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Originally posted by maplestone I was directing that post only to the people that say to avoid pvp only because balance or fairness issues. "What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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12/03/12 2:41:02 PM#122
Originally posted by maplestone Given how popular is e-sport (see the huge success of LOL), i doubt many are seeking something else. If they are, they can play games like PS2 where pvp is everywhere. The point is that different players want different gameplay. It is a mistake to ignore e-sports, which is obviously popular. |
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12/03/12 2:54:04 PM#123
Originally posted by maccarthur2004 This is what people like you will never understand. Its BECAUSE of people like you, your attitudes, and your narcissistic overinflated sense of skill, and overall chest beating BS that most people hate open world styles of PVP and PVP games. It has nothing to do with being "afraid". To suggest someone is afraid of dying or playing PVP in an MMO is the height of absurdity. The only fear we have is the fear of the massive headache that will certainly follow. People don't like it because its not FUN. Most people don't think its hilarious to pwn a bunch of n00bs and drink their delicious carebear tears, and then sit around patting each other on the back for kicking some ass even though you outnumbered the other side 2:1. Any by the way, the hatred for PVP started long before your beloved L2. Back in the late 90's, shortly after UO released, the developers of EverQuest went and played UO and decideed to remove any major leel of PVP because they had horrible experiences with griefers, campers and just general assholery. Thus it was born. "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently." - Friedrich Nietzsche |
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Originally posted by rojo6934 I dont look full loot pvp with good eyes because the following reason: If two player, A and B, with same lv and gear, fight each other and A wins, than B will be without gear and "broken" to pvp, cant have the chance to recovery his loss looting from others, since he dont have more gear to be competitive. This system, in that way, damage the gameplay experience and the pvp enviromental challenge itself. To avoid that issue, there is some solutions: 1- Gear matters little to the strenght. 2- Gear be cheaper and easier to get. 3- The best solution (IMO): no full loot, only partial loot, like in archeage. The player can drop some resources but no his gear, wich will keep him competitive without damage the "progression" provided by gear being expensive or hard to get.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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12/03/12 3:05:47 PM#125
PVP is stressful. You have to deal with not being good eough or being made fun of etc. Theres a rush of adrenaline for most people too. Some like, others don't because gaming is usally a relaxing and comfortable activity. Not everyone is competative. And like you said, there's hardly ever any reward for PVPing so if losing makes someone feel bad and winning gets you nothing of value (bragging rights have zero value to most of us since it's a game and having skills in the game have zero value it's self) then why bother.
Personally, I like to idea of open world pvp, but I'd never actively seek out pvp. I like the idea of having to defend myself and friend or even just getting away from a threat, but at the time, it can get stressful when you have the entire playbase coming after you constantly over and over. Open world pvp games need systems in place to effectively "punish" random murder. Something like jail time where the player goes to jail if caught and then has to play in that enviroment and do certain things for a certain period of time without progressing in the main game. This way, people will only kill if have to, really really want to, or think the person they're killing is really work dealing with the punishment. That way you don't have non-stop chaos. That's what most non-pvpers don't want; non-stop harrassment, trash talk, mean spiritedness etc. Because that's unfortunately what many (not all) pvpers are like. They are quick to throw insults and just all around harsh for no reason.
If pvpers really want more people to pvp with them, then stop refering to people as carebears and try being nice. |
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12/03/12 3:09:41 PM#126
Originally posted by nariusseldon It wasn't my intent to claim publishers should ignore this market - rather I'm commenting on the limits to which you can take conflicting playstyles and put them on the same map without just creating frustration and annoyance with each other. |
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12/03/12 3:10:10 PM#127
Its probally due to the immature smacktards that infest pvp based mmo's, Full looting also turns alot of people away from it. Its why I figured darkfall UW is going to be dead in about 3 months, its infested with these immature players that find pleasure in fights with players who cannot fight back effectivly, yet these same players too too big of a bunch of chicken shits to attempt to fight anyone their own level. I dunno about you, but having some asshat taunt me after he killed/ganked me just pisses me off, thats my major issue with pvp.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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Originally posted by nariusseldon E-sports lack the political/diplomatic/social/economic aspects provided by a sandbox mmo with free pvp. They only have the tactical aspect (the fight itself), which is very good but we can have more. :)
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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12/03/12 3:21:13 PM#129
I kind of fail to understand the purpose of this thread, and I did read the original poster's first offering. What I was reading was something alone the lines of " I played UO as my first MMO and it had PvP as its only option for server type, and everyone accepted it and got used to it. " Well, that's cool and all, but when UO was brand new a friend of mine that was playing it said " hey, check this out ". I did and the game wasn't my thing. I felt the graphics were too crude and I wasn't a big fan of the Diablo style camera angle. So I took a pass on it, and many other people felt the same as I did. Everquest came out soon after from Sony. Huzzah, it had better graphics, different camera options, and so I felt more comfortable playing it. Surprise surprise, it was offered intentionally as a PvE centric game, which people accepted and got used to. So... I don't get the point of your post. You had a First Time Experience with MMO's with UO that was PvP centric. Other people had First Time Experiences with MMO's that are PvE centric. That's simple enough to understand, but you failed to get another concept as being understood when you placed "people that don't like pvp" in two different camps. A third kind of player likes PvP IF THE GAME IS MADE FOR PVP from the ground up. I happen to be one of those. I'm mostly "scared" of PvP in games that use character mechanics that are intended for PvE play that are altered and balanced and put through the wringer over and over by Devs when those mechanics are used for PvP. I'm pretty sure I'm not alone with that sentiment.
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12/03/12 3:23:53 PM#130
I've played on exclusively pvp servers before and enjoyed it. My problem with pvp is it forces you to min/max. I don't mind that some of the time but most of the time i prefer playing characters based on my mood. |
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12/03/12 3:26:11 PM#131
People that say such PvPers should go play games like Planetside2 and LoL are fucking stupid That's like saying you PvEers should go play offline games.
OWPVP for the win. Lineage 3 - www.lineage3-online.com |
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12/03/12 3:26:54 PM#132
Originally posted by maccarthur2004 Who cares - people make millions on E-sports and that is why it is popular. Who cares what a sandbox game gives you as far as the rest, if you have asshats in the game that always post in chat - 'I PWN NOOBS - I AM LEET!' People get sick of seeing that and the other asshat behavior. |
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Originally posted by evilastro As said before, instanced pvp only provides the fight itself, the tactical aspect, but lacks the political/social/diplomatic/economic aspects provided by a mmo full of disputable resources in the open world and free pvp. BGs are like "colosseums" and OWPvP like a world where there is war and political disputes. "What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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Originally posted by cheyane The mmos that i played before matters little or nothing to what i am defending in the thread: the primary or "deep" reasons to some people avoid or hate pvp. They only explains my initial strangeness of the this subject.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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12/03/12 3:46:27 PM#135
It's not that pvp "scares people" per se, its rather that everyone has their own particular TYPE of pvp that they strongly prefer over all others.
For me I dont like totally full loot systems, a system like shadowbane had is preferential to me, equipment degredation with inventory loot.
Over all though I prefer games like planetside 2 where I can be a small part in a larger machine, I guess you could say this is a skill issue, since i just dont have the reaction time to be good in your traditional small group or individual pvp, especially when the combat comes down to timing cooldowns, using counter or stun abilities or generally just micromanaging alot of different abilities. |
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12/03/12 3:48:32 PM#136
Originally posted by maccarthur2004 I think the lack of a successful example certainly helps the skepticism stay strong.
Not saying it can't be done, just not sure the effort to deal with it would be a useful expenditure of time. If you are waiting for the perfect game, the only game you play will be the waiting one. |
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Originally posted by Loktofeit Nice post. There is nothing i disagree. In fact, as already said by other guy here, PVE and PVP are 2 things that not necessarily mix well, and PVPers and PVErs seek completely different experiences: while the pvper (the majority) wanna challenging fights and others challenges that only humans can deliver, the pvers wanna only "progress" their characters through a easy and no-risky collection or gathering of things.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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Originally posted by Arglebargle ???
I SWEAR to you, with all my heart, that i was much more frequently ganked in WoW than in L2. WoW fails more in preventing gank than most mmos, even FFA mmos. "What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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12/03/12 4:04:35 PM#139
Originally posted by botrytis This ^^ If players don't care about the political aspects, why spend resources on it? |
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12/03/12 4:07:32 PM#140
Originally posted by maccarthur2004 well, actually OWPvP does not have to have politics. PS2 has zero politics, and it is open world. Personally i highly doubt the politics/social/diplomatic stuff is why people pvp. Look at the popular pvp games (like WOT, LOL, even WW2online & PS2), it is about jump in and have battles .. the only advantage of a MMOpvp vs COD is that there are more poeple, and the game never "ends" and reset. Personally, i like PS2 .. and i don't want politics or socialization ... it is all about (for me) be able to jump in, find a good vantage point, and head shot people (sniper play style, i am sure there are other ones too). |
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