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Lepidus  10/26/05 3:29:16 AM

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Laura Genender - who will be joining me in Austin to cover this year's AGC conference starting Thursday - has been playing City of Heroes and files this report in advance of the game's Monday launch.

Scene. A dirty prison yard, littered with discarded newspapers. The lighting is horrible, police sirens blare in your ears. It’s a breakout, and according to local thug H.T., the one being broken out is you.

Welcome to City of Villains. From the moment you load your character you’re hip deep in action, doing dirty work for shady contacts in order to further your career and gain infamy among the populace. The tutorial zone, ‘Breakout,’ tells the story of your escape from prison; from then on you make your own path, choosing which NPC contacts to do missions for, what zones to frequent, and which jobs you take.

As is expected, City of Villains (CoV) has a lot in common with its sister game, City of Heroes (CoH). In some ways, CoV is disappoingtly similar; for instance, many of the missions require the same action (kill all the hostiles, kill the boss at the end, activate the item, etc) with only minor changes to storyline (the hostiles are cops instead of thugs, the boss is a hero instead of a gang leader, you’re activating a bomb, not deactivating it) to freshen it up. But the differences are there, and noticeable enough to be crucial to gameplay.

You can read the full preview here.

 
Motorhead  10/26/05 5:42:37 AM

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I''m like a Super Hero without any of the powers or motivation.

Shouldn't that yellow headline read, "Is it really that different from City of Heroes?"

 

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Niber  10/26/05 7:06:02 AM

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Well written preview.  Highlighted the good and bad points very well without interjecting too much opinion.

 
guklaol  10/26/05 7:49:27 AM

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I agree not too much nay saying or bluster and the simple fact is that it is designed to grow and change for a expansion /stand alone I am impressed and eager to watch it grow and mature as CoH is still growing.
 
darkman  10/26/05 3:10:16 PM

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It was nice, but there was no talk of PvP, so I was a little dissapointed.

 
Sanctus_Mors  10/26/05 3:18:41 PM

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Ya, PvP was lightly touch on when comparing the arch-types but not enough. There are 3 PvP zones currently. Each one with it's own objective. There is also the Arena with a twist, where you can "pokemon" with badges.

Myself, I've only played the bases and PvE, have not got into the base raids, nor the PvP zone or the Arena Gladiators.

netrunner Xfire Miniprofile
Wolfpack75  10/26/05 3:36:18 PM

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MMORPGs Played: COH/V, WOW, LOTRO, EQ2, Guild Wars, SW:G, Eve:Online, DAoC, Tabula Rasa.


Originally posted by Sanctus_Mors

Ya, PvP was lightly touch on when comparing the arch-types but not enough. There are 3 PvP zones currently. Each one with it's own objective. There is also the Arena with a twist, where you can "pokemon" with badges.

Myself, I've only played the bases and PvE, have not got into the base raids, nor the PvP zone or the Arena Gladiators.



Sounds like I made the right decision to not pick it up and instead cancel my COH account. The game is too repetitive and has nothing else to offer besides the constant grinding for levels. Slightly tweaked archetypes and missions with the ability to build a supergroup base is not enough to get me to spend 50-60 bucks on a new game. Yes the character customization is amazing, but when you would rather create new characters than play one it says something about the gameplay of the MMORPG.

=Dan

 
useful  10/26/05 5:27:26 PM

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I agree with the above poster and the original article.
It made a good point that City of Villains is a modified City of Heroes.
The missions are basically the same, click glowie, kill all.

The only things I would consider new to CoV apart which makes it different from City of Heroes is:

1) The base building and salvage (loot)
2) PvP Zones.

Other than that, its a modified CoH.
Worth $50 dollars retail + $15 dollars a month? Not here.

 
salazar3643  10/26/05 6:09:42 PM

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Roses are red,
Violets are blue,
In Soviet Russia,
Poem writes you!

cant freaking wait, i got the beta and i cant wait to play this game tomarrow.

Also a well written review and very honest.

 
Razorback  10/26/05 10:59:35 PM

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I reject your reality and substitute my own.


Originally posted by Motorhead

Shouldn't that yellow headline read, "Is it really that different from City of Heroes?"

 


 oops

Also....

"Cryptic did a particularly masterful job on the archetypes; they’re close enough to the CoH archetypes to balance in PvP, but different enough to foster new tactics and game play."

Thats a very big call Laura... do you know something that the 5000+ posters in the thread on this topic at the CoH forums dont ?

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Alec_Frise  10/27/05 4:32:14 PM