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BioWare has posted a new developer blog penned by Executive Producer Jeff Hickman where he acknowledges that the team is listening to players' concerns over various aspects of the free to play option in Star Wars: The Old Republic. Hickman assures players that the dialog is ongoing and is a two way street of communication.
Read the full post on the Star Wars: The Old Republic site. Associate Editor: MMORPG.com |
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12/05/12 9:19:22 AM#2
I really don't understand why they aren't charging for character slots. People would buy them. Of course, I don't understand why they thought the quick bars thing was a good idea in the first place either. Join the League For Gamers. |
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12/05/12 9:21:58 AM#3
Really the quick bars should be automatic for everyone. The character slots though are something that you do charge for in an item shop. These guys really have no idea what they are doing.
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12/05/12 9:27:17 AM#4
Originally posted by lizardbones I agree with you totally. People buy characters slots (including myself) all the time. The quick bar thing left a bad taste in a lot of people's mouth and seemed like one of the more idiotic moves ever made by a MMO company. The classes are too few to have it where only certain classes unlock otherwise that would have been another good area for them to sell in the store. |
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12/05/12 9:34:59 AM#5
Well, the thing is bioware needs to ask itself, what do they hope to accomplish with the F2P model.
Seems obvious right? increased revenue! But how?
People having to buy things from the store to have an acceptable playing experience?
People buy things that make the game either more convienient or fun (races, companion skins, unique mounts, saber colors, ect)
Larger player base, that gives subscribers more people to do things with? Which would go along with one of the above. If this were the case I would reccomend dropping, at least the flashpoint limits if not warzone and raids as well, since they artifically limit the player pool that subscibers can draw from to do flashpoints. Changing limits on the AH selling and buying, as well as credit limits might also help reinvigorate the economy.
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12/05/12 9:36:40 AM#6
Originally posted by lizardbones They will be. These are just the base slots available. Michael "MikeB" Bitton |
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12/05/12 9:40:29 AM#7
Yeah, sure lol. They corrected stupid mistake which would cost them a lot of customers and call it "listening to players". Nice try
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12/05/12 9:40:40 AM#8
Originally posted by Skeeter50[mod edit] Also, these changes were much needed. It came a little too late, in my opinion. That is, for me it did. I'm sure there are plenty of people who enjoy it and partake in it. Indeed, the increase of character slots might even be specifically for people who play, so that they'll make more characters, stay longer and spend more money. Classic Turn-based/Party RPG: Divinity: Original Sin Kickstarter is finished, but still accepting paypal until May 10th. |
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12/05/12 9:45:47 AM#9
If they listened, they would fix my problem of not updating my subscription or my purchases of cartel points...
Still not seeing any progress... only canned responses and automatically closing my tickets. |
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12/05/12 9:59:29 AM#10
Originally posted by Pyuk There is so much wrong with this post that I don't even know where to begin. Firstly, it's in a SWTOR thread, and makes no mention of SWTOR. Even a follow up sentence with the words SWTOR would've sufficed. This is a thread about how SWTOR has improved or is improving. The additional slots for both characters and quickbars were sorely needed, and I've noticed less complaints all around from people who still play it (that I know personally) after hearing this. Secondly, I'm noticing people saying how massively successful the Gem Store is, and how much GW2 has sold, followed by people who say the opposite. The people I know in retail agree that it's still selling like hotcakes, and they repeatedly sell out with gem cards. Though I'd chalk that up to potentially the location. Also, many seem to not understand the basics of how companies operate and how their relations with companies that they are "big brother" to (especially if there's a "non-interference" clause). In a recent inteview, whether it was marketing or not, they're saying that profits are beyond what they expected, and they're pushing out monthly content as evidence (which we take for what it is; though if the gem store was doing bad I'd think they'd gear back to the 6 month expansions instead of live updates and expansion secondary). When I see a report that Anet has laid of staff (in large quantities) and not just an ailing publisher/owner, then I'll be inclined to believe some of the doom sayers. Thrice: NCsoft was one of the biggest MMORPG companies in the world for a time, and they probably have the staff to upkeep that. Now that some other F2P based companies have surpassed them, it's only natural to have layoffs and reorganized their big money makers. They specifically said most of the layoffs were in the U.S., and none have been reported from Anet or from their other income generating (on at decent scale) games. Blade N Soul is doing extremely well, Wildstar has a good following, and all evidence points to GW2 being in good shape (as much as people want to believe otherwise with reasons that are beyond me wanting a game to do poorly, people getting laid off, and others losing a game they enjoy). I haven't read much on it, but I'd assume they'll centralize a lot of their staff, as that's what one would do when focusing on main titles (as well as extras that still generate). Bioware and EA have to get out there and do things, and this is just a start to get noticed. Is it enough? I don't know; it's probably a good start for those who still play, and those who will now consider playing if the original restrictions put them off. Was it required? Probably, as I believe it was too restrictive in a lot of ways; though might as well make a big announcement about it so that it is likely more people will see it, yes? Classic Turn-based/Party RPG: Divinity: Original Sin Kickstarter is finished, but still accepting paypal until May 10th. |
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12/05/12 10:04:20 AM#11
I am interested again...if someone can tell me as I only played the BETA...are the other restrictions in place really dampering playing this game as F2P or is it good to go in it's current state. What I'm asking I guess is will I hit a point while playing that I will be FORCED to buy credits or upgrade to subscription. I don't mind paying for credits, but want to be aware beforehand.
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12/05/12 10:06:38 AM#12
People keep saying that GW2 is doing bad, but I have yet to see anything that would indicate to me that A-Net has had anything but success with the game, ie: -Merged servers within a few months -Core layoffs -Developer blogs admitting 'things aren't turning out how we hope' -Founding members of the company quitting 'to pursue other projects'.
Etc etc.. SWTOR has, as much as we might like to claim otherwise, not done as well as EA and Bioware wanted. Massive server merges after a few months of release, F2P one year after release.. I really wanted to love TOR, and I might play free, but out of principle, I won't buy a sub just to get something that apparently offered 'for free'. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
12/05/12 10:08:34 AM#13
They are not listing to me, as a free to play player I can not communicate on their forums. So were listening is bs.
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12/05/12 10:09:48 AM#14
Originally posted by marz.at.play
I believe most of the complaints were about the quickbars and the character slots. Though ultimately, it is free so you could just see if it's your cup of tea; if you have limited bandwidth, then perhaps someone else can more efficiently answer your question on if it's worth the download. The biggest thing you might run into is the inability to equip "epic" items without a "license" to do so. Though you can still equip blue quality, and honestly raids are only for subscribers anyway. You are able to purchase a license for your whole account fairly cheaply if I remember (and I believe it's permanent). Though again, most of the content is for 1-50 anyway so you probably won't need purple items, as you might just start a new character all over again by the time you see the whole story of one.
Classic Turn-based/Party RPG: Divinity: Original Sin Kickstarter is finished, but still accepting paypal until May 10th. |
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12/05/12 10:34:44 AM#15
I just recently tried the SWTOR F2P and had alot of fun. The game has been immensely polished since I was in the beta.
However after giving the F2P model a try up to level 11 I quickly realized that this game is better played as a subscription instead of F2P title. I do have a few questions. 1. Anyone know just how much life this game has yet? like will it shut down after so many months? I know they are merging servers which is always a bad sign.
2. What exactly is the new space update gonna fix, do or improve that they are working on and when are they shooting for a release on that?
Thanks to all who respond. |
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12/05/12 10:52:52 AM#16
Has anyone they are lisening to actually mentioned that this ftp transition is the most restrictive and unappealibg they have ever seen? [mod edit]
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12/05/12 11:02:33 AM#17
Doesnt matter what they do..This game could not keep my interest whatsoever. I really tried to like it! The game looks pretty polished and ran smooth even on my laptop , but it just felt dull in my opinion. I do hope they make f2p a bit better though. I do have friends that seem to like it. |
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remyburke
Advanced Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
12/05/12 11:03:02 AM#18
I'm still just wondering why they didn't add two of the biggest bread and butter items to the CM: character renames and recustomizations.
Playing: Nothing Played: AC1, AC2, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
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remyburke
Advanced Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
12/05/12 11:03:53 AM#19
Great game though. Well worth the sub to me.
Playing: Nothing Played: AC1, AC2, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
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12/05/12 11:23:03 AM#20
Since I called numerous times the bar restriction as the stupidest restriction in f2p's history I guess it's only fair to say a 'Well done' to them now. It's good that preferred's get back their full UI. But honestly, if they'd listen more closely, they could've made it way before the f2p launch (based on the test feedbacks) and hence avoid lots of negative comments :)
I already ditched my f2p acc, that experiment clearly pointed out the model's AoC-ish nature (namely it's unplayable in the long run), but I guess I'll check my old acc now. Don't say I'll resubscribe (no way :) ), just goofing around a bit with 4 bars again. |
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