| 76 posts found | |
|---|---|
|
12/01/12 2:38:33 PM#41
Originally posted by n3v3rriv3r Until you go to fanfest in iceland and try some of the local food specialities that is. |
|
|
12/02/12 5:06:43 AM#42
If the game were any kind of new player friendly, it would have a lot larger pop than it does. CCP struggles constantly to try to make it better, but many of the long term players fight them tooth and nail, desperately afraid they will lose their game given superiority over the "lesser" players. Not all though- some of us try desperately to convince CCP to make it easier and more appealing to new players, even at the cost of the bonuses and benefits that we older players get. Because at the end of the day- new players = more people to fight. No new players means we will slowly dwindle in population until there is no one left to kill :(
|
|
|
12/02/12 6:44:40 AM#43
I like EvE because its not new player friendly, in WoW/SWTOR/Rift/insert other game, you are a success from the 1st second when you save the village by killing the wolves roaming the field nearby. In EvE you are a nobody in a shitty ship with no power, no contacts in a hostile environment, what happens after that is entirely up to you and how you react to events and learn from them, I find it refreshing, but it is not nice, not safe and you have to make yourself into the hero/villain by your own actions and competing against others.
|
|
|
12/02/12 8:05:30 AM#44
Can you somehow back up this claim? |
|
|
12/02/12 8:47:07 AM#45
Originally posted by Tolmos
Hi there, it looks like you're winning pretty hard against that strawman. There are basically no players who are against making things better for new players. There are however plenty of old players who are more than willing to try and get CCP to make horrifyingly game-breaking changes to EVE that would just happen to be to their enormous benefit, and then they try and pretend that "it's for the new players". Give me liberty or give me lasers |
|
|
12/02/12 3:32:37 PM#46
Originally posted by Malcanis Removal of learning skills was one of the biggest boons to new players. Instead of arbitrarily wasting months training up 5s in the basic and advanced learning skills like the rest of us had to do, they could jump right into bettering their character. Reaction from majority of older players? "OMG THE WORLD IS COMING TO AN END! WE HAD TO DO IT THEY SHOULD, TOO!" Improvements to highsec can flipping mechanics would be a massive boon to new players. The only people who fall for it are new players (even a completely smashed, drunk off his ass veteran player wouldn't come close to falling for that), and what they lose often costs them everything they've made since they started playing (which isn't much, but to them is a lot). Reaction from majority of older players? "OMG THE WORLD IS COMING TO AN END! ARE YOU TRYING TO TURN THIS INTO WOW?! LETS JUST HAVE IT ASK IF ITS OK FOR ME TO KILL THEM WHILE WE'RE AT IT!" The game has been out for how long now? There are people with over 100,000,000 SP. The majority of posts on character bazaar are for 30mil+. However, new players are only given 2x boost to 1.6 million SP. 6 years ago this was great. But now? It would be a massive boon to new players to have boosted to 10mil. It would assist them in preparing for small ship combat, but still limit large ship combat to older players. Reaction from majority of older players? "OMG THE WORLD IS COMING TO AN END! WHY DON'T YOU JUST HAND OUT 100,000,000 SP CHARS TO EVERYONE WHO ROLLS A NEW TOON. GIVE THEM A TITAN WHILE YOU ARE AT IT!" Suicide ganking was a carebear vets way of pretending like he could PvP, by controlling his losses completely and still killing targets that can't fight back. CCP began making this harder, forcing suiciders to actually incur sizeable losses. Reaction from majority of older players? "OMG THE WORLD IS COMING TO AN END! LETS JUST MAKE ALL PVP CONSENSUAL ACROSS THE WHOLE GAME WHILE WE'RE AT IT!" Those are just a few of the examples. There are only a small handful of vet players that want to see the game become more friendly for new players, while still keeping its non-consensual PvP elements in low sec and nullsec (though mostly low, since nullsec is by and large more safe than highsec ever will be due to its size, and despite how much nullbears QQ to the opposite). It's being fought tooth and nail, but CCP seems to be on our side. It's just taking time. |
|
|
12/02/12 4:20:57 PM#47
Originally posted by Tolmos Most Vets are aware that to survive EvE needs new blood, and won't fight sensible changes like the new crimewatch or the insurance payout suicide ganking changes in the past. If EvE vets are so hostile to new players why do so many work as recruiters and teachers in corps dedicated to new players? And why does a massive shitstorm break lose everytime someone wardecs Eve university, a entire corp/alliance network dedicated to new players? In reality you will have a hard time finding any MMO where a new player looking for help and tutoring will have an easier time than in EvE. There are actually dedicated players/corps that do nothing besides helping tutoring players and even smallish corps usually have a dedicated mentor that helps new corpmembers with fittings etc and has the roles to hand out free ships and modules to go with his advice. |
|
|
12/02/12 4:50:11 PM#48
Originally posted by Rocketeer The number of players I have seen actually helping, in game, has always been dwarfed by the number of players telling people to "Go back to WoW" or otherwise quit the game, try to scam the new players right off the bat, can flip on them, suicide them, etc. This is all fine and good for someone like me, with 50mil+ SP and the financial backing that it won't make a lick of difference if I fall for their crap or not... but for a brand new player? It grows tiresome seeing people say "This game sucks. It's nothing but vets ganking new players" and leave. Maybe I'm paranoid about this sort of thing because of my gaming past- I come from Shadowbane, which died for this exact reason. I LOVED that game, but the new player experience was downright miserable there. Then I moved to Darkfall which was in the same boat. We had an entire guild devoted to helping out new players, right there on each newb zone. But for every 1 of us willing to help them, there were 10 ganking them and taking their crap every 5 minutes. Non-consensual PvP is fun if you can get a foothold in the game and survive the initial learning period, but if your first few weeks in the game is nothing but losing EVERYTHING you have worked for over and over and over again, then it's kind of hard to say "Wow, this is so much fun! I love being farmed my vet players! This is the BEST!". |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/02/12 4:58:33 PM#49
Originally posted by Tolmos You infer that the examples you present were from some large group and then make a statement of fact that the other group is small. Do you not see that you have no data to actually support either stance? Do you consider EVE University, PVP Unleased and the RvB group as a large or small group of players? Are you suggesting that the only players who are in favor of a more friendly game for new players are those that have gone to the point of actively aiding new players in large organized groups, and that they are not just a subset of a larger group that feels the same way? I ask, because that doesn't seem to fit any social behavior model known to man.
"The number of players I have seen actually helping, in game, has always been dwarfed by the number of players telling people to "Go back to WoW" or otherwise quit the game, try to scam the new players right off the bat, can flip on them, suicide them, etc."
"Maybe I'm paranoid about this sort of thing..." Maybe there's one too many words in that part of the sentence. ;)
"...because of my gaming past- I come from Shadowbane, which died for this exact reason." Shadowbane died for a lot of reasons, none of which "new players were getting killed and being told to go back to WOW."
"Then I moved to Darkfall which was in the same boat. We had an entire guild devoted to helping out new players, right there on each newb zone. But for every 1 of us willing to help them, there were 10 ganking them and taking their crap every 5 minutes." Darkfall is a PVP game with barely any content outside of that to speak of. It is so far removed from EVE, that comparison between the two is a farce.
"Non-consensual PvP is fun if you can get a foothold in the game and survive the initial learning period, but if your first few weeks in the game is nothing but losing EVERYTHING you have worked for over and over and over again..." At this point, I'm very curious what you are doing in game that you are seeing this with any degree of regularity. What system or channel are you seeing new players regularly being told to go back to WOW or being suicide ganked repeatedly? filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
12/02/12 5:30:19 PM#50
Originally posted by Loktofeit
|
|
|
12/03/12 3:27:33 AM#51
Originally posted by Tolmos Edit: Also i think your doing a disservice to all the new players who do great in Eve, don't fall to scams and learn from their mistakes. Better to be canflipped as a newbie and loose a t1 frig while learning the mechanics, than getting taught them the hard way once your in your cap or faction BS. The first ship i lost was a laser fitted Thorax(i had zero drone skills) that had a simultanious shield and armor tank(with a hullrepper thrown in for added measure), and back then it really was everything i owned. Not to mention a t1 cruiser was a weeks worth of ISK back then. Yeah the pirates in Old man star where scary back then, then again i learned alot from that mistake. |
|
|
12/03/12 3:37:29 AM#52
From what you're telling us, it's obviously even more urgent than I'd thought that we get new players out to 0.0 where people behave much better as early as possible. It seems that there's something about an environment where you can be held accountable for your actions by other players without NPC interference that makes people much nicer to each other. Give me liberty or give me lasers |
|
|
12/03/12 3:47:38 AM#53
Originally posted by Malcanis Personally, I would love to see that. 0.0 is safer for new characters than highsec ever will be, and they would be cared for more by their corps. The problem, and likely the only reason they are so afraid of 0.0, are the gate camps getting there. Every time a newb pokes his head out the door of highsec/lowsec into 0.0, it gets blown off. From that point forward they have some sort of post gank stress syndrome or some crap and a new highsecbear is formed. If I had the raw isk and manpower, I'd devote all my time to keep gates clean just so we can get newbs out of highsec ASAP and shuffle them off into 0.0. In fact, my only real issue with 0.0, and the reason I don't actively support ridding ourselves of highsec entirely, is because 0.0 is just too big. Hard to find good combat there. At least highsec/lowsec gives us a chaotic centerpoint to all cram into when we want a good rumble. If there was a way to get newbs into 0.0 as soon as possible, I'd be all for it. |
|
|
12/03/12 6:01:48 AM#54
I've only died due to gank once in my over six years of EVE'ing. That was in null, around 5.75 years ago. First trip out. Made it safely in my kestrel but I hit a bubble on the way back into low-sec. Never fell for the can tricks. I've also never really touched the indutrial side of this game. Again, 6 years in. 95% of my ship/pod losses have been due to something I did that was easily preventable(drunk, mostly.) Straighten up and fly right. Common sense shouldn't be a commodity. o7 |
|
|
12/03/12 6:41:45 AM#55
Originally posted by Tolmos Hmm i have not done this in years, but there was some loophole somewhere in regards to that ... I think if your corp has an office at some station in 0.0 you can set it as destination for your medical clone/jumpclone, even from empire. After which you just have some carrier pilot bring your stuff in. Again not sure on the details, only used it once or twice and that was simply due to the distances involved. Personally i think breaking the gatecamps is half the fun. Then again, always a hoot when you find that the evil scumbags camping the gate ... are your alliance mates. |
|
|
12/03/12 7:38:06 AM#56
It would be best if there was no security levels and CONCORD in the first place, but unfortunately there are just too many asshats among gamers to ever make it work.
|
|
|
12/03/12 7:48:13 AM#57
What is best about losing 60-80% of the player base? |
|
|
12/03/12 7:54:49 AM#58
Originally posted by Tolmos The number of players I have seen actually helping, in game, has always been dwarfed by the number of players telling people to "Go back to WoW" or otherwise quit the game, try to scam the new players right off the bat, can flip on them, suicide them, etc. This is all fine and good for someone like me, with 50mil+ SP and the financial backing that it won't make a lick of difference if I fall for their crap or not... but for a brand new player? It grows tiresome seeing people say "This game sucks. It's nothing but vets ganking new players" and leave. Sorry for those calling my ideas as busshilt, english is not my mothertongue.
Thank you Tolmos , that describes exactly what i tried to explain before. My opinion, there are more of these players today, since years ago. |
|
|
12/03/12 8:31:49 AM#59
Originally posted by Tolmos
Please stop spreading this lie. I routinely fly in and out of 0.0, and it's realtively rare for the enterance to be camped. I hope you're not one of those guys that hangs out in NPC corp chat and tells new players that this is what happens? Some 0.0 gateways are nearly always camped, but many more aren't. Gateways into null are by definition regional gates and those things are massive. It takes a large and well organised gang to effectively camp one. As for lo-sec I can scarcely remember the last time I saw a camp, and I fly between Rens and Jita. You can't have it both ways: either 0.0 is always total helldeath or its largely empty. Give me liberty or give me lasers |
|
|
12/03/12 8:36:36 AM#60
Problem is, the guy is lacking any deeper knowledge about the game and only repeats popular misconceptions. True is, EVE is FFA PVP in nature, but you have more than enough tools available to be relatively safe if you wish so as well as play the game at your own pace and style. |
|