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The Pub at MMORPG.COM  » What happened to the feeling?

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63 posts found
  Velocinox

Advanced Member

Joined: 3/15/06
Posts: 649

12/09/12 1:44:18 AM#41

 


Originally posted by DSWBeef
Theres no reason to be a dick. His opinion is just as valid as you old school EQ fanboys. His sense of accomplishment is no different then yours.
  

 

Except that he and many others that supported WoW are now wishing for longer levelling times when their support of WoW in the first place is what reduced levelling times to the ADHD durations they are now.

Dick? Truth.

'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


No game is more fun than the one you can't play, and no game is more boring than the one you've become familiar with.


How to become a millionaire:
Start with a billion dollars and make an MMO.

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3346

12/09/12 4:59:58 AM#42
Originally posted by Quirhid
Its not the same the second time, or the third, or the fifty-second.

     Because in today's market you can make max level overnight, so why should it feel epic or special.. That is my problem i have with todays MMO genre.. The journey should be the focus of the game, not just some short lived overnight stay at a Holiday Inn Express..  I for one can do without the countless instance dungeons to grind at level cap, and spend more time in the open world exploring and progressing.. Maybe instead of having games that take you from 1-50th level in 10 zones and 10 dungeons to grind..  We get a world that is 40 zones big with no instancing, and spend more time leveling then grinding.. 

    IMO.. Any game that allows your average gamer to max out in a couple months is EPIC FAIL.. 

  Omnifish

Advanced Member

Joined: 2/16/11
Posts: 615

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

12/09/12 5:17:11 AM#43
Originally posted by nariusseldon
Originally posted by Axehandle

Remember the first time that you hit max level on some of the older mmorpg titles you felt so accomplished because the journey was epic. From my experience the first time I hit max level in wow I was thrilled to have achieved something so meaningful but now games like swtor the journey was just an obstacle to overcome and not really an enjoyable part of the experience. 

 

I want that feeling back in games. That pull factor that kept you logging on each day and playing for hours because your goal was to get a few more levels in and really immerse yourself in the world.

Accomplished? That is just an illusion. I remember when i first hit max level at EQ ... and i was amazed how silly i was wacking the same mob (abate with others) again and again for hours, so that a number gauge will move a little. The combat wasn't even that much fun.

Glad that kind of days are over.

When i started to play WOW (around BC), leveling was much faster and you don't have to play a week before you can see any discernable change in abilities or equipment.

It is your perogative to play a game at a glacier pace ... but count me out.

Exactly, I don't know why anyone seems to think leveling in the, 'good old days', was some sort of herculean feat that's missing from modern games.  If anything it was a trail of patience more then anything.

I have to admit this hankering back to the good old days is non perspective bollocks.  You will never have that, 'feeling', again because none of this stuff is a new experience to you. You could have the toughest to level, most sandboxy game, in the world release tomorrow and most people on here would complain about some aspects of because it doesn't, 'feel', like the old games  UO, EQ, *insert lost love* here.

Face facts: Your older, your more cynical now, dreams are now memories, and stop whineing that a computer game doesn't make you feel like your 16 again.

This looks like a job for....The Riviera Kid!

  User Deleted
12/09/12 5:30:02 AM#44

When we were leveling in our first MMORPG, we weren't racing to get to end-game, because we didn't know what it was. So leveling was fun. I remember sitting in the Barrens for hours fishing for Deviate fish to sell on the AH while I was leveling, with no concern that I would be falling 'behind' on the treadmill.

 

Everything was new and there was a steep learning curve. Getting your first mount or completing your first dungeon felt epic. I was totally hooked after my first raid.

 

I can't imagine getting those feelings again unless MMORPG's change drastically.

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3346

12/09/12 5:30:09 AM#45
Originally posted by Omnifish
Originally posted by nariusseldon
Originally posted by Axehandle

Remember the first time that you hit max level on some of the older mmorpg titles you felt so accomplished because the journey was epic. From my experience the first time I hit max level in wow I was thrilled to have achieved something so meaningful but now games like swtor the journey was just an obstacle to overcome and not really an enjoyable part of the experience. 

 

I want that feeling back in games. That pull factor that kept you logging on each day and playing for hours because your goal was to get a few more levels in and really immerse yourself in the world.

Accomplished? That is just an illusion. I remember when i first hit max level at EQ ... and i was amazed how silly i was wacking the same mob (abate with others) again and again for hours, so that a number gauge will move a little. The combat wasn't even that much fun.

Glad that kind of days are over.

When i started to play WOW (around BC), leveling was much faster and you don't have to play a week before you can see any discernable change in abilities or equipment.

It is your perogative to play a game at a glacier pace ... but count me out.

Exactly, I don't know why anyone seems to think leveling in the, 'good old days', was some sort of herculean feat that's missing from modern games.  If anything it was a trail of patience more then anything.

I have to admit this hankering back to the good old days is non perspective bollocks.  You will never have that, 'feeling', again because none of this stuff is a new experience to you. You could have the toughest to level, most sandboxy game, in the world release tomorrow and most people on here would complain about some aspects of because it doesn't, 'feel', like the old games  UO, EQ, *insert lost love* here.

Face facts: Your older, your more cynical now, dreams are now memories, and stop whineing that a computer game doesn't make you feel like your 16 again.

     I'm confused here..  You and the other guy say, "  and i was amazed how silly i was wacking the same mob (abate with others) again and again for hours, so that a number gauge will move a little " is any different then grinding the same mobs in dungeons and raids?  Do you honestly expect to make general manager overnight at your place of employment.. Some of us like a slower path.. I prefer EQ leveling alot more then WoW's.. In EQ, when I crafted something, I atleast got to use it for awhile.. Unlike today's fast paced leveling where crafting is a JOKE, because by the time you have the mats for items, you've outleveled the need for it anyways..

  allendale5

Novice Member

Joined: 8/19/12
Posts: 125

12/09/12 6:24:55 AM#46
Short of us all acquiring a holodeck in our bedrooms, I think our numbness to all the clones will persist.  I still get super excited when new titles come out though, I don't know why... just can't help it.  
  Kruul

Novice Member

Joined: 6/06/02
Posts: 483

12/09/12 6:48:27 AM#47

The thrill can't be duplicated. The fear of running through Kithicor at night. Zoning into POF the first time and seeing a pile of corpses. Getting your first EPIC weapon, ect....

  Axehandle

Novice Member

Joined: 12/02/12
Posts: 157

 
OP  12/09/12 10:13:29 AM#48
Originally posted by Velocinox

 


Originally posted by DSWBeef
Theres no reason to be a dick. His opinion is just as valid as you old school EQ fanboys. His sense of accomplishment is no different then yours.

  

 

Except that he and many others that supported WoW are now wishing for longer levelling times when their support of WoW in the first place is what reduced levelling times to the ADHD durations they are now.

Dick? Truth.

No just a dick. 

 

Im sure you're reasonable and probably quiet in real life. That's the Internet for you it creates "badasses"

 

 

Express your opinion

http://www.mmorpg.com/discussion2.cfm/thread/371172/Poll-Most-hated-MMORPG.html

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

12/09/12 10:37:40 AM#49
Originally posted by Axehandle

Remember the first time that you hit max level on some of the older mmorpg titles you felt so accomplished because the journey was epic. From my experience the first time I hit max level in wow I was thrilled to have achieved something so meaningful but now games like swtor the journey was just an obstacle to overcome and not really an enjoyable part of the experience. 

 

I want that feeling back in games. That pull factor that kept you logging on each day and playing for hours because your goal was to get a few more levels in and really immerse yourself in the world.

 

You don't get to lose your virginity twice.

Bringing it a different girl doesn't make it all new again.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  kitarad

Hard Core Member

Joined: 12/17/10
Posts: 1284

12/09/12 10:44:38 AM#50
I was watching this Korean drama and this women took great pains to lose her virginity and her nasty overbearing mother was so angry when she saw her with a guy in the house and slapped her and told her she is making an appointment to get her virginity restored. When she tells her friends her very outspoken friend said no way are you doing that after all the trouble you went to lose it. I was really curious about this operation.

  VincerKaden

Novice Member

Joined: 8/12/06
Posts: 460

12/09/12 10:48:40 AM#51

That's why I don't like levels. My first MMO was SWG pre-CU. Since there were no levels, coupled with the system that allowed me to constantly unlearn/learn skills as I pleased, I never felt like I was finished. There was always something new to try, something new to do.

I want that feeling back.

  Axehandle

Novice Member

Joined: 12/02/12
Posts: 157

 
OP  12/09/12 10:50:05 AM#52
Originally posted by Icewhite
Originally posted by Axehandle

Remember the first time that you hit max level on some of the older mmorpg titles you felt so accomplished because the journey was epic. From my experience the first time I hit max level in wow I was thrilled to have achieved something so meaningful but now games like swtor the journey was just an obstacle to overcome and not really an enjoyable part of the experience. 

 

I want that feeling back in games. That pull factor that kept you logging on each day and playing for hours because your goal was to get a few more levels in and really immerse yourself in the world.

 

You don't get to lose your virginity twice.

Bringing it a different girl doesn't make it all new again.

Obviously you've never had sex with more than 1 girl. The enjoyment is vastly different and I'd recommend  you try it sometimes.

Express your opinion

http://www.mmorpg.com/discussion2.cfm/thread/371172/Poll-Most-hated-MMORPG.html

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

12/09/12 10:55:18 AM#53
Originally posted by Vayman

That's why I don't like levels. My first MMO was SWG pre-CU. Since there were no levels, coupled with the system that allowed me to constantly unlearn/learn skills as I pleased, I never felt like I was finished. There was always something new to try, something new to do.

I want that feeling back.

 

Age Of Wushu, no level or classes and all the best items in the game are player made. FFA sandbox MMO based on feudal China, no elves or dwarfs or oversized weapons in Age Of Wushu. Offline feature that allows your toon to stay in the game after you have logged off. You can man your stall or do chores for your faction, this comes with risks, you can be kidnaped by PKs and sold into slavery for another faction but they will have a bounty on them. If they build up to much crime points they can be sent to prison for up to 24 hours or have a public execution which also effects them for 24 hours.

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1820

"I shall take your position into consideration"

12/09/12 10:56:37 AM#54
Originally posted by xDrac

I feel like leveling in most games should be much, much slower...

Lineage II will always stay the best MMO for me.

I also used to play L2 for several years.

If you can participate in most activities in the game while not being max level,  then the leveling is a nice side activity. I prefer having hardly obtainable max level over 1-60 in a week and then the game allegedly starts to be interesting.

 

Currently playing: L2 Chronicle 4

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

12/09/12 10:59:52 AM#55
Originally posted by Axehandle
Originally posted by Icewhite
Originally posted by Axehandle

Remember the first time that you hit max level on some of the older mmorpg titles you felt so accomplished because the journey was epic. From my experience the first time I hit max level in wow I was thrilled to have achieved something so meaningful but now games like swtor the journey was just an obstacle to overcome and not really an enjoyable part of the experience. 

 

I want that feeling back in games. That pull factor that kept you logging on each day and playing for hours because your goal was to get a few more levels in and really immerse yourself in the world.

 

You don't get to lose your virginity twice.

Bringing it a different girl doesn't make it all new again.

Obviously you've never had sex with more than 1 girl. The enjoyment is vastly different and I'd recommend  you try it sometimes.

It is, indeed, vastly different.  Not the same.

Was that not what you were complaining about?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4110

12/09/12 11:10:01 AM#56

It's not just the leveling speed.  The journey has to be fun as well.  For example, FFXI took a long time to hit max, heck I never did.  But there were certain milestones along the way that helped with that journey and made each level feel like an accomplishment.  

Then I go play a game like EQ2 and for me, it took a very long time to hit cap and I hated the journey due to how each zone felt exactly like the one before it but with a different skin and hitting cap felt anti climactic.   I just wanted it to be over.

Then there is GW2 where the journey was fun and hitting cap was cool but then I was like...ok now what because I had nothing to look forward to AFTER cap which is another issue as well, lack of longevity.

So basically, this is very dependant on many factors and each game should be approached differently in respect to "the feeling".  But that's one reason I love this genre.  So many options and factors make each game diverse, or should.

http://www.twitch.tv/elockethemmoaddict

https://twitter.com/MMOAddicted

  Axehandle

Novice Member

Joined: 12/02/12
Posts: 157

 
OP  12/09/12 11:32:58 AM#57
Originally posted by Icewhite
Originally posted by Axehandle
Originally posted by Icewhite
Originally posted by Axehandle

Remember the first time that you hit max level on some of the older mmorpg titles you felt so accomplished because the journey was epic. From my experience the first time I hit max level in wow I was thrilled to have achieved something so meaningful but now games like swtor the journey was just an obstacle to overcome and not really an enjoyable part of the experience. 

 

I want that feeling back in games. That pull factor that kept you logging on each day and playing for hours because your goal was to get a few more levels in and really immerse yourself in the world.

 

You don't get to lose your virginity twice.

Bringing it a different girl doesn't make it all new again.

Obviously you've never had sex with more than 1 girl. The enjoyment is vastly different and I'd recommend  you try it sometimes.

It is, indeed, vastly different.  Not the same.

Was that not what you were complaining about?

No what I complained about is the enjoyment I felt. Obviously to use your sex analogy it would be having great sex vs bad sex. Thats not to say you cannot have great sex with 2 different girls. Get it?

Express your opinion

http://www.mmorpg.com/discussion2.cfm/thread/371172/Poll-Most-hated-MMORPG.html

  issling

Apprentice Member

Joined: 12/09/12
Posts: 125

I have my rose tinted glass's at a full shine!

12/09/12 12:25:57 PM#58

Hi everybody, It took me over three years to reach level fifty on EQ1. I was so focused on staying alive and meeting friends reaching level cap was just something that you never thought about. And some levels took longer then others remember level thirty:) 

I guess my point is with the games now of days( in my own opion) is you know almost from the moment you step into the game what it will take to reach max level. Everything is about balance now, nobody cared as a necro you could crush any mob in sight. But could I leed a group down a dugeun and keep them alive like a warrior no. I feel pve games have been hurt with pvp balance and pvp games have been hurt with pve balances.

  Velocinox

Advanced Member

Joined: 3/15/06
Posts: 649

12/09/12 5:27:50 PM#59
Originally posted by Axehandle
Originally posted by Velocinox

 


Originally posted by DSWBeef
Theres no reason to be a dick. His opinion is just as valid as you old school EQ fanboys. His sense of accomplishment is no different then yours.

  

 

Except that he and many others that supported WoW are now wishing for longer levelling times when their support of WoW in the first place is what reduced levelling times to the ADHD durations they are now.

Dick? Truth.

No just a dick. 

 

Im sure you're reasonable and probably quiet in real life. That's the Internet for you it creates "badasses"

 

 

Your thread has left you behind, kid.

You shouldn't get so defensive just because there are people who know more, have experienced more than you.

It's always going to be the case.

 

'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


No game is more fun than the one you can't play, and no game is more boring than the one you've become familiar with.


How to become a millionaire:
Start with a billion dollars and make an MMO.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

12/09/12 5:41:09 PM#60
Originally posted by Axehandle

No what I complained about is the enjoyment I felt. Obviously to use your sex analogy it would be having great sex vs bad sex. Thats not to say you cannot have great sex with 2 different girls. Get it?

You complained that you couldn't recover the same "feeling" you had for, say, Jane.

You could go with Shiela, instead, but it just isn't the same,  Shiela is vastly different.  Even if Shiela was almost identical, you won't feel the same with her--you won't, you can't, she is not your first (Jane was)...

Rather than enjoy the differences, you get angry at Shiela for not doing the impossible and making you feel just like Jane did. 

Seems to be an interrupt in this thought process, somewhere.

Do you want to play different games, or the same game over and over?

 

Careful what you answer: An infinite number of Clones lies in one of those two directions.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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