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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Basic outline, what is it really?

3 Pages « 1 2 3 » Search
44 posts found
  User Deleted
12/08/12 8:41:34 AM#21

It's a heavily pvp centric open world mmo which whilst being a sandbox, is also "lite" in comparison to the likes of a UO or an EVE, having no where near the depth of the two mentioned games.

 

If you are inclined to an open world mmo and not totally adverse to combat, then the game might suit you. If you are in fact totally adverse to combat and require a game with the depth of UO or EVE, then the game probably will not bee for you.

 

It is also a game which promotes toy throwing and general crying/whinging/moaning/nonsense from a fair few posters on these boards.

  Niburu

Hard Core Member

Joined: 11/12/12
Posts: 335

12/08/12 8:43:21 AM#22
Originally posted by Byrhofen
Originally posted by Stimos8

So there may have been a thread (s) on this topic before, but having not played much if any of darkfall 1.0, i am curious into what darkfall 2.0 might be or have, so if anyone is able to give a base description of the games features like, combat? pve/ pvp orientated? has both? innovative features? quests / grinding? group or solo play? crafting? levels? raids? dungeons/ instances? etc...

This game does look interesting and its the only interesting looking mmo comming out for the next multiple months, so any insight on what it willbe like wouldl be much appreciated

Thanks.

DF:UW is basically an expansion for DF, that they decided to sell as a stand alone game instead.

Expect it to have the same stuff DF has/had, but looking a bit better.

lets forget about the new crafting system, clan management, villages tied to cities, world redesign,dungeon re-design, complete new character progression and role system, a reworked game engine to support new standards like multicore, lets forget about danger levels, lets forget about the questing system never seen before in any game that promotes playing the game rather than doing stuff you dont want

 

hmmm, yeah so if we forget all this and many more ( contract system) we have the good parts of Darkfall Online still left in the game which is huge world FFA full loot PvP....oh well i guess thats why it is called a sequel.

 

 

  Abuz0r

Advanced Member

Joined: 12/03/12
Posts: 309

12/08/12 8:46:30 AM#23

I am typically a game economy tycoon and try to absolutely get the most immense amount of wealth in a game possible.  I also like to stash my treasure and put on my best gear (which usually I've made for myself so I can also replace myself) and go and fight for whatever cause I am interested in.    Dropping everything I'm carrying does seem to scare me, as long as I enter the situation aware of the risk and having stashed anything important to me in a safe storage place.

Will I have any interest in this game?

  Paragus1

Highlighted Blogger

Joined: 6/29/06
Posts: 1748

Co-Leader of Inquisition
www.inqguild.net

12/08/12 8:50:17 AM#24
Originally posted by Abuz0r

I am typically a game economy tycoon and try to absolutely get the most immense amount of wealth in a game possible.  I also like to stash my treasure and put on my best gear (which usually I've made for myself so I can also replace myself) and go and fight for whatever cause I am interested in.    Dropping everything I'm carrying does seem to scare me, as long as I enter the situation aware of the risk and having stashed anything important to me in a safe storage place.

Will I have any interest in this game?

I think the newer version of the game will be much better for people like you because of the fact there are safe zones now.   They are small, but they do allow a safe place for people to conduct trades without fear of getting mugged.  I spoke about this is a recent podcast to a degree (link in my blog) where I talk a lot about what the old game was like and how some of the changes might improve the experience in the new game.

 

Money is a powerful tool in DF, and being a success merchant can put you in a good position financially as well as a an asset to whatever guild you may end up being in, if any.

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

12/08/12 8:56:31 AM#25

Its like this, work really hard to get stuff, someone kills you at the least inopportune time, dry loots all your stuff.  That pretty much sums up DF.

DF was a ghost town when they shut it down for Unholy wars to launch.  Expect the same thing of UW after the novelty wears off, its the same game, same rule set, it will end up the same way as the original DF in a year two at most.

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

12/08/12 8:59:55 AM#26
Originally posted by Abuz0r

I am typically a game economy tycoon and try to absolutely get the most immense amount of wealth in a game possible.  I also like to stash my treasure and put on my best gear (which usually I've made for myself so I can also replace myself) and go and fight for whatever cause I am interested in.    Dropping everything I'm carrying does seem to scare me, as long as I enter the situation aware of the risk and having stashed anything important to me in a safe storage place.

Will I have any interest in this game?

Then you will not enjoy DF, the second anyone sees you with anything of value you will be ganked and dry looted by however many people it takes.  There are no exceptoins in this game.  It's like a bunch of crack whores running around looking for the next rock roast.

  Abuz0r

Advanced Member

Joined: 12/03/12
Posts: 309

12/08/12 9:06:00 AM#27
Originally posted by snapfusion
Originally posted by Abuz0r

I am typically a game economy tycoon and try to absolutely get the most immense amount of wealth in a game possible.  I also like to stash my treasure and put on my best gear (which usually I've made for myself so I can also replace myself) and go and fight for whatever cause I am interested in.    Dropping everything I'm carrying does seem to scare me, as long as I enter the situation aware of the risk and having stashed anything important to me in a safe storage place.

Will I have any interest in this game?

Then you will not enjoy DF, the second anyone sees you with anything of value you will be ganked and dry looted by however many people it takes.  There are no exceptoins in this game.  It's like a bunch of crack whores running around looking for the next rock roast.

A quicker poster already debunked what you just said.  If I have my valuables and money while in a safe area, I can do what I like.   Then put away my things and go play PVP.

Also, a strategy would be to keep a character as a merchant in the safe area that never leaves.  Use it to support your gameplay character.  The safe area is key though, if I can get ganked and 'dry-looted' in an economy area, I won't like the game at all.

  Hotjazz

Advanced Member

Joined: 11/13/08
Posts: 752

12/08/12 9:19:13 AM#28
Originally posted by Abuz0r
Originally posted by snapfusion
 

A quicker poster already debunked what you just said.  If I have my valuables and money while in a safe area, I can do what I like.   Then put away my things and go play PVP.

Also, a strategy would be to keep a character as a merchant in the safe area that never leaves.  Use it to support your gameplay character.  The safe area is key though, if I can get ganked and 'dry-looted' in an economy area, I won't like the game at all.

You can do this in Darkfall.

You are completly safe in the capitals /starter citys 

You can put on your selfmade expensive dragon armor and rare weapons and hang around the bank. Not a soul can do anything other than look at you in awe and think, what a f...... peacock.

  Aragon100

Elite Member

Joined: 2/06/08
Posts: 2213

12/08/12 9:19:27 AM#29
Originally posted by Paragus1
Originally posted by Abuz0r

I am typically a game economy tycoon and try to absolutely get the most immense amount of wealth in a game possible.  I also like to stash my treasure and put on my best gear (which usually I've made for myself so I can also replace myself) and go and fight for whatever cause I am interested in.    Dropping everything I'm carrying does seem to scare me, as long as I enter the situation aware of the risk and having stashed anything important to me in a safe storage place.

Will I have any interest in this game?

 

Money is a powerful tool in DF, and being a success merchant can put you in a good position financially as well as a an asset to whatever guild you may end up being in, if any.

Who are you trying to fool?

When everyone make everything there is no need for merchants. That is what no skillcaps bring to the game.

 

  Abuz0r

Advanced Member

Joined: 12/03/12
Posts: 309

12/08/12 9:21:11 AM#30
Originally posted by Hotjazz
Originally posted by Abuz0r
Originally posted by snapfusion
 

A quicker poster already debunked what you just said.  If I have my valuables and money while in a safe area, I can do what I like.   Then put away my things and go play PVP.

Also, a strategy would be to keep a character as a merchant in the safe area that never leaves.  Use it to support your gameplay character.  The safe area is key though, if I can get ganked and 'dry-looted' in an economy area, I won't like the game at all.

You can do this in Darkfall.

You are completly safe in the capitals /starter citys 

You can put on your selfmade expensive dragon armor and rare weapons and hang around the bank. Not a soul can do anything other than look at you in awe and think, what a f...... peacock.

U just made me LOL and now I will probably buy this title.

  jdlamson75

Spotlight Poster

Joined: 12/27/08
Posts: 897

There's some lovely filth down here.

12/08/12 9:21:47 AM#31
Originally posted by DarthRaiden
Originally posted by FromHell

hm, I like what I'm reading here.

Doesn't sound like a carebear MMO.

 

And what is the businessmodel behind the game? f2p, sub, lifetimesub/b2p ?

 

In the bigger scheme it is unfortunately a carebear MMO. 

AoE damage everywhere,  jump and circle jerk and bunnyhop and super slide  around, mass  knockbacks, blinds and root bubbles and what not instead of skillfull play with rewarding precise aim in the case of more hitboxes and timing your shots and swiings.

No consequences in PvP ....and full loot also means almost nothing, counting in that gear isnt anything special and can be replaced easily.

oh its sub based ..(at least original DF was) with 1month, 3 month , 6 month sub plans...dunno what  will available at laucnh... 

Don't trust anyone with Darth in his name when it's a discussion on Darkfall.

 

Words to live by.

  Siveria

Spotlight Poster

Joined: 3/11/11
Posts: 1150

12/08/12 9:38:43 AM#32
Originally posted by Raxeon
Originally posted by Stimos8

So there may have been a thread (s) on this topic before, but having not played much if any of darkfall 1.0, i am curious into what darkfall 2.0 might be or have, so if anyone is able to give a base description of the games features like, combat? pve/ pvp orientated? has both? innovative features? quests / grinding? group or solo play? crafting? levels? raids? dungeons/ instances? etc...

This game does look interesting and its the only interesting looking mmo comming out for the next multiple months, so any insight on what it willbe like wouldl be much appreciated

Thanks.

df1 with improvmeants and changes for the most part pretty big changes at that

 I honestly don't see what all the hype is surrounding this game, its just most likely going to die a few months after release due to the immaturity of its playerbase like most gank/greif fest mmo's end up. I may try it when there is a trial but there is no way I'd buy this at release, especally after how horrible DF1 was. By catering to the extremly tiny so-called hardcore pvp crowd they are losing out on problly 10 times the amount of subs. I like pvp as long as people can't loot my shit, thats where I personally draw the line. Game should have a setting where you can prevent people from looting your corpse no matter how you die, but in turn your not allowed to loot anyone's corpse either, though this is more jaded on the avoid side. Your supposed to pvp for fun I thought, not for loot. You can be damn sure though if the so called hardcore pvp players had an option to stop people from looting their stuff you damn well know they will shut it off. Most of the people who are pro for that feature are the ones who gank newbies all day, just to ruin their day, which in turn makes them lose interest in the game. This is what I meant by a generally immature playerbase. They kill the game they like via their behavior.

I'm serious, all The dev has to do to get many more subs is remove the looting on deaths, that "feature" is a deal breaker for a huge amount of people. If they want even more, move all pvp to one area so it becomes a choice insted of forced.

Though I know fanboys will flame me for these opinions of course. DF:UW actually sounded a bit intersting if it wasn't for the un-needed looting mechanic

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)

or

B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!

  ZootaCane

Apprentice Member

Joined: 11/17/12
Posts: 2

12/08/12 10:02:29 AM#33
The best advice for Darkfall was always to join a good clan.  This applies to crafter/merchant type players as well as you will gain protection and more people who are trusted to buy things from and make things for so on and so forth.   It would be practically be a safe zone in your alliance's capital city/cites anyways so you can peacock all you like.  Multiple of these types of merchant players were in every major clan in DF1 and i don't see why 2.0 should be any different.
  Niburu

Hard Core Member

Joined: 11/12/12
Posts: 335

12/08/12 10:42:24 AM#34
Originally posted by Siveria
Originally posted by Raxeon
Originally posted by Stimos8

So there may have been a thread (s) on this topic before, but having not played much if any of darkfall 1.0, i am curious into what darkfall 2.0 might be or have, so if anyone is able to give a base description of the games features like, combat? pve/ pvp orientated? has both? innovative features? quests / grinding? group or solo play? crafting? levels? raids? dungeons/ instances? etc...

This game does look interesting and its the only interesting looking mmo comming out for the next multiple months, so any insight on what it willbe like wouldl be much appreciated

Thanks.

df1 with improvmeants and changes for the most part pretty big changes at that

 I honestly don't see what all the hype is surrounding this game, its just most likely going to die a few months after release due to the immaturity of its playerbase like most gank/greif fest mmo's end up. I may try it when there is a trial but there is no way I'd buy this at release, especally after how horrible DF1 was. By catering to the extremly tiny so-called hardcore pvp crowd they are losing out on problly 10 times the amount of subs. I like pvp as long as people can't loot my shit, thats where I personally draw the line. Game should have a setting where you can prevent people from looting your corpse no matter how you die, but in turn your not allowed to loot anyone's corpse either, though this is more jaded on the avoid side. Your supposed to pvp for fun I thought, not for loot. You can be damn sure though if the so called hardcore pvp players had an option to stop people from looting their stuff you damn well know they will shut it off. Most of the people who are pro for that feature are the ones who gank newbies all day, just to ruin their day, which in turn makes them lose interest in the game. This is what I meant by a generally immature playerbase. They kill the game they like via their behavior.

I'm serious, all The dev has to do to get many more subs is remove the looting on deaths, that "feature" is a deal breaker for a huge amount of people. If they want even more, move all pvp to one area so it becomes a choice insted of forced.

Though I know fanboys will flame me for these opinions of course. DF:UW actually sounded a bit intersting if it wasn't for the un-needed looting mechanic

You just described 90% of the MMORPG's out there. I guess DF is simply not for you.

However even for PvE players it can be fun to have a risk of losing stuff since it gives much more value to the farmed ressource.

 

In most of the game you beat a random drop and you have no influence on that at all, in darkfall you farm the stuff for the best items, its not random ( when we talk about gear/weapons) and depends directly on how effective i play.

You are not good in PvP ? Ask someone to come with you and give him a fair share of the loot, its a sandbox if you encounter some problems there are ways to counter them. Ofc no indicator und onscreen tip will tell you that.

 

To the trolls, darkfall was empty because of grind and flawed game mechanics (self-siege,city portals, every skill used) to fix some of these problems the engine had to be rewritten thats why it is a new game. all this in two years with a horrible communication.

 

End of the stroy, i will enjoy Darkfall:Unholy Wars again for a long time like i enjoyed Darkfall while the trolls jump from game to game

  DarthRaiden

Advanced Member

Joined: 11/20/05
Posts: 4547

i make art,
till someone dies.

Forum Terrorist

12/08/12 2:08:38 PM#35
Originally posted by Fondel
Originally posted by DarthRaiden
Originally posted by FromHell

hm, I like what I'm reading here.

Doesn't sound like a carebear MMO.

 

And what is the businessmodel behind the game? f2p, sub, lifetimesub/b2p ?

 

In the bigger scheme it is unfortunately a carebear MMO. 

AoE damage everywhere,  jump and circle jerk and bunnyhop and super slide  around, mass  knockbacks, blinds and root bubbles and what not instead of skillfull play with rewarding precise aim in the case of more hitboxes and timing your shots and swiings.

No consequences in PvP ....and full loot also means almost nothing, counting in that gear isnt anything special and can be replaced easily.

oh its sub based ..(at least original DF was) with 1month, 3 month , 6 month sub plans...dunno what  will available at laucnh... 

Oh my, you really seem to hate darkfall, where is all this hate coming from?

so a pure description is hate nowadays ?

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Aragon100

Elite Member

Joined: 2/06/08
Posts: 2213

12/09/12 5:24:21 AM#36
Originally posted by DarthRaiden
Originally posted by Fondel
Originally posted by DarthRaiden
Originally posted by FromHell

hm, I like what I'm reading here.

Doesn't sound like a carebear MMO.

 

And what is the businessmodel behind the game? f2p, sub, lifetimesub/b2p ?

 

In the bigger scheme it is unfortunately a carebear MMO. 

AoE damage everywhere,  jump and circle jerk and bunnyhop and super slide  around, mass  knockbacks, blinds and root bubbles and what not instead of skillfull play with rewarding precise aim in the case of more hitboxes and timing your shots and swiings.

No consequences in PvP ....and full loot also means almost nothing, counting in that gear isnt anything special and can be replaced easily.

oh its sub based ..(at least original DF was) with 1month, 3 month , 6 month sub plans...dunno what  will available at laucnh... 

Oh my, you really seem to hate darkfall, where is all this hate coming from?

so a pure description is hate nowadays ?

Yeah, if you write anything negative about Darkfall then your a hater.

  Fusion

Old School

Joined: 5/21/03
Posts: 1359

12/09/12 6:10:04 AM#37
Originally posted by DarthRaiden
Originally posted by FromHell

hm, I like what I'm reading here.

Doesn't sound like a carebear MMO.

 

And what is the businessmodel behind the game? f2p, sub, lifetimesub/b2p ?

 

In the bigger scheme it is unfortunately a carebear MMO. 

AoE damage everywhere,  jump and circle jerk and bunnyhop and super slide  around, mass  knockbacks, blinds and root bubbles and what not instead of skillfull play with rewarding precise aim in the case of more hitboxes and timing your shots and swiings.

No consequences in PvP ....and full loot also means almost nothing, counting in that gear isnt anything special and can be replaced easily.

oh its sub based ..(at least original DF was) with 1month, 3 month , 6 month sub plans...dunno what  will available at laucnh... 

 

You're talking about what WAS, not what IS/WILL BE.

Carebear MMO, hmm. if full loot FFA pvp game is carebear, then what is non-carebear game?

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5171

12/09/12 7:08:18 AM#38
Originally posted by Fusion

 

You're talking about what WAS, not what IS/WILL BE.

Carebear MMO, hmm. if full loot FFA pvp game is carebear, then what is non-carebear game?

The game will be a lot closer to what it was, than to something completely new and different. It is a reboot after all.

Permadeath, hard to obtain gear, and major consequences for murder would make it non-carebear. Running around killing players and dying without much consequence is pretty carebearish IMO.

full loot PvP does not make a game hardcore. Death sould be a major event not something that happens over and over again.

  SysFail

Apprentice Member

Joined: 7/01/05
Posts: 377

12/09/12 8:30:15 AM#39

What is Darkfall in a nutshell...

 

To me it's like gambling, where your every decision is a gamble like where to pve, harvest and pvp on that day, etc... The reason being is that every choice can either end up as a reward or a loss, so if you're fond of a flutter like myself, then your enjoy the experience that DF offers.

But if you run a clan or are part an alliance, then that gamble will be even more substantial. In the original DF, clans/alliances that made poor decisions, or came across as too cocky, soon found themselves defeated and homeless, it was the smartly led clans that were successfull and i'm looking forward to seeing how the political landscape goes this time around, as it really was enthralling, but extremely brutal.

  DarthRaiden

Advanced Member

Joined: 11/20/05
Posts: 4547

i make art,
till someone dies.

Forum Terrorist

12/09/12 10:19:27 AM#40
Originally posted by Aragon100
Originally posted by DarthRaiden
Originally posted by Fondel
Originally posted by DarthRaiden
Originally posted by FromHell

hm, I like what I'm reading here.

Doesn't sound like a carebear MMO.

 

And what is the businessmodel behind the game? f2p, sub, lifetimesub/b2p ?

 

In the bigger scheme it is unfortunately a carebear MMO. 

AoE damage everywhere,  jump and circle jerk and bunnyhop and super slide  around, mass  knockbacks, blinds and root bubbles and what not instead of skillfull play with rewarding precise aim in the case of more hitboxes and timing your shots and swiings.

No consequences in PvP ....and full loot also means almost nothing, counting in that gear isnt anything special and can be replaced easily.

oh its sub based ..(at least original DF was) with 1month, 3 month , 6 month sub plans...dunno what  will available at laucnh... 

Oh my, you really seem to hate darkfall, where is all this hate coming from?

so a pure description is hate nowadays ?

Yeah, if you write anything negative about Darkfall then your a hater.

Must be, look what happened to Tork Shaw,  just for pointing out the truth.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

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