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The Pub at MMORPG.COM  » Darth Debate: SWG Vs. SWTOR

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190 posts found
  LoverNoFighter

Novice Member

Joined: 9/05/12
Posts: 334

SWG pre cu > all

12/07/12 4:00:18 AM#141
Originally posted by Sandbox
Originally posted by WhiteLantern

As an aside: I'm pretty sure that there are more people on this board who claim SWG was the greatest thing since sliced bread, than there were people subbed to SWG when the closure was announced.

 

 

For most people SWG died November 2005, thats why.

Yup.

  superniceguy

Apprentice Member

Joined: 2/17/07
Posts: 2251

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

12/07/12 5:21:49 AM#142
Originally posted by Sandbox
Originally posted by WhiteLantern

As an aside: I'm pretty sure that there are more people on this board who claim SWG was the greatest thing since sliced bread, than there were people subbed to SWG when the closure was announced.

 

 

For most people SWG died November 2005, thats why.

Same here. Then was brought back to life about 2007-2008

 

  Jyiiga

Apprentice Member

Joined: 3/03/10
Posts: 1008

12/07/12 8:28:19 AM#143

I wanted to like SWTOR, but ultimately SWG was a much deeper and complex experience for me.

SWTOR went by in what literally felt like a gamer minute.. In just a couple of short months I had leveled two characters to max and done everything I cared to do. There was no community and no economy. The PVP was shortsighted and the Ilum was a total joke. The overall game world felt linear, small and dead. 

I think back to SWG now and I miss so many features that it offered. The deep, complex and enjoyable crafting system. Space for community driven events, a place for me to post a lengthy bio on my character. A huge list of classes that had little to do with combat... Doctors, dancers, musicians, armorsmiths, weaponsmiths, bioengineers.. So forth and so on.

I miss being a part of the world my character was living in. I miss having a home and a space ship that I could decorate and run a shop from. I miss space combat that was not on rails. I miss visiting the places from the movies. 

The list just goes on and on... -sigh- 

  korvass

Novice Member

Joined: 5/29/06
Posts: 630

Has successfully forgiven SOE/LA for the NGE.

12/07/12 8:42:48 AM#144

There is, unfortunately, no question here. I -lived- SWG fr 4 years or so. I ran the TOR themepark for about 3 months.

Unfortunately, I don't think those 'good old days' will ever come back.

I can hear the login screen music from SWG in my head, right now, and I feel a little misty-eyed.. :(

That day when some fancy, high-and-mighty game developer/producer scoffed and claimed he didn't understand what was so great about camping in a MMO, was the day I knew the MMO experience was doomed...

SWG had it's problems, but I miss the depth, the creativity, the inclusion, the immersion, the CHOICE, the COMMUNITY; a community you had to build.

*sigh* I feel kinda sad now..

  bigcheeseuk

Apprentice Member

Joined: 11/22/08
Posts: 112

12/07/12 8:45:55 AM#145
*Dreams of SWG 2*
  shava

Novice Member

Joined: 3/09/05
Posts: 278

12/07/12 12:12:11 PM#146

The games are so damned different, it's apples and oranges.  And now that I've found a guild I enjoy in SWTOR, that actually has people in it, and I think is going to be stable, and fits with my odd playstyle -- yes I miss SWG and SWG was magic and SOE can die in a fire and I will never give them another penny of my gaming money (or, it's hard to imagine that I will...) -- but I am enjoying being with a company of gamers in the extended universe again.

 

Why the hell not?  Bioware did a stunning job on the storylines.  There's much to enjoy here for a couple years as a RP oriented community-oriented player.  And like SWG I think that later devs and gamers will look back and go "Oh, that's what the game was about...  That's what we can learn..."

 

*shrug*

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

12/07/12 12:15:29 PM#147
Originally posted by bigcheeseuk
*Dreams of SWG 2*

some dreams are too good to come true

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
.


.
The Return of ELITE !

  apocoluster

Advanced Member

Joined: 4/15/07
Posts: 1292

\m/,

12/07/12 12:16:18 PM#148
   Voted TOR..because it exists and I can play it.  I give it bonus points for acutally telling me a Star Wars-ey type story.  Im glad i can continue to finish out my stories to see how they end

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1839

12/07/12 12:17:24 PM#149
Sandbox games are more dependent on thriving populations than their themepark counterparts.  During the final times in SWG, it didn't matter what kind of story you could create for yourself....if there was no one else to play with, it was the worst kind of boredom.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1839

12/07/12 12:19:18 PM#150
Originally posted by apocoluster
   Voted TOR..because it exists and I can play it.  I give it bonus points for acutally telling me a Star Wars-ey type story.  Im glad i can continue to finish out my stories to see how they end

One of the biggest complaints of SWG when it was around...was that it never felt Star Warsy.  I remember beta 3 and others and I were just saying, "this is basically EQ in space."

 

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  mysticaluna

Apprentice Member

Joined: 10/11/11
Posts: 247

12/10/12 4:27:44 AM#151

heh, I never thought it would take games this long to make a sandbox, after all we had SWG, why not improve and release a sandbox? Nope, all we got were more theme parks like Tera, Rift, Aion, Age of Conan, and all... We have so many mmos on the market, and yet a distinct lack in sandboxes like SWG.... Not everyone likes Eve Online, not everyone wants a pure sandbox lacking any type of story, and I loved how SWG Had an IP , HAD a Story!! It was the best sandbox that I have ever played, since I need a game with an actual storyline in it... So, lets bring on more hybrid sandbox games with storylines and real Ips that matter please!! 

I'd also love to see Star Trek 2 : Sandbox Edition with a huge universe like Eve Online, only with their IP and full story... 

Here's hoping that EQNext can be a success and maybe somehow we can get a SWG2 wrung out of sony... With Blizzard's Titan we also have hope for a more sandboxy WoW... 

  Niburu

Advanced Member

Joined: 11/12/12
Posts: 302

12/10/12 4:30:55 AM#152

Did someone seriously made a thread and compared the CoOp game SW:TOR with the MMORPG with a huge living world and sandbox elements that SWG is ?

 

lol

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1230

 
OP  12/10/12 9:19:32 AM#153

I asked my dad, who happens to be a major executive within one of the most prominent steel industries in the US, about what he would do if he had won the Mega Million drawing.

He told me...  quit his job, purchase the SWG license, and remake the classic game with modern graphics.

 

Go dad!

  Zorgo

Elite Member

Joined: 12/05/05
Posts: 2191

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

12/10/12 9:22:09 AM#154
Originally posted by fat_taddler
Originally posted by mmoDAD

Star Wars Galaxies was better.

Hmm. Let me try to choose my words carefully. SWG seemed like it was made for adults, whereas SWTOR felt like it was made for 6th-9th graders.

SWG was deeper in almost every aspect, e.g., exploration, crafting, economy, world size, social environment. SWTOR, however, was deeper via story & lore.

SWTOR felt like I was watching a movie. SWG felt like I was making a movie.

Exactly!!

correction:

SWToR felt like I was another The Phantom Mencace.

SWG felt like I was making another Empire Strikes Back.

(note: I feel they both have big problems, but I thought this analogy was still somehow appropriate)

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1230

 
OP  12/10/12 11:00:47 AM#155
Originally posted by grimal
Originally posted by apocoluster
   Voted TOR..because it exists and I can play it.  I give it bonus points for acutally telling me a Star Wars-ey type story.  Im glad i can continue to finish out my stories to see how they end

One of the biggest complaints of SWG when it was around...was that it never felt Star Warsy.  I remember beta 3 and others and I were just saying, "this is basically EQ in space."

 

No way. I felt like I was part of Star Wars in SWG. In SWTOR, I felt like I was in middle school. I honestly found SWTOR to be extremely cheesy, too - with all their stupid cliche` quotes and typecasting, e.g., "I have a bad feeling about this", every Smuggler must have a Wookie companion and a fast/ugly ship, etc. It's so typecasted for kids that it was embarrassing to play.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19248

12/10/12 11:03:01 AM#156
Originally posted by bigcheeseuk
*Dreams of SWG 2*

more like wishful thinking.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19248

12/10/12 11:03:38 AM#157
Originally posted by apocoluster
   Voted TOR..because it exists and I can play it.  I give it bonus points for acutally telling me a Star Wars-ey type story.  Im glad i can continue to finish out my stories to see how they end

The story wasn't bad. I would play it if the combat is more fun.

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

12/11/12 5:07:13 AM#158
The Mmorpg.com forum user base is heavily biased towards SWG. That is not to say it was a better game, but take that bias and then look at how Lucas Arts mismanaged and shut down SWG, and you know the results of a poll like this are going to majorly favor SWG. No brainer.

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  Sandbox

Novice Member

Joined: 8/23/06
Posts: 309

12/11/12 5:18:46 AM#159
Originally posted by Souldrainer
The Mmorpg.com forum user base is heavily biased towards SWG. That is not to say it was a better game, but take that bias and then look at how Lucas Arts mismanaged and shut down SWG, and you know the results of a poll like this are going to majorly favor SWG. No brainer.

For most of the people voting in favor for SWG, that game died in 2005 and would care less what happened when Lucas cancelled it. Take that for a no brainer.

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

12/11/12 5:19:14 AM#160
Originally posted by mmoDAD
Originally posted by grimal
Originally posted by apocoluster
   Voted TOR..because it exists and I can play it.  I give it bonus points for acutally telling me a Star Wars-ey type story.  Im glad i can continue to finish out my stories to see how they end

One of the biggest complaints of SWG when it was around...was that it never felt Star Warsy.  I remember beta 3 and others and I were just saying, "this is basically EQ in space."

 

No way. I felt like I was part of Star Wars in SWG. In SWTOR, I felt like I was in middle school. I honestly found SWTOR to be extremely cheesy, too - with all their stupid cliche` quotes and typecasting, e.g., "I have a bad feeling about this", every Smuggler must have a Wookie companion and a fast/ugly ship, etc. It's so typecasted for kids that it was embarrassing to play.

 

If your game is going to be class-based, type casting is a great way to keep the story coherent. SWG had no coherent story. It was just a bunch of Everquest players doing random crap in a sci fi version of EQ. If you asked me which game was morr mmo-like, I'd say SWG, but the Star Wars IP is meant for stories, not MMOs. That's why SWG doesn't feel like Star Wars to me.

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