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For some time now, there have been general concepts that we as the masses of players have accepted without much thought. And while it is completely necessary to suspend disbelief to a degree in order to play in our little fantasy worlds, there still are a some quite nagging parts of the games that just, frankly, don't jive. I'll start this list of my personal pet peeves, but I ask all of you in the MMO community to please add your own. This is not a bashing session of particular games, but rather an opportunity to voice our opinions to each other and to the developers in hopes of eliciting future improvements. 1) NPC's that stand in the same spot for all of eternity 2) Mobs that are so crowded together that it loses all semblance of reality - even that of the theme-parked suspended disbelief realty. 3) Zones that cannot be traversed without weaving through mindless mobs 4) Quest objectives that are right next to the quest giver. For the love of God, he could do it himself. 5) Class specific weapons and gear. As if a human mage could not pick up a sword if she had to. |
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12/05/12 8:09:53 PM#2
A "quest" is any old menial task, and there are thousands of them.
My favorite quest sytem to this day is Runescape's, because there are a select number of quests, and they feel like real adventures most of the time. They take time and effort to complete. "Sorry, but if you didn't play with Lego as a kid, you were a deprived child and your parents should be flayed alive." ~ Hoobley |
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12/05/12 8:10:55 PM#3
Quests in general. I should say WoW Quests in general.
Oh you created a character... pick your reward. Wow, you picked your first reward, choose another reward. You took your first step, pick a reward. You equipped your reward, choose a reward. You leveled from doing nothing, choose your reward. You opened your inventory, choose a reward. You opened another menu by pressing a button, take a reward. You leveled again, take a reward. You typed a message in chat, have a reward. You spoke to a NPC, heres a reward. You took your first quest, have a reward. You spoke to the person standing next to the person who have you the quest, choose a reward. |
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12/05/12 8:16:06 PM#4
Geeks, they can pretend but they'll never be accepted.
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12/05/12 8:21:32 PM#5
PVP with essentially/truly infinite deaths has always bothered me. No consequences; no lawman nicking you off to jail if you're caught in town, no bounty hunters hunting your butt in groups, no stocks with villagers hurling fruit, no hangman, no military justice....etc. It's not even minimally "realistic", not even within the limits of the genre. Also MMO "generals" faction leaders etc. allow their "soldiers" to operate as completely independent vigilantes, something no sane commander would ever tolerate. We have the balls to call the chaotic result a "War". PVP is instead just an 8-bit fighting game, Street Fighter with infinite quarters. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
12/05/12 8:22:07 PM#6
That raiding is the "end game" for MMORPG's That there even is a concept such as end game. That MMO's should be mostly soloable because socialiazation takes too much time and not worth the time
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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12/05/12 8:26:14 PM#7
Instances and BG's. Makes no sense to me to have this vast amazing world to not have content in it. Other than that it would be the easy mode these games have become. No consequence and giving in to the mostly younger audience to make it even easier for them. Questing as well "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
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12/05/12 8:26:19 PM#8
two biggest 1 questing=experience 2 markers over npcs Neither one have anything to do with the genre.... ROLE PLAYING,yet they both exist in 99% of the games.The ONLY game that never had either and still doesn't is FFXI,pretty easy to see why it is the game i have always respected the most. If i added a 3rd it would be the lamest notiomn that people think RPG=Raiding/End-game.
http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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12/05/12 8:26:26 PM#9
Auction houses. I'd much rather see Western MMO's adopt a concept that many Asian MMO's have used, player stalls. It adds to the social aspect of the game, allows for bartering, and it just adds more life and atmosphere to cities, and other parts of the world. Imagine seeing a few player stalls outside of raid entrances, its little things like that I think would make games more immersive.
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12/05/12 8:28:11 PM#10
Spawning. Very unrealistic. I think we should have mobs that have to mate and breed in dens players cannot infiltrate; farms to raise them and reintroduce them if they've been killed off. Obviously I don't like quests that say kill 10 bunnies. Skinning is fine but mobs dropping armor and coins is ridiculous. Where was that bunny hiding that chain mail? Chests in caves, at the end of instances, in random places, buried underground (for game that digs things up from underground see Mabinogi) sounds good to get items and coins instead of dropping off mobs. Make sure their are plenty. Quests that solve mysteries simple, moderate, and complex instead of go here deliver this pie to npc Johnny.
Player characters need yet ever more real animations. Being able to sit in a chair (WoW) or lay on a bed (Runes of Magic) is not enough.
Game makers need to build their games on low end PC's or create a game station in the shape of a computer that they sell with their game. No one should be left out of gaming because they did not have enough money to buy the best and latest hardware. |
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12/05/12 8:29:18 PM#11
Instanced/Battleground PvP
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Mithrandolir
Hard Core Member
Joined: 2/28/05
Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt |
12/05/12 8:31:22 PM#12
I can't stand quests, quest hubs or anything quest driven/related. 10 years of my mmorpg life has been comprised of M59, UO, EQ1, AC1 and DAoC, and I think i ran a grand total of 40 quests between all of them. These games lasted me a long time! I play Wurm these days and love that it's not quest driven. Quest driven games never last for me. The more story-like or movie-like they become, the more I dislike the game.
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12/05/12 8:40:49 PM#13
Originally posted by Mithrandolir You know, you don't have to quest, even in the quest-heavy games, right? I mean, those muds, the earliest mmos--what's a quest? Grind is the name of the game. Only game in town, actually. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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12/05/12 8:41:02 PM#14
Let me start by: "Mmorpgs must adhered certain concepts because its an mmorpg" - why? |
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12/05/12 8:43:30 PM#15
Originally posted by Nitth Language gets confused quickly when the conversation participants can't agree on the symbols. If this bothers you, perhaps desisting from acronyms (for the sake of clarity) would be a serviceable answer for you. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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12/05/12 8:47:39 PM#16
yeah yeah, typos. |
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12/05/12 8:49:27 PM#17
Mobs standing around in a field to be killed. Espeically if they are sentient beings. Mobs every 10 feet so you can't even ride across a field. "!" The auction house leveling to an "end game" |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
12/05/12 8:50:33 PM#18
1) that new content should replace instead of expand the old one. 2) that Micro-Multiplayer pve and pvp is what the two Ms in MMO stand for. 3) casual!!! quality of life!! more forgivable!!! easier to get!!! more manageable!!! 4) now in the cash shop!!
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12/05/12 8:51:46 PM#19
These bug me: How a quest can be any small task instead of being a QUEST. Frodos journey to destroy the one ring is a quest not picking flowers for a pot. Classes In a real world people arnt shoehorned into being one particular thing. In many stories a soldier finds his true potential and becomes some grand wizard. Worlds seem lifeless. Animals and npcs stay in a static position or route. In all recent mmos we are the "hero" Well what if I dont wanna be the hero? Just some of the top of my head.
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12/05/12 8:51:53 PM#20
I'm going to be honest in this and say themepark concepts in general bug me. Just because they are sooo prominent. I don't mind that there are themeparks. I just don't understand how the consumers can make themeparks as successful as they seem to be.
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