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11/29/12 1:48:43 PM#101
Originally posted by daltanious even though its subjetive unless its like the first mmo you play it would hardly be on top list, rift is better already with better graphics, AION a 2009 game have better graphics and gameplay |
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11/29/12 2:00:09 PM#102
Originally posted by alkarionlog As you said is subjective. Could even agree on Rift (and many would disagree :-), but Aion was WORST ever experience. As said in other articles, after reaching lv. 20 with all alts (and I enjoyed road there) there were more bots then players, when zooming chat window to entire screen was filled in seconds with spam messages. Was really impressive somehow. They were doing absolutely nothing. Out of let's say, 30 petitions, maybe 1 got response with great delay. None for the rest. And after lv. 20, as I remember, all content was gone I do not know where. Also had to cancel my MasterCard as they have continued to bill me despite zillion of emails to support. Graphics were decent, but not great. Gameplay decent. So .... |
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catlana
Apprentice Member
Joined: 11/18/08
Playing Rift, ToR, PoE |
11/29/12 3:21:01 PM#103
Originally posted by RavingRabbid Negativity is trap for a lot of people. Negative people tend not to realize just how many opportunities in life pass them by due to people simply not enjoying their company / presence. I try to just enjoy life. |
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11/29/12 3:26:08 PM#104
Maybe if they allow you to enter a Flashpoint once daily or something would be nice. i've said it before. Freemium treats F2P is a selling point. Their Selling point isnt showing the best the game has to offer.
Its like saying Look we have amazing apples, but you cant see, smell, taste, or even know of its existance. Because i can. |
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Sevenstar61
Elite Member
Joined: 7/22/12
"But it was so artistically done..." - Grand Admiral Thrawn's final words |
11/29/12 4:41:38 PM#105
From today livestream Coverage
Q: Are there plans to open up F2P more? I've read complaints that it's way too restrictive. Hickman: From a business standpoint, the number of players we're getting into the game is great. If you're a brand new player, it doesn't feel too limited because you don't know what it feels like to not be restricted. But we're definitely listening to feedback and could make changes. Schubert: We need to strike a design balance. We need the F2P to feel like they can play and enjoy the game. But we also need to make it feel like subscribers are getting their money's worth. We're watching it, we're making adjustments. We're allowing 6 character slots instead of 2. We're also giving out more quickbars based on player feedback.
Edit. My understanding is that this will be for Preferred Status Players.
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
11/29/12 5:40:48 PM#106
Originally posted by Sevenstar61 That is dumb, that is not listening. That is still not enough, why can we not buy slots like every other game? In a previous conversation they said they were going to restrict subbers to 12 and then to unlock the rest you had to unlock them, even for subbers. Which implied they were going to make slots purchaseable. Now they do this? That is going backwards We should be able to buy slots, F2P people have 12, and preferred status and subbers have more than 12, but subbers do not have to unlock slots if more than 12 Star Trek Online - Best Free MMORPG of 2012 |
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11/30/12 9:43:35 AM#107
Originally posted by daltanious I like Swtor, I dont love it, it has its faults, SWG was amazing but that was just from the pure freedom it gave you to do most anything, Swtor is more guided, its there first mmo and I would give them a 7/8 out of 10 for there first game, Cant wait to see add on packs that will be coming out, opening new worlds, new classes and races, but this stuff takes time and money and I'm willing to give them that. Oh and for all the people that say that free to play should mean that the WHOLE game is free you ARE wrong, if game producers did that then they wouldnt make any money at all and there would be no games for us to play and apprently QQ about on these fine boards.
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12/04/12 4:13:22 PM#108
Originally posted by Kalmarth
i can make at least another 5 and its not icluding Illum and failed pvp forever. Why not to close the whole thing. Release it as singel player with co-op mode. AND LET OTHER DEVELOPER MADE A DECENT STAR WARS MMO. |
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Sevenstar61
Elite Member
Joined: 7/22/12
"But it was so artistically done..." - Grand Admiral Thrawn's final words |
12/04/12 4:50:43 PM#109
This blog was posted on SWTOR website today... I am going to highlight good news:) http://www.swtor.com/info/news/blog/20121204
The Importance of Player Feedback with the New Free-to-Play OptionHi everyone, On November 15th we launched one of the biggest initiatives in our game since we opened the doors back in December of last year. Our new Free-to-Play option has allowed for many brand new and returning players to check out the changes that we’ve made to the game over the past year. One of the most important things to us is to hear player feedback on their game experience. Our community team truly has an ear to the ground with community concerns and discussions and we often make changes based on player feedback. When Game Update 1.5 hit Public Test Server (PTS), we listened to your concerns and we increased Quickbars from one to two for Free-to-Play Players, increased Warzones from three to five per week, and reduced the temporary bind on Cartel Market items. We want you to know that this is an ongoing dialogue. Recently, we’ve seen your feedback on some of the other aspects of our Free-to-Play option and once again, we are working to improve the experience for all of our players. Starting today, Preferred Status Players will see an increase to their default Quickbars from two (2) to four (4). If you’ve already purchased additional Quickbars, don’t worry: we will be refunding your Cartel Coins for any Quickbar-related purchase. Additionally, in an upcoming patch (no exact date yet, but players won’t have to wait long), Preferred Status Players will be given four (4) additional character slots, which means that they will have a total of six character slots. As always, Free-to-Play Players can reach Preferred Status simply by purchasing anything from our online store or purchasing a physical copy of the game. Last but not least, I wanted to share the news that the 50 character limit on Global Active Characters for Subscribers will be removed and increased substantially in the same, aforementioned patch. If you wanted to, you can truly create your own army of Troopers or a legion of Sith Warriors. Your feedback is critical to the success of TOR, and of special interest to us. Please, keep posting on the forums, Twitter, Facebook, and Reddit. Even if we can’t respond to every post, know that we’re listening and looking to enhance The Old Republic gameplay experience based on player feedback. Thank you for reading, Jeff Hickman
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12/04/12 5:34:00 PM#110
The same Hickman who jacked up WHO? Feedback? There's been feedback since beta. I would've loved for them to allow us to kill off our companions.....sigh. let us live with our consequences. I miss their first iteration of their gear mods in the game...that Meta game was awesome until they simplified it.
I truly hope they listen to feedback. Just because they changed ttheir UI limitation doesn't mean they listen. That shouldn't have been implemented in the first place.
Also, trusting Hickman is like trusting the devil to be an angel.
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Sevenstar61
Elite Member
Joined: 7/22/12
"But it was so artistically done..." - Grand Admiral Thrawn's final words |
12/04/12 5:53:49 PM#111
Originally posted by JKwervo Weren't the beta players crying after they killed their companions and that's why BioWare changed it? That was initial design and BioWare listened to whinners. Maybe if they would listen less it would be much better.
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12/04/12 8:23:45 PM#112
Originally posted by Sevenstar61 Where did you hear that? Its quite the opposite, testers and forums were crying when they REMOVED option to kill your companion(s) (and quite a few other things) in the name of making the game idiot proof (aka "more like WoW"). At one point Damien Schubert said most MMO players are idiots and thats why you cant have stuff like this...and some others ingame. BTW, Damien Schubert still works on the game. |
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12/04/12 8:42:14 PM#113
Originally posted by mikahr I concur, I mean they removed the kill the companions because they were afraid the masses would hammer the CSR to get the companions back.
What they should have done is allow to kill them but with some really hard, tricky, expansive way, allow players to clone them. |
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12/05/12 11:04:47 AM#114
Originally posted by Sevenstar61 Oh my.
Killing companions would be the demise of any character. In the designed system, any character with fewer companions would be less active in the world (can't do as many crew skills). Any character who killed companions would gimp themselves into inferiority, amongst their peers.
This was noted by beta testers, also whom are your gaming peers. You are now calling your peers whiners. Shame on you!
Ugh .. EA didn't listen in huge areas of game design .. saying they should have listened even less would have been catastrophic. The game barely stays afloat as it is.
Removing permanent death of companions was a good thing. And that was one of the bare minimums that EA actually did prior to launch. You are now wishing that they listened even less to customers??
Oh my.
SWTOR is a bad game because EA did NOT listen to their customers. Wishing they listened even less ................. :(
EDIT: Maybe you can elaborate further, because by your tone, it sounds as though you are blaming SWTOR being a WoW clone on EA listening to customers. If not, please disregard .. but I am curious as to the animosity you have against customer feedback during beta testing.
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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12/05/12 11:07:01 AM#115
Originally posted by lucasdeis let us know when we can be uncle owen :P Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW - Eve - Rift - FE - TSW |
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12/05/12 11:07:43 AM#116
yup can confirm that two extra quickbars shows a team 100% dedicated to its player base... |
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12/05/12 11:14:31 AM#117
Originally posted by Karteli Its not a good thing because lot of things (well all really) that had actual consequences were removed and that made stories very bland and...uniteresting since theres no cosequences whatsoever. It would be perfectly proper for Jedi Knight to kill Lord Scourge after end of chapter 3 for instance. Killing your companions - you know the consequences. If you are stoopid enough to kill em all, well, thats YOUR fault. And it wasnt even that you could do it on a whim, you had to WORK towards that until the big showdown where they would side with your opponents. And no, testers DIDNT want that, that was all as a part of "Making game as similar to WoW as possible". And yes, this particular piece of info appeared on official forums delivered by one of the shills, guess its part of "blame the players" campaign by EA. |
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12/05/12 11:19:38 AM#118
one thing people that do not know jeff hickmans history should go google him and read up about EA louse as well. Jeff Hickman is a utter clown who was one of the contributing factors in the death of warhammer online and has had his hand in design decisions with SWTOR as well. You cannot expect a man to show empathy to his playerbase when he never plays his own games to begin with. Some of the team im sure are passonate about their game and do listen to their players. But as long as people like him are in charge you are going to be stuck with a nickle and dime mentality and content will be put on hold to push out cartel content faster. Also there is not two teams working on the game and a seperate one on the cartel market , thats common sense for anyone whos been in the gaming industry.
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12/05/12 11:20:11 AM#119
Originally posted by mikahr That's great for story, but not so good for end-game.
Credit generation would be severely stiffled if a player had fewer companions. The whole crew skill system would have to be reworked to make it fair for everyone, regardless of how many companions they had still alive.
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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12/05/12 11:22:38 AM#120
Originally posted by Karteli Its was FAIR to everyone, noone MADE you kill them. And crafting is useles anyway so no loss there, credits come from farming dailies. |
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