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News & Features Discussion  » Star Wars: The Old Republic: Bioware - 'We're Listening'

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58 posts found
  Benbrada

Hard Core Member

Joined: 8/31/04
Posts: 228

12/05/12 11:28:50 AM#21
All thinks considered I think 6 character slots for a preferred player is generous when they could have left the 2 or made it 3 or 4 for preferred and charged for the additionals.
  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

12/05/12 11:40:16 AM#22

Yes I am sure they are listening. Just not to us.

Ask any beta tester who TOLD THEM SO years ago.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  itchmon

Elite Member

Joined: 1/21/07
Posts: 1551

12/05/12 11:56:19 AM#23

i originally did not like the game.   felt like it was too soulless and that outside the storyline experience (and some missions like the esseles) i was in a game, not in star wars.

 

that being said, i've watched some friends play recently and i think it's got a chance to make it.  the core of the game is an OK themepark with some character customization and a pretty neat companion system.  if they get that star wars feel in there everywhere, as opposed to just in some places, people will be playing for years to come.

RIP Ribbitribbitt you are missed, kid.

Currently Playing EVE, DFUW

Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

Dwight D Eisenhower

My optimism wears heavy boots and is loud.

Henry Rollins

  FrodoFragins

Advanced Member

Joined: 4/29/10
Posts: 2771

12/05/12 12:09:17 PM#24

Well.  We already knew about the quickslot change.  My only complaint there is that F2P players should get at least 3 slots.  Anyone that bought quicklot bar unlocks for CC and sold them for credits is loving this as they get their CCs refunded and keep the credits.

 

Four additional character slots for preferred players is very generous.  I think one or two additional slots would have been fair with the ability to buy additional ones for up to $5 a piece.

 

The one thing thing I feel they still HAVE to fix for F2P/Preferred is letting them choose their quest rewards.  Charging for that is ridiculous.

 

 

 

 

  SoulStain

Novice Member

Joined: 9/07/12
Posts: 204

12/05/12 12:11:39 PM#25
Man. People bitch about character slots and ui bars being in the store..especially for Preferred. So they give preferred 4 more characters and 4 total quick bars and still people bitch. How sad that someone only need spend some money in the cash shop...any purchase...and they also get preferred status....but heaven forbid they actually support a game they are playing ..and probably will continue to play for free ..bitching about it all the way. Even if SWTOR were free in every sense of the word...I fear it would still not be "free " enough for many. They'll find something to bitch about.
  Rayshe

Novice Member

Joined: 11/30/11
Posts: 1295

12/05/12 12:24:32 PM#26

I never bitched about character slots or Quickbars. I bitched about non sensical things like only allowing you to use chat once a minuite. Limiting what you can look from quests, and only allowing 3 Boss rolls in Flashpoints per week.

 

While i can live with the flashpoint one. the chat one is a sheer "we will stop pokeing you in the face if you pay us" Buisness plan.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  Darth-Batman

Advanced Member

Joined: 5/26/05
Posts: 717

Bruce, I am your father.

12/05/12 1:21:29 PM#27
Has anyone else noticed an unhealthy trend with the way BW/EA doesnt listen to the community until after the damage has been done?
  Gruug

Elite Member

Joined: 4/03/08
Posts: 1189

The more you know, the more you know you don't know.

12/05/12 1:29:03 PM#28
Originally posted by Darth-Batman
Has anyone else noticed an unhealthy trend with the way BW/EA doesnt listen to the community until after the damage has been done?

 

Always curious as to what "community" you people are speaking. Is it those whiners that complain and complain? Is it the every person that posts on the forums? Or, is it just some cloudy undefined group that is used by people to claim something is or isn't needed in a game. I highly doubt a bunch of players got together and had this discussion they wanted 4 quick bars. Instead, I think a bunch of people (rightly or wrongly) made complaints about it on their forums. It was not a "community" thing but just a common sense sort of thing that a lot of people just voice their SINGULAR opinions.

Let's party like it is 1863!

  FrodoFragins

Advanced Member

Joined: 4/29/10
Posts: 2771

12/05/12 1:40:32 PM#29
Originally posted by Darth-Batman
Has anyone else noticed an unhealthy trend with the way BW/EA doesnt listen to the community until after the damage has been done?

In this day and age, it's an improvement over 99% of developers.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10635

I think with my heart and move with my head.-Kongos

12/05/12 1:44:27 PM#30


Originally posted by FrodoFragins

Originally posted by Darth-Batman Has anyone else noticed an unhealthy trend with the way BW/EA doesnt listen to the community until after the damage has been done?
In this day and age, it's an improvement over 99% of developers.



This is true. If more developers and companies in general were willing to say, "Oops, sorry", and then go in a different direction they'd probably sell more stuff. Maybe, individuals are smart, but people are stupid. Blindly plowing ahead, denying any mistakes or wrong doing might be the way to sell more stuff.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10635

I think with my heart and move with my head.-Kongos

12/05/12 1:46:01 PM#31


Originally posted by Rayshe
I never bitched about character slots or Quickbars. I bitched about non sensical things like only allowing you to use chat once a minuite. Limiting what you can look from quests, and only allowing 3 Boss rolls in Flashpoints per week.

 

While i can live with the flashpoint one. the chat one is a sheer "we will stop pokeing you in the face if you pay us" Buisness plan.




The chat thing is less nonsensical than the loot roll thing. The chat thing is to prevent gold spammers and the like from having a free, in game advertising medium.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10635

I think with my heart and move with my head.-Kongos

12/05/12 1:49:31 PM#32


Originally posted by MikeB

Originally posted by lizardbones I really don't understand why they aren't charging for character slots. People would buy them. Of course, I don't understand why they thought the quick bars thing was a good idea in the first place either.
They will be. These are just the base slots available.



I must be weird. That seems like a lot of 'free' slots. How many characters do people average in SWToR anyway? I wouldn't even use the six available slots they would give me. I don't think I've ever maxed out on character slots in any game that had more than two.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  User Deleted
12/05/12 2:45:50 PM#33

I have thought about it. IF Bioware / EA was serious rather than angrily defensive when they claimed that listening to the fans made them put together SWTOR in the way they did... THEN I DON"T WANT THEM LISTENING TO THE FANS.

 

I'd rather they did what they wanted to make a good game and everyone else can take it or leave it because the end result would still be better than the mess that exists now.

  DarthRichardson

Novice Member

Joined: 12/04/12
Posts: 6

12/05/12 2:45:59 PM#34
SWTOR is a decent game, not a great game. Whether it's an MMORPG is simply semantics. It's a hybrid in my mind. But what isn't these days?
  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1710

12/05/12 2:58:21 PM#35

The pure hilarity amongst all this fotm Swtor hate is that it is actually one of the the MOST social games around. Other recently released mmos such as GW2 and TSW make you feel like it is either a completely single player game most of the time (TSW) or you are playing a game where you see many others running around but they never group with you and never talk to you (GW2).

 

Swtor has one of the most active chat channels of any mmo, is easy to get into heroics by simply asking in zone and flashpoints are easy if in a guild or simply LFG in chat channels. It actually doesn't even need a group finder. Granted this has come along since the so called mega-server tech and leveling still is far from my favorite experience but at end game I've never seen a more social game other than Wow pre-queue-fest.

 

Of course the game still lacks in some areas, still hasn't received promissed content and will always have core disign issues that do not align with my mmorpg philosophy (and many other it seems) but one thing leaps out at me when I dabble in it over many other mmos: it frankly is more fun as a game than most. Lotro has far more content and far more depth for being a traditional themepark game but it simply isn't as fun as Swtor. I see it as a rather narrow scope of fun and the devs will struggle to flesh the game out and promisses always seem just around the corner.

 

If you disregard all the fotm haters and opinions based on the game a year ago and jump onto nearly any server (now) you will find it packed with players with very active levels and end gamers along with an active market (suprisingly the impact of reverse engineering end game gear seems to be working out. Not many games allow this ability and the market prices reflect this. Holy hell that crap is pricey and warranted. There are players making tens of millions in the AH and dedicating most of their time to end game item crafting which of course requires a great deal of time and effort aquiring the componants).

 

If I were to rate the game now while setting aside my previous and current disappointments with the whole thing I would say it is about 50% better than launch. Bioware does seem to be taking a 2 steps forward 1 step back approach to updates which in fact is about as best you can expect these days and at least moves them forward. If they can produce the content promises they keep teasing the playerbase with I can see it's fun factor for ever rising and that is all the fanbase of it should really want. They built a bit of a niche game is the issue with it. Slapping borrowed themepark elements around it still doesn't hide this fact. 

 

I feel I can't blatently hate this game anymore and prefer now to keep an optimistic eye open whether I play the game much or not at all. 

 

NOTE: About the cash shop ... it is amazingly bare with only some outfits and mostly filled with upgrades to account for f2p'rs and packs most people simply blow their free points on as their is little else to buy. It certainly doesn't appear to going the pay to win direction nor would I expect it. As mentioned above, you can end up crafting some very high end gear and there flat out requires restrictions placed on f2p players limiting their ability for this. Bioware has it right at least in this area. Any broke player should not have the ability to impact the game market without paying for the freedoms others have.

You stay sassy!

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7433

"Really officer, they're herbs."

12/05/12 2:58:59 PM#36
To me, I think they are going about it all wrong.  The whole entire game should be free to play - as is.   Open the whole game up.   You get everything that came with the original game plus the one(or two expansions?) since its release.   However, I would add tons of visual customization options that can be purchased.    Plus any further additions to the game should be purchasable downloads at the players discretion.   Just  keep adding small DLC's that can be purchased to the existing game.    You'll catch more bees with honey - as the saying goes.

  Jonoku

Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

12/05/12 3:06:43 PM#37
Originally posted by mnwild1998

 

Its so easy dealing with you haters its like you all get together and say the same crap. Its not an mmo! Really? I take it you never got past level 20, never joined a guild, never crafted a good item and sold it on the AH, never helped a friend or guild member with their story quest, never been to a heroic area, never ran a flashpoint or ops , never tried pvp, never got a large group together to down a world boss, never went datacron hunting with a group I can go on and on if you want. I guess if you never did those you could say its not an mmo.

I'm legacy level 30 :) Did everything swtor had to offer. I ask the game, why doesn't it feel massive? Its a MO

Looking at: The Repopulation
Preordering: None
Playing: Random Games

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1710

12/05/12 3:17:33 PM#38
Originally posted by Jonoku
Originally posted by mnwild1998

 

Its so easy dealing with you haters its like you all get together and say the same crap. Its not an mmo! Really? I take it you never got past level 20, never joined a guild, never crafted a good item and sold it on the AH, never helped a friend or guild member with their story quest, never been to a heroic area, never ran a flashpoint or ops , never tried pvp, never got a large group together to down a world boss, never went datacron hunting with a group I can go on and on if you want. I guess if you never did those you could say its not an mmo.

I'm legacy level 30 :) Did everything swtor had to offer. I ask the game, why doesn't it feel massive? Its a MO

Actually it is EXACTLY like most recent mmos. It is a themepark where players eat up the content faster than the developers can pump it out. What you said is entirely what every other "I play mmos for hours everyday" players are saying in every other themepark mmo that has hit the market in recent years. Your whine is the same whine on each of their forums.

 

It is a vaild complaint once content is eaten up and a developer expects you to continue playing but if you do not direct your frustration at the real reason behind it you continue to simply look like a cry baby on the forums. This is why there are productive debates recently on why mmos lose players. Swtor still has virtually every bell and whistle other mmos have. It cannot be called a single player game or an "MO" as you put it simply because it didn't have 10 years of content behind it. TSW launched far thinner than Swtor did. GW2 has far less of an endgame than Swtor does. Swtor just suffers from being made into a themepark game with linear progression like most others have been made. 

 

You won't find your answer complaining about there not being endless developer pushed content. You've just entered the whole systems vs developer content debate.

You stay sassy!

  Jonoku

Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

12/05/12 3:29:04 PM#39
Originally posted by Tamanous
Originally posted by Jonoku
Originally posted by mnwild1998

 

Its so easy dealing with you haters its like you all get together and say the same crap. Its not an mmo! Really? I take it you never got past level 20, never joined a guild, never crafted a good item and sold it on the AH, never helped a friend or guild member with their story quest, never been to a heroic area, never ran a flashpoint or ops , never tried pvp, never got a large group together to down a world boss, never went datacron hunting with a group I can go on and on if you want. I guess if you never did those you could say its not an mmo.

I'm legacy level 30 :) Did everything swtor had to offer. I ask the game, why doesn't it feel massive? Its a MO

Actually it is EXACTLY like most recent mmos. It is a themepark where players eat up the content faster than the developers can pump it out. What you said is entirely what every other "I play mmos for hours everyday" players are saying in every other themepark mmo that has hit the market in recent years. Your whine is the same whine on each of their forums.

 

It is a vaild complaint once content is eaten up and a developer expects you to continue playing but if you do not direct your frustration at the real reason behind it you continue to simply look like a cry baby on the forums. This is why there are productive debates recently on why mmos lose players. Swtor still has virtually every bell and whistle other mmos have. It cannot be called a single player game or an "MO" as you put it simply because it didn't have 10 years of content behind it. TSW launched far thinner than Swtor did. GW2 has far less of an endgame than Swtor does. Swtor just suffers from being made into a themepark game with linear progression like most others have been made. 

 

You won't find your answer complaining about there not being endless developer pushed content. You've just entered the whole systems vs developer content debate.

I don't see any complaining or whining. I have no idea where you got complaining and whining from......I never complained about swtor's content. Your the first to mention/complain about content not being pumped out fast enough fyi. I was replying to the guy saying all the haters played up to level 20 at max. You didn't read the whole thing or did not understand clearly I guess. I lable it as an MO because its hard to consider 4 man teams/8manraids/16manraids/24man world bosses massive.......I guess it all depends on how you define massive. I guess its because I'm so use to seeing more then that, that I consider it average. You jump to conclusions too quickly, it seems like, the word no is enough to reply and type up excessive detail.

Also I came back to play with friends, theres new content I haven't touched the shiny gold yet, content is pumped out every 6-8 weeks...........

IMO, content plays a small part in an MMO, more so its features. SWG stop adding content after NGE, I wonder why it still felt massive. ......

Looking at: The Repopulation
Preordering: None
Playing: Random Games

  Xstatic912

Apprentice Member

Joined: 8/20/11
Posts: 367

12/05/12 4:06:35 PM#40
WHY does anyone in there right mind think Bioware will do what they need or say..

EA call the shots not Bioware.. Ea has the final say and as such Ea will milk this game for all its worth.

Unlike Arena net they can pack its bag and move to a different publisher.. Bioware can't and as such has to listen to Ea final wording..

After all it wasn't Bioware who paid for the Star wars license..
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