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I just started playing this game, it has some nice features but so far little to none group involvement and it's pretty boring. Anyway I'm sure the game becomes more interesting and group involvement as you play but the issue that bothers me is the combination of an item-mall and a pay to play subscription. Not only is the game about 15 dollars a month but many of the appearance changes, titles, pets, wardrobe and even a haircut cost extra real life cash. That to me is ridiculous and unethical capitalism. This game is definitely not worth it when it cost you over a dollar USD just to change your toons lipstick. Shame on Funcom.
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12/03/12 10:16:03 AM#2
Appearance changes -- there are hundreds of different clothes obtainable ingame without paying anything. Haircuts - you get 2 free haircut tokens obtainable via missions. There are a few pets and titles that are shop-exclusive, pretty much equal to WoW.
The shop apart from a few pets does not really offer anything. Most of the people do not use it. REALITY CHECK |
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12/03/12 10:16:34 AM#3
Do we need more people complaining about prices and such? The 15 dollars haven't risen with inflation like everything else so its an understandable way of doing things. Maybe not wise or w/e but the shop is cosmetic so its not a huge issue anyways.
The game had great story and I like the skill wheel but it really is just a straight grind at later levels unfortunately when you start running HM dungeons. |
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12/03/12 10:18:53 AM#4
If it's not worth it to you, i'd say dont bother. I played the beta and found the combat dull and the mystery solving even more dull (the game wasn't made for me, but i can sort of see how some people might like the so called puzzles). As for the micro transactions, if the 1 dollar just to change your lipstick is true, that's goofy. Otherwise it's just extra stuff you don't need. At the same time, other games handle it better. Thens like character rename and extra slots etc
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12/03/12 10:19:27 AM#5
What form of physical or mental torture have they used to make you spend more money then the subscription fee? Nipple clamps? Playing Rick Astley songs 24/7? Forcing you to PvP in MO as F2P?
Or are you incapable of moderating yourself? |
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Originally posted by RandomDown I do like the skill wheel, I think all mmo's should skip class creation and just base a toon on a talent tree or wheel like TSW. |
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12/03/12 10:20:16 AM#7
What is funny is nothign you can buy in the item mall is actually game breaking, for the most part it is all vanity items, and so nothing wrong or unethical at all for charging for it. There is alot in tsw that is bad from the combat in ways, to the fact it is zoned oveer completely open-world, but the item mall so far is not part of that. Also there is alot you can purchase in game that is not for rl money that is vanity, and that if you do not find the item mall items worth the money, or just not willing to support the game by buying from the item mall can be gained via in game money. Also an item mall is a great way for the company to give the players that stay playing the game the ability to gain somethign, while still supporting a game they enjoy without it being a pay-to win shop like some other games do have.
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Originally posted by Thillian well that's good to know but I still don't trust a game that has so many angles on getting a persons real cash. |
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12/03/12 10:22:00 AM#9
I believe TSW has the best combat system. All the critique about the combat in TSW comes from early beta players. The combat is extremely fast if your build is fast, or extremely slow, if your build is about survivabiltiy, or anything in between those two extremes. That's the beauty of it.
REALITY CHECK |
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Originally posted by Maelwydd no but I see this as a bad direction for MMO's in general. It's like Cable TV at one time had no commercials, it was sold as commercial-free tv for a fee but now it's loaded wth commercials and you still pay a fee. |
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Sevenstar61
Elite Member
Joined: 7/22/12
"But it was so artistically done..." - Grand Admiral Thrawn's final words |
12/03/12 10:24:33 AM#11
Originally posted by dannicus So how they are supposed to make money? I don't mind cash shops for stuff that you don't need to have to play the game.
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
12/03/12 10:26:25 AM#12
It was fine until I got to transilvania, at that point it became what kind of content to repeat every 3 days, while grinding out the wheel. Combat animations were boorking and half the time my toon with AR looked like his hands were empty and playing air guitar. Then you load up fist weapons and it was the same 3 animations. So yes the game was good for a couple of months after that well it became a repeatable grind, and this so called stuff the added like the theater, did nothing to entice me to come back to play. They honestly need a lot more content. The rocket launcher mission only took 1 hour and boom done, then just more grind on the wheel, I am sure the chainsaw was the same. If you like repeatable daily grinds then you will love this game otherwise stay away.
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12/03/12 10:26:56 AM#13
Originally posted by dannicus Is there a company that wouldnt do it? I'm playing TSW since its release, and haven't pay a single cent in their cash shop. The shop is just a premium extra for some additional cosmetic needs; the shop cosmetic items don't even look any special really. If it helps to rise some more money for the company to fund more content, then I'm happy with it.
REALITY CHECK |
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12/03/12 10:27:03 AM#14
Originally posted by Thillian It is not really for me or many i play with that the speed is the issue, but the fact of how generic the combat/abilties feel at large. Though in truth tsw was not really made a a combat focused game, but more of a story game, and lore exploration game with combat being more secondary. The idea, and concept are great, but i think many of the aspect implimented were not as fleshed out, and many of the abilties lacked a uniqueness that would have made the combat much better an less bland. |
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Originally posted by Sevenstar61 they already charge 15 dollars a month, about 12.5 a month for a year or 200 dollars for a life time sub. |
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12/03/12 10:31:30 AM#16
I like the skill wheel a lot too. Made/makes for some fun theorycraftin and gimmick builds. I enjoyed the combat as well.
Once again, 15 dollars just isnt that much. Once again, MMO sub prices did not rise with inflation like cable tv as that example was used earlier. Costs have gone up, currency value has changed, and they remained static for the last decade. If they changed their sub fee to 25+ then I tihnk it would be a reasonable argument that perhaps the cash shop wasn't necessary but even if it still had it, its a purely cosmetic cash shop that has no huge influence. Your character can look pretty awesome without anything there since its nothing special as the guy noted above. |
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12/03/12 10:32:28 AM#17
game is ok for me with all what have,sub,cash shop,combat,content,....i dont care for story & cut scenes but many others love it... I am not change my mind,TSW is best mmorpg after 2005. only EVE is real MMO...but I am impressive with TSW |
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12/03/12 10:33:41 AM#18
Originally posted by dannicus The fact is that they are a company which is in the business of making money, and if having a shop that you can buy item or survices for real money enables them to make more money they will do that. Nothign wrong, or unethical at all, as you have the choice to spend or not, and you still pay to play the content that the game has. None of the items are needed or required to do mission, instances, or combat, just to customize the look of your character. I would find a company that does not look for methods of creating more profit, and revenue from their product more problemic. |
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12/03/12 10:33:45 AM#19
I won't play the game with a sub. I can't say that's because the game isn't worth it though. I think they've done a really good job, and the game is pretty close to what they said they were going to do. I'm just (a) tired of subs and (b) tired of quest hub driven MMORPG progression. Join the League For Gamers. |
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12/03/12 10:35:23 AM#20
Originally posted by Asuran24 I respect your opinion, but I totally disagree with it. I think the abilities are well designed, there are a lot of unique abilities and picking up the right synergies between them is like a deck-building game. For instance, there are three types of healers, fist healers, which rely on critical hits of their dots multiplying by passive abilities, leech-healers that heal others by hitting enemies + giving life-leech buffs on others that can then acts as healer by themselves for a short time, or blood-healers that heal by adding barriers and prevention-bubbles. Plus don't forget, you can use 2 weapons simultaneously, so as a healer you can mix those healing-specs any way you want, or even add some DPS specs (Assault Rifles + Shotguns) or buffing specs (Fists+Pistols) or even being a tank-healer (Sword/Hammer + Blood) or whatever you like. REALITY CHECK |
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