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Scizyr
Apprentice Member
Joined: 2/10/04
“Our senses enable us to perceive only a minute portion of the outside world.” |
12/05/12 2:08:14 PM#41
I find it endlessly amusing how people think Darkfall's carebear ruleset is "hardcore." Get rid of town towers, then we'll talk. The entire premise of this discussion is a Straw Man logical fallacy. The genre of mmorpg's being in its infancy is having its growth stunted by this type of idiotic posturing. Developers need to concentrate on AI. It is revolting how easy every mmorpg is to play from a pve perspective. There is no challenge whatsoever. Everything my character does in pve can be scripted to run from a bot, very easily. This should not be happening. Mobs should gain skills fighting other mobs, they should use those skills against us, they should run away when low on health and group up when out-numbered. They should attack us from behind and use obstacles in the environment to hide. Mobs should respond to player interaction, where if I help one mob fight another mob, the first mob should gain favor towards me. This could be extrapolated into factional warfare, where the mobs help me fend off enemy players and mobs from other factions. Town npcs should be on schedules, and should require players to resupply their wares if needed. But screw all that, let's just focus on how pve and pvp should always be segregated, ignoring the glaring fact that players are part of the environment. Threads like this(whose opinions I see mirrored by so many developers) are the reason why this industry is plagued with so much utter trash, why all the good players have retired(myself included, though I'm not good), and it makes me literally sick. |
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Lorgarn
Advanced Member
Joined: 7/07/07
"Rock's longest, strangest trip, the Grateful Dead" |
12/05/12 2:08:23 PM#42
Originally posted by Siveria I wont argue with you but on one quite silly statement. The one above.
Eve Online wasn't near death, it has never been near death. It is one of the few MMO's that actually has had a steady, albeit somewhat slow, increase in population since its launch. Its a rock compared to every other titles that crumble early after launch in terms of player population.
So, stop saying silly things. ;) Allrighty then, with this being said. Keep on the discussion!
(Note: To counter your obvious first thought: "Ah, he must be a fanboy!" - No, I'm not. I played Eve for about 3 months, years ago, it's not a game for me. BUT, I do not like games being described as something they clearly are not.)
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12/05/12 2:08:56 PM#43
Originally posted by Thoric485 true i think uw is going to try and make the pve more rewarding |
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12/05/12 2:09:22 PM#44
I hate rules. Seriously, who came up with those rules. Ze Greek game will probably fail but not because of reasons you mentioned. This game lacks so much more than just what you said. I still disagree with your train of thoughts. Respecfully. No fate but what we make, so make me a ham sandwich please. |
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12/05/12 2:10:58 PM#45
100% made up opinion rules.
I cannot write any other comment because I would hate to point out your stupidity and I must behave myself. |
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12/05/12 2:13:28 PM#46
Rule#2 - Any MMO that forces PVP fails.
Hard to understand what you are talking about. Open world pvp is offering an additional choice, it is entirely the opposite of 'forcing'. You must have a really shite time gaming if you think/feel that you are bieng forced to do anything...What you do in an MMORPG is your CHOICE, thats kinda the most basic concept of ROLE PLAYING (thats the 'R' and 'P' in RPG, the 'G' stands for game...Which, you know, is something done for fun...But I guess you missed that).
In fact, it is players with this warped view of mmos that inflict 'forced' scenarios on other people ~ limiting choices whenever it is something you dont like, rather than just doing something else...
Rule#1 - MMORPGs are PVE games with PVP elements, not the other way around.
And this is just ass backwards...MMOs are about people interacting, be it cooperatively or killeratively (I made that word up, before any grammer nazies run off to check their dick-tionaries...). PVE is one of many components within a game world that underpin interaction, alongside trading, economies, parties, raids, guilds, factions, crafting, stories and lore, battlegrounds, cities, quest hubs, chat channels, and shoving pointy metal objects up the ass of people like OP... |
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12/05/12 2:16:07 PM#47
Originally posted by JWTuna What this guy said. |
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12/05/12 2:18:41 PM#48
Originally posted by OG_Zorvan Did you really just call statistical information an anomaly... Interesting. Okay how about RIFT. Sure it doesn't have as many PVP servers, but TRION came out with there statistical data and reported that conquest was there most popular feature by a large margin (3 way PvP environment). However you slice it there is about an even split between the PvP and PVE acitivity in MMO's. As for the rest of your post, you should read my initial post in this thread. You would come to the conclusion that I agree with you. There needs to be more than PVE or more than PVP to do in a game for it to be largely successful. You need both environments to grow and you need to do it with your own style or be labeled a clone and fail off that premise alone. If RIFT would have stayed with its WOW clone development cycle instead of going its own way, it wouldn't still be alive off subs right now. It would have went the way of SWTOR or WAR very quickly. "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
12/05/12 2:19:59 PM#49
Originally posted by 123443211234 I always get a chuckle when I see people use this line. You show me one single company that is not a non-profit or charitable organization that isn't out to make a buck. And as for this game never intending to have millions of subs, I think that down inside this company would LOVE to have a million subs, what company wouldn't? FFS. That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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12/05/12 2:21:21 PM#50
Rule #1 Cardio
Express your opinion http://www.mmorpg.com/discussion2.cfm/thread/371172/Poll-Most-hated-MMORPG.html |
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12/05/12 2:22:16 PM#51
Originally posted by Siveria Well Planetside 2 isn't a MMORPG it's a MMOFPS, so sure it's missing all of things IF it was a MMORPG, but you see it isn't and provides what it is supose to provide it's players, non stop large scale FPS action, which makes it a MMOFPS As for your topic, I slightly agree on that I feel that even with world pvp it has to be a option for players to choose to either go into pvp, type of being flagged for pvp or choose not to. But I do feel a MMORPG should have both PVP/PVE and I love world pvp aslong it's by choice and not forced on those who enjoy PVE mainly, I do enjoy PVE the most but the occasional PVP is more then welcome every now and then. Though still prefer pvp in other genre of games allot more. |
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12/05/12 2:30:38 PM#52
Originally posted by Slampig So you support greed then. Yes, Aventurine makes a tidy profit, NO they are not out for the greedy money grab. If they were they would not make statements like "we are making the game we want to play". They would simply copy all of the other crappy wow clone new f2p models like all the other trash out there.
There is a big difference between being greedy and making a profit. The be all end all for Aventurine is not to make hundreds of milliions and grow their company to 1000's of employess. It is merely to "make the game they want to play".
Your rational is severly flawed there is a large difference between a for profit and a greedy for profit. This can be found in not only the way they treat their employees within the company, but also how they treat their customers and their products. What you seem to be saying is that only "walmart" style games are worth making and investing in. That is simply not true and only shows your own arrogance and ignorance of people's motivations. Greed does not equal better, it almost always means worse. |
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12/05/12 2:36:24 PM#53
Originally posted by Azoth Not really until Trammel came out...That is when it gained the most subs and held onto them.....The majority of gamers don't want to play games where at any given second someone can take everything they have in the blink of an eye and to have to pay for it then forget it. |
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12/05/12 2:48:15 PM#54
I enjoyed my free trial of DF because I had to pay attention to the game if I wanted to keep what I got. If I die in another game I really don't loose anything important. I just couldn't bring myself to buy the game with how dead it was though.
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12/05/12 2:59:54 PM#55
Originally posted by JWTuna Care to explain me how Open World PvP is entirely the opposite of "forcing"?? Its not an additional choice at all, its there and you need to deal with it. Sure in a owPvP flag system you kinda have the choice, but in a owPvP FFA full loot, you don't. Compared this to instanced BG's, if I don't want to join them, I just don't and it doesn't change anything to me. In a owPvP game, its there and you need to deal with it. You don't have the option of not joining the owPvP. |
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12/05/12 3:13:18 PM#56
Well you can not realy have a successful "sandbox" without both pve and pvp, crafting, housing, exploration, and much more. They do claim DFUW is a sandbox, so they should give both pve and pvp some love. Im good with pvp, but i enjoy pve also. And often times taking a break from one role to another is just relaxing. And for those of you that think PS2 is a MMORPG........ LOL at you. PS2 is a shooter, they add MMOFPS to it, but still just a shooter, and the onlything that makes it a mmo is the persistant world. But is in no way, shape, or form a MMORPG! Shows many here have no idea what a real mmo is |
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12/05/12 4:03:40 PM#57
Planetside2 has no business being brought up in this type of thread, let alone in this sub forum, but since its some how is being used to prove some sort of point, a couple of things to keep in mind:
1. PS2 has no PVE , nor did the first game. 2. PS and PS2 intentionally made no PVE , despite talks, both games focused on PVP, was marketed to be about PVP, was Born and will die With PVP being its focus, So no Raid Bosses, no F---in gear score, No Quest lines or numbers popping above your enemies head when you shoot them. 3. MMOFPS. there are countless videos of the developers and marketing team upfront, in the public, in FRONT OF THOUSANDS, of other people in several gaming events of them saying this. Anyone saying this is a MMORPG their whole arguement becomes invalid; and not by me, by the dev team and smed himself, got a problem with it, take it up with them. 4. Planetsides philosophy in pvp Differs from Darkfall on the premise that Pside and Pside2 adopted the motto "a 5 minute player can take out a 5 year player at any time given the situation is right." <-- what does that mean? it means this: http://www.twitch.tv/fortyse7en/b/343549393 OF COURSE, half of you will not look at the video or understand whats going on, so ill spell it out to you. If skilled enough and with the right weapon, you can take a vanilla character, and kill another character that has all the weapons, certs and advancements..
Darkfall in some form, can do the same thing but answer me this: a. how common place is it to see a next to no level player to own a maxed out player? b. how many players can claim to kill a maxed out player with the weakest weapon possible?
not gonna say i know alot about darkfall, I dont, but the threads and posts here and on the official forums suggest its not all that common, unless its a group of lowbies taking down a high level player.
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12/05/12 4:14:12 PM#58
A proper MMORPG would be made with two goals in mind and that is socializing and roleplaying.. If you're making an MMO an saying it is a PVE game, well, you get games like SWTOR, which might as well be a single player game, it is why people wern't willing to dump 15 bucks a month for it.. A billion people use facebook to socialize, shouldn't MMO's be made the same way? For a social experience? This is where developers are failing.. And if you want such a world then the game needs to be imersive, it should have everything that the developers can possibly throw in, without restrictions.. Full loot, FFA PVP is just realistic in a roleplaying environment, Darkfall was never just about PVP, just like in Ultima Online, PVP is not the feature here, the feature is total freedom of play.. Granted, I believe Darkfall should have and could have been more roleplay friendly and if you want roleplayers in your game, they need to be able to socialize..
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12/05/12 4:20:18 PM#59
The reason FFA full loot PvP games fail is the players pure and simple. The people that play these games do so because they want to behave like douchebags and the ruleset allows them to behave like douchebags, which for some reason they get a perverse kick out of.
This then turns everyone else off of the game, you are just left with a small core of douchebags being douches to each other, this is not attractive to new players, game fails. Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom |
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Southpaw.Gamer
Advanced Member
Joined: 11/25/08
Full Sail University - Game Design Student |
12/05/12 4:21:29 PM#60
Darkfall may not be the perfect MMORPG... however I completely disagree with the OP and quite frankly I don't think he understands how MMORPGs were at the time of their creation. In the begining game designers were attempting to create virtual worlds players could live in... such games as UO had few restrictions on the players actions because in recreating a world it would be silly to stop players from taking whatever actions they so desired. Only in the modern era of gaming have MMORPGs become hand-holding story-time games where PvE was the main focus.... it use to be that both PvE and PvP were focused on at the same level.
Darkfall hopefully will finally realize its potential on the market... the OP and others like him may not like the harsh rulesets... but those of us that do because we do want a virtual world without limitations will enjoy the game in a way no themepark MMO player could ever understand. |