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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » What are Darkfall's Sandbox Qualities?

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79 posts found
  DarthRaiden

Advanced Member

Joined: 11/20/05
Posts: 4547

i make art,
till someone dies.

Forum Terrorist

12/08/12 1:41:04 PM#21
Originally posted by stealthbr

1.) How is the game's crafting system?  Shallow

What types of items can you craft?  Armor, weapons, potions, siege equipment (limited at launch) and ships (limited at launch)

Can you customize items to any extent? by using better quality of rare metal you get higher ranked weapons (and armor), DF1 enchanting but not sure if enchanting is in DF:UW

Are there varying qualities of the same item?  difference is rank r0 - r80 in steps of 10, but not much influence on the resulting range of the ttributes and speed cant be changed for example

Does the actual process of crafting an item have any depth? nope

Can you, as a player, stand out from the rest for having exceptional crafts? nope

2.) How is the game's gathering system? swing at the resource to gather with a chance of fail

What kinds of things can you gather? herbs, fish, stone, iron and more valuable and rare kind  of metal

Are there region-based resource nodes? no

Are there varying qualities of resource nodes? no, wood is wood , iron is iron

Are resources depletable? yes but refill again

3.) Is there farming?  nope

Can you grow crops, establish farms, etc.? nope

4.) Can you write books, letters, newspapers, etc.? nope

5.) Are there any art-related activities such as painting, playing music, acting, etc.? nope

6.) Can you interact with NPC's and befriend them to perhaps gain access to something? nope

7.) Can you decorate your house and/or village? Can you place statues, monuments, etc.? random rare drops for chaos chest  let you decorate your house on pre-choosen spots and according to pre chosen layouts

8.) Are there puzzles, traps, locked doors/chests, secret passageways etc.? Can you make any of these as a player? nope (they promised traps on dungeons with UW)

9.) Is there any form of archeology? nope

Can you dig up lost relics or go treasure hunting? nope, there is a treasure map -> treasure dig-up mechanic

10.) Is there item decay for a healthy relationship between supply and demand? there is item decay

11.) Are there trade ports, harbors, and commerce hubs that are naturally better for merchants? nope

12.) Can you tame wild animals? nope

Can you breed animals? nope

13.) Is there a law system? nope

What is it like? Can you place bounties on someone's head? nope, nope

14) Is there cooking?  yes, consumarables add temp bonus

Do you need to eat or sleep? nope

15.) Is there fishing? yep

16.) Are there mounts that are necessary for carrying large amounts of cargo, like ships or caravans? nope

Can you steal these?  kill and loot  (to get the figurine which is the mount or ship in the unspawned form in bagpack)

17.) Are there trade routes and regional markets? nope and nope

18.) Can you raise families? nope

19.) Can you have NPC helpers, like ones that harvest, trade, or guard for you? nope

20.) Is there burglary, theft, vandalism, etc.? nope

21.) Are there religions, deities, churches, etc.? Can you form pacts, establish cults, etc.? nope and nope

22.) With the new role system, if you are currently using a warrior role, does that mean you can't use magic-like or scout-like abilities? AKA, is there no multi-classing? roles are no classes, choose to specialise and if you dont like choose something else and wait for the small cooldown for the changes to take effect, everyone has access to all crafting and all basic skills

23.) Are there NPC societies, where NPC's actually do things to maintain their establishments? nope

24.) Is there wildlife in the game?  monsters

Can one become a hunter? kill monsters for loot

25.) Are there campfires, tents, etc.? nope

Are there any benefits to using them? nope

26.) Is there a weather system and a day/night that affect the world in significant ways? there is but no influence so, nope

27.) Are there taverns, bars, etc.? nope

28.) Are there hidden skills or abilities that one can only learn by exploring the world or talking to certain NPC's? nope

29.) Is there gear for other professions, like aprons for cooking, robes for diplomatic encounters, etc.? nope

30.) Do monsters just stand around or can they grow in numbers and potentially invade and conquer a town? nope

31.) Can you interact with objects in the game world? nope 

How so? only at the banks and crafting stations and clan stone if you want to add something

32.) Are there any carrying capacity limits? yep

33.) Does gear impose any condition upon the player, like heavy armor making one slower? dunno about UW cause they introduced inertia but in classic DF nope, except of course armor has defense vs attribbutes etc

34.) Is the death of a leader (guild master) meaningful? nope

Can an assassination attempt potentially destabilize a guild or do they simply re-equip themselves if they die? nope, everyone is equal on chances at  the battlefield

35.) Is lore an important aspect of the game?  nope

Can you interact with notable figures from a race? nope

Do quests take lore into account? almost no one do  mission if they arent for gold

  Can you learn of the game's lore through in-game items like books? nope

Are there any real conflicts or encounters going on between the races? it was but not anymore all races in peace

36.) Is magic treated as a list of abilities or can you weave and experiment with it to potentially unveil new effects? list of abilities

 

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  mjmadskillz

Novice Member

Joined: 3/28/11
Posts: 7

12/08/12 1:55:06 PM#22
Originally posted by DarthRaiden
Originally posted by stealthbr

1.) How is the game's crafting system?  Shallow

What types of items can you craft?  Armor, weapons, potions, siege equipment (limited at launch) and ships (limited at launch)

Can you customize items to any extent? by using better quality of rare metal you get higher ranked weapons (and armor), DF1 enchanting but not sure if enchanting is in DF:UW

Are there varying qualities of the same item?  difference is rank r0 - r80 in steps of 10, but not much influence on the resulting range of the ttributes and speed cant be changed for example

Does the actual process of crafting an item have any depth? nope

Can you, as a player, stand out from the rest for having exceptional crafts? nope

2.) How is the game's gathering system? swing at the resource to gather with a chance of fail

What kinds of things can you gather? herbs, fish, stone, iron and more valuable and rare kind  of metal

Are there region-based resource nodes? no

Are there varying qualities of resource nodes? no, wood is wood , iron is iron

Are resources depletable? yes but refill again

3.) Is there farming?  nope

Can you grow crops, establish farms, etc.? nope

4.) Can you write books, letters, newspapers, etc.? nope

5.) Are there any art-related activities such as painting, playing music, acting, etc.? nope

6.) Can you interact with NPC's and befriend them to perhaps gain access to something? nope

7.) Can you decorate your house and/or village? Can you place statues, monuments, etc.? random rare drops for chaos chest  let you decorate your house on pre-choosen spots and according to pre chosen layouts

8.) Are there puzzles, traps, locked doors/chests, secret passageways etc.? Can you make any of these as a player? nope (they promised traps on dungeons with UW)

9.) Is there any form of archeology? nope

Can you dig up lost relics or go treasure hunting? nope, there is a treasure map -> treasure dig-up mechanic

10.) Is there item decay for a healthy relationship between supply and demand? there is item decay

11.) Are there trade ports, harbors, and commerce hubs that are naturally better for merchants? nope

12.) Can you tame wild animals? nope

Can you breed animals? nope

13.) Is there a law system? nope

What is it like? Can you place bounties on someone's head? nope, nope

14) Is there cooking?  yes, consumarables add temp bonus

Do you need to eat or sleep? nope

15.) Is there fishing? yep

16.) Are there mounts that are necessary for carrying large amounts of cargo, like ships or caravans? nope

Can you steal these?  kill and loot  (to get the figurine which is the mount or ship in the unspawned form in bagpack)

17.) Are there trade routes and regional markets? nope and nope

18.) Can you raise families? nope

19.) Can you have NPC helpers, like ones that harvest, trade, or guard for you? nope

20.) Is there burglary, theft, vandalism, etc.? nope

21.) Are there religions, deities, churches, etc.? Can you form pacts, establish cults, etc.? nope and nope

22.) With the new role system, if you are currently using a warrior role, does that mean you can't use magic-like or scout-like abilities? AKA, is there no multi-classing? roles are no classes, choose to specialise and if you dont like choose something else and wait for the small cooldown for the changes to take effect, everyone has access to all crafting and all basic skills

23.) Are there NPC societies, where NPC's actually do things to maintain their establishments? nope

24.) Is there wildlife in the game?  monsters

Can one become a hunter? kill monsters for loot

25.) Are there campfires, tents, etc.? nope

Are there any benefits to using them? nope

26.) Is there a weather system and a day/night that affect the world in significant ways? there is but no influence so, nope

27.) Are there taverns, bars, etc.? nope

28.) Are there hidden skills or abilities that one can only learn by exploring the world or talking to certain NPC's? nope

29.) Is there gear for other professions, like aprons for cooking, robes for diplomatic encounters, etc.? nope

30.) Do monsters just stand around or can they grow in numbers and potentially invade and conquer a town? nope

31.) Can you interact with objects in the game world? nope 

How so? only at the banks and crafting stations and clan stone if you want to add something

32.) Are there any carrying capacity limits? yep

33.) Does gear impose any condition upon the player, like heavy armor making one slower? dunno about UW cause they introduced inertia but in classic DF nope, except of course armor has defense vs attribbutes etc

34.) Is the death of a leader (guild master) meaningful? nope

Can an assassination attempt potentially destabilize a guild or do they simply re-equip themselves if they die? nope, everyone is equal on chances at  the battlefield

35.) Is lore an important aspect of the game?  nope

Can you interact with notable figures from a race? nope

Do quests take lore into account? almost no one do  mission if they arent for gold

  Can you learn of the game's lore through in-game items like books? nope

Are there any real conflicts or encounters going on between the races? it was but not anymore all races in peace

36.) Is magic treated as a list of abilities or can you weave and experiment with it to potentially unveil new effects? list of abilities

 

this is all speculation. All these things may or may not be in game. Help yourself by reading the blog instead of asking people who seem to know everything about a game they never played.

http://www.darkfallonline.com/blog/

  Uhwop

Elite Member

Joined: 3/20/10
Posts: 1652

12/08/12 2:04:12 PM#23

Darkfall is more like a clan warfare pvp MMO, that is sandbox lite, as appose to a "sandbox" mmo. 

I don't think that anygame where the developers goal is for you to join a clan and go to war over territory with other clans is the same kind of a sandbox game as EVE. 

Is darkfall a sandbox?  sure, it has sandbox elements, like freeform character development, on use skilling, the ability to craft everything, but is the game about being a sandbox?  No, DF:UW, just like DF is about joining a clan and going to war with other clans. 

Is DF:UW going to be a sandbox like EVE is a sandbox?  Not at all.  Totally different types of sandboxes. 

DF:UW is more like Shadowbane than UO. 

DF:UW will not be anymore tallored to the non pvper than DF was. 

  stealthbr

Novice Member

Joined: 5/07/06
Posts: 1059

 
OP  12/08/12 2:20:48 PM#24
Thanks for the answers. It seems Darkfall is not the kind of game I am looking for. Anyone know if there is a more sandboxy title out there that isn't EVE (not a fan of the skill training, combat system, ui, and travelling in that game)?
  GrayKodiak

Novice Member

Joined: 11/15/12
Posts: 576

12/08/12 2:57:07 PM#25
Originally posted by stealthbr
Thanks for the answers. It seems Darkfall is not the kind of game I am looking for. Anyone know if there is a more sandboxy title out there that isn't EVE (not a fan of the skill training, combat system, ui, and travelling in that game)?

Mabinogi?

  Kaminaxius

Novice Member

Joined: 9/07/11
Posts: 109

12/08/12 3:05:56 PM#26
Originally posted by DarthRaiden
Originally posted by stealthbr

1.) How is the game's crafting system?  Shallow

What types of items can you craft?  Armor, weapons, potions, siege equipment (limited at launch) and ships (limited at launch)

Can you customize items to any extent? by using better quality of rare metal you get higher ranked weapons (and armor), DF1 enchanting but not sure if enchanting is in DF:UW

Are there varying qualities of the same item?  difference is rank r0 - r80 in steps of 10, but not much influence on the resulting range of the ttributes and speed cant be changed for example

Does the actual process of crafting an item have any depth? nope

Can you, as a player, stand out from the rest for having exceptional crafts? nope

2.) How is the game's gathering system? swing at the resource to gather with a chance of fail

What kinds of things can you gather? herbs, fish, stone, iron and more valuable and rare kind  of metal

Are there region-based resource nodes? no

Are there varying qualities of resource nodes? no, wood is wood , iron is iron

Are resources depletable? yes but refill again

3.) Is there farming?  nope

Can you grow crops, establish farms, etc.? nope

4.) Can you write books, letters, newspapers, etc.? nope

5.) Are there any art-related activities such as painting, playing music, acting, etc.? nope

6.) Can you interact with NPC's and befriend them to perhaps gain access to something? nope

7.) Can you decorate your house and/or village? Can you place statues, monuments, etc.? random rare drops for chaos chest  let you decorate your house on pre-choosen spots and according to pre chosen layouts

8.) Are there puzzles, traps, locked doors/chests, secret passageways etc.? Can you make any of these as a player? nope (they promised traps on dungeons with UW)

9.) Is there any form of archeology? nope

Can you dig up lost relics or go treasure hunting? nope, there is a treasure map -> treasure dig-up mechanic

10.) Is there item decay for a healthy relationship between supply and demand? there is item decay

11.) Are there trade ports, harbors, and commerce hubs that are naturally better for merchants? nope

12.) Can you tame wild animals? nope

Can you breed animals? nope

13.) Is there a law system? nope

What is it like? Can you place bounties on someone's head? nope, nope

14) Is there cooking?  yes, consumarables add temp bonus

Do you need to eat or sleep? nope

15.) Is there fishing? yep

16.) Are there mounts that are necessary for carrying large amounts of cargo, like ships or caravans? nope

Can you steal these?  kill and loot  (to get the figurine which is the mount or ship in the unspawned form in bagpack)

17.) Are there trade routes and regional markets? nope and nope

18.) Can you raise families? nope

19.) Can you have NPC helpers, like ones that harvest, trade, or guard for you? nope

20.) Is there burglary, theft, vandalism, etc.? nope

21.) Are there religions, deities, churches, etc.? Can you form pacts, establish cults, etc.? nope and nope

22.) With the new role system, if you are currently using a warrior role, does that mean you can't use magic-like or scout-like abilities? AKA, is there no multi-classing? roles are no classes, choose to specialise and if you dont like choose something else and wait for the small cooldown for the changes to take effect, everyone has access to all crafting and all basic skills

23.) Are there NPC societies, where NPC's actually do things to maintain their establishments? nope

24.) Is there wildlife in the game?  monsters

Can one become a hunter? kill monsters for loot

25.) Are there campfires, tents, etc.? nope

Are there any benefits to using them? nope

26.) Is there a weather system and a day/night that affect the world in significant ways? there is but no influence so, nope

27.) Are there taverns, bars, etc.? nope

28.) Are there hidden skills or abilities that one can only learn by exploring the world or talking to certain NPC's? nope

29.) Is there gear for other professions, like aprons for cooking, robes for diplomatic encounters, etc.? nope

30.) Do monsters just stand around or can they grow in numbers and potentially invade and conquer a town? nope

31.) Can you interact with objects in the game world? nope 

How so? only at the banks and crafting stations and clan stone if you want to add something

32.) Are there any carrying capacity limits? yep

33.) Does gear impose any condition upon the player, like heavy armor making one slower? dunno about UW cause they introduced inertia but in classic DF nope, except of course armor has defense vs attribbutes etc

34.) Is the death of a leader (guild master) meaningful? nope

Can an assassination attempt potentially destabilize a guild or do they simply re-equip themselves if they die? nope, everyone is equal on chances at  the battlefield

35.) Is lore an important aspect of the game?  nope

Can you interact with notable figures from a race? nope

Do quests take lore into account? almost no one do  mission if they arent for gold

  Can you learn of the game's lore through in-game items like books? nope

Are there any real conflicts or encounters going on between the races? it was but not anymore all races in peace

36.) Is magic treated as a list of abilities or can you weave and experiment with it to potentially unveil new effects? list of abilities

 

WHY do you keep posting on these forums? you have no clue about the features and yet you keep posting innacurate information about it.

@OP please i recommend you heading to the official darkfall forums http://forums.darkfallonline.com/index.php and ask any questions there on the public boards. This sub-board seems filled with angry ragers and trolls who find it funny to post innacurate information about the game to scare people away.

  GrayKodiak

Novice Member

Joined: 11/15/12
Posts: 576

12/08/12 3:09:50 PM#27
Originally posted by Kaminaxius
Originally posted by DarthRaiden
 

WHY do you keep posting on these forums? you have no clue about the features and yet you keep posting innacurate information about it.

@OP please i recommend you heading to the official darkfall forums http://forums.darkfallonline.com/index.php and ask any questions there on the public boards. This sub-board seems filled with angry ragers and trolls who find it funny to post innacurate information about the game to scare people away.

It might be helpfull to point out where his answers are wrong, rather than a blanket statement about how he doesn't have c lue.

  grumbagz

Novice Member

Joined: 12/10/10
Posts: 15

12/08/12 3:25:34 PM#28
Originally posted by stealthbr
Thanks for the answers. It seems Darkfall is not the kind of game I am looking for. Anyone know if there is a more sandboxy title out there that isn't EVE (not a fan of the skill training, combat system, ui, and travelling in that game)?

I wouldn’t make that decision yet, many of the answers given earlier in the thread are straight up wrong. I would honestly wait a couple weeks or so and read/watch some of the reviews from people that do games like darkfall and eve. The first reviews that come out after a day or so, won’t be very fair, positive or negative because of how deep the conquest, city building, clan/guild, ect, side of darkfall really is.

  ZigZags

Novice Member

Joined: 9/23/10
Posts: 336

12/08/12 3:28:14 PM#29
Originally posted by Raxeon
Originally posted by Aragon100

There is no sandbox qualities worth the name in DF UW.

You have to see it as it is, a big PvP-arena.

no not really but if you say so ok

Actually yes, really. You are sure to be dissappointed at launch if you're expecting much more.

Now: Skyrim
Later: ?
Played: M59, UO, EQ, Runescape, DAOC, SB, EQ2, WoW, EVE, Darkfall, AoC, FFXI, FFXIV, WAR, SWTOR
BOYCOTTING: EA/BioWare/Origin/SOE

  grumbagz

Novice Member

Joined: 12/10/10
Posts: 15

12/08/12 3:48:02 PM#30
Originally posted by DarthRaiden
Originally posted by stealthbr

1.) How is the game's crafting system?  Shallow

Not really a crafter myself so not gonna comment on this

What types of items can you craft?  Armor, weapons, potions, siege equipment (limited at launch) and ships (limited at launch)

Cities, kinda important i guess.

Can you customize items to any extent? by using better quality of rare metal you get higher ranked weapons (and armor), DF1 enchanting but not sure if enchanting is in DF:UW

Basically right, but enchanting let you customize the peice of equipment a lot. Adding stats, transmutation, protections, ect.

Are there varying qualities of the same item?  difference is rank r0 - r80 in steps of 10, but not much influence on the resulting range of the ttributes and speed cant be changed for example

Not sure why they would remove enchanting, so acctually their potentially is a lot you can add to a peice of gear

Does the actual process of crafting an item have any depth? nope

its pretty straight forward, enchanting requires you to figure out the recipes of the enchantment though

Can you, as a player, stand out from the rest for having exceptional crafts? nope

Wrong, I remeber when my guild got the mats to create the ultimate great axe, we looked for the best and most trusted ork crafter we could find, and his name was on that axe untill it the game ended or it was destroyed

2.) How is the game's gathering system? swing at the resource to gather with a chance of fail

Basically, but I must include gathering mats for enchating involved hunting specifc mosters of their mats.

What kinds of things can you gather? herbs, fish, stone, iron and more valuable and rare kind  of metal

Are there region-based resource nodes? no

Traditional resources, no. but certain enchating mats could only be gathered from certain monsters in the world. ( one example: A high level, very wanted enchanting mat could only be farmed effectivily on ruby the south-west continet.)

Are there varying qualities of resource nodes? no, wood is wood , iron is iron

Teirs of iron/ rare metals. Their was a High end wood used for crafint the ultimate bow.

Are resources depletable? yes but refill again

3.) Is there farming?  nope

Could put a garden on your house to farm from but not the same as having a farm.

Can you grow crops, establish farms, etc.? nope

4.) Can you write books, letters, newspapers, etc.? nope

5.) Are there any art-related activities such as painting, playing music, acting, etc.? nope

6.) Can you interact with NPC's and befriend them to perhaps gain access to something? nope

7.) Can you decorate your house and/or village? Can you place statues, monuments, etc.? random rare drops for chaos chest  let you decorate your house on pre-choosen spots and according to pre chosen layouts

8.) Are there puzzles, traps, locked doors/chests, secret passageways etc.? Can you make any of these as a player? nope (they promised traps on dungeons with UW)

Chests were in a lot fo the dungeons in 1.0 and theyve said their adding in traps and such in 2.0

9.) Is there any form of archeology? nope

Can you dig up lost relics or go treasure hunting? nope, there is a treasure map -> treasure dig-up mechanic

Treasure hunting was in 1.0 and they said their is going to be a ship added for looking for treasure on the sea floor or somthing.

10.) Is there item decay for a healthy relationship between supply and demand? there is item decay

11.) Are there trade ports, harbors, and commerce hubs that are naturally better for merchants? nope

They said they have markets in game already but not fully functional. Many clans held trade fairs in 1.0

12.) Can you tame wild animals? nope

Can you breed animals? nope

13.) Is there a law system? nope

Not really a law sysmte but alignment to tell if your a pk or not

What is it like? Can you place bounties on someone's head? nope, nope

14) Is there cooking?  yes, consumarables add temp bonus

Do you need to eat or sleep? nope

resting increased health, stamina, and mana regen

15.) Is there fishing? yep

16.) Are there mounts that are necessary for carrying large amounts of cargo, like ships or caravans? nope

Can you steal these?  kill and loot  (to get the figurine which is the mount or ship in the unspawned form in bagpack)

http://www.youtube.com/watch?v=FWtiXRw1YLk

17.) Are there trade routes and regional markets? nope and nope

wrong, trade routes were in 1.0, would assume in 2.0 aswell, and theyve said their adding markets to 2.0

18.) Can you raise families? nope

19.) Can you have NPC helpers, like ones that harvest, trade, or guard for you? nope

20.) Is there burglary, theft, vandalism, etc.? nope

21.) Are there religions, deities, churches, etc.? Can you form pacts, establish cults, etc.? nope and nope

22.) With the new role system, if you are currently using a warrior role, does that mean you can't use magic-like or scout-like abilities? AKA, is there no multi-classing? roles are no classes, choose to specialise and if you dont like choose something else and wait for the small cooldown for the changes to take effect, everyone has access to all crafting and all basic skills

23.) Are there NPC societies, where NPC's actually do things to maintain their establishments? nope

24.) Is there wildlife in the game?  monsters

and all the wildlife in game? rabbits, rats, cats, ect.

Can one become a hunter? kill monsters for loot

25.) Are there campfires, tents, etc.? nope

um their has always been campfires lol

Are there any benefits to using them? nope

cooking at campfires anywhere

26.) Is there a weather system and a day/night that affect the world in significant ways? there is but no influence so, nope

night and day system, got pretty dark at night, wether thats significant or not is up to you and what you can make of the night

27.) Are there taverns, bars, etc.? nope

28.) Are there hidden skills or abilities that one can only learn by exploring the world or talking to certain NPC's? nope

29.) Is there gear for other professions, like aprons for cooking, robes for diplomatic encounters, etc.? nope

30.) Do monsters just stand around or can they grow in numbers and potentially invade and conquer a town? nope

31.) Can you interact with objects in the game world? nope 

How so? only at the banks and crafting stations and clan stone if you want to add something

32.) Are there any carrying capacity limits? yep

33.) Does gear impose any condition upon the player, like heavy armor making one slower? dunno about UW cause they introduced inertia but in classic DF nope, except of course armor has defense vs attribbutes etc

1.0 had an encumberance system, so wearing heavy armor made you cast magic super slow and be less effective. 2.0 will base armor off of your role

34.) Is the death of a leader (guild master) meaningful? nope

In seiges killing and enemys seige caller could break them. When my guild was smaller we would figure out the enemy caller and head hunt them.

Can an assassination attempt potentially destabilize a guild or do they simply re-equip themselves if they die? nope, everyone is equal on chances at  the battlefield

again, knowing that your guild leader/caller is dead can cause mass choas. or even knowing that someone thats really good just died and hurt moral

35.) Is lore an important aspect of the game?  nope

Can you interact with notable figures from a race? nope

Do quests take lore into account? almost no one do  mission if they arent for gold

  Can you learn of the game's lore through in-game items like books? nope

Are there any real conflicts or encounters going on between the races? it was but not anymore all races in peace

The races of agon are allies now, trying to survive the war between the holy and unholy, or somthing along those lines.

36.) Is magic treated as a list of abilities or can you weave and experiment with it to potentially unveil new effects? list of abilities

 

Typed up real fast while i had a chance, might have missed some stuff or not.

  Justin9820

Novice Member

Joined: 10/08/09
Posts: 51

12/08/12 4:02:33 PM#31

I didn't read the whole thread, so if someone already gave a nice explanation, just ignore this.

Darkfall is often claimed to be a sandbox game, which is only partially true. Darkfall has many features you would expect to see in a sandbox game, such as housing, player cities, open pvp(UW will have some safe zones, but they seem to be minimal, and should not affect pvp aside from new players, or players who wish to stay in low risk areas, such as crafters), full loot and economics. However, the thing that crushes darkfalls hopes to be a full on sandbox is the fact that the game world cant truly be changed. You can build up your city, but all the buildings are in predetermined spots, which takes it from being a sandbox city to just giant cookie cutter. Don't get me wrong, the cities serve their purpose and i rarely ever felt that it took away from the game.

 

Overall, i would say that darkfall is a sandbox in a similar way that eve is, however you can't decide where you put the sand, unlike in eve where you can place you stations and what-not freely. I'm not trying to say that darkfall has all the sandbox that eve does, but they do share their similarities.

 

If anyone disagrees with this, let me know and ill try to make it more accurate.

  Niburu

Hard Core Member

Joined: 11/12/12
Posts: 335

12/08/12 4:08:03 PM#32
Originally posted by stealthbr

1.) How is the game's crafting system? What types of items can you craft? Can you customize items to any extent? Are there varying qualities of the same item? Does the actual process of crafting an item have any depth? Can you, as a player, stand out from the rest for having exceptional crafts?

2.) How is the game's gathering system? What kinds of things can you gather? Are there region-based resource nodes? Are there varying qualities of resource nodes? Are resources depletable?

3.) Is there farming? Can you grow crops, establish farms, etc.?

4.) Can you write books, letters, newspapers, etc.?

5.) Are there any art-related activities such as painting, playing music, acting, etc.?

6.) Can you interact with NPC's and befriend them to perhaps gain access to something?

7.) Can you decorate your house and/or village? Can you place statues, monuments, etc.?

8.) Are there puzzles, traps, locked doors/chests, secret passageways etc.? Can you make any of these as a player?

9.) Is there any form of archeology? Can you dig up lost relics or go treasure hunting?

10.) Is there item decay for a healthy relationship between supply and demand?

11.) Are there trade ports, harbors, and commerce hubs that are naturally better for merchants?

12.) Can you tame wild animals? Can you breed animals?

13.) Is there a law system? What is it like? Can you place bounties on someone's head?

14) Is there cooking? Do you need to eat or sleep?

15.) Is there fishing?

16.) Are there mounts that are necessary for carrying large amounts of cargo, like ships or caravans? Can you steal these?

17.) Are there trade routes and regional markets?

18.) Can you raise families?

19.) Can you have NPC helpers, like ones that harvest, trade, or guard for you?

20.) Is there burglary, theft, vandalism, etc.?

21.) Are there religions, deities, churches, etc.? Can you form pacts, establish cults, etc.?

22.) With the new role system, if you are currently using a warrior role, does that mean you can't use magic-like or scout-like abilities? AKA, is there no multi-classing?

23.) Are there NPC societies, where NPC's actually do things to maintain their establishments?

24.) Is there wildlife in the game? Can one become a hunter?

25.) Are there campfires, tents, etc.? Are there any benefits to using them?

26.) Is there a weather system and a day/night that affect the world in significant ways?

27.) Are there taverns, bars, etc.?

28.) Are there hidden skills or abilities that one can only learn by exploring the world or talking to certain NPC's?

29.) Is there gear for other professions, like aprons for cooking, robes for diplomatic encounters, etc.?

30.) Do monsters just stand around or can they grow in numbers and potentially invade and conquer a town?

31.) Can you interact with objects in the game world? How so?

32.) Are there any carrying capacity limits?

33.) Does gear impose any condition upon the player, like heavy armor making one slower?

34.) Is the death of a leader (guild master) meaningful? Can an assassination attempt potentially destabilize a guild or do they simply re-equip themselves if they die?

35.) Is lore an important aspect of the game? Can you interact with notable figures from a race? Do quests take lore into account? Can you learn of the game's lore through in-game items like books? Are there any real conflicts or encounters going on between the races?

36.) Is magic treated as a list of abilities or can you weave and experiment with it to potentially unveil new effects?

Someone should forward this list to AV

  Niburu

Hard Core Member

Joined: 11/12/12
Posts: 335

12/08/12 4:12:19 PM#33
Originally posted by stealthbr
Thanks for the answers. It seems Darkfall is not the kind of game I am looking for. Anyone know if there is a more sandboxy title out there that isn't EVE (not a fan of the skill training, combat system, ui, and travelling in that game)?

check out Xsyon

 

however the guy that answered you every question is not correct in some cases.

 

For example there are regional ressources, you have danger levels for ressources ( more danger areas have better loot).

 

You have ofc tradehubs and these will be the 100% safe NPC cities and in the near feature you have local markets.

 

didnt check the rest of the list

 

Edit: checked abit more and even the guy answering in red has mistakes.

For example the campfire thing, you got campfires and you also can place regional banks that last for a certain amount of time, i used them to farm stuff and bank it. i placed it on a hidden location and when someone killed me i didnt lost everything.

  Kaminaxius

Novice Member

Joined: 9/07/11
Posts: 109

12/08/12 4:38:24 PM#34
Originally posted by DarthRaiden
Originally posted by stealthbr

1.) How is the game's crafting system?  Shallow Wow yes thats you're own subjective opinion

What types of items can you craft?  Armor, weapons, potions, siege equipment (limited at launch) and ships (limited at launch) Mounts, Cities, Warmachines

Can you customize items to any extent? by using better quality of rare metal you get higher ranked weapons (and armor), DF1 enchanting but not sure if enchanting is in DF:UW False - Yes you can

Are there varying qualities of the same item?  difference is rank r0 - r80 in steps of 10, but not much influence on the resulting range of the ttributes and speed cant be changed for example False - Yes you can create better qualities of items by using better quality of leather wood, iron etc etc.

Does the actual process of crafting an item have any depth? nope False - Enchanting is an example where you have to discover the different enchants which is possible by experimenting mixing different enchanting materials together.

Can you, as a player, stand out from the rest for having exceptional crafts? nope False -Yes you can, an exceptional craftsman will be the most sought after and you can get known for being the best Armorsmith of agon that people will seek if they need exceptional armor made for example

2.) How is the game's gathering system? swing at the resource to gather with a chance of fail You gather resources from nodes which are spread across the world. False -Nodes are seperated in different areas of danger. Nodes in a very dangerous area will yield out much better and larger quantities of resources than nodes in a low traffic area for example

What kinds of things can you gather? herbs, fish, stone, iron and more valuable and rare kind  of metal 

Are there region-based resource nodes? no False - Yes there are region based nodes. If you gather nodes in a dangrous area you gain much better resources than in rather safe areas for example.

Are there varying qualities of resource nodes? no, wood is wood , iron is iron False - Yes there are, the nodes in more dangerous areas are of much higher quality than the ones in safe zone areas.

Are resources depletable? yes but refill again

3.) Is there farming?  nope False - yes you can build farms in player cities

Can you grow crops, establish farms, etc.? nope False - yes you can build up farms mines, groves etc in player cities

4.) Can you write books, letters, newspapers, etc.? nope

5.) Are there any art-related activities such as painting, playing music, acting, etc.? nope Roleplaying allows anything *_*

6.) Can you interact with NPC's and befriend them to perhaps gain access to something? nope

7.) Can you decorate your house and/or village? Can you place statues, monuments, etc.? random rare drops for chaos chest  let you decorate your house on pre-choosen spots and according to pre chosen layouts  They said they added additional incentives to house and village decoration in Darkfall Unholy Wars

8.) Are there puzzles, traps, locked doors/chests, secret passageways etc.? Can you make any of these as a player? nope (they promised traps on dungeons with UW) False - They have added different puzzles and traps in dungeons and there has always been secret passages in Agon

9.) Is there any form of archeology? nope Treasure maps

Can you dig up lost relics or go treasure hunting? nope, there is a treasure map -> treasure dig-up mechanic There are treasure maps which you can be lucky to find from monsters - On the treasure map you can see a small part of the map and with the location of the treasure marked where you then have to go out and locate where the treasure is and dig it up yourself

10.) Is there item decay for a healthy relationship between supply and demand? there is item decay 

11.) Are there trade ports, harbors, and commerce hubs that are naturally better for merchants? nope False - They have talked about marketplaces of which traders can go and sell they're wares.

12.) Can you tame wild animals? nope False - Taming, although it's pretty simple

Can you breed animals? nope

13.) Is there a law system? nope False - Yes there is an allignment system where if you kill players of youre own race you become ''lawless'' which gives you several disadvantages

What is it like? Can you place bounties on someone's head? nope, nope False - Yes they added a bounty system where you can put a bounty on a certain clan/player 

14) Is there cooking?  yes, consumarables add temp bonus

Do you need to eat or sleep? nope

15.) Is there fishing? yep

16.) Are there mounts that are necessary for carrying large amounts of cargo, like ships or caravans? nope They talked about caravans although im not sure if its gonna be in the game at release

Can you steal these?  kill and loot  (to get the figurine which is the mount or ship in the unspawned form in bagpack)

17.) Are there trade routes and regional markets? nope and nope False - Yes there are trade routes and there are marketplaces for traders

18.) Can you raise families? nope

19.) Can you have NPC helpers, like ones that harvest, trade, or guard for you? nope

20.) Is there burglary, theft, vandalism, etc.? nope This is a sandbox, you can go set up a trade and do a tradegank to steal his stuff if you wish, or infiltrate a clan you hate/are at war against and steal they're resources/clanbank

21.) Are there religions, deities, churches, etc.? Can you form pacts, establish cults, etc.? nope and nope Yes there are churches which you can build in player cities for stat bonus/ roleplaying purposes

22.) With the new role system, if you are currently using a warrior role, does that mean you can't use magic-like or scout-like abilities? AKA, is there no multi-classing? roles are no classes, choose to specialise and if you dont like choose something else and wait for the small cooldown for the changes to take effect, everyone has access to all crafting and all basic skills There is multiclassing in the way that you can chose 2 schools in each role, however the roles are not permanent and you can change them if you wish. There are general abilities that everyone has available to them.

23.) Are there NPC societies, where NPC's actually do things to maintain their establishments? nope

24.) Is there wildlife in the game?  monsters False -Yes there are deers, badgers, goats rabbits etc running around in the game.

Can one become a hunter? kill monsters for loot Sure if you want to

25.) Are there campfires, tents, etc.? nope Yes there are campfires which you can set up anywhere in the world if you wish to cook food.

Are there any benefits to using them? nope Cook-to-go 

26.) Is there a weather system and a day/night that affect the world in significant ways? there is but no influence so, nope There is a weather system and they have mentioned that it will have significent impact on the game, you might not be able to hear a player sneaking up on you if theres a heavy rainstorm going on for example. and in other ways that they haven't mentioned yet.

27.) Are there taverns, bars, etc.? nope

28.) Are there hidden skills or abilities that one can only learn by exploring the world or talking to certain NPC's? nope There are certain abilities that can only be learned from rare ''spellbooks'' which can be found example was the spell ''light'' from darkfall 1

29.) Is there gear for other professions, like aprons for cooking, robes for diplomatic encounters, etc.? nope False - You can craft robes and they can be used for roleplaying purposes yes

30.) Do monsters just stand around or can they grow in numbers and potentially invade and conquer a town? nope False - There will be huge monsters which are sort of ''world bosses'' roaming the world and attacking cities

31.) Can you interact with objects in the game world? nope False - Yes you can

How so? only at the banks and crafting stations and clan stone if you want to add something World events, dungeons etc

32.) Are there any carrying capacity limits? yep

33.) Does gear impose any condition upon the player, like heavy armor making one slower? dunno about UW cause they introduced inertia but in classic DF nope, except of course armor has defense vs attribbutes etc - False- They have mentioned heavy armor impairing you're movement

34.) Is the death of a leader (guild master) meaningful? nope False - Could affect the outcome yes, killing the shotcaller in a fight can be devastating

Can an assassination attempt potentially destabilize a guild or do they simply re-equip themselves if they die? nope, everyone is equal on chances at  the battlefield If you would kill the raid leader in a huge fight it would have a huge impact on the outcome.

35.) Is lore an important aspect of the game?  nope If you want it to be Yes

Can you interact with notable figures from a race? nope Yes you can

Do quests take lore into account? almost no one do  mission if they arent for gold  It does although most don't have much interest in the lore, there are roleplaying clans out there though

  Can you learn of the game's lore through in-game items like books? nope  False - There are objects and statues etc in the game that have to do with the lore

Are there any real conflicts or encounters going on between the races? it was but not anymore all races in peace - In early darkfall 1 there were  alot of X race only clans in Darkfall who sieged war against eachother. There will undoubtedly be this in darkfall unholy wars again

36.) Is magic treated as a list of abilities or can you weave and experiment with it to potentially unveil new effects? list of abilities

 

Read the text in yellow for answers. I'd suggest Darthraiden to stop posting on these boards when he knows nothing about the game and clearly only has one objective which is to scare as many people away by lieing about the features.

  ZigZags

Novice Member

Joined: 9/23/10
Posts: 336

12/08/12 4:54:50 PM#35
^ Sounds like that guy is a hardore TES fan. Too bad, TESO is hsaping up to be garbage. I have high hopes for DF2 but I wont hold my breath. I know better.

Now: Skyrim
Later: ?
Played: M59, UO, EQ, Runescape, DAOC, SB, EQ2, WoW, EVE, Darkfall, AoC, FFXI, FFXIV, WAR, SWTOR
BOYCOTTING: EA/BioWare/Origin/SOE

  Kaminaxius

Novice Member

Joined: 9/07/11
Posts: 109

12/08/12 4:57:16 PM#36
Originally posted by ZigZags
^ Sounds like that guy is a hardore TES fan. Too bad, TESO is hsaping up to be garbage. I have high hopes for DF2 but I wont hold my breath. I know better.

What does anything i posted have to do with TES? All i replied with was official answers that we've gotten through the blog and developer diaries.

  Lucylooselegs

Novice Member

Joined: 12/08/12
Posts: 4

12/08/12 4:58:53 PM#37

Quote: 1.) How is the game's crafting system? What types of items can you craft? Can you customize items to any extent? Are there varying qualities of the same item? Does the actual process of crafting an item have any depth? Can you, as a player, stand out from the rest for having exceptional crafts?

2.) How is the game's gathering system? What kinds of things can you gather? Are there region-based resource nodes? Are there varying qualities of resource nodes? Are resources depletable?

3.) Is there farming? Can you grow crops, establish farms, etc.?

4.) Can you write books, letters, newspapers, etc.?

5.) Are there any art-related activities such as painting, playing music, acting, etc.?

 

Craft. Gathering. ok sure.

Painting? Tasos is gonna kick down your RP Playerhouse door, rip your head off and shit down your neck son.

Painting will do you no good.

  Hotjazz

Advanced Member

Joined: 11/13/08
Posts: 752

12/08/12 7:09:20 PM#38
Originally posted by stealthbr
Thanks for the answers. It seems Darkfall is not the kind of game I am looking for. Anyone know if there is a more sandboxy title out there that isn't EVE (not a fan of the skill training, combat system, ui, and travelling in that game)?

Yes

There is a game called Second Life that might fit you and Darthraiden perfectly. In that game you can trade, dance, make dresses and a lot of other things. it is almost as...erm...a second life. It can`t get more sandbox than that.

http://www.youtube.com/watch?v=b72CvvMuD6Q

  Aragon100

Elite Member

Joined: 2/06/08
Posts: 2213

12/09/12 5:22:43 AM#39
Originally posted by SirBalin
Originally posted by Aragon100

There is no sandbox qualities worth the name in DF UW.

You have to see it as it is, a big PvP-arena.

Lol...worst description of darkfall ever...

It was spot on noob.

  User Deleted
12/09/12 7:03:49 AM#40
Originally posted by stealthbr
Thanks for the answers. It seems Darkfall is not the kind of game I am looking for. Anyone know if there is a more sandboxy title out there that isn't EVE (not a fan of the skill training, combat system, ui, and travelling in that game)?

Understandable looking at your extensive wish list of features. The short answer is that no, there is no game with that kind of list, nor has there really ever been within the mmorpg gaming space.

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