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12/05/12 1:20:30 PM#21
[mod edit] A quick scan of your post history gives a pretty clear indication of your dislike of DF:UW style of gameplay... My question is, why do you feel the need to go out of your way to "hate" on a style of gameplay that you don't like, but has absolutely no impact on you if you don't play the game? It's certainly not like every game coming out is seeing the success of the full loot pvp style and copying it. In other posts you talk about how (basically) stupid and immature the people who like full loot pvp are, but you're so intolerant of anything you don't like that you feel the need to jump all over DF:UW. (pot, kettle, black, anyone?) I'm pretty sure AV and everyone who plays DF/DF:UW fully admits it's a niche market for a small group of people. Why do you feel the need to try and diminish their enjoyment of it? I happen to think that a "PvE" ruleset server (with more "friendly" loot/PvP) rules would suceed in DF:UW, but that's just not AV's style so I don't think it will happen. |
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12/05/12 1:21:29 PM#22
Wow. . First. . MMOs are whatever they want to be. Did you also just list your own set of rules and state that "most of them are true"? That I find puzzling. . it sounds like even you are not commited to the ideas. I am guessing that you have not played many full loot games. . or long enough to know that generally speaking the gear you lose can be easily replaced. High level characters can pick on low level characters in WoW as well. . the PvP servers are always full (granted there are less of them but it shows that there is demand) I am mostly tired of everyone thinking a game that comes out has to fit everyone and be huge to be a success. Take a look at a game like Towns on Steam. . FTL etc. The entire Green Light project shows that people are getting tired of playing the one size fits all games. You might look at the Green Light list and think 90% of it is garbage. . I will as well. . the think is we will have chosen different games to love. Wa min God! Se æx on min heafod is! |
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12/05/12 1:22:13 PM#23
Originally posted by Siveria Flaunting your consideration for other players to show off your good nature is a sign of hubris. I wish people wouldn't post things like this. Just do good for the sake of it. |
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12/05/12 1:22:45 PM#24
Originally posted by mehoron It pretty much comes down to opinion. Fail never means the same thing to the individual. Im sure in the OPs mind..DF 2 will fail even if it gains 6 mill subs and steadily keeps them for 20 years ( <---an example, dont knock me for using some hyperbole). Really though whats the point of even defending DF...your not gonna change the OPs opinion and he isnt gonna change yours. Might as well let the thread die. Unless you like getting trolled, then by all means continue No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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12/05/12 1:23:48 PM#25
Originally posted by mehoron (S)he didn't have to go into detail as the OP spelled it out plain as day in there post. PvP focused games don't succeed because they are PvP focused. Which is entirely untrue and not the reason games like MO and Darkfall didn't do as well as they should have. It was poor planning, poor development, bad coding, and mainly a lack of funding and talent. Henrick is why Mortal failed, the guy has no clue how to run a development team or how to find true talent to bring ideas to life. Mortal failed as soon as they released the dogs to the CBTs and everyone realized it was a broken monstrocity. It had nothing to do with the PVP or its focus on PVP, but everything to do with bugs and broken mechanics/false promises.
"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
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Originally posted by evilized I'd say I am more on the lines of a Neutral Grey-ish Knight actually. Only main issue I/others have with df that will turn them away is the full looting, I am telling you if that was removed they would gain alot more subs than they would lose by pissing off the very few people who are all for full looting. It would bve sort of a middle ground, I don't mind being ganked if I don't lose my gear, even if you just keep what you have equipped and they can loot everything else would be good. that way you cannot be stripped naked and left with nothing. Just be sure to be smart enough to bank your money before you leave town. Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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12/05/12 1:25:22 PM#27
Here is some proof that I think applies to my above . . . all game devs should watch this.
There is no perfect Pepsi
Plain, Spicey and Extra Chunky speghetti sauce.. . .
http://www.ted.com/talks/malcolm_gladwell_on_spaghetti_sauce.html
skip to 13:10 Wa min God! Se æx on min heafod is! |
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12/05/12 1:29:29 PM#28
So if you state something completely false as a "rule", it makes it unquestionably correct? your "rule1" is so obviously wrong its not even worth making an arguement against. as for the rest: dayz not only forced pvp but also full loot and was pretty sucessful. what about ps2, you don't play that because its forced pvp right? actually wait ps2 doesn't exist right? not sure why im responding to such a stupid flamebait thread anyway. |
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12/05/12 1:29:52 PM#29
Originally posted by Vunak23 Well people play MMORPGs to play a role either in a bigger battle or in PVP, neither DF or MO really fulfill that, bugs aside. There is no driving force behind any of it. Honestly you can say "go make a character, now go fight people in different arenas with different amounts of players" and you pretty much have the gameplay content in both the games without the grind. Infact that model would probably be more popular. In both games the world means pretty much nothing. There is no starve on resources, there is no REAL PVP economy or market. It's very shallow. No one is running around DF as a merchant with a pack camel that needs protection. There are just the same people using the same weapon and spells fighting over a city that doesn't really matter. |
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12/05/12 1:32:53 PM#30
Originally posted by kadepsyson I bet you think CoD and Battlefield are mmorpgs also, right? lol Will Darkfall: The Second Attempt die because of FFA PvP? Most likely not. Will it remain a niche game with a tiny playerbase ridiculed by most of the gaming world just as its predecessor and challenged twin Mortal Online were and are? Oh, yeah. Also, EvE is sullied every time some random Darkfall supporter tries to use it as a reason Darkfall can be just as successful. It's blasphemous to even mention the two games in the same breath. EvE is successful because even a staunch PvE only player can play EvE enjoyably. EvE has FFA PvP, but EvE supports ALL types of gameplay and all types of gamers. Darkfall and its dropped-on-the-head-at-birth twin Mortal Online focus on supporting the ganker over all else. The fact Darkfall at least has a few credible programmers is the only reason it sits higher than MO. EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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kadepsyson
Elite Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
12/05/12 1:34:35 PM#31
Originally posted by OG_Zorvan As far as I know, CoD and Battlefield have many matches instead of one world to fight in. El Psy Congroo |
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12/05/12 1:34:51 PM#32
I think the OP needs to define "fail". The only time a game "fails" is if it earns less than is needed to repay it's loans and keep the servers running (and the dev team stil get paid monthly).. Not having 1M or 500K players is not "failing". |
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12/05/12 1:35:23 PM#33
Originally posted by kadepsyson Okay, then I will at least give you that credit. EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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12/05/12 1:43:29 PM#34
Darkfall is what it is. Not everyone will like that, but Adventurine isn't catering to the masses, its catering to a niche. Other mmo's tend to try and find something for everyone, this is where it is different. OP says that they will lose players with full loot and the game will be dead, I don't believe that to be true. There is a hardcore group of mmo fans out there just waiting to get stuck into this game, and they will likely be loyal to this game for giving them the gameplay they've been longing for after all these years. And because its catering to a core group of people, yeah it will never have the massive sub numbers that some more popular AAA games have, but who cares, this is what a lot of veteran fans want. Why not accept that and move on?
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12/05/12 1:47:00 PM#35
Originally posted by Siveria This arguement is so stupid. Its like saying all PVE games will fail because FFXIV was a strictly PVE focused game and it is considered the biggest MMO failure to date. Yet I bet you will argue it was other things that caused that game to fail and not it being focused on PVE. You know the difference between me and you is; I acknowledge it had other flaws and probably could have been a decent game had it of worked those flaws out before release. The same can be said about Mortal and Darkfall. As for the PVP and PVE split. Lets take a look at a very popular game WOW: 116 PVP servers 117 PVE servers Seems pretty even to me. Yes thats US servers couldn't be assed looking up EU and China. "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
12/05/12 1:51:18 PM#36
If you are the "lootee" you're probably not much of a fan of FFA PVP with full looting, however, if you are the "looter", probably makes you more of a fan. As I'm normally the lootee I generally eschew full loot games unless there are reasonable ways to control my level of risk. (Hence why I enjoy playing EVE despite my carebear nature) I'll be stepping way out of my comfort zone by trying DF:UW this time around (I missed the first one) but I do so knowing full well what the design model is and won't have any cause to really complain if I find myself largely flat on my back and naked.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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12/05/12 1:53:53 PM#37
Originally posted by Kyleran At least your willing to give the game a shot and not shoot it down because it doesn't appeal to exactly what you enjoy or want. "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
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mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
12/05/12 1:59:39 PM#38
Rules are usually made up with a consensus or by someone able to enforce them. UO is still going, and it is pretty much seems to go agains your rules. DF UW is an extension of DF, and has been out for a couple of years yet. I'd be curious to know how long an MMO has to be out before the 'fail' happens. Some games just become OBE (overcome by events), and pass to the netherworld. CoH, and SWG come to mind. Are those 'fail' games because they went under. I'm inclined to say no. They had their time, and faded into memory. I'm not saying DF UW will be one of those, but your rules aren't going to be the reason. Your rule number one is the worst one. While PvE is the greater part of most MMOs, it's the human interaction that has people playing it. PvP doesn't just mean combat, although that's what it has morphed into. It means competing in a variety of ways to be the best. The best archer, the best cook, the most titles, etc, etc, etc. If people truly wanted mostly PvE, they would play COOP games. They are coming for you! |
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12/05/12 2:00:31 PM#39
Darkfall would've died in under a year if it was released in the state it was in 2009, as a PvE title. The FFA PvP is the only thing that's kept it alive for 3,5 years. "The hammer of the gods will drive our ships to new lands,
To fight the horde, singing and crying: Valhalla, I am coming! On we sweep with threshing oar, our only goal will be the western shore." |
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12/05/12 2:05:50 PM#40
Originally posted by Vunak23 As usual however, WoW is the anaomoly, not the standard. Look at any other major mmo out there and you'll see PvP servers outnumbered greatly by the PvE servers. PvP has been the minority in normal mmos since Trammel hit UO. Now, does this mean there is not a large group of PvP'ers out there that could make a PvP mmo just as successful as the major PvE mmos? If course not. EvE is a good start, but not quite there ( one big problem with EvE is many people feel disassociated from the game due to spaceships vs. humanoid avatars ). Even the ubiquitous UO survived until now solely because they took the focus off FFA PvP and opened the game to more than one style of play. I would guarantee you if you took the focus off of supporting the ganker playstyle in Darkfall and opened it up to ALL playstyles ( the explorer, the PvE'er, the commodities/market player, etc., etc.), Darkfall in my opinion would be a smash success and would at the very least be on par with EvE, if not surpassing ( again, the whole spaceship vs. avatar thing ) it completely. Everyone and their mother has tried copying WoW and failed. Only one has tried copying EvE ( Perpetuum Online ), and they copied it so blatantly ( everything right down to the menus, only replacing spaceships with robots ) as well as so crudely ( seriously, their coders suck almost as badly as Henrik's little team of idiots ) they failed. If you built a game with Darkfall's atmosphere and world with EvE's multi-playstyle gameplay ( make your own damn UI and menus, etc. ), you'd have a hit. I'd play that shit in a second.
EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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