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12/06/12 9:30:25 AM#61
Honestly don't know why people think, or want MMORPG's like this to be E-Sports. There is simply just not enough viewer clarity, which limits the viewerbase to people who play the game - Shit like MOBA's and RTS can at least be very superficially understood without a thousand spell effects over the screen. Until MMORPG's have proper physics based combat, they should be left out of the E-Sports arena entirely. Hi |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
12/06/12 9:36:31 AM#62
Originally posted by Greyhooff Yeah... provide the text saying "Full' on a value that can be set to anything you want really shows the game is doing 'well'. I doubt its failing horribly but when you put pictures up showing a game is doing good showing population listed by text that can be determined anyway the game design wants, you show you have no clue at all about what your talking about.
Heck, my game right now is full. I'd list at full right now. I'm only playing a single player game but heck I consider 1 player to be full so thats what it will be!
No, I doubt GW2 is going through a mass extinction but no, posting stupid picture like that as 'proof' it isn't is just as stupid. |
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12/06/12 9:51:39 AM#63
Originally posted by IPolygon There is actually a ton of strategy in GW2, just not in randoms. Which was the same case in GW1. |
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12/06/12 9:57:15 AM#64
Originally posted by bcbully There are many "Magic Boxes" and I would believe most haven't been tried. I know you stopped playing the game bc so you probably wouldn't know.
The ability wheel is not really designed to support esports. You probably know that. It's impossible to get even remotely close to balanced because it's way wide open. Again, look at LoL. You only get 4 abilities, that's it. Look at SC2, while other RTS games have many races it only has 3. Simplicity in options is vital for a stable meta in an esports game.
Have no clue what you are talking about in your last one. The same thing applies on the GW2 matches, specifically tournament ones... |
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12/06/12 10:13:57 AM#65
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12/06/12 11:04:08 AM#66
So what does everyone think of having Arenanet offering Free-to-Play on PvP only? PvE and WvW will only be accessible for those who purchase the game. I think having PvP as F2P would help get the momentum of GW2's eSports viability once it establishes the core basics for eSports (ranking, spectator mode, replays). |
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Originally posted by nastyjman
Pretty good idea I think, suggest it next time they have one of these developer discussion things, they seem to do them a lot
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12/06/12 3:28:14 PM#68
Originally posted by cronius77 LOL I know, like skill cap has anything to do with it. IF oversimplified smammy nonsense made good E-Sports, then internet Pong and Atari Tanks would be the top E-sport games out there today. And Atari tanks was more fun because you could at least change it up and use bouncy balls.I know plenty of pvpers who didn't leave because GW2 was too hard, if anything GW2 is too easy, its not demanding at all, you dont have to think about your spec, or swing timers and all that good stuff, or even cast times, its just spammy nonsense, it takes about as much skill as Street Fighter.
How are they going to take the most Boring and underwhelming pvp on earth and make it popular is step one, then how to make that boring pvp an E sport, ,..... Whatever I don't see it. |
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12/06/12 3:45:16 PM#69
Originally posted by Faelsun So you're a top player who can beat every single team out there in sPvP tournament? Yeah that's what I taught... Just look at LoL, the game is a thousand time more easy to play than GW2 and yet its an eSport. Your argument is invalid. Also no, the most boring and underwhelming pvp on earth would be MOBA's. |
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Sovren1
Novice Member
Joined: 7/23/07
"One day your life will flash before your eyes, make sure it''s worth watching." |
12/06/12 4:33:09 PM#70
I have no idea why many of things that were successful in Gw1 didn't make the crossover. GvG to me kinda demostrates how a structered team based environment should work for pvp. It was often you would see new team builds. Each team kind of had what you would see in a real sports game. A frontline, a midline and a backline. Team coordination was all the more better because of death penelties. It was difficult getting back to those healers so you had to wear the other team down. A front line of characters who kind of blocked and soaked up damage, applied pressure, a mid line usually made up of damage dealers and support, and a backline of healers and support. There weren't 1-2 shot kills, there were team spikes where you might get a kill. There were interupts, poison and burning that actually mattered, there were enchantments and enchantment rippers and the list goes on. You could actually see what someone was casting. Not sure if lack of strat is because of no healers, lack of builds and usable skills, lack of death penalty, too much damage or what, but it feels like chaos. I think WvW kind of glances upon the whole frontline midline backline thing. When you see two groups engage each other you sorta see a clear middle ground between the two groups. Then you see a sort of triangle behind you.
New game is chaotic with no true strat to be designed. It's fun for me but I do recognize the flaw of the chosen gw2 direction. Build Wars for me was a shiny gem that probably will go down for me as one of the best balanced pvp games of all time.
o. t. GvG needs to enter the picture. |
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12/06/12 4:37:56 PM#71
I dont think it will, no one really gives a crap right now and GW2 has been one of the lowest watched stations on twitch.tv even when it launched. Except for its community GW2 isnt going to grow anymore. Just imho.
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12/06/12 8:18:58 PM#72
I just don't see it happening. GW2 is most certainly not GW1. I'd be willing to wager money that GW2 will not be the big e-sport of 2013. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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12/06/12 8:22:19 PM#73
Originally posted by Greyhooff I need to figure out what they're smoking, cus it must be some seriously good shit if they think that GW2 is going to be anywhere near a major player in e-sports. "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently." - Friedrich Nietzsche |
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12/06/12 8:28:46 PM#74
MMO PvP E-Sports is a joke in general. You can't balance the game all that well when you have to keep PvE in mind.
Definately when your lead is a Marine Biologist... Trolololol "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
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12/06/12 8:37:16 PM#75
Originally posted by Vunak23 i see you didnt played gw1
same skills had different effect in pve and pvp http://wiki.guildwars.com/wiki/List_of_PvE_and_PvP_versions_of_skills and its easier to balance builds in gw2 than in gw1
its not WoW or other wow clone where 90% victory chance is based on gear |
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12/06/12 8:44:36 PM#76
Originally posted by saurus123 Actually I was in one of the top guilds in GW1.. We were ranked #2 world wide for a long while. Yes GW1 had a great design scheme around balancing PvP. I haven't seen any games do that since GW1 though. Unless thats what they are planning to do then its a joke to try and call MMO E-Sports anything other then a joke. If they are more power to them. But its not the best design, as you have to relearn a class/skill/build when you do that to your players. "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
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12/06/12 8:49:23 PM#77
Originally posted by cronius77 Teams aren't random.... Sounds like you were joining... wait for it.... random PvP! You know there is a Tournament NPC for doing PvP with an existing group setup right? You can even go with half a group and it will fill in the blanks. |
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12/06/12 8:57:50 PM#78
Originally posted by Purutzil Interesting.. If I ever create a MMO, I'll set my server lists all to "full" by default without giving any numbers. People seem to believe a lot when it's presented in list form ;) Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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12/06/12 9:09:18 PM#79
Originally posted by FromHell Full server in GW2 mean nothing, my server is full 24/7, but you can find less than 10 players in the myst and just 4 or 5 Spvp games running. |
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12/06/12 9:09:50 PM#80
gw2 doesn't have any ranks or ladders, how on earth could it become an "esport"
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