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Betaguy
Hard Core Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
11/12/12 5:19:35 AM#141
Originally posted by muffins89 After they do a free one and get rid of some the many unpopulated. |
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11/12/12 6:53:36 AM#142
Originally posted by Tokken Yeah, except in my experience it took a year for Rift to get that way. It took GW2 about 2 months. |
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11/12/12 7:04:54 AM#143
Originally posted by Naral good point. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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11/12/12 9:03:19 AM#144
Originally posted by FromHell
This guild population loss can be explained in a variety of ways besides the game losing players, in which case it largely isn't (despite what the trolls who haven't even played the game or played it for an hour when it first hit and think they know the game in and out). Free server transfers over the last two+ months have seen a tun of use, servers that are winning at WvW are typically bombarded with transfering players, thus those servers tend to be the most populated. I'm on Tarnished Coast and its about 50/50 that we win or lose and when we are winning it can go from no queues to hour long queues if we are winning and vice versa if we are not. Its frankly a little rediculous. Depending on your server, a loss in guild members could quite easily be associated with transfers. And of course poeple transfer for reasons not associated with WvW, I just wanted to point out that WvW transfers were a serious issue until recently. Also, folks can join multiple guilds. I myself am in three. One is friends and two others are a PvE and WvW guild. I've joined plenty of others just to see if they are up my alley and I love that I can join one without leaving another generally, though if it doesn't work out, I leave. So a number of those losses could be folks who joined other guilds, liked them more and quit yours. Last, while some of those losses may well be to folks leaving, it may well just be normal attrition. I've been in plenty of guilds in say WoW (which we know to be successful) that grew rapidly only to shrink back down in slow times, etc. So a guild loosing 3/5ths of their members can be explained in a myriad of ways besides just chalking it up to the game dying. I just don't understand why so many want this game to fail and thankfully to their detriment, it isn't at all, but rather still growing. Top 10 PC game sales on Amazon.com, #3 top selling PC game in the UK. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/12/12 9:09:04 AM#145
Originally posted by FromHell What game did your guild move to, or was it one of those mass recruit on day one crap guilds? I mean, if it was actually a group of people that played together and had fun together, maybe there's a reason they forgot to send you the memo about leaving. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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11/12/12 10:26:22 AM#146
Originally posted by Naral In my experience in RIFT it took about 2 months as well. And for the next 18 months it run the same stuff over again until gear out. Storm Legion won't be different really. Check the class and general forums where people are trying to calculate at what level their ID gear will be worse than quest and drop greens. The consensus is about level 54 (or less) depending on how well geared you are. |
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11/12/12 10:51:30 AM#147
Was there an expectation that GW2 wouldn't get top heavy? Was there an expectation that the lower or middle tier content wouldn't empty out? This is going to happen in every game that has levels and gates content in some way between lower level and higher level players. Join the League For Gamers. |
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11/12/12 12:56:38 PM#148
You can't get the good rewards from lower zones.
But if you're having trouble getting parties, why are you not in a guild? |
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11/12/12 2:21:22 PM#149
Originally posted by Fion All of those might be true, but it is not my experience. My experience is people I know outside of the game, and trust me, they did not server transfer, leave the guild or anything else. They *left* the game. Of the 40 or so people who were regulars in the beginning in our guild, my wife and I are left, and we are on the way out soon. I know they left because I speak to them on the guild forums, and people say what they are going to do. And by the way, this has happened in the other two guilds I joined when this one started to fade too. Your points are valid, and they do account for some seeming decline in players, but anecdotally, this game is hemmoraging people from my perspective. They people I like ti play with are gone, and it leaves me with very little energy to look for more, to be honest. Also, as for WoW a guild declining, ours did as well. The difference is, the same rate of decay was measured in months, and even years (three years before total collapse) and the same thing happened in GW2 with the same players in two months. It was like watching the usual MMORPG guild life span with the fast forward button held down. As to the sales numbers, they are what makes this game successful to Anet, but they have little meaning to my personal play experience. Those new players come and go, fading away like the others. For the people I play with, this game simply has no longevity. I do not want the game to fail, I would never wish that on any game. People work too hard to make these, they pour their life into it. But that said, why do those who like it demand approval from those who feel worn out by it? People who are unahappy have just as much right to express that unhappiness as you do your enthusiasm for the game. It feels good to commiserate and know you are not the only one who felt that way. |
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11/12/12 2:23:50 PM#150
Originally posted by bcbully Nope - it took Rift 3 weeks to get that way but those players did leave not wanting to pay a sub for doing nothing for 9 months wiaiting for the first miniscule expansion. I was there at the beginning - it took one bloke 12 hrs to max out a character. |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
11/12/12 2:58:20 PM#151
Do you really think server merges are the answer to having low population in low level areas? Most peoples alts have outlevelled that content. Merging servers would cause more problems than it would solve.
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12/02/12 12:59:32 PM#152
If guesting was in from the start things would have been a lot better :/ I could have played with all my friends and not just the ones on my server.
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12/02/12 1:17:33 PM#153
I am in 7 different guilds, each for their own aspect of the game, and the only one empty(as in, no one online) is the MMORPG.COM guild. Guess you guys like to hit it n quit it. but the pvp guild, spvp guild, pve guild, FOTM guilds(two guilds, one for lower levels one for higher) and dungeon guilds are full of people online(some repping, some not, but online) I cant speak for server population, but my guilds are hopping along just fine, so to me, imo, game is fine. The Deep Web is sca-ry. |
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12/02/12 2:25:52 PM#154
They included all the best drop rates, content and gear into a single dungeon. Why go anywhere else? Devs shot themselves in the foot. Gonna be a while before it gets any better in the zones.
Enter a whole new realm of challenge and adventure. |
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12/02/12 3:31:32 PM#155
Originally posted by NaughtyP
Look at the date of the OP. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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12/02/12 5:19:39 PM#156
With most games it's a blessing for latecomers when the early zones thin out. GW2 mechanics turn very grindy when you don't have a zerg to play along with. |
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