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12/04/12 11:23:23 PM#241
Originally posted by DavisFlight Not really, they have limited character power to archtypes / classes (kind of like how TSW achieves it) and improved the UI. Everything else is pretty much the same. |
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12/05/12 2:18:25 AM#242
Originally posted by Icewhite I dislike instancing. It's for people who need some guranteed reward. They are instantly transported to their own little world where everything is handed to them. They could not imagine a dungeon so hard that you have to have multiple, unaffiliated, parties in it for anyone to survive in it. They can't imagine an area so difficult that you have to sneak by everything in it because no matter of good your party is you stand no chance. When a party enters an instance they do so just to collect their rewards so that they can get a piece of gear, which will be replaced by an instance released at a future date, or to bring their loot back to the MMOWE (MMO World Economy), which is the only thing massive about their game. They can't stand anything that is left to luck or that everyone doesn't have equal access too. In an MMO without instances then some people will get lucky and some will not. Not everyone will participate in the same events. It's a more heterogenous experience. |
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12/05/12 2:23:39 AM#243
Originally posted by botrytis This is NOT the only way open worlds work. A mob could spawn only when a certain item is collected by each member who wants to fight the mob. It may take each member of the group a week to collect this item. That's just one way it could work. There are so many other ways. |
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Originally posted by evilastro If you say so, but all pre release information says that you are almost entirely wrong. |
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12/05/12 3:31:40 AM#245
Originally posted by Magiknight EQ1 was pretty much just that, and there are only so many ways in which you can do it, when it gets down to it, its either anyone can loot the corpse or only those who did the most damage, or laid the final blow, or worse, the first blow. There is a very good reason why games that came after EQ1 had instanced dungeons, its because players complained about spawn camping and people interfering with specific bosses etc that they needed. Sure keep the Open World PVP, thats what DF is all about, but if there are going to be npc boss fights etc, dungeons, then instance them, or their a waste of time, because someone will almost always come along and interfere, which is not a good thing no matter how much spin you try to put on it. |
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12/05/12 3:39:50 AM#246
Originally posted by Phry if they interfer kill them its simple |
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12/05/12 10:05:45 AM#247
Originally posted by Redemp i wouldnt want to sacrifice appearance for quality either, sadly there is no quality in the other games that only offer appearance. so i have to chose between the two, and im chosing the latter. |
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DarthRaiden
Hard Core Member
Joined: 11/20/05
i make art, Forum Terrorist |
12/05/12 10:24:05 AM#248
How come a single minecraft server with blocky 80's graphics has more players online then most polished games listed here ? Gameplay >.< -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
Originally posted by Phry Yes, because most modern MMO devs are clueless code monkies that don't get to design their own games. Publishers design the games, and by design I mean, they instruct people to copy WoW. And WoW has instances, because THEIR designers copied EQ point for point, flaw for flaw, and instead of improving it, just slapped instances over the flawed game mechanics. You people need to realize other MMOs existed before WoW than EQ. DAoC never had need of instances. |
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12/05/12 11:43:48 AM#250
exactly, same reason why unholy wars will succeed.
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12/05/12 11:47:47 AM#251
Originally posted by DavisFlight Yes, because coding a mob on a 17 hour respawn timer that only drops 1 specific rare item, that certain guilds will permacamp and sell the looting rights is hard, thats why they dont do it. |
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12/05/12 10:14:21 PM#252
Originally posted by Phry If every member of the group has the item to fight the monster than maybe every member of the group could spawn the monster once. That way everyone in the group gets the reward from the monster. Or the loot could be randomly distributed to the party.
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12/06/12 1:49:06 AM#253
Originally posted by xDayx MOrtal Online is hardly seamless. |
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12/06/12 3:05:34 AM#254
Originally posted by Phry But Darkfall players WANT that interfence, that's what makes it exciting, knowing that there could be a group just waiting to ambush and it did happen often in DF1 with many of the high end beasts, that's why they aren't instanced, because that's content. It would be competely out of place in Darkfall to have instanced dungeons where a group could farm in peace, it doesn't belong and will never be implemented. |
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12/06/12 3:44:38 AM#255
Originally posted by Phry People complained because they could do fk all about the people interfering with mob spawns. In an FFA pvp game that is clearly not the case.
"Not a good thing no matter how much spin you put on it". Some people like non instanced dungeons where other players can either be friend or foe. There is no need to put any spin on it at all, some people simply like that model and that is more than enough of a "good thing/reason" for a game like DF with it's open world, maximum player interaction ethos, to include it. |
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12/06/12 4:17:26 AM#256
Originally posted by Kubalay Really I think Age Of Wushu trumps Darkfall for features and everything else. The graphics and combat pawns Darkfall, FFA full PvP clan conquest and building, land owning and player bounty's, prison system, beheading, Kidnapping, all best items are player made. If you craft a blade you will need to find a carpenter to craft the hilt. Age Of Wushu has farming also no classes or levels. Check out the Age Of Wushu section on this site and the vids some of us have posted from the first western beta on the 15th November through to the 25th November. The next beta starts on the 20th December to the 9th of January. We will have updated dated content and fixes. Did I mention the offline features where you actually stay on in the world as an npc manning you stall or doing chores for you faction. This has it's risks because you can be kidnaped by PKs but they will have a bounty on them. If they build up to much crime points they can be sent to prison for up to 24 hours or have a public execution which also effects them for 24 hours. You can have your faction buy you out of prison or you can try and escape. If you do escape from the prison you are reset. |
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12/06/12 4:41:36 AM#257
Originally posted by Rimmersman Its TAB targeting game ? 1,2,3,4 combo like gw2 ? |
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12/06/12 5:59:18 AM#258
Originally posted by Dzikuni It is and very, very asian. |
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