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12/02/12 1:20:50 PM#81
Originally posted by Consuetudo You seem absolute like theres only 2 ways, an MMO with alot of people, an mmo with no to little people playing the game. Theres an in between you know? you seem close-minded to me and tbh I just skim'd through your post and its the same invalid argument you've been making lol. There are many ways to look at things in life and its all perspective, theres plenty of ways to look at success, literally or not literally or exaggeration or sarcasm with its specific meaning........ Looking at: The Repopulation |
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Originally posted by Zorgo The people playing less populated games are one of many forms:
The success I am describing is a predicative definition: the game is a success. In order for that to be the case, a grand amount of factors need to exist and happen correctly. Perhaps it is necessary that the game be successful criticially and successfully innovate. But if the game does not have the most population, even if it succeeded in those aspects, then it is not a success insofar as it is an MMORPG. |
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12/02/12 1:33:11 PM#83
I think people are confusing "success" and "value" in their arguments here. One is based on factual criteria, the other based on opinion. Is American Idol a success? Yes (viewer data supports it). Does it provide value to television entertainment? No, it's a jackass gameshow knockoff (IMO). Is GW2 a success? Yes (sales support it). Does it provide value to the MMO genre? No, it's just another themepark knockoff (IMO). So yes, population can be a criterion of success. |
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Originally posted by grimgryphon That's an excellent thing to point out, and useful distinction to make. I'll ammend your quote to the OP. |
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12/02/12 1:36:34 PM#85
Sorry. This is idiotic. The LAST thing I worry about when considering a game to play is the number of subscribers. As long as there are enough to be enjoyable, then that is sufficient. The FIRST things I look at are divided equally between story, gameplay, and graphic look. I played WoW for a few months. I played CoH for 8.5 years.
You don't speak for me. I doubt you speak for many people. Yes, WoW is a sucess. So are a number of other games. |
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Originally posted by rochrist You've already long ago taken into account what the most popular game is, and, therefore, having already done that, you're permanently in the second stage of considering other factors. |
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12/02/12 1:52:00 PM#87
Facebook games fit your profile!
Farmvile - Has lots of players Offers massive multiplayer thats asynchronous Allows you to play the role of a farmer Has more players than wow and is therefore more successful Has pretty much the same amount of multipalyer content as themeparks (aks solo a lot) You guys share the same environment (zynga servers) Allows you to play cooperatively and cisit each other Etc ZOMG FARMVILLE MOST SUCCESSFUL MMORPG EVER! ''/\/\'' Posted using Iphone bunni |
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12/02/12 1:55:07 PM#88
That's not even close to being accurate. 1) When I first started playing MMORPG, WoW DIDN"T EXIST. When it came along and amassed 10 million players, I had NO interest in playing it. I only tried it at all when it began to decline. And frankly, it was pretty much as bad as I feared. You think huge numbers are attractive? When they're as huge as WoW, I find it the exact opposite, because a game with that many players is over run with asshats. And I have no use for asshats. I've tried probably 20-25 MMORPGs in my time. WoW was probably the least pleasing playing experience among all of them. Well, except for a couple of asian F2Ps. They were pretty annoying.
The point is, you have NO IDEA what I think, or how I make my decisions. In point of fact, WoWs huge success made me LESS LIKELY to play it, not more. And I can guarentee you that there are plenty of other people who think the way I do.
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Originally posted by Castillle Farmville is a social networking browser game by definition. Nice try though.
Originally posted by rochrist Ah, then you prove my point exactly: you take into account the fact of its population, and, from doing that, decide not to play it because the force of your edginess is superior to your desire to play the successful game. I haven't specified any of my thoughts. |
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12/02/12 1:57:59 PM#90
If my mage is like how I want him to be,its a success. If my mage is just like everybody elses,it is not a success. But ,because there is 1000000 of the same it must be a success.
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12/02/12 2:03:49 PM#91
Internet troll is troll.
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12/02/12 2:05:34 PM#92
Originally posted by rochrist I hear myopic viewpoints can now be treated with medication. Anyway, your single experience determines nothing about the game as a whole. You're not the only person playing. The OP is talking about the larger game, and you're trying to turn your personal experience into a data point and then using it to pass a value judgment under the guise of "fact". That will never work out in your favor. |
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12/02/12 2:05:47 PM#93
Originally posted by rochrist Visit WoW forums where everybody is a troll,therefore you are not a troll.isnt that amazing?
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12/02/12 2:16:05 PM#94
Originally posted by grimgryphon
Reification. "Success" is not a concrete, no matter how often the op repeats his ad nauseam. It's an abstract concept, like "Justice". And being abstract, it is subjective rather than objective. And this forum contains a lot of smart people, who nevertheless get drawn into arguments about semantics and pedantry easily. Thus, the big troll nearly every weekend consists of someone equivocating. http://grammar.ccc.commnet.edu/grammar/composition/abstract.htm "Examples of abstract terms include love, success, freedom, good, moral, democracy, and any -ism (chauvinism, Communism, feminism, racism, sexism)." And....done with this thread. Good luck op, keep up the repetition, it's bound to work if you're determined enough. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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12/02/12 2:34:21 PM#95
I win gg :)
Looking at: The Repopulation |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/02/12 2:44:11 PM#96
Originally posted by Consuetudo
This is the type of masterpiece usually posted by an Emergence alt, but in case you're actually someone else capable of such amazing inane reasoning, I'll try to help you out. "After all, if WoW is a game that is massively multiplayer, a game that barely dents a fraction of its population by design of it can't be called massive. " Number of people that own the game client has never been the gauge for whether a game is an MMO or not. If it was, UT and Quake would have kicked most MMOs to the curb. Neither has been the number of people online across the game's servers, as once again, DOTA and TF2 probably hand WOW its ass in that category. It is not based on some sliding scale of upperlimit of concurrency on one server because then WoT and EVE would probably be the only MMOs in existence. This appears to you as "a new factor to the genre" because of the very "unique" way you are looking at the numbers. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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12/02/12 2:48:16 PM#97
Originally posted by grimgryphon Actually, it's the OP that's doing that. I don't claim that my experience is identical to everyone elses. But I'm experienced enough to know that there are PLENTY of people out there who don't blindly say 'Oh, WoW has the most player, must haz success, I play!!!'
OP is refusing to consider any other factor, not game play, not community, not IP. None of it matters in his view. So, I guess Maple Story is the only succesful game. After all, it has over 100 million accounts. |
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12/02/12 3:13:43 PM#98
Originally posted by Icewhite You can try and apply the abstract defintion of success here, but that's not what were talking about. MMOs are not a religion, politico, philosophy or idea, they are a business product. A successful product as defined in business is one which comes to fruition through the efforts of the developer, provides a revenue stream and some level of longevity in the marketplace. Using those criteria commonly accepted in business to define success, WoW is successful. EQ2 is successful. Even GW2 is successful (although at this point, you could still argue the longevity component). However, value is something different and is primarily the thing people confuse with fact, hence my response to the OP. |
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12/02/12 3:35:50 PM#99
Originally posted by grimgryphon Thank you for playing! Did you notice that, as you defined success, in a 'business product' sense, there are virtually no MMO failures in the last 15 years? Not SWTOR, not AoC, not WAR. Huh. Sounds kind of like there are varying degrees of success, rather than a binary state. I suspect that's not quite what the op was shooting for. "You may think you understand and agree with me when I say, "We all want success." But surely we don't all want the same things. Success means different things to each of us, and you can't be sure of what I mean by that abstract term. On the other hand, if I say "I want a gold Rolex on my wrist and a Mercedes in my driveway," you know exactly what I mean (and you know whether you want the same things or different things)." Urging writers to use concretes over abstracts is just a matter of asking them, please please please, to use a concrete here and there in order to define (for other people) what then hell they think they mean. Reduction of obscurity, rather than equivocation's goal--maximum of obscurity, thus maximization of argument. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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12/02/12 5:36:24 PM#100
Originally posted by Icewhite
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