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Originally posted by f0dell54 Enough to make 11 building mods. |
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12/01/12 9:43:14 PM#22
Originally posted by indef
Completely agree - combat in Darkfall is top notch. It's so engaging that I can no longer play other video games. Don't make a judgement based on the videos that have been released; play it yourself and experience the wonder! A poster above mentioned that melee was nothing but people running figure 8 patterns; that was generally true for the first year or year and a half when no one knew any better. People eventually realized that there were significantly better methods, methods that heavily rely on a persons reflexes and awareness of what their opponenet is going to do. Even by the end of Darkfall 1.0, relatively few people mastered melee combat. One thing that really set the original Darkfall apart from practically any game (in any genre) that I've played, was the evolution of combat. The methods that people used to fight slowly changed and evolved over the course of the game's life. In part, this was due to the developers tweaking certain game mechanics, but it was also due to the deep nature of the combat system, and the length of time it took for players to discover what worked best. Hopefully a similar kind of evolution happens in Unholy Wars.
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12/02/12 2:49:16 AM#23
Will the PvP in the game be faction based like world of warcraft, horde vs. alliance, or 3 factions etc.? Or, are there no factions and the pvp is kinda like Age of Conan, you can attack anyone whenever.
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corpusc
Elite Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
12/02/12 2:57:35 AM#24
Originally posted by LadyEuphei
do you think traditional MMO combat looks cool?
where 2 foes stand still toe to toe trading blows every now and then? The End |
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12/02/12 2:59:07 AM#25
What can we expect the from the economy and crafting in UW? Will there be an auction house? Big changes in crafting? What about gathering resources?
I played DF when it first released and it was just a bit too hardcore for me. Not being able to go AFK ever unless you banked etc. I wouldn't mind giving it another shot but I'm not a very uber first-person-shooter type player. The top players always had shit macroed etc. Will UW appeal a bit more to the casual player without pissing off the niche hardcore PvP playerbase that the original attracted? |
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corpusc
Elite Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
12/02/12 3:03:41 AM#26
Originally posted by Agrias34
no pre-made factions. clan/guild based. you can attack anyone everywhere (except starter cities) The End |
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corpusc
Elite Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
12/02/12 3:05:47 AM#27
no auction house.
altho there will be a "marketplace" to serve similar purposes. to be added after launch. The End |
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12/02/12 3:15:36 AM#28
1. how was the naval combat and have your heard anything about it in UW? 2. once you build a castle/city or what have you, can someone be destroying it while you are say, at work? played a million mmo's |
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Originally posted by Agrias34 You can attack and kill anyone anywhere anytime. There are 6 different races but no factions. In DF:UW all races will be welcome in all other races' NPC cities. DF:UW is not a battleground or arena based game. It is an open world PvP based MMO where you can kill or be killed by anyone at any time. |
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12/02/12 3:36:50 AM#30
Originally posted by indef except in the safe zones : ) |
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Originally posted by HealthyGamer Very good questions. The crafting in DF:UW will be similar to the original in that everyone has the capability to be a master crafter in everything. This doesn't mean everyone will be a master crafter...but the option is there. Resource gathering from an individual standpoint seems to be identical to the first game. However from a group standpoint resource gathering has changed drastically. There will now be large clan resource nodes that are fought over by the cities that surround them. No longer do cities have mines, quarries, groves, farms, etc...these nodes are fought over and controlled by the winning city. There will be a market system. This differs from an auction house in that there is no bidding. Other than that there aren't many details as the market will not be available at launch. Tasos (CEO of Aventurine) stated in the interview yesterday that the markets are actually in the game and we will see them, they just don't have the UI complete for it yet so they won't be functioning. Finishing this is one of their top post launch priorities. I'm glad you brought up the question about UW appealing to the casual player. While DF:UW is still not a game that is for everybody, the game will be drastically more new player, causal, and user friendly. They've added 100% pvp free safe zones where you cannot be touched by another player. These will consist of very small starter areas that will naturally turn into major trade hubs. AV learned a lot about the grinding from the original game and they have completely removed it from DF:UW with the class/role system. No longer will there be "maxxed vets" that you can't compete with. Simply level up one build which will most likely take 2-4 weeks of normal play (not just grinding away on mobs or AFK macroing). I predict at the start of the game people will be constantly switching between roles and classes to find what they like. Feel free to ask me about any other concerns you might have as someone who was a bit too overwhelmed to stick with DF1. |
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Originally posted by engellen Honestly, the naval combat in Darkfall was pretty boring. It had the potential of being really great but it was implemented poorly. AV recognizes that and they aren't implementing naval warfare just yet in DF:UW. At launch there will be (I believe) 2 or 3 small boats and only one of those has 1 cannon. They've stated that they know they kinda blew it with naval combat and will focus on it later down the line with the new game and do it right. As for your second question, the answer is yes and no. While you are away people can and will attack your city...however they cannot actually take possesion of it. In order to take possesion of your city they must siege it from you, in which you are given 22 hours to prepare for the siege before it starts. The siege mechanics of Darkfall are actually quite complex and as a new player I wouldn't worry about that stuff at all until you are familiar with the game. However I absolutely reccomend joining a clan led my experienced DF1 players so you can still partake in sieges when they happen...they are what Darkfall is all about. |
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Originally posted by Raxeon touche :p. For anyone who is unaware...there will be small PvP free safezones in the starter areas of the game. This is to help improve the new player experience as well as create centralized trading hubs. |
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12/02/12 4:17:09 AM#34
lots of half-true information here
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Originally posted by Niburu Please feel free to contribute to the discussion with anything you believe to not be true. |
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12/02/12 5:22:39 AM#36
Im also an darkfall vet and indef seems to have very accurate answers to me. forgot or didn't mention that the crafting system is going to be very different in UW, like materials determining rank etc. |
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DarthRaiden
Hard Core Member
Joined: 11/20/05
i make art, Forum Terrorist |
12/02/12 6:34:32 AM#37
" .....Tasos (CEO of Aventurine) ......" Tasos isn't CEO ..he is Associative Producer ... But he takes over multple jobs like he like to say one of it is propaganda chief think irak information minister / bagdad bob ... -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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12/02/12 8:50:12 AM#38
How bad do you think the zerging will be? And I am a newbie so how hard will it get into a good guild to start? And do you know any?
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12/02/12 8:56:54 AM#39
How does aventurine handle hacking - hardcore PvP games are a magnet for players who will exploit every weakness that the game has. Case in point Shadowbane - the hacks in that game were what drove me from away from it (teleporting hacks, 100% proc on dw daggers, etc....) it was downright disgusting. how vulnerable is the game to hacking? |
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12/02/12 9:13:53 AM#40
Originally posted by VictorRed ill help a bit.. good thread.. ( darkfall vet myself)
The tems is in every game.. Altho every player look @ this a different way.. It depends on the clan itself what goals he/she makes for it clan. There are clan that focus on mass recruiting and there are clans that focus on small scall.. and try to beat the biggers group with less people..
As for your newbie question.. there are serveral clans that take noobs.. beside my point of view is that we are all noobs with this new unholy wars.
Clan: are on the darkfall forum.. and tbh you will have no problem to find decent one |
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