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12/03/12 8:14:50 AM#41
I don't need some dev to tell me the game is doing well or some troll to say it isn't. I only have to log in and see players wherever I go 24/7 to make my own mind up.
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12/03/12 8:17:27 AM#42
Originally posted by ImperialSun You have no idea whether the few negative posts are representative of the greater population. |
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12/03/12 8:35:05 AM#43
I don't think there is anything wrong with GW2. Once again, the MMO community at large overhyped itself into thinking GW2 would usher in a new generation of MMOs. This happened with SWTOR. I remember for months, the devs made it clear SWTOR wasn't going to be a huge a departure with the exception of a pillar gameplay largely dedicated to story. And yet, the MMO community was "surprised".
I have the luxury of rotating between TSW, Rift and GW2 and enjoy each of those games very much on their own merits. Each one has its own issues but are still very enjoyable. Rift at times can be a bit too 'vanilla MMO'. TSW still has a fairly lackluster endgame (instance grinding). GW2 feels like its still trying to resolve what it wants to "be". Each game is full of lots of love and game and each is far from perfect.
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12/03/12 8:38:07 AM#44
Originally posted by evilastro You have no idea whether the few positive posts are representative of the greater population.
See how that works? :)
Driz |
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12/03/12 8:42:05 AM#45
GW2 doesnt need saving, despite the negativity I have about some areas, the game is doing well beyond expectations. Anet never expected players to play GW2 like a sub based MMO, they said from the start they expect players to come and go and play other games.
![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
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12/03/12 8:42:59 AM#46
Originally posted by azzamasin So... we trust everything Anet says but don't believe a word that comes out of Blizzard's mouth. Sounds about right for this site.... |
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12/03/12 8:52:23 AM#47
I agree with the posts that push forward the need to fix the basic game first. Remove the list of knee-jerk hotfixes such as anti-farm code that ruined the game for the players more than it did for the goldsellers/botters. Re-examine the state of the Trading Post and crafting and understand something. Hardcore RPG'ers dont want their hand held in any phase of the game and there are more than just hardcore dungeon runners who want to enjoy a specific area of this game. The crafting choices need an overhaul that allows real commerce to occur, The trading post needs to remove the bid/sell crutches and install timelimits on items offered. ANET's microtranactions need to be about buying gems to purchase upgrades from ANET and not about buying gold to purchase overinflated legendaries and exotics. As long as this mind-set is in place the argument exists that this is a form of pay to win. Gems should = snowflakes and not DPS. Take care of glitched DE's and quests that leave you with an NPC stuck and the chain you had followed for 45 minutes now is an uncompletable waste of time. Contrary to other posts, these most certainly are gamebreakers. There is population in the start zones and in Lion's Arch ... why? Start zones - easy , some new players and some alts. Lions Arch has turned into nothing but the Fotm recruitment area for gear checking elitists. Everything in between has so few players because ANET's fractal decision took the rest of the gameworld and tossed it aside in favor of one dungeon. This is an easy fix in one of 2 ways. The less viable option, drop the new gear items out of the fractals and replace it with top end exotic and legendaries. The more acceptable option. Encourage world exploration by putting these new drop items in all zones. mosty in DE's but even a chance to drop in standard events if they scale up beyond a certain level due to mass participation. I would shelve the new content until all of this is fixed and functional. |
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12/03/12 8:52:24 AM#48
Originally posted by tank017 So him openly saying "We're doing well" isn't enough to believe GW2 is actually doing alright, instead you insist that GW2 is just another failing themepark, based on what? Until you can actually prove that GW2 is doing badly (with cash shop revenue dalling more than expected, ect.) you just come across as a disappointed gamer who wanted/wants GW2 to be something else than what it is - not that i'd blame you for that, but still, GW2 isn't doing badly. |
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12/03/12 9:11:24 AM#49
Originally posted by ImperialSun Well. The game is everything I expected it to be! With it's new content update in the first months live and with more content updates in the following months it's the most I ever got out of the mmorpg so far in my gaming history. It's exactly what they told us it'll be (except the ascended gear, that remains to be seen how that'll work when they implement it fully in all dungeons or whatever).
P.S. Maybe for you, but SWTOR didn't kept me interested for even 2 full months... "Happiness is not a destination. It is a method of life." ![]() |
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12/03/12 9:23:02 AM#50
This thread was indeed made to stir people up. Locked.
To give feedback on moderation, contact community@mmorpg.com |
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