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12/08/12 12:11:49 PM#41
Dunno, i rather enjoyed sieges in lineage 2, more a excercise in organisational skills, who can be in which place at what time rather than the individual provess. They also required effort beforehand (castle/guard upkeep, materials for siege engines, guild recruitment), even if siege engines were the weakest and most underused aspect of them. They took 2 hours every other week and the victor would have valuable advantages for him. What more can you ask for in terms of wanting to have some kind of massive meaningful territorial conflict while realizing that it cannot happen every hour? Flame on! :) |
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kadepsyson
Elite Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
12/08/12 12:15:23 PM#42
I like Ragnarok Online's War of Empyrium system of taking castles. WHAT NOW?! :P El Psy Congroo |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/08/12 1:45:15 PM#43
Originally posted by kadepsyson Shadowbane's city sieges and EVE's POS battles are my favorites. It always felt like a) there was something on the line that made winning important and b) it was part of something bigger than just that siege itself. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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12/08/12 2:03:22 PM#44
Originally posted by Caliburn101 I have to save this post for my wife to read. The next time she comments about how I could love history so much and remember every date and detail, yet forget to check the mail for a week, I'm showing her this. Thanks dude. |
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12/08/12 3:33:34 PM#45
You didn't address the ability of combatants to die and be back in the fight in under a minute with no ill effects. Unless you remove that I don't believe you can get rid zerg type fights.
"How should I know if it works? That's what beta testers are for. I only coded it." |
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12/08/12 6:41:33 PM#46
Vikings (means 'raiding') were effective just because of... tadaa: zergs! They were crazy maniacs who charged mindless into battles against opponents many times more themself. I am too tired right now, but read "Snorre's Kongesagaer" and you will be baffled how crazy they were. And effective too. Cosnidering how few we are in Norway (and just a few hundreds of thousands around year 1000), Vikings are by far the most effective warriors this planet ever has fostered. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
Originally posted by Mr_C Reference literature about the Battle of Stamford Bridge - the Viking there, as in many battles (not coastal raid skirmishes et al) used shield wall formation. King Alfred had to adapt a version of the phalanx formation to push the Vikings back. The Vkings were not 'crazy maniacs' - they were traders and builders more than those that 'went Viking'. In addition - I would put any number of Viking up against Spartans or Athenian Sacred Band with iron weapons and armour without thinking twice about it... Vikings were a potent force - but your claims are not supportable. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
Originally posted by dave6660 Once again - I am not a simulationist - I accpe thtose things which cannot be changed. But there is plenty that can, and improve game experience. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
Originally posted by NorseGod Better not admit that you forgot the mail and not the history because the mail was boring.... ;) |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
Originally posted by zymurgeist Oh indeed they were not - but laminate woods with bronze or iron reinforcement was heavy and relatively impenetrable by a hand held weapon. Yes - you could smash down a monastery or country estate door with heavy axes - eventually - but castle gates... not at all. Even wooden construction motte and bailey were not assaultable in this way - never mind later stone and metal reinforced structures. I'd lve to know which Roman forts you are speaking of... you may mean circumvalations, but they were temporary structures - and even then, I don't know of any examples. |