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MMORPG.com caught up with Chris Roberts to talk about all things Star Citizen, from smuggling, to controls, to PVP, PVE, and player crafting. Watch the video on the MMORPG.com Star Citizen page. Want to ask him some MORE questions about the game's design, its offline and MMO features? Want to just tell him how grateful you are for Wing Commander? Tune in Wednesday, December 19th on our live-stream at 5pm EST (2pm PST) for all this and more! Associate Editor: MMORPG.com |
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12/06/12 8:56:19 AM#2
Wing Commander still ROCKS!
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12/06/12 1:26:07 PM#3
Feel free to put any and all questions for Chris right here! We'll be taking some of the best to him next week.
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12/06/12 2:29:57 PM#4
Will there be bigger fighters/ships with crews so someone can fly, some else on guns, someone else running repairs/sheilds, etc?
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12/06/12 4:27:09 PM#5
The above question, and will there be places where players can meet and hang out like a space station for example ? or all places where your character is not in a fighter are instanced ?
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12/06/12 5:30:34 PM#6
How many people per server are we looking at for the persistant universe? 40? 100? 200? 1000+?
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12/06/12 8:14:41 PM#7
Has there been any work or direction established yet regarding squadron/guild support systems? To put it in a traditional mmo sense, systems such as guild banks (common flight hanger?), buffs/rewards for squadrons who have as a guild completed a certain task, etc?
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12/06/12 8:21:46 PM#8
Chris mentioned a merchant hiring other ships for protection and escort. Are there any game mechanics specifically meant for this, including flight formations?
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12/07/12 12:37:10 AM#9
What type of pirating mechanics will be in place? I want to be able to fire a warning shot and have the civilian pilot drop their load (haha and not in a sexual way).
"If I offended you, you needed it" -Corey Taylor |
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Lobotomist
Hard Core Member
Joined: 5/20/07
I got so much |
12/08/12 12:07:57 AM#10
The game sounds awesome. But I think the question on everyones mind is : how will the massively multiplayer part work ?
I think that everyone here at mmorpg.com ( and in general ) that are mmo veterans would love to hear detailed technical description. Please dont hold nothing back: Instancing ? Sharding ? How many players per shard / instance? How many servers (or one megaserver) How will players be chosen to share same instance. What happens with players that are not in same instance - but think (or want) to be in same one. If the game is instanced when we will see loading screens ? Except for a server you will be hosting. How will outside hosting be implemented? ...
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12/08/12 2:35:34 PM#11
How "fully featured" is the FPS ship boarding parts? With your use of CryEngine3 I can't imagine it will be far off Crysis *fingers crossed*!
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12/08/12 11:04:49 PM#12
Will we be able to use the mod tools (one of the $4 million stretch goals) in order to help "fast track" player-created content for the development team to review and potentially add to the game as official missions, story arcs, settings, characters, etc.?
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12/09/12 12:19:59 AM#13
Interested in ship subsystem targetting and how difficult it will be to disable a small enemy ship without destroying them. Especially in a dogfight at 500km/s. Also wondering about pirating npc ships (besides carriers that require multiple attackers) and whether it will be possible to hijack npc frieghters/fighters or only other players small ships. And if they plan on keeping the requirement that only ships larger than 2-crew can be hijacked. How would you hijack a vaduul fighter then? without boarding the ship directly, but instead boarding their carrier as is the common belief? Will other small ships be stealable on the ground as well then? |
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12/09/12 10:37:08 PM#14
will there be an ability for targetting assistance (like where you have a scanner that can locate subsystems and show you where to shoot, but you still have to hit the target), or weapons that do higher damage to systems, but less to the hull integrity?
how will characters/accounts be handled? will there be 1 character / account, or multiple characters (#) / account? if multiple characters / account will anything be sharable between them (ships, credits). can these different characters have different citizenship status.
If I chose not to have my character be a citizen what are the drawbacks if any?
will it be possible to earn full ships through missions/quests? (like the Bangle Carier), or only through purchase ;( |
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12/10/12 9:28:49 AM#15
Bumping for more questions! Get them in now!
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12/10/12 4:34:03 PM#16
One of my favorite things about Wing Commander 3 was "making the rounds" on the TCS Victory meeting and conversing with the crew. I loved learning more about the universe directly from the characters. Any chance we'll have a more expanded "Mass Effect" style conversation system in Squadren 42? I'd love to converse with some turtle aliens! |
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12/10/12 7:02:18 PM#17
There have been a few threads so far on the RSI forums discussing in game music. A lot of people will just enjoy the built in game sound track, but there are also a lot that want to be able to listen to thier own driving music. What kind of options can CIG build into cock-pit music? Different radio stations with commercials in populated systems? A game folder to place player owned music in that acts as an in-ship mp3 player? Or do we just get the CD player from Starlancer? |
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12/11/12 7:09:37 AM#18
I wanted to know if there will be bots like R2 or C3P0 to man ship turrents or protect the ship against boarding raids? If so will these bots have different strength levels that can be purchased such as stronger targeting, making them lethal in ship turrents. Will there be games like no limit holdem poker in multiplayer playable on planets or starbases? |
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12/11/12 8:05:17 AM#19
Is boarding only available in space? Will ship raiding also be available on planets or docking stations? In reference to question above, will bots protect players like bodyguards when moving around planetside in shady locations where there is no law and order?
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12/11/12 8:33:05 AM#20
My Question for Chris: What is Pi out to the 25th place.
No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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