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http://www.wix.com/mmaganadellis/michaelmag http://www.youtube.com/user/PsyMike3d/videos http://soundcloud.com/michaelmag |
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11/30/12 12:13:11 PM#2
The Air Elementalist looks fun. I
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11/30/12 1:42:06 PM#3
Bhest video yet solely because of the end, keep agon clean.
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11/30/12 1:52:37 PM#4
I would concede that this game is looking good if it were not for the substantial lag between being hit and it registering.
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11/30/12 2:46:06 PM#5
Originally posted by Arnoagns this is obviously recorded on their test server, and not the real client |
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12/01/12 9:20:03 AM#6
more knockback? is melee going to be even remotely viable? i hate to be a negative nancy, but it's not looking like it.
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12/02/12 2:53:16 AM#7
Originally posted by atticusbc they have cool downs and meele has closing abilities too SO |
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Lorgarn
Advanced Member
Joined: 7/07/07
"Rock's longest, strangest trip, the Grateful Dead" |
12/02/12 3:47:03 AM#8
Originally posted by Kaminaxius Which most likely would assume minimum lag thanks to ideal circumstances by playing on a server that is basically in the same house.
I'm tired of how people always give a, problem, an issue, a bug, no matter how small or big, a slide because it's in "testing phase". They expect every bit of problem to magically disappear just because they're playing on 'v.994 Release candidate Client' instead of 'v.1.0 Release Client'.
I'm of course not hoping for any of these errors to exist as launch, but you give too much faith into the developer. Calling "Beta!" or "Testing phase!" as soon as someone is hosting even the tinies bit of concern for something is both naive and stupid.
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