out on this one. DarkFall had a very poor retention rate. DarkFall's population only stayed relatively strong within it's first year because of the increased skill gains+summer update and CtS Expac as well as server transfer. Back then, Clans of 100-200 members were pretty common, and most of these clans had a decent level of activity. Fast-forward to 2010-2011 (long before Wipe was ever mentionned, along with DF2.0) and the average amount of players per clan ranged from 30-100 (ignoring the smaller clans), and this number continued to dwindle down to the point where players complained daily about the difficulty of finding PvP,  and you're telling me DF had high player retention rates?

Bollocks.

------
Your daily dose of common sense since 2009!

  hcoelho

Advanced Member

Joined: 5/01/08
Posts: 533

12/07/12 10:11:38 PM#65
Originally posted by tom_gore

Well one thing is for sure. I won't be playing on day one, because a) we don't have enough info if the game is any good and b) even if we did, I wouldn't trust that info.

 

this guy knows stuff.

  Hotjazz

Apprentice Member

Joined: 11/13/08
Posts: 754

12/08/12 12:21:35 AM#66
Originally posted by Elandir90
Originally posted by tom_gore

Well one thing is for sure. I won't be playing on day one, because a) we don't have enough info if the game is any good and b) even if we did, I wouldn't trust that info.

 

this guy knows stuff.

Haha please don`t play day one, as I don`t want an F5 competition with more players than nessecary.

 

Let us that have been killed and clean looted a thousand times take the first hit. When the mayhem from the first days starts to settle, then you can start looking for a clan. Pick a clan with a city/hamlet and join the awesomeness called darkfall.

  egotrip

Novice Member

Joined: 12/24/08
Posts: 922

Never fear i am here and if you don't like it kiss my rear

12/08/12 6:46:23 AM#67
Originally posted by Hancakes
Originally posted by Siveria
Originally posted by ragz45
Going to be amazed if the game has more than 60000 active subs by feb.  I think just like the original that DF:UW will garner a very very hardcore dedicated following.  But not grow beyond that.

I'd say they would be lucky to get 10k, 5k more realsitically, the market for games like DF is very VERY small.

Could you been any more misinformed? Darkfall 1 sold over 150,000 copies with almost  500,000 players trying the trials over the last 3 years.

Can i have a (credible) source for  that ?

 

I ask because the only quote i ever heard about "500.000 players" was from Tasos and he said that there were 500.000 people INTERESTED in the game ;  and he based that on the number of people subscribed to the Darkfall forum.

 

A forum subscription does not equal a sale or even trial for that matter...at least to my experience.

Iiii-iiiiiit's.... me!!! *Hooray*
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  Maejohl

Novice Member

Joined: 10/22/12
Posts: 115

12/09/12 5:03:33 AM#68
Originally posted by OG_Zorvan
Originally posted by Badaboom
Originally posted by OG_Zorvan
Originally posted by Badaboom
Originally posted by OG_Zorvan
Originally posted by Badaboom
Originally posted by OG_Zorvan
Originally posted by Hancakes
Originally posted by Siveria
Originally posted by ragz45
Going to be amazed if the game has more than 60000 active subs by feb.  I think just like the original that DF:UW will garner a very very hardcore dedicated following.  But not grow beyond that.

I'd say they would be lucky to get 10k, 5k more realsitically, the market for games like DF is very VERY small.

Could you been any more misinformed? Darkfall 1 sold over 150,000 copies with almost  500,000 players trying the trials over the last 3 years.

Uh huh.

And out of those 150k copies sold, how many even made it through the first 30 days before leaving, never paying a sub?

Out of those 500k trials, how many actually bought the game afterwards? Obviously not very many, if 500k tried the game, but 150k was the total copies sold over the games lifetime.

Once again, this has nothing to do with the quality of the game.  Say what you will about the game but Darkfall had pretty high retention rates.  It was really only the grind that was getting to people as well as people deciding to sit out and wait for the highly touted successor, Unholy Wars.

If it had "pretty high" retention rates, you'd be telling me what those rates were. In fact, you wouldn't need to because Tasos would have been using them to gloat.

And retention rates have EVRYTHING to do with the quality of a game. The higher the quality and value, the less people leave.

[mod edit]

I know retention was high from experience.  I played with the same people for a few years.  We were facing the same enemies for many years.  Yes, good retention does speak volumes for the quality of the game.  I was not arguing that.

[mod edit]

So you know retention was high because a limited amount of people you knew in the game stuck around?

 

I speak to my experience, yes.

Let's make this clearer. Just from your own info, out of 500k trials ( which were not even available throughout the games lifetime ), only 150k sales ( total, including before and after trials were available ) can be confirmed ( not even subsequent subs, just initial sales ).

This means that while 150k who tried it thought the game was worth at least buying ( and again, not even 150k because the trial came well after launch and well after the majority of initial purchases, but I'm humoring you with your own numbers for simplicities sake )., 350k thought it wasn't and walked away without giving up a dime.

500k - 150k = a mere 25% of people who tried DF bought a copy.

Out of those, how many stayed? THAT IS WHAT YOU NEED TO ANSWER.

EDIT: You know what, let's be generous.

Let's say 25% of that 25% continued to sub for at least one month.

That's 37,500 total subs in the lifetime of the game. And that's only for those who stayed for at least one month past purchase.

Then that number drops again, 2 months after, 3 months after, 6 months after, etc. ( these are the common amounts of time people will purchase upfront at the time of initial game purchase if they REALLY like the game at that particular time ).

Honestly, if you could prove to me DF had even 5,000 currently active subscribing players when the servers finally went offline, I'd consider you a successful DF defender.

 

 

I'm glad to see that Darkfall has affected you so badly.

I can feel your anger - let it alllll out......

 

And at all the people saying "Prove it had xxxxx players or yyyyyy subscribers" - why do you care?  You're clearly only here to bash a game that you either played and quit because you got bashed, or have never played and just like to troll.

I hope you're having fun.

I know I will be when Darkfall: Unholy Wars launches :)

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Celebrating 10 years of gaming together 2004 - 2014

  Cocophish

Novice Member

Joined: 9/29/12
Posts: 10

12/09/12 5:10:49 AM#69
Originally posted by egotrip
Originally posted by Hancakes
Originally posted by Siveria
Originally posted by ragz45
Going to be amazed if the game has more than 60000 active subs by feb.  I think just like the original that DF:UW will garner a very very hardcore dedicated following.  But not grow beyond that.

I'd say they would be lucky to get 10k, 5k more realsitically, the market for games like DF is very VERY small.

Could you been any more misinformed? Darkfall 1 sold over 150,000 copies with almost  500,000 players trying the trials over the last 3 years.

Can i have a (credible) source for  that ?

 

I ask because the only quote i ever heard about "500.000 players" was from Tasos and he said that there were 500.000 people INTERESTED in the game ;  and he based that on the number of people subscribed to the Darkfall forum.

 

A forum subscription does not equal a sale or even trial for that matter...at least to my experience.

Can i have a (credible) source for  that ?

  OG_Zorvan

Apprentice Member

Joined: 8/31/12
Posts: 646

12/09/12 6:27:47 AM#70
Originally posted by Maejohl
Originally posted by OG_Zorvan
Originally posted by Badaboom
Originally posted by OG_Zorvan
Originally posted by Badaboom
Originally posted by OG_Zorvan
Originally posted by Badaboom
Originally posted by OG_Zorvan
Originally posted by Hancakes
Originally posted by Siveria
Originally posted by ragz45
Going to be amazed if the game has more than 60000 active subs by feb.  I think just like the original that DF:UW will garner a very very hardcore dedicated following.  But not grow beyond that.

I'd say they would be lucky to get 10k, 5k more realsitically, the market for games like DF is very VERY small.

Could you been any more misinformed? Darkfall 1 sold over 150,000 copies with almost  500,000 players trying the trials over the last 3 years.

Uh huh.

And out of those 150k copies sold, how many even made it through the first 30 days before leaving, never paying a sub?

Out of those 500k trials, how many actually bought the game afterwards? Obviously not very many, if 500k tried the game, but 150k was the total copies sold over the games lifetime.

Once again, this has nothing to do with the quality of the game.  Say what you will about the game but Darkfall had pretty high retention rates.  It was really only the grind that was getting to people as well as people deciding to sit out and wait for the highly touted successor, Unholy Wars.

If it had "pretty high" retention rates, you'd be telling me what those rates were. In fact, you wouldn't need to because Tasos would have been using them to gloat.

And retention rates have EVRYTHING to do with the quality of a game. The higher the quality and value, the less people leave.

[mod edit]

I know retention was high from experience.  I played with the same people for a few years.  We were facing the same enemies for many years.  Yes, good retention does speak volumes for the quality of the game.  I was not arguing that.

[mod edit]

So you know retention was high because a limited amount of people you knew in the game stuck around?

 

I speak to my experience, yes.

Let's make this clearer. Just from your own info, out of 500k trials ( which were not even available throughout the games lifetime ), only 150k sales ( total, including before and after trials were available ) can be confirmed ( not even subsequent subs, just initial sales ).

This means that while 150k who tried it thought the game was worth at least buying ( and again, not even 150k because the trial came well after launch and well after the majority of initial purchases, but I'm humoring you with your own numbers for simplicities sake )., 350k thought it wasn't and walked away without giving up a dime.

500k - 150k = a mere 25% of people who tried DF bought a copy.

Out of those, how many stayed? THAT IS WHAT YOU NEED TO ANSWER.

EDIT: You know what, let's be generous.

Let's say 25% of that 25% continued to sub for at least one month.

That's 37,500 total subs in the lifetime of the game. And that's only for those who stayed for at least one month past purchase.

Then that number drops again, 2 months after, 3 months after, 6 months after, etc. ( these are the common amounts of time people will purchase upfront at the time of initial game purchase if they REALLY like the game at that particular time ).

Honestly, if you could prove to me DF had even 5,000 currently active subscribing players when the servers finally went offline, I'd consider you a successful DF defender.

 

 

I'm glad to see that Darkfall has affected you so badly.

I can feel your anger - let it alllll out......

 

And at all the people saying "Prove it had xxxxx players or yyyyyy subscribers" - why do you care?  You're clearly only here to bash a game that you either played and quit because you got bashed, or have never played and just like to troll.

I hope you're having fun.

I know I will be when Darkfall: Unholy Wars launches :)

No, no. I am merely here to wipe the fog from those rose colored glasses.

EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

12/09/12 6:40:05 AM#71
Originally posted by kadepsyson

To me this already is the #1 MMO of all time.

#1 of MMOs named Darkfall: Unholy Wars, that is.

 

If you were referring to things that measure success or viability, such as subscribers, profits, longevity plans, and track record of quality... well then it clearly can't be #1.

player acting like a business suit. Hilarious.

what do I care about "profits" and "sub numbers"?

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
.


.
The Return of ELITE !

  Omnifish

Advanced Member

Joined: 2/16/11
Posts: 617

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

12/09/12 6:49:05 AM#72

This will be number 1  in a top ten of, 'MMOs bailed out by a lead developers dad', list.

 If you buy this on faith alone, you deserve to let this lot steal your money, really you do. You've had enough warnings.

 

This looks like a job for....The Riviera Kid!

  Omnifish

Advanced Member

Joined: 2/16/11
Posts: 617

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

12/09/12 6:54:20 AM#73
Originally posted by FromHell
Originally posted by kadepsyson

To me this already is the #1 MMO of all time.

#1 of MMOs named Darkfall: Unholy Wars, that is.

 

If you were referring to things that measure success or viability, such as subscribers, profits, longevity plans, and track record of quality... well then it clearly can't be #1.

player acting like a business suit. Hilarious.

what do I care about "profits" and "sub numbers"?

 

Success means a game grows and sticks around longterm. It also means that a profitable business models means the developers don't have to change payment models around to try and squeeze the playbase. That's kinda obvious, unless you like companies nickle and diming you.  Then again is this the new TSW fans argument? 

*Who cares how many it sold?!?! I'm not a, 'suit'!!!, 'suits' are bad, I'm cool!!!!*

Different I suppose, I'll give you that.

This looks like a job for....The Riviera Kid!

  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

12/09/12 7:10:20 AM#74
Originally posted by Hancakes
Originally posted by Siveria
Originally posted by ragz45
Going to be amazed if the game has more than 60000 active subs by feb.  I think just like the original that DF:UW will garner a very very hardcore dedicated following.  But not grow beyond that.

I'd say they would be lucky to get 10k, 5k more realsitically, the market for games like DF is very VERY small.

Could you been any more misinformed? Darkfall 1 sold over 150,000 copies with almost  500,000 players trying the trials over the last 3 years.

Umm... that IS small for over a 3 year period.

  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

12/09/12 7:15:34 AM#75
Originally posted by Badaboom
Originally posted by Hancakes
Originally posted by Siveria
Originally posted by ragz45
Going to be amazed if the game has more than 60000 active subs by feb.  I think just like the original that DF:UW will garner a very very hardcore dedicated following.  But not grow beyond that.

I'd say they would be lucky to get 10k, 5k more realsitically, the market for games like DF is very VERY small.

Could you been any more misinformed? Darkfall 1 sold over 150,000 copies with almost  500,000 players trying the trials over the last 3 years.

High sub numbers have nothing to do with game quality (Not directed to you Mr. Cakes).

Yes and no.  If a game is of good to high quality then the game will have high sub numbers.  And by high I'm not refering to WoW's or GW2's high sub numbers.  If the game lacks anthing enticing or to make it stand from the rest then it will fail in the sub number dept. 

People who cite that sub numbers don't matter are the fanbois who are defending their precious game.  Sub numbers provide a high amount of creditability for a game.  People who play the worst games (like DDO) will continually cite that subs don't matter and that their game is the best.

While sub numbers aren't the end all be all they certainly do have a high amount of creditability for a game.

  Kruul

Novice Member

Joined: 6/06/02
Posts: 483

12/09/12 7:38:27 AM#76
It's the best Hardcore Sandbox I've ever played but it's definitely not my favorite mmo. DAOC still holds dear to my heart.
  NightBandit

Hard Core Member

Joined: 1/25/07
Posts: 795

Make friends not money, then wealth will follow.

12/09/12 7:42:20 AM#77
Originally posted by Talgen
And 15 days till the end of the world... predictions are awesome..

 Lols @ this spot on...

The Bandit

  SysFail

Apprentice Member

Joined: 7/01/05
Posts: 377

12/09/12 7:51:39 AM#78
Originally posted by OG_Zorvan
Originally posted by Maejohl
Originally posted by OG_Zorvan
Originally posted by Badaboom
Originally posted by OG_Zorvan
Originally posted by Badaboom
Originally posted by OG_Zorvan
Originally posted by Badaboom
Originally posted by OG_Zorvan
Originally posted by Hancakes
Originally posted by Siveria
Originally posted by ragz45
Going to be amazed if the game has more than 60000 active subs by feb.  I think just like the original that DF:UW will garner a very very hardcore dedicated following.  But not grow beyond that.

I'd say they would be lucky to get 10k, 5k more realsitically, the market for games like DF is very VERY small.

Could you been any more misinformed? Darkfall 1 sold over 150,000 copies with almost  500,000 players trying the trials over the last 3 years.

Uh huh.

And out of those 150k copies sold, how many even made it through the first 30 days before leaving, never paying a sub?

Out of those 500k trials, how many actually bought the game afterwards? Obviously not very many, if 500k tried the game, but 150k was the total copies sold over the games lifetime.

Once again, this has nothing to do with the quality of the game.  Say what you will about the game but Darkfall had pretty high retention rates.  It was really only the grind that was getting to people as well as people deciding to sit out and wait for the highly touted successor, Unholy Wars.

If it had "pretty high" retention rates, you'd be telling me what those rates were. In fact, you wouldn't need to because Tasos would have been using them to gloat.

And retention rates have EVRYTHING to do with the quality of a game. The higher the quality and value, the less people leave.

[mod edit]

I know retention was high from experience.  I played with the same people for a few years.  We were facing the same enemies for many years.  Yes, good retention does speak volumes for the quality of the game.  I was not arguing that.

[mod edit]

So you know retention was high because a limited amount of people you knew in the game stuck around?

 

I speak to my experience, yes.

Let's make this clearer. Just from your own info, out of 500k trials ( which were not even available throughout the games lifetime ), only 150k sales ( total, including before and after trials were available ) can be confirmed ( not even subsequent subs, just initial sales ).

This means that while 150k who tried it thought the game was worth at least buying ( and again, not even 150k because the trial came well after launch and well after the majority of initial purchases, but I'm humoring you with your own numbers for simplicities sake )., 350k thought it wasn't and walked away without giving up a dime.

500k - 150k = a mere 25% of people who tried DF bought a copy.

Out of those, how many stayed? THAT IS WHAT YOU NEED TO ANSWER.

EDIT: You know what, let's be generous.

Let's say 25% of that 25% continued to sub for at least one month.

That's 37,500 total subs in the lifetime of the game. And that's only for those who stayed for at least one month past purchase.

Then that number drops again, 2 months after, 3 months after, 6 months after, etc. ( these are the common amounts of time people will purchase upfront at the time of initial game purchase if they REALLY like the game at that particular time ).

Honestly, if you could prove to me DF had even 5,000 currently active subscribing players when the servers finally went offline, I'd consider you a successful DF defender.

 

 

I'm glad to see that Darkfall has affected you so badly.

I can feel your anger - let it alllll out......

 

And at all the people saying "Prove it had xxxxx players or yyyyyy subscribers" - why do you care?  You're clearly only here to bash a game that you either played and quit because you got bashed, or have never played and just like to troll.

I hope you're having fun.

I know I will be when Darkfall: Unholy Wars launches :)

No, no. I am merely here to wipe the fog from those rose colored glasses.

Players looking forward to the sequel of the most challenging, skillbased, brutal, competitive and heart thumping MMO to grace the genre in over 10 years is hardly looking at things with rose tinted glasses.

  OG_Zorvan

Apprentice Member

Joined: 8/31/12
Posts: 646

12/09/12 5:36:25 PM#79
Originally posted by SysFail
Originally posted by OG_Zorvan
 

No, no. I am merely here to wipe the fog from those rose colored glasses.

Players looking forward to the sequel of the most challenging, skillbased, brutal, competitive and heart thumping MMO to grace the genre in over 10 years is hardly looking at things with rose tinted glasses.

And there you go, bringing EvE into the discussion again.

 

Originally posted by Omnifish

This will be number 1  in a top ten of, 'MMOs bailed out by a lead developers dad', list.

 If you buy this on faith alone, you deserve to let this lot steal your money, really you do. You've had enough warnings.

 

No, that's Henrik of Mortal Online's claim to fame.

See, even I can defend Darkfall when it warrants it.

EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."

  Uzik

Novice Member

Joined: 2/12/04
Posts: 284

12/09/12 5:37:38 PM#80
Darkfall is already #1 game of all time.

(Uzik ibnYaraq in game. Always willing to help.)
http://www.youtube.com/user/UzikAlJhamin

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