| 59 posts found | |
|---|---|
|
12/02/12 6:14:29 PM#21
I usually turn it off. A few games I don't if it's well done and fits the mood. |
|
|
12/02/12 6:17:28 PM#22
It depends on the game and the music. I like ambient sounds and music that blends with it seamlessly without clashing with the gameplay requirements is an awesome thing. I hate jarring crescendo junk that distracts me from focusing on what I need to do. Champions Online character creation is a good example of where I always turn tunes off. I do wish more games had an MP3 player utility that let me play music from my own library when wanted.
|
|
|
12/02/12 6:29:55 PM#23
Depends on where I am in game. If im alone in a forest i dont intend on hearing music as it breaks immersion. If im in a tavern sure. Wish a game would do that lol.
|
|
|
12/02/12 8:33:38 PM#24
I leave the sounds and ambient stuff on but usually turn the music off or leave it at a very low level. If I'm doing something fairly repetitive I'll play my own music.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga- |
|
|
Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
12/02/12 8:52:22 PM#25
Believe it or not, I can usually tell if I'd like a game by the music it plays me when I start up. Everquest II had a beautiful soundtrack. City of Villains did too. Same with EVE and SWG. I stuck with all of those. WoW, WAR and Champions were just---blah---and as a result, I never really got excited about them. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
|
12/03/12 12:27:41 AM#26
I've only played a handful of MMOs that had decent music.......Unfortunately though if you play for any length of time there are only a few tracks and they get old pretty fast...Like most of you I find myself turning off the music in most MMOs
|
|
|
12/03/12 4:08:16 AM#27
If an MMO didn't have music, I'd probably not play it, no matter the gameplay. That important. Sometimes I wonder if I look at MMOs as mere videos for some good ambient music! :P
|
|
|
rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
12/03/12 4:10:36 AM#28
i get bored easily if im not listening to either a good ingame background sound track or my preferred music while playing, but i always pause the music or lower the volume when there's full voice over conversations because i like to listen to the story (GW2 and SWTOR) instead of reading walls of text. I cant digest conversations when my mind is enslaved by music :p |
|
Adamantine
Elite Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
12/03/12 9:36:37 AM#29
As a rule, I hate ingame music and disable it.
|
|
12/03/12 9:38:10 AM#30
Singple player games I leave the in game music on :)...
Multiplayer games i turn it off as im on voice comms so dont want music playing as well. |
|
|
12/03/12 10:05:33 AM#31
The only one that music has mattered to me is EvE Online. Mining high sec anyways.
But any other high fantasy MMORPG I could do without it and would prefer more ambient sound. Just gives me more of the feel of being in a world....like Skyrims...although I realize it has music to...it was better without it to hear the world sounds. More immersive. |
|
|
12/03/12 10:07:58 AM#32
I generally prefer to turn the music off in an MMO, and turn ambient sounds up. I believe the music breaks immersion for me.
|
|
|
12/03/12 10:12:33 AM#33
Music is pretty important for me to convey atmosphere.
- vigilo confido - |
|
|
12/03/12 10:34:15 AM#34
Personally speaking, music is an incredibly important aspect in any game for me. It usually decides whether I play it for a long time or not. It has to be placed carefully, though, fitting the world adequately. My favorite example would be FFXI. Some maps are completely music-less, with only ambient sounds. It's incredible how that can enhance the immersion; listening to the ocean, the wind, the sand... etc. It also plays music where it 'feels' right, like in the Sanctuary of the Zi'tah, or Ronfaure. I still listen to those pieces from time to time, as I tend to associate it with the immersive world FFXI was. In my opinion, you can make a game graphically appealing, have fancy mechanics and captivating story; but all of that is for naught if it doesn't have a good musical score to back it up. For me, a game without music lacks the soul that makes the world alive. It's a real shame developers don't invest much time in this, as it could really enhance the experience if it's done well. |
|
|
12/03/12 10:40:27 AM#35
I usually like it at first, but after a short time it becomes repetitive and I turn it off. Exceptions: Guild Wars 1 Star Wars Galaxies |
|
|
12/03/12 10:44:04 AM#36
i almost always turn off music in a game. in general it's fairly plain, short, and just repeats. there are a few tracks i've enjoyed, but i can't listen to it not stop over and over. i tend to just listen to the combat, or run pandora in the background. Experience is the best teacher.. if you can afford the tuition. |
|
|
12/03/12 10:45:52 AM#37
Good music in a game is always great. Final Fantasy XI comes to mind. You could play any song to me from base game to ToAU and I could name what zone it was played in or during what fight. Very memorable sound track.
"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
|
|
12/03/12 10:51:10 AM#38
Pretty important. I never realised how much it added until I played Age of Conan. Great music. SWTOR is good as well. I also never realised how it can really drive me away from a game until I just played The Wizardry Online beta. Between the droning sickly sweet fairy sweat music pouring over me constantly and the inability to skip through boring..drawn out narratives ...I couldn't even stand to do the beta. I reported those two things and Uninstalled. So..yeah..pretty important I guess.
|
|
|
12/03/12 10:56:22 AM#39
I am not a musician, I have zero musical (or any artistic) talent and I only listen to music in the car on my way to work, so guess what, I turn it off as I found it irritating.
|
|
|
12/03/12 10:57:43 AM#40
for me it does make immersion better aswell, but it is not something i require to enjoy my mmo,,, in fact 99% of mmo's i tend to turn off music completely becouse i dont like it and i still do have fun ingame, the few mmo's i found the music good enough to leave it on were eve online, age of conan and propably some others, but those others i must have not played long enough to remember them,,, those two (aoc and eve) tho, have such epic soundtracks it just feels like a huge waste not to listen to it while playing, perfect examples how a well done music can improve the immersion of a mmo,,,
Biggest MMO Love: Anarchy Online ( over six years - currently waiting for new engine ) |
|