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Inigo_Montoya
Elite Member
Joined: 11/10/12
I was a 5 star elite member but my awesomeness was showing and the Mods cant have that |
12/06/12 9:16:31 AM#21
and you can see the fast combat pre auto attack about 10 threads down called LMAO found video of me and ls . All that was pre auto attack people did not like it so it whent auto attack
http://absoluteretribution.enjin.com/ Guild Website and Recruitment link |
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12/06/12 9:21:05 AM#22
Why would people leave their current game for this one?! It looks like every other themepark mmo on the market. But...if the final crafting project appeals to me, I will be playing it anyway.
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12/06/12 9:25:07 AM#23
Originally posted by Torvaldr I'm so damn sick of dodging with my thief in GW2!!! I'm glad I can relax a bit with this game ;)
edit: Also the devs have said a lot of the animations wont be put in game until beta.. "You are all going to poop yourselves." BillMurphy |
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12/06/12 9:27:56 AM#24
Looks nice and the combat seems fluid, just wish it didn't look so much like WoW. Not that it can be avoided these days. Rather Enjoyed FFXI, despite the keyboard/mouse controls being a bit odd since it was built around a PS2 controller, and I did enjoy setting up all of my macros to properly execute abilites. Made it seem more like you were actually working to get setup properly rather then just tossing a button on the hatbar like it is now.
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12/06/12 9:39:37 AM#25
I think this looks awesome. The UI, the graphics, animations, and combat all look very polished. I love how the spell with cast bar pops up on your character along with the spell name and icon, how the damage and combat messeges are displayed and how they flow and fade on screen. I love the text that they use for the UI and combat messages, as well as the colors and how they stand out and kind of glow. There's a lot of little nuances in what I'm seeing that look good to me. I also really love how this is starting to feel more like Final Fantasy -- the monsters, the sounds, the look. In terms of combat, it looks like any other game out there, but one thing about FF games is there's certainly more than meets the eye. Final Fantasy XI's combat was entirely auto-attacking, which built up TP that you then used to unleash weapon skills. You also had a handful of class skills that were usually on large cool-downs. But, despite long periods of auto-attacking, I've yet to play a game where the combat required more focus and attention to detail to be successful than XI. It wasn't just about mashing buttons or running around and dodging like total spazz; it was about cadence, timing, conservation, and communication. Hopefully that still rings true in XIV. |
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12/06/12 9:45:06 AM#26
The one thing I am extremely disappointed in so far is that I haven't made the cut for Alpha in 3 send outs now. In fact, I didn't make any of the cuts for Beta for 1.0 the last go around. These guys seem to have it out for me. ;)
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12/06/12 9:54:25 AM#27
having played the original this looks a little better..i dont mind the wow concept even though its been done to death.to me its all about atmosphere..if the game has that then i will play.i,m certainly going to give it a chance.i loved the world..just hope they have'nt dumbed down the crafting too much because i enjoyed it.time will tell wether or not i will stick it out.
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12/06/12 10:34:31 AM#28
Ah, ok gotcha. It just seemed odd to me and knowing how many silly decisions original FFXIV made, I was kinda worried there for a sec.
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12/06/12 11:08:15 AM#29
Originally posted by Sovereign1 I agree about the principles that made FFXI successful, and I see shades of them here; I have reservations until I see some group content, but this seems promising. Compared to the alternatives in the same vein--WOW, Rift, Aion, to name a few--I would rather play this game based on this video, all other things being equal.
Having played GW2 and Tera, I'll gladly concede that active dodging has its appeal. It's fun, unique, and innovative, but as others have said, I don't think it needs to represent the only possible avenue for future development of the genre. FFXI and EQ1 had rewarding combat in large part because it moved more slowly and was, for most players, less twitchy. That meant players had time to hold conversations, unlike in GW2 where one's hands are always occupied with abilities, movement, and positioning, even between fights (I can't even call them pulls anymore, and that's a tragedy all its own).
I think animations for such things as dodging are appropriate and needful regardless of whether the dodging is active or statistic-based, just because we have the technology to support that, but I also feel it's disingenuous to suggest that active dodging is somehow more realistic than a dodge-by-dice system. In an actual fight, you can't just jump and roll out of the way of everything coming at you, especially if your opponent has a meaningful weapon. And if there's a fire, you can't just roll around and avoid all damage--it might put you out if you're on fire yourself, but try rolling back and forth in a burning building and you're going to die. I don't say that to criticize any and all active dodging systems, but only to suggest that both systems have things about them that are accurate and things that aren't. If anything, positioning-as-avoidance should have a place in MMO's going forward, but it should never completely overtake all alternatives. Action-oriented combat is in vogue right now, but there are still plenty of us who think Lancer was the best thing about Tera because it meant that often you could just stand still and hold up your shield.
My one criticism with this video is that the quest exp is disproportionately high when compared to mob exp. This concerns me because it seems like, at least at a glance, this would make solo questing a more efficient way to level than grouping in the open world, which was what made Zilart-era FFXI so appealing from a community-building standpoint. That's an easy numbers fix though, and I think those of us who favor that play style have a moral duty to lobby to see this fixed. I don't want soloing to be the easiest way to level for every class. It should be efficient for one--maybe two--classes, but everybody else should get a better gain from grouping up, because damnit, it's Final Fantasy. If players don't have to cooperate to succeed, then all the polish and Westernization in the world won't give those of us who hold XI in high esteem what we're looking for. Peace and safety. |
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12/06/12 11:36:58 AM#30
I wouldn't count om the group content, in normal ff14 it was piss easy to hit cap as a combat job, The monsters are just way to easy to kill and its going to be even worse now that you start with full tp bar every single fight, square has just made the game pointless pretty much, I was all for ff14 reborn, but now I am unsure, especally since I heard they bascally copy and pasted wow into ff14.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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12/06/12 12:26:08 PM#31
Originally posted by azzamasin I'll have to remeber to cry later . If you played 14 in parties and did the dungeons you would know it was very tactical not just boss mechanics although those were good as well. They had a combo system that was baced on where your positioning was to the mob and many other tacical mechanics that will be in ARR. If you want action baced combat then this isn't your game. |
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12/06/12 1:19:38 PM#32
Originally posted by Siveria Don't kid yourself, you have seen a little bit of single player combat and you make assumptions based on 5 mins gameplay. ![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
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12/06/12 10:11:17 PM#33
wow, I jizz my pants..... cant wait. Now if we can see some group partying system going on its be awesome.
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12/06/12 10:24:25 PM#34
What bothered me about the video was how simple it looked to level. The guy was doing simple quests half his level and getting nearly 1/5 (quest xp + mob xp) a level's worth of xp. I hate GW2 (or CO/DCUO) combat for a MMO. I definitely prefer the gear/stats numbers game, with perhaps the occasional "get out of the way of that falling meteor." People should be taking the damage, not being able to avoid any and all of it; their class/gear/talents/aa's should be what helpes mitigate it, else there's no need for teammates and anyone could solo anything. |
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12/06/12 10:27:11 PM#35
This is just the questing system, they really did not take any chances with it, I would like to see how important it is to do these really though. I would prefer that they make your main source of leveling similar to ffxi which is grouping, maybe just give a few more things to do as a group than travel to a place and pull the same monster over and over. As for the combat, It is very close to what I expected it to be and what I would want in my FF game, there are plenty of "action" titles out there to play the combat is a more traditional rpg style pretty much turn based, I enjoy this kind of combat at least the way it was done in ffxi I did. Those looking for an action game are not going to find it here with this combat, but the combat (at least in ffxi) was alot deeper than just standing there as it appears to be on these monsters. |
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12/06/12 10:32:35 PM#36
Originally posted by Metza It is deeper the video just shows one player beating on lower level mobs. |
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12/06/12 10:38:42 PM#37
It's not looking good. They are like 6 years too late for a game like this. Sorry, Square Enix, this will flop - again...
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12/06/12 10:58:45 PM#38
Originally posted by ZigZags lol so for you tactical combat is only turn based? the only one who fail here is you. |
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
12/07/12 12:59:32 AM#39
What are you going on about? If you stopped attacking the enemy would keep attacking.. it isn't going to wait for you to have your go! It is not turn based.
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12/07/12 10:14:06 AM#40
Originally posted by Vannor No one said it was turn based. |
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