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12/01/12 1:56:01 PM#81
Originally posted by DavisFlightOriginally posted by Seronys except when you kill the person infront of you, then things get intresting. this is darkfall. |
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Originally posted by Seronys Correct, in a FFA PVP environment, this issue solves itself. |
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12/01/12 2:27:07 PM#83
im sorry but i find it kinda funny that these idiot devs have any comments about any other company since they had to redesign their own game which was on life support and remake the entire thing and rerelease it. Some people here put way to much faith in companies these days and come here to talk about it like they are some savior. This game will be a niche just like the last one because one thing that devs do not seem to get is full loot pvp games do not last long except for the few here that love them. People get emotionally attached to their gear and loot and have egos , to have someone come along and wreck that pisses off people over time and they leave. I remember the screams so loud on this forum for a full pvp server in AOC and they got what they wished and look at how dead that server is right now . Also DAOC did have instances after catacombs and people enjoyed doing them , also the entire new frontiers was instanced , you zoned to go into it. I can agree here that handholding in games is bad and casual players can ruin a game faster than a full loot pvper can , but at the same time Advertine doesnt "get" it , they are spinning this game to make money and i bet there is going to be a lot of disappointed players in the end when this is out for awhile.I played the first and hated it myself and have no intention of even trying this until at least 6 months after its out and see if its really what everyone here is trying to make it out to be because im pretty damns sure it wont be. |
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12/01/12 3:21:41 PM#84
Originally posted by DavisFlight Considering you're actually involved in the conversation I'm surprised you can't follow along. I'm talking about launch. Darkfall at launch was forced to sell limited numbers of the game because the devs couldn't figure out how to make their game support the number of players who wanted to play it. Now, the guy who created the game is slamming other devs for their choices when his choices caused a lot of people to pass over his game because they simpy couldn't buy it without playing the F5 lottery. Instancing changes how you develop a game. If all the players don't need ot be in the same place at the same time it can help with game balance, performance and depending on the type of instancing you can even offload portions of the game world to different servers. The core design decisions that the makers of DF made hurt their game at launch. I'm not saying instancing is the answer for every game or even DF. Looking back at the launch of DF why should people be listening to this guy on the proper way to build a game? His couldn't even handle 11k players at launch.
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Originally posted by cronius77 You need to hire a fact checker. |
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12/01/12 3:30:28 PM#86
I really don't understand why everyone is singing AV's praises, has the community forgotten the last few years of Darkfall so quickly? I fully intend on trying this new launch out, but I won't simply forget the failings of the developers. I also question why anyone would consider AV a sucessful studio, certainly when comparing it to other games. It's had as much population fluxuations as most modern mmo's, with the exception that DF's population was always lower than standard fair. I'm not implying numbers mean sucess, simply that they had a spike in Df and like every other game it tapered off ... hard. The DF servers prior to the announcement of Unholy Wars were ghost towns, thats not a sucessful game. There is enough that DF does correctly, but equally as much as they do wrong or not at all. We should all be approaching this new launch with a critical eye, this is a second chance for AV. They have an agreeable stance in regards to instances and a few other hot button issues, but the lack of clarification on crafting and multiple other issues which plagued DF can't be ignored.
TL/DR : Temper your Hype. |
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Originally posted by kartool The former vaporware trolls are strong in this thread. |
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Originally posted by Redemp Because their company went from 20 devs at launch, to 60 devs now. They're in a bigger building, they opened another server, whereas most MMOs close servers after launch. They now have enough money to self publish? They're releasing a new game? You don't do that when you haven't been successful. |
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12/01/12 3:38:17 PM#89
Originally posted by DavisFlight You do understand the game was dead in the water, stalled out, with no information on the release of Darkfall 2010 ( ....) right up until they announced their new investors in Feb of this year? They had two servers, the EU server is now dead. They lacked a substantial amount of subscribers to justify opening more servers, its a niche market the same standards of success and failure do not apply here. There are other reasons to be happy with AV, but declaring them one of the most sucessful studios in the last eight years is grasping at straws. |
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12/01/12 3:44:13 PM#90
Well yeah maybe. I still won't play DFO because it seem like an mmorpg concentrated almost only on pvp in one big deatchmatch edition with other features being half-assed. This comes from ex-UO player back in late 90 / early 00. DFO when I played it for a short bit seemed like game created by ex-UO reds for other ex-UO reds. Maybe not bad, but definately not for me. Also don't like FPS combat and even more MOBA-like combat skills mechanics DFO:UW feel that comes from their dev videos. |
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12/01/12 3:54:15 PM#91
Originally posted by DavisFlight No, it compounds on itself. Now the winning group also has the best gear. That is to say, the group that already had the advantage in a firefight just got handed an atom bomb for the next one. This is the same problem I had with CoD and its killstreak system. If a guy can already kill, with regularity, 15 people before dying...he didn't need the attack dogs...the loser did. Which is why Mario Kart is so much fun. If you are losing, your odds of getting the best weapon is higher. Its an equalizer, and it pushes the leaders to be the best instead of progressively needing less skill to do the same job. |
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Originally posted by Redemp Reality must hurt you for some reason. If we look at growth, the vast majority of MMOs and MMO companies have been shrinking and CLOSING servers. AV did the opposite. |
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Originally posted by Gishgeron
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12/01/12 3:58:17 PM#94
I have no doubts you are sure about it...however, as pointed out before, it is not enough to make it true. "Massive Multiplayer" does not imply that everyone needs to be crowded on single spot. That is your interpretation only. |
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12/01/12 4:00:44 PM#95
I agree 100% ,however just because he gets it,does not mean his team/staff will produce a good game,it just means their head is on straight. I do however predict a mistake or two. I remember watching that video that he said something about epic encounters,i assume for LOOT.That eventually means tons of camping,which could incite pvp,however it also makes for easy backstabbing.So many things can go wrong if Epic encounters are not random.Example you can't make predictable spawn points.You also need to create a versatile AI so that epics do not become easy mode after one win. I also cringe a bit when i hear Tasos tal kabout mounted combat like it is still in the thinking stage.You cannot create a game day by day,you need to design the entire game and it's future from day 1 before creating it.I see down the road when they bring in full fledged mounted combat,tons of players crying foul. One concern i have in ANY type of pvp is cheating and i don't feel they are taking it serious.If they do not take preventitive measures before the game starts,it will create an unbalanced game for those that get away with it early on. Just like any game i have seen where cheating is rampant,if it happens once,it is likely to never be stopped.It is one of two major reasons i don't like mixing pvp in my rpg's.I actually loved the COD series but have quit it forever and will never support it again just because of cheating. Bottom line is he says 2 years,NOT enough time.It sounds a lot like a GW2 rushed out combat design.that means you spend months after tweaking and nerfing and changing and then everyone is unhappy.I do hope for the best,i hope Tasos has this game planned out or it will end up dying off,possibly forever and the AV team will be done. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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12/01/12 4:07:21 PM#96
Originally posted by LizardEgypt Why? I mean, they took the "RPG" out of "MMORPG" just fine. Surgical extraction. It was easy. Turns out, very few people even noticed. "MO" seems to produce better titles. And before you know it, we'll just be down to "O". And who doesn't like a good "O"? |
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12/01/12 4:08:55 PM#97
Originally posted by ste2000 Not even close bro, instancing is instancing, period. the portals to the dungeons make them "zones". But like Tasos said, the dungeons are actually a part of the world they're just real deep for technical issues. My guess would be sound, at least that would be the issues in DF 1. |
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12/01/12 4:09:45 PM#98
Originally posted by Siveria Good man, thats why theres...every other mmorpg ever made out there for people like you.
Some of us enjoy the aspect of "theres always risk" as well as "that risk is more than a free trip to your bind with a stat nerf thats up by the time you return"
Your fantasy of DF being a gank/grief fest held true for a few weeks after launch, when everyone was fighting over the handful of nooby spawns near NPC towns...the remaining life of DF was more clan vs clan politics and clan holding harassment. There was TONS of space to sneak in 40min farm sessions and GTFO back to a bank.
Only idiots get griefed. People who refuse to accept that the more you keep going back and doing the same thing over again, the more that person/people will be there waiting for you to make the same obvious mistakes again. This holds true for people who refused to figure out how long on average it takes before pvp arrives, and to bank prior to that time limit getting reached. Also, i know its strange...but...did you ever think of fighting back? One missed shot by a vet negated all his advantages, and it was very possible and did happen, for good player who was new to take down a maxed out vet.
I do however love the fantasies people create about this game...most new players were given loot bags, offerd clans, of if ganked, conversed with about what he did wrong and a notification that his tombstone was there unlooted (occasionally consumables and gold was taken)
Keep living the dream in your pvp-free themepark where you can afk all day out in the open and never have to worry about zero risk pvp....let alone losing easily replacable items like in DF. |
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12/01/12 4:23:10 PM#99
Let me clarify and simplify: Darkfall doesn't have instances because it doesn't need them. In a game with 100k - 200k players at a time you need instances and multiple servers. That was never an issue with Darkfall because it is unlikely to have ever had more than 15k people at one time. I am not knocking the game, I loved it. I am just saying that his statement is absurd and borders on lying. |
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Originally posted by huskie77 And you obvious have no idea how games work. |
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