| 92 posts found | |
|---|---|
|
12/03/12 8:43:57 AM#41
Yeah, of course, you can't rely on the random number generator to do the job for you... But even in WoW and clones, if you play a squishy class, you can't just stand there and take hits, you will have to use crowd control and move. |
|
|
12/03/12 8:45:15 AM#42
Originally posted by evilastro Sure I could do that if I wanted to play a tanky caster. Instead I want to play a glass cannon caster (fire/air), but in solo PvE the cannon part doesn't really work. CU FP#0: The game must be fun. This overrides all the other FPs. Interested in: TESO, Wildstar, CU |
|
|
12/03/12 8:45:21 AM#43
Originally posted by Volkon This. if anything, GW2 makes me very happy for these reasons. And I am the guy with the very slow reflexes. Just use the abilites you got and improvise. It's so fun getting it right. But I am that person I think whose only complaint about GW2 is that its acting/writing is bad and the loot mechanics are abysmal. Everything else is golden, imo. |
|
|
12/03/12 8:45:56 AM#44
Originally posted by Elikal Alright, so I can only explain a thief to you well, because well 98% of my time in Guild Wars 2 has been spent with one. I have close to 4000 WvW kills, have played through half of the explorable modes, in full exotics, and on FOTM 11 (sadly can't find a group to go higher), so I think I have a good handle on the profession. Thieves are entirely about mobility. A standing still thief is a dead thief. Personally, I love that. A stealthy slippery class, should have to avoid the giant attacks, or mitigate them in the same way. There are specs that do allow you to stand more still if thats what you prefer (an offhand pistol will provide an aoe reapplying blind field to enemies). If you are upset by this, I would not recommend playing a thief, a mesmer, or an elementalist. All 3 professions will require at least a decent competence at mobility, and you should like what you are doing. LIke already mentioned, the only two classes that get by well without moving is a Guardian and in some cases a warrior. Personally I don't feel heroic at all taking a giant hammer to the face. But, if that's your thing than by all means use one of those two professions. I so much would prefer a class you have to play well to survive the harder areas. (Yes, even a thief can often stand and autoattack most non-vetran mobs in the world.) And guardians are completely different from warriors, that's not really an opinion at this point. The only similarity is tankiness, and the ability to support allies. That's about it. My Guild Wars 2 Blog can be found here: Divinity's Reach |
|
|
12/03/12 8:48:22 AM#45
Originally posted by Elikal Well, I can quite honestly say that I NEVER have to do what you describe above! :D Hell, I can quite honestly say I never even feel the need to Evade - I did originally have the skill bound to a mouse button for ease of access, but I never ended up having to use it. What on earth are you doing wrong I cannot even imagine, but you're doing SOMETHING wrong. I have had zero trouble in combat with any of the classes. My Warrior and Ranger smash through PvE with ease, but every other class I've tried is quite capable of standing toe-to-toe in melee, if needs be, and with no actual reason to even contemplate using Evade or run around in circles. :D |
|
|
12/03/12 8:50:01 AM#46
Sooo. It seems like a lot of you are saying that you can build a tank... In doing so, you can pretty much ignore the dodge mechanic. Making a tank.. like... the trinity tank?
|
|
|
12/03/12 8:52:51 AM#47
Did you see how Aragorn and Legolas and Gimli stayed in one spot and soaked all the hits from the troll? No? Do you remember what happened to the one member of the party that were out of stamina to dodge?:P
|
|
|
12/03/12 8:55:45 AM#48
Originally posted by tordurbar A couple things that really help me personally...
1. Move. You're capable of avoiding most damage simply by moving. This is standard for any profession however, but it's critical to survival. 2. Clones. Live them. Love them. Your clones are not you, but the bad guys don't know that. Rather than use a utility to produce clones, however, I rely on weapon skills and traits for that. For example... you can trait to create a clone when you dodge. That is a beautiful thing. 3. Like in GW1, mesmers are skill adept at using the enemies actions against them. Confused? You shouldn't be... but they should. Confusion damages them when they attack you. (Shatter 2 for example.) Projectile using foes will tear themselves apart with a feedback bubble. The young karkas, for example, will drop in seconds. I use a greatsword mainly (with scepter/focus for swap). Start with GS4 to get a phantasm at it's location (and it's attention), then toss in GW2 for an added clone and more damage. Watch the karka... it'll go into it's tail-shooting pose. Pop a feedback at that time and watch it melt itself. Another thing is your heal... I like the heal that reflects projectiles for this exact reason. Maybe feedback is on cooldown, or maybe there's only a single shot or three you need to worry about. Instead of using a bubble you can heal yourself while they hurt themselves at the same time. (This works nicely in WvW... they can roll out of a bubble, but if they shoot while you're healing they'll feel it. 4. Try all the different weapons and combinations, and for longer than a few minutes. Go beyond your first impression. Maybe a focus feels like "yuck" initially, but try to work the skills into your combat. That Focus 4 skill that gives you the line you can speed up running through? Oh, that's a beauty of a skill there. You can not only give yourself a speed boost... you cripple enemies that run through it and, more importantly, if you hit 4 again before it fades you can pull enemies to it... either towards or away from you. For added fun, in WvW last night another mesmer and I were making it rain enemies that we were pulling off a cliff with it. Skills that make you giggle while using them are a must have imo.
Well, that's a start... big thing though is to keep at it. Learn the skills... they often have multiple effects and uses. Learn to live and love your clones and shatters... they're more powerful than people realize. (Shatter 4 - three seconds of invulnerability! I still don't use that enough! I wonder if that works on agony...) Good luck! |
|
|
12/03/12 8:55:56 AM#49
Mesmers are actually pretty weak in the early levels and have to take it slow and careful, warriors on the other hand there's no need to kite around, you can pretty much destroy everything up to level 40 even 5 levels above you.
Remember... all I'm offering is the truth. Nothing more. |
|
|
12/03/12 9:03:41 AM#50
Originally posted by Praetalus No - there are AoE skills that makes tanks go thud - dead. No class can just sit there and take damage. |
|
|
12/03/12 9:05:25 AM#51
Originally posted by SalivalMundane Haters will hate - jeez - go out and smell a rose in RL - it is a bloody game. Who cares what others think. |
|
|
12/03/12 9:06:45 AM#52
Originally posted by botrytis Did you read above what the folks are saying? Sounds like they're saying that can tank and soak damage with very little movement. And I don't mean absoultely no movement of course.. you can't even do that in WoW. But from what they're saying it sounds like they pretty much made a trinity tank. |
|
|
12/03/12 9:07:11 AM#53
1st thing OP, you say you have bad reaction time and then you tell us you've spent 90% of your time in WvWvW. Pvp, in any form, is more geared towards players who have fast reaction times and some semblence of knowledge in tactics and critical thinking. Therefore i believe WvW is the wrong place for you, based on what you've told me. 2nd thing, if you want to play a game where you can just stand around and hit keys, Gw2 is not for you. For me, Gw2 combat is fun because of the constant need to adjust your combat style to your situation, be it changing weapons/utilities/traits, or simply dodgeing that one smash move those damned Ettins do. You do not seem to want to play this way, and therefore i believe Gw2 is just not made for the type of gamer you are. Thats not a big deal though, there are plenty of mmo's where the combat is all about standing around doing your skill rotations. Personally I dont find those very fun anymore, but they seem right up your ally. Good day sir. |
|
|
12/03/12 9:08:35 AM#54
I got a Guardian up to 78, Warrior up to the 40s, Mesmer up to 20's and everything else in the teens... Only time I ever really felt "powerful" was when I hit 20 on my Warrior and was using the Signet trick and Trait to get 100% crit chance. It may be more realistic that I'm not a demi-god power level super-being stomping through various creatures and monsters without pause... but it's certainly not as fun. MMO History: |
|
|
12/03/12 9:10:37 AM#55
Originally posted by Praetalus There are really no profession that can take ALL the damage all the time. All porfessions need to kite to survive. One much know what types of damage to evade and what not to evade. It is all about learning. THis games takes a bit more than most. Rift is a DPS pew, pew, pew game - tank sits there - healers heal - GW2 is not like that all all and I am appreciative that it is the way it is. |
|
|
12/03/12 9:12:19 AM#56
If it's Thief you're playing they are a hit and run class. You attack, bleed your enemy and poison, then come back at him and do some high crits, apply bleeds etc. PvP is another story, 1 hit everything.
|
|
|
12/03/12 9:16:20 AM#57
Originally posted by BadSpock
Maybe it's different takes on what it feels like to be "powerful" then? Yes, my mesmer can't take a ton of hits and I have to move to survive. But dropping a champion or a foe or three in WvW with barely a scratch because they didn't know what to attack? Being in, in their eyes at least, four places at once, all doing damage, being able to turn the foes damage back on them... there's a type of powerful feeling in that as well.
If you beat a champion by taking all it's hits (which you can't in GW2, I know... just an example) or you beat a champion because it could never actually hit you, who's more powerful? |
|
|
12/03/12 9:17:32 AM#58
Originally posted by Master10K Thanks for the tip - my ele is however only like lvl 25 at the moment so that could possibly be af factor as well, since I don't really got that many traits and stuff just yet - but i'll try and look into it.
Thanks |
|
|
12/03/12 9:29:34 AM#59
If you really need to feel like you can just overpower things without thinking and you want to play the game I suggest you take the highest level toon you have and put the best gear and weapons you can get and go to the lowest level zones and hack away. There are still events there and they will give you level drops and you can feel all powerful. Kind of a snooze fest to me but to each his own. |
|
|
12/03/12 9:31:42 AM#60
Originally posted by tordurbar
I use Greatsword and Staff. Greatsword phantasms snare the mobs making them easy to kite, also it has a knockback. Staff stacks lots of buffs on yourself and debuffs on the mobs, making you very tanky, also the clone summon of the staff will force players to drop your target. Generally I switch to staff when I need to bolster my defence, but use Greatsword while I have the upper hand. Get the 30 point Illusion trait - http://wiki.guildwars2.com/wiki/Illusionary_Persona It lets you use your shatters even when you have no clones. The last 2 shatters can save you from lots of potentially fatal encounters. One will block all damage to you (great for ruining spike damage from Thieves and Warriors) and the other will daze the opponent, helping you kite. Also having that many points in Illusions will greatly lower your shatter recharge rate. Another essential trait is - http://wiki.guildwars2.com/wiki/Deceptive_Evasion This lets you summon a lot of clones, and also makes it hard for people to target you as you dodge away from them. Also I always carry - http://wiki.guildwars2.com/wiki/Decoy It breaks you out of Crowd Control and gives you invisibility, making it easy for you to slip away into your army of clones. Also amazing for training through areas that you dont want to stop and fight. Personally I use a shatter / confusion heavy build. Confusion does a lot of damage that is unmitigatable and is often overlooked by players. I also spec so that my clones give conditions when they die. This applies when they get killed, when you summon too many and one dies that way, or when your target dies and all your clones die. Mesmers are almost always better off getting condition gear. Not power. Confusion and bleeds from your clones (which you get by going and getting deceptive evasion) will do a lot of your damage output.
|
|