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The Pub at MMORPG.COM  » What Commonly Accepted MMO Concepts Bug You?

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181 posts found

Elite Member

Joined: 7/01/04
Posts: 6311

12/07/12 10:55:10 AM#81
The one thing, more than any other, and that is that there is a preconception, that an MMO must have levels in it. its become so that 'levelling up' is a sort of pseudo content in itself.

Novice Member

Joined: 9/25/12
Posts: 2604

12/07/12 11:08:49 AM#82
Instances, quest based leveling, !! over NPC heads, and GPS automaps.

Apprentice Member

Joined: 11/21/11
Posts: 7246

12/07/12 11:11:52 AM#83
Colour coded gear, I feel like the game is saying "you're to thick to work this out yourself"

Spotlight Poster

Joined: 7/09/11
Posts: 2233

May the game be ever in your favor.

12/07/12 11:41:12 AM#84
Endgame content such as the need to do raids over and over again to get endgame gear. I would have thought that something more creative and fun would have been though of by now. It's one of the main reasons I usually quit before games before I reach endgame. Thankfully I have at least one game that isn't like this that I'm playing now.



Apprentice Member

Joined: 4/16/06
Posts: 898

12/07/12 11:43:13 AM#85
Mobs that never attack each other, only you. Sheep and wolves living in harmony, but YOU are universally hated.


Apprentice Member

Joined: 10/02/12
Posts: 511

12/07/12 12:01:17 PM#86

ANYTHING that get much away from realistic interactions between players or between players and the world.



"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song)

  User Deleted
12/07/12 6:19:05 PM#87

Originally posted by botrytis

Originally posted by loulaki
3) fake hero dimensions, if i want to become a hero for NPCs i go play a single play game, its good to have personal quests but not the style you save the world as everyone else around you ...

In GW2, you are NOT an uber hero. In fact you can choose to be from common folk or even an orphan (the human PS).

In GW2, you ARE "The Hero." Everything you do leads to the big showdown between you and Zhaitan.

In the Human area, as soon as you are finished with the intro, you are forever known as "The Hero of Shaemor."

As you go through the game, you become the "go-to guy" in every order (The Durmand Priory, The Order of Whispers, and the Vigil).

What loulaki was addressing is that the "stories" MMOs now employ make every player the savior of the universe.

Player1: "YAY! I Saved the world!"
Player2: "Oh really? Cool! I did that last week. Good job!"


Novice Member

Joined: 11/29/04
Posts: 529

The true character of a man can be seen when they are given power.

12/07/12 6:28:37 PM#88
For me its these three. 1) Tab Target Combat, I cant stand it. 2) Invisible walls, Nothing worse than playing a game that leads you on a direct path everywhere. For many MMo gamers exploration is a big part of the game. 3) Kill number of for your next kill number of quests.

Novice Member

Joined: 8/06/11
Posts: 1845

12/07/12 6:47:03 PM#89

1. Mounts replacing travel buffs

2. Removal of buff dependencies and buff classes in the name of balance and "fairness"

3. The removal of the pure crowd controller that could lock down mobs for longer periods in the name of balance

4. Instances

5. The insane focus on balance when it comes to PvE. Back in the day some classes were OP, some were mediocre and some sucked. Now everybody has to be exactly the same. You deal poison damage, I deal frost, that guy overthere deals fire damage. We all do the same damage but in a slightly different way

6. Little to no death penalty.

I miss dependencies on buffs and classes, I miss not having a horse, turtle or dragon to ride on and I miss the wast differences between classes and their "jobs"


Novice Member

Joined: 7/29/11
Posts: 468

To err is human, but to really f*ck things up you need a computer.

12/07/12 6:50:26 PM#90
Originally posted by Kyleran

That raiding is the "end game" for MMORPG's

That there even is a concept such as end game.

That MMO's should be mostly soloable because socialiazation takes too much time and not worth the time


Fully agree with this!!!

Where's the any key?


Novice Member

Joined: 5/13/11
Posts: 733

12/07/12 7:09:36 PM#91

Classes and levels


Lack of death penalty

Lack of incentive to group

'On-rails' feeling of running from zone to zone.  Hell, distinct zones in general.

Meaningless city hubs / crappy excuses for 'cities'.  Where do all the people live?

Weak crafting systems / in game economies.



Edit to add: the damn WoW clone cartoony atmosphere.  I hate it.  Stylization does have its place.. wakfu and dofus for instance.  They're 'cute' on the surface.  But there is a lack of gritty, realistic, dark fantasy settings imo.


Elite Member

Joined: 9/27/11
Posts: 2853

World > Quest Progression

12/07/12 7:19:22 PM#92
That lobby based online games are considered MMORPGs.

Novice Member

Joined: 6/16/10
Posts: 402

Real Animal lovers are ONLY the vegetarians

12/07/12 7:26:25 PM#93

BoP items

canceled items


Apprentice Member

Joined: 1/20/08
Posts: 16

12/07/12 7:42:11 PM#94
Greed, It is no longer about creating a good game.  It is now about cashing in.

Been bangn' since pong


Hard Core Member

Joined: 1/28/05
Posts: 6038

Correcting wrongs on the Internet...

12/07/12 7:49:55 PM#95

I'm sure someone has already mentioned this...

-Taunting and tanking.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky


Novice Member

Joined: 10/11/11
Posts: 265

12/10/12 4:13:28 AM#96

Lol, so many awesome posts... I agree bag slots and inventory is a huge disappointment, why am I limited to a number of slots regardless of if the item is a feather or an elephant egg? Shouldn't mass mean I can store more tiny items and less bigger ones? Why do I have to be penalized with lacking inventory slots? Especially on a game which has a subscription and doesn't sell me bigger backpacks, and limits the size of tailor made backpacks as well. 

Why can't I just expand my bank more? Should be a great way to drain money out of the in-game economy along with mounts, right? What I'd give for inventory space... 

Lack of expansion would also go with void storage/cosmetic wardrobe and other features, it all should be expanded!! It is time to let go of the past and move on with a brighter future of no more inventory constraints!! Oh, I'd love to head over to my mammoth and pack my items in some saddlebags for extra room on my personal avatar's inventory!! 

There is no reason crafting is always weak and raiding is key, lack of socialization and community in mmos with groups being dead silent is a shame, apparently without camping and long 8-10 hr groups in Evequest 1 you no longer speak to people anymore. Crafters need to improve raiders equipment, this requires the no trade slot and would work like enchanting already does on WoW.

However, bind on pickup gear grinding still sucks, and most gear maybe even raid gear should be bind on account or even openly tradable... Everquest 2 already has raid gear as bind on account, which is sweet. However, below raid gear should mostly be tradable to anyone for the market economy, no trade/bind on pickup and heirloom mean that it usually is dis-enchanted/transmuted/salvaged or sold to an npc vendor... 

Must we always have the same issues plaguing the industry that clones sell , and all unique games falter and fade away? 

Why do you have to dismount and remount everytime you fight or gather a harvest node? It's an annoyance, and combat on mounts would be so much fun... 3-Dimensiional combat like Aion, flying mounts should do this, or at the very least not require you to dismount... 

Thanks Everquest for not forcing constant wasting of time on dismounting!! 


Apprentice Member

Joined: 1/22/09
Posts: 130

12/10/12 6:02:40 AM#97

I only read the first page but...

this thread is full of awesome.   Most MMOs today (as in all) suck DEEZ NUTZ so bad it is not even funny.

One COMMERCIAL fantasy MMO that didn't suck DEEZ NUTZ could get $250.00 a year from me easy.  Too bad they don't wasn my cash lol.

I play Lord of Ultima.  One of the few true non-carebear games out there, even if it is browser based.



Apprentice Member

Joined: 1/22/09
Posts: 130

12/10/12 6:13:35 AM#98

I'll quickly add my drunk list of things game developers with IQs of peanuts can't figure out:

1)  BoP.  Ya, it is retarded. 

2)  Carebear death penalties.

3)  Auction houses that resemble Ebay more than a medieval economy.

4)  Themepark zones (mentioned 20 times already: level 1-5 here, 6-10 here, etc. etc.)

5)  Instances (Battlegrounds)

6) Instances (Raids)

7) Instances (Zones, perhaps the worst immersion killer ever)

8) Bunnies dropping platemail (inspired by previous poster)

9) Quest givers asking you to kill the slutty wolves beside them

10) Repeatable quests (daily or otherwise, unless truly random, which is well, never)

11)  Game altering nerfs (I should not be stronger 1 month in than 6 months later...listening Funcom? lol)

11) Pay to win (And this is coming from a F2P whale, relatively speaking)

12) EZ BREEZY PvE (Hi Tera, how are you?  I should die before level 20 at least once...since I'm not very good at games)

13) Monty Haul (This isn't Torchlight every monster shouldn't drop 55 things)

14) Magical punctuation (I'll run to the question mark if you offer it to me, but don't expect me to respect the game after that)

God, I could go on for hours.



Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

12/10/12 6:40:23 AM#99

Rewards for participation.  Hence, a generation of players reluctant to do anything that is not directly rewarded.

And gonna swipe Patrick Rothfuss' list, just because it's so good:

1. Prophecy. I don’t ever want to read another novel about “the chosen one.”

2. The helpless damsel. I’ve known a fair number of damsels in my day. The vast majority of them don’t need saving.

3. Elves with bows who live in trees. Dwarves with axes who live in caves. It was fine when Tolkien did it, but that was 60 years ago. It’s time for us to move on.

4. Brooding vampires. Any sort of vampire should probably be avoided at this point. The genre is kinda overrun.

5. Dragons. "In the game, you fight a dragon. And you know what? It was great. I was running around, getting burned by fire, worried I was going to die. It was exciting, dramatic. Then, a little while later, you fight another dragon. Then another. And another. And eventually, I’m just irritated by them. It was boring. You should never be bored fighting a dragon. When that happens, someone has really dropped the ball in terms of storytelling."

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.


Hard Core Member

Joined: 5/03/06
Posts: 1139

Admit nothing, deny everything and make counter accusations

12/10/12 7:08:38 AM#100

Female characters wearing a pasty and a leather thong that have the same AC and can take as much damage as a male character wearing full plate. Also games that have completely different looks for each sex of the same armor type (I'm looking at you WoW). A male puts on Total Coverage Chestpiece of Bulkiness and it looks like a chestpiece but you hand it to a female and it magically turns into Strip Club Time!

INB4 Sex Sells. Sex is not a be all end all folks. Lets drop our collective cocks and try logic once in a while shall we?

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