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12/07/12 4:00:18 AM#141
Originally posted by Sandbox Yup. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
12/07/12 5:21:49 AM#142
Originally posted by Sandbox Same here. Then was brought back to life about 2007-2008
Star Trek Online - Best Free MMORPG of 2012 |
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12/07/12 8:28:19 AM#143
I wanted to like SWTOR, but ultimately SWG was a much deeper and complex experience for me. SWTOR went by in what literally felt like a gamer minute.. In just a couple of short months I had leveled two characters to max and done everything I cared to do. There was no community and no economy. The PVP was shortsighted and the Ilum was a total joke. The overall game world felt linear, small and dead. I think back to SWG now and I miss so many features that it offered. The deep, complex and enjoyable crafting system. Space for community driven events, a place for me to post a lengthy bio on my character. A huge list of classes that had little to do with combat... Doctors, dancers, musicians, armorsmiths, weaponsmiths, bioengineers.. So forth and so on. I miss being a part of the world my character was living in. I miss having a home and a space ship that I could decorate and run a shop from. I miss space combat that was not on rails. I miss visiting the places from the movies. The list just goes on and on... -sigh- |
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12/07/12 8:42:48 AM#144
There is, unfortunately, no question here. I -lived- SWG fr 4 years or so. I ran the TOR themepark for about 3 months. Unfortunately, I don't think those 'good old days' will ever come back. I can hear the login screen music from SWG in my head, right now, and I feel a little misty-eyed.. :( That day when some fancy, high-and-mighty game developer/producer scoffed and claimed he didn't understand what was so great about camping in a MMO, was the day I knew the MMO experience was doomed... SWG had it's problems, but I miss the depth, the creativity, the inclusion, the immersion, the CHOICE, the COMMUNITY; a community you had to build. *sigh* I feel kinda sad now.. |
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12/07/12 8:45:55 AM#145
*Dreams of SWG 2*
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12/07/12 12:12:11 PM#146
The games are so damned different, it's apples and oranges. And now that I've found a guild I enjoy in SWTOR, that actually has people in it, and I think is going to be stable, and fits with my odd playstyle -- yes I miss SWG and SWG was magic and SOE can die in a fire and I will never give them another penny of my gaming money (or, it's hard to imagine that I will...) -- but I am enjoying being with a company of gamers in the extended universe again.
Why the hell not? Bioware did a stunning job on the storylines. There's much to enjoy here for a couple years as a RP oriented community-oriented player. And like SWG I think that later devs and gamers will look back and go "Oh, that's what the game was about... That's what we can learn..."
*shrug* |
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12/07/12 12:15:29 PM#147
Originally posted by bigcheeseuk some dreams are too good to come true Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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12/07/12 12:16:18 PM#148
Voted TOR..because it exists and I can play it. I give it bonus points for acutally telling me a Star Wars-ey type story. Im glad i can continue to finish out my stories to see how they end
No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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12/07/12 12:17:24 PM#149
Sandbox games are more dependent on thriving populations than their themepark counterparts. During the final times in SWG, it didn't matter what kind of story you could create for yourself....if there was no one else to play with, it was the worst kind of boredom.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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12/07/12 12:19:18 PM#150
Originally posted by apocoluster One of the biggest complaints of SWG when it was around...was that it never felt Star Warsy. I remember beta 3 and others and I were just saying, "this is basically EQ in space."
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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12/10/12 4:27:44 AM#151
heh, I never thought it would take games this long to make a sandbox, after all we had SWG, why not improve and release a sandbox? Nope, all we got were more theme parks like Tera, Rift, Aion, Age of Conan, and all... We have so many mmos on the market, and yet a distinct lack in sandboxes like SWG.... Not everyone likes Eve Online, not everyone wants a pure sandbox lacking any type of story, and I loved how SWG Had an IP , HAD a Story!! It was the best sandbox that I have ever played, since I need a game with an actual storyline in it... So, lets bring on more hybrid sandbox games with storylines and real Ips that matter please!! I'd also love to see Star Trek 2 : Sandbox Edition with a huge universe like Eve Online, only with their IP and full story... Here's hoping that EQNext can be a success and maybe somehow we can get a SWG2 wrung out of sony... With Blizzard's Titan we also have hope for a more sandboxy WoW... |
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12/10/12 4:30:55 AM#152
Did someone seriously made a thread and compared the CoOp game SW:TOR with the MMORPG with a huge living world and sandbox elements that SWG is ?
lol |
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I asked my dad, who happens to be a major executive within one of the most prominent steel industries in the US, about what he would do if he had won the Mega Million drawing. He told me... quit his job, purchase the SWG license, and remake the classic game with modern graphics.
Go dad! |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
12/10/12 9:22:09 AM#154
Originally posted by fat_taddler correction: SWToR felt like I was another The Phantom Mencace. SWG felt like I was making another Empire Strikes Back. (note: I feel they both have big problems, but I thought this analogy was still somehow appropriate) |
Originally posted by grimal No way. I felt like I was part of Star Wars in SWG. In SWTOR, I felt like I was in middle school. I honestly found SWTOR to be extremely cheesy, too - with all their stupid cliche` quotes and typecasting, e.g., "I have a bad feeling about this", every Smuggler must have a Wookie companion and a fast/ugly ship, etc. It's so typecasted for kids that it was embarrassing to play. |
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12/10/12 11:03:01 AM#156
Originally posted by bigcheeseuk more like wishful thinking. |
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12/10/12 11:03:38 AM#157
Originally posted by apocoluster The story wasn't bad. I would play it if the combat is more fun. |
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12/11/12 5:07:13 AM#158
The Mmorpg.com forum user base is heavily biased towards SWG. That is not to say it was a better game, but take that bias and then look at how Lucas Arts mismanaged and shut down SWG, and you know the results of a poll like this are going to majorly favor SWG. No brainer.
Error: 37. Signature not found. Please connect to my server for signature access. |
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12/11/12 5:18:46 AM#159
Originally posted by Souldrainer For most of the people voting in favor for SWG, that game died in 2005 and would care less what happened when Lucas cancelled it. Take that for a no brainer. |
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12/11/12 5:19:14 AM#160
Originally posted by mmoDADOriginally posted by grimal If your game is going to be class-based, type casting is a great way to keep the story coherent. SWG had no coherent story. It was just a bunch of Everquest players doing random crap in a sci fi version of EQ. If you asked me which game was morr mmo-like, I'd say SWG, but the Star Wars IP is meant for stories, not MMOs. That's why SWG doesn't feel like Star Wars to me. Error: 37. Signature not found. Please connect to my server for signature access. |
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