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From:
SWTOR plans to tweak endgame PvP balancehttp://massively.joystiq.com/2012/12/08/swtor-will-change-endgame-pvp-balance/ In an interview with fansite TORWars released last night, Senior Designer Rob Hinkle explained that one of the ways BioWare will attempt to make endgame PvP more fun in Star Wars: The Old Republic is by making the PvP stat (Expertise) equal across all sets of PvP armor.
"Instead of Expertise being a stat that you're chasing as you're getting better and better PvP gear, all the PvP gear no matter what tier it is will have the same Expertise level. It's just the normal stats that will be getting better as you getting higher in PvP gear."Although this change will not be fully implemented until after Update 1.6, Massively's latest Hyperspace Beacon has already scoped it out for your edification.
1.6 has been set for December 11th. So.. could this mean that EA is drifting from it's WoW model with SWTOR? Perhaps there might be hope for that game still? holy cow.
/pinch-self
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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12/08/12 11:59:05 AM#2
While I like the notion of "pregressing one's character" MMOs in general went a bit too much over the board with that. Either content is trivialized by outgearing/outleveling it or a semblance of PvP balance is gone by equipment disparities. Balancing the game thus becomes impossible.
Let's see with what game mechanic they'll come up with. |
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12/08/12 12:05:32 PM#3
Yep, I was amazed as well. It seems that BW is showing signs of competence and creative thinking, which has not been the case so far. Yesterday I also noticed that hiting mobs which were tagged by another player and grey to me, turned the mobs "active" for me and killing them granted me experience. It's either a bug, or someone has been playing GW2 in EA/Bioware offices. If they manage to get Ilum running, they just might make the game worth the sub (for me). |
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12/08/12 12:08:51 PM#4
Originally posted by Karteli
Ordinary stats will affect PvE. The PvP stat is going to be the same no matter which PvP set you've got. Which carrot on the stick will be offered for the PvPers that need rewards for playing? Hopefully then only the "true" PvPers (players that do PvP for the sake of PvP) will participate in PvP and not the equipment farmers. |
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12/08/12 12:10:08 PM#5
Good move by Bioware. PVP should not be decided by armor, but by the individual skill of the player in playing his character.
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
12/08/12 12:10:13 PM#6
This is a sensible change. Especially good for anyone new to max and hoping for a chance to compete properly in PvP. Good move, other games would do well to copy this... especially WoW and Rift.
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12/08/12 12:45:04 PM#7
I have been a very critical voice against swtor. But this change is for the better indeed.
There may be a chance for recovery. I applaud them and hopefully they execute this right.
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
12/08/12 12:49:33 PM#8
Originally posted by Karteli I don't get it; why do you need the stat at all then? Couldn't you just remove it altogether? |
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12/08/12 12:56:05 PM#9
It's about time. It's a stat that doesn't belong any type of PVP. The funny thing is, if you look up the definition of expertise you will see it says it's "skill or knowledge" which is something that you learn, not given by the form of a stat. Lol the irony.
"If I offended you, you needed it" -Corey Taylor |
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12/08/12 1:00:46 PM#10
This would be a great move by EA/Bioware. Maybe, just maybe, SWTOR will have a chance.
I want to be Uncle Owen again. |
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12/08/12 1:34:19 PM#11
Expertise was a stupid idea, just like it was in wow (resilience). We told them that in beta. The mistake most MMOs make is with gear and stats, you end up with so much stat inflation it just gets silly and you are forever having to rebalance. Because classes end up doing much more damage, healing, or absorbing than they are supposed to. 1-49 pvp is more fun because gear has a much smaller impact, it feels much more balanced. You don't get insta-gibbed and tactics are more important. |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
12/08/12 1:47:51 PM#12
Originally posted by Zorgo The game probably needs the extra damage boost in PvP so the fights don't take forever. With games with pve and pvp, developers tend to build the game around pve first then tweak the classes for pvp at end game. Even thou I don't play SWTOR I do agree with this move. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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12/08/12 4:16:51 PM#13
And still the gear gap is huge.
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
12/08/12 5:38:09 PM#14
Originally posted by stayontarget That's probably it....but still; wouldn't it be just as easy to have it automatically boost damage at a fixed rate when you are pvping? I mean without it being a gear stat?
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12/08/12 8:40:28 PM#15
Few more dissapointments (same interview and not to open another topic):
- ilum (open world PvP) is definately not coming back, there will be some kind of event for a few days and thats it - they are satisfied with class balance. unbelievable - new WZ is just a deathmatch. With imbalances like in SWTOR it will be a disaster - stunlocking is ok. rofl - outlaws den stays as it was. empty space...that you can do what you want...except theres absolutely nothing to do there lol - not even timeline for ranked WZs, they still have no clue what they want out of it...but when you look at the state of PvP it really isnt that surprising - no sign of better matchmaking. So fully geared premades will continue to be pitted against noob pugs - and, of course, EA signature statement for gazzilion things "we would definately want to see that". Well we would too but vaporware doesnt sell well these days im afraid .... Its lolPvP in SWTOR |
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12/08/12 8:48:36 PM#16
Originally posted by Zorgo IMO, it is just a stat that helps prevent the PvE raider from dominating PvP in raid gear. Makes players that want to PvP have to get PvP gear for the stat. But decreases the diference between high end PvP gear and intro PvP gear. Just a guess though. “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?” |
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12/08/12 8:54:05 PM#17
This is good news, pvp fps problems, skill delay and pvp gear was hugh reason why i left in the 1st place. Not the only reason but if the pvp was done better i would atleast have gotten a few months out of it instead of 2 weeks. Doubt ill return, but it is good news for any new players that enjoy pvp. |
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12/08/12 8:57:49 PM#18
Good to see some choices that are in the right direction coming out from them. Never liked any stat that only affects one side fo the game (pve or pvp wise.). Without a re-work to make the abilities basically function differently based on being used in pvp or pve content, and also making it that you can balance the abilties/clases solely on a pvp or pve base without trully afecting the opposingg side, this is as good as we can hope for right now.
I would much rather see a system that shifts the diffience of stats between based on gear to being much closer, but that does not take out the affect that gear has on combat. In anythign you do the quality of your tools is just as important as how well you know how to use those tools. Two fighters that go at it if they are equal largely in all facts, it wil come down to how good is their equipment an who makes the first mistake. |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
12/08/12 11:26:22 PM#19
Originally posted by artemisentr4 That makes sense - thx. |
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12/08/12 11:36:01 PM#20
I can dig it. Good update. If you're going to have pvp gear, this might be a good way.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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