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News & Features Discussion  » Age of Conan: Unchained: New Crafting System Detailed

13 posts found
  SBFord

MMORPG.COM Staff

Joined: 6/28/10
Posts: 9204

 
12/04/12 7:33:12 AM#1

We had the chance to talk at great length with Funcom's Craig Morrison and Einer Forselv about Age of Conan's massive crafting overhaul, due out in the next couple of months. We also got a look at the game's upcoming open-world area of Dragonspine. Watch, learn, and be happy!


Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Shadanwolf

Advanced Member

Joined: 6/13/10
Posts: 987

12/04/12 9:43:16 AM#2
It's tempting to take a shot at Funcom for how long it's taken for them to understand and accept the importance of crafting for some players. I will wait till this is in the game then take a serious look at returning.
  McGamer

Elite Member

Joined: 7/24/05
Posts: 1026

"Fear leads to Anger, Anger leads to Hate, Hate leads to Suffering" -Master Yoda

12/04/12 10:43:38 AM#3

Im glad to see an mmo finally adding depth back into their crafting unlike most mmo's these days trying to clone WoW's idiot-proof crafting system. (Lotro, Swtor, Tera, Rift)

And if one seriously thinks it's only about dropping stuff into boxes...try actually listening and watching the whole video.

  cronius77

Advanced Member

Joined: 4/26/12
Posts: 1005

12/04/12 1:19:45 PM#4
as much as this looks good , i played only about a week and a half ago and the server is just about dead , with their ripoff free to play model and nickle and diming you they do with it i just do not see this game being around much longer regardless of what they add and it sucks . One crappy business decision , yet they do nothing to try to get in fresh blood for the game.
  marz.at.play

Advanced Member

Joined: 5/08/08
Posts: 766

nanu nanu

12/04/12 5:26:09 PM#5
Too little, too late. I dont' get what makes them think this will bring people back to subscribe. Fix your F2P model and you'll have a highly populated game, not an empty wasteland.

  Karahandras

Hard Core Member

Joined: 8/11/08
Posts: 1371

All it takes for evil to succeed is for the good to stand by and do nothing

12/04/12 5:30:18 PM#6
Originally posted by marz.at.play
Too little, too late. I dont' get what makes them think this will bring people back to subscribe. Fix your F2P model and you'll have a highly populated game, not an empty wasteland.

  BlueSage13

Novice Member

Joined: 12/01/12
Posts: 28

12/04/12 5:44:22 PM#7
Originally posted by marz.at.play
Too little, too late. I dont' get what makes them think this will bring people back to subscribe. Fix your F2P model and you'll have a highly populated game, not an empty wasteland.

 

Just ensure that not a single person can freeload from single to max level.

  Bergtroll

Novice Member

Joined: 3/04/09
Posts: 3

12/05/12 5:00:46 AM#8
Yeah, whatever. It's too late for that game. The crowd has long moved on. I quit one year ago because I was bored and alone. I really like crafting and this might have kept me occupied for some more time but after all  - what's the point when there's noone there to sell your nice crafted stuff to? They should have started with a meaningfull crafting system from the beginning. 
  mCalvert

Elite Member

Joined: 9/02/09
Posts: 946

12/05/12 9:08:56 AM#9
AoC is dying to be a open world hardcore pvp game. I dont see where fixing crafting shoud be a priority. They should focus instead on making AoC like GW2 world v world at the very least. With conans combat style, decapitation and animations.
  Shadanwolf

Advanced Member

Joined: 6/13/10
Posts: 987

12/05/12 9:43:32 AM#10
I bought the game with a hope of great guild/faction fighting. I gave up watching  the clueless devs try and invent  a great faction vs faction system when the greatest game of that genre....DAOC....has shown the way.  Heck they couldn't even solve the technical challenges of getting a lot of players in the same area.I stopped watching the agony long ago.
  Timacek

Novice Member

Joined: 4/12/06
Posts: 181

12/05/12 3:16:23 PM#11
without the item decay and some other stuff its pointless, the economy is more complex. but of course they are on the right route.
  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1403

SOE

"Free to Play, Our Way"

12/05/12 3:26:03 PM#12
Originally posted by BlueSage13
Originally posted by marz.at.play
Too little, too late. I dont' get what makes them think this will bring people back to subscribe. Fix your F2P model and you'll have a highly populated game, not an empty wasteland.

 

Just ensure that not a single person can freeload from single to max level.

 

Thats exactly what you do do, free players are content, allow them to play the game for nothing and buy CS items with ingame money and you'll have a populated world. all Asian F2P games understand this, Turbine does but Funcom, SOE & EA miss this point entirely. A dead world is the first thing that turns a potential customer off and a free palyer can always become a paying customer at some point. But don't make playing for free easy just make it possible.

This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  Shadanwolf

Advanced Member

Joined: 6/13/10
Posts: 987

12/05/12 3:39:43 PM#13
Originally posted by Calerxes
Originally posted by BlueSage13
Originally posted by marz.at.play
Too little, too late. I dont' get what makes them think this will bring people back to subscribe. Fix your F2P model and you'll have a highly populated game, not an empty wasteland.

 

Just ensure that not a single person can freeload from single to max level.

 

Thats exactly what you do do, free players are content, allow them to play the game for nothing and buy CS items with ingame money and you'll have a populated world. all Asian F2P games understand this, Turbine does but Funcom, SOE & EA miss this point entirely. A dead world is the first thing that turns a potential customer off and a free palyer can always become a paying customer at some point. But don't make playing for free easy just make it possible.

Well said. Funcom simply  doesn't understand the mentality of a returning player.The player left with a bad taste in their mouth.Last thing you want to do when you want to ease them into playing regularly is poke the returning player in the eye with obstacles that open old wounds.