Trending Games | Wizard101 | World of Warcraft | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,899,440 Users Online:0
Games:751  Posts:6,268,228
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Wizardry Online

Wizardry Online 

General Discussion  » Concerns about forced PK - Griefers heaven

4 Pages « 1 2 3 4 » Search
66 posts found
  olalonde

Novice Member

Joined: 1/10/10
Posts: 9

11/27/12 10:18:42 PM#41

Permadeath in this game is almost non existant though. I don't have much thrill from playing it as I do playing hc path of exile or hc diablo. Just saying you might not be missing much. =P

  Drakaden

Advanced Member

Joined: 8/17/07
Posts: 118

 
OP  11/27/12 10:30:10 PM#42
Originally posted by olalonde

Permadeath in this game is almost non existant though. I don't have much thrill from playing it as I do playing hc path of exile or hc diablo. Just saying you might not be missing much. =P

Ahh but the topic wasn't about perma death, it was about PvP, perma death is something that is already established before you even start to play.

  Drakaden

Advanced Member

Joined: 8/17/07
Posts: 118

 
OP  11/27/12 10:33:32 PM#43
Originally posted by Uzik

QQ

 

There are plenty of non-PK games out there for cry babies who weep at the thought of lost pixels.

Thank you for sharing this non-constructive pearl of wisdom with us.

Yes we know there are plenty of those out there, it doesn't prevent people from discussing the flaws in this game.

  Xarru

Novice Member

Joined: 8/03/05
Posts: 38

11/27/12 11:43:32 PM#44


Originally posted by Drakaden

Originally posted by Uzik QQ   There are plenty of non-PK games out there for cry babies who weep at the thought of lost pixels.
Thank you for sharing this non-constructive pearl of wisdom with us.

Yes we know there are plenty of those out there, it doesn't prevent people from discussing the flaws in this game.


But this is not a flaw, it's a deliberate design decision made by developer. From my understanding they are very direct about owPvP, PK, and permanent death, so you can make decision before even trying this game.

  Betakodo

Apprentice Member

Joined: 2/16/12
Posts: 339

11/28/12 12:26:07 AM#45
Originally posted by Uzik

QQ

 

There are plenty of non-PK games out there for cry babies who weep at the thought of lost pixels.

I don't agree with the use of QQ or name callin, but he's right. The fact is, it's a PvP game. Deal with it. Go play something else if you can't. I'm not a pker, but I don't like dull games.

I'm just so damn tired of people latching onto a game that says it's an open PvP game, only to say PvP's going to ruin the game, or ask for some PvE only server bull shit.

If you get killed once and you quit, well then you probably shouldn't be playing a hard core game. You can make threats about leaving all you want, we know you're going to be playing the game for your weekly total of half an hour. Isn't it great when casuals come and try to change a game? You know they're going to quit in 5 more play sessions anyways, if they ever get that far.

  Gishgeron

Advanced Member

Joined: 3/05/07
Posts: 1297

11/28/12 12:55:19 AM#46

   I mostly agree with you guys in regard to the fact this game is pretty open about its PvP and Permadeath situation.  The fact a PvE server was even requested shows a disconnect from what the game is made for.  BUT, I will say that it doesn't mean that its using a perfect system either.  The by and large issue with most PvP games is disparity between players.  Guild Wars is on the best end of the spectrum, being a game designed around PvP with the most sense of balance.  On the other end, the bad end, we have F2P games with a high pay to win tolerance.  EVE falls closer to GW...there is still great disparity in regard to players with more skill training having an advantage, but it still leaves options open to new players so that they CAN contribute in a meaninful way.  Thats the real question.  Does this game offer new players a way to contribute meaningfully, or are newbies simply fodder? 

  Because if they are just fodder, well....

  The system is garbage.  End of story.  The game is a flop.  What makes EVE a successful game with its cutthroat design is that a fresh player can quickly specialize in something that will make him useful and desirable to functioning guilds (corps).  So they WANT him, and WANT to help him.  He provides something to him.  If a player is just fodder, it makes him unimportant to vets.  They want players who can help keep them alive.  Dropping everything and placing themselves in danger for someone that matters not at all to them is not exactly likely.  So you have a legion of players constantly starting over and barely ever making skill progress, (to such a point that other players need and want them and care) and another group that is established and takes care of each other.  There is nothing to foster further community building.

  Now, at first, this causes nothing noticable.  Over time, player leave.  Most won't enjoy sitting at the bottom of the ladder for long.  The same trend happens to FPS games.  On release there is high chance of meeting players worse than you.  2 months later you feel like you are only playing the best of the best and losing a ton more.  The weak links leave, which then makes better players suddenly the weakest players.  Its a bleeding loss, and its not something FPS games notice as much because of how saturated the market is with them.  Take Call of Duty, each year a new one comes out.  That coincides nicely with the point at which the weak link bleed would have started to make the game annoying to play.

  I digress, I rambled more than I needed to here.  Those of you playing, could you answer my question though?  Is there a meaningful way for the youngling player to contribute in this game?  Or is it just a giant screwing until you luck your way to high skill levels and can finally fight back a little?  One of those I'd at least try and be open minded with.  The other I'll dodge like the plauge and never look back.

  Drakaden

Advanced Member

Joined: 8/17/07
Posts: 118

 
OP  11/28/12 1:31:24 AM#47
Originally posted by Gishgeron

  I digress, I rambled more than I needed to here.  Those of you playing, could you answer my question though?  Is there a meaningful way for the youngling player to contribute in this game?  Or is it just a giant screwing until you luck your way to high skill levels and can finally fight back a little?  One of those I'd at least try and be open minded with.  The other I'll dodge like the plauge and never look back.

I would say, from my experience, that you start as not very valuable, since your character cannot go in places where the high levels would needs you to be, and you wouldn't have the survivability to go with, they could invest time in you so you can get to their levels, but that's fairly time consuming, they would rather find someone around their level in order to progress i think, unlike a FPS game, this game is level/gear/class skills based, so, there's no way a level 1 can possibly help a level 20 in their quests/monsters hunts for example, unless this level 1 is an alt of a level 20 that already unlocked those dungeons, then he can follow (I think? Would need confirmed), but it's still a level 1 with low survivability, so you would mostly just be 1 hit fodder.

  olalonde

Novice Member

Joined: 1/10/10
Posts: 9

11/28/12 6:15:48 AM#48

What makes a successful game with its cutthroat design is that a fresh player can quickly specialize in something that will make him useful and desirable to functioning guilds (corps).  So they WANT him, and WANT to help him.  He provides something to him.  If a player is just fodder, it makes him unimportant to vets.  They want players who can help keep them alive.  Dropping everything and placing themselves in danger for someone that matters not at all to them is not exactly likely.  So you have a legion of players constantly starting over and barely ever making skill progress, (to such a point that other players need and want them and care) and another group that is established and takes care of each other.  There is nothing to foster further community building


This is a good point. It's not completely true in Wizardry Online's case though. You're not useful at low levels unless your a thief but you can get powered leveled or rush to a certain point VERY quickly and alot of things counter balance that feeling of being last of the ladder like max level difference for instance. At low level your useless, but you can faster become useful. For example I play warrior and my friend plays priest, and my 3rd friend (who actually started playing yesterday ) is level 1 thief or mage I think. I will not power level him for his first time but ill give him tips and run to him as soon as pks show up, wich is a good trade off compared to grouping with him and rushing him through quests considered how close dungeons are to each other. I'm hoping guild will do the same for new members. We need thief to disarm traps and open chests, wich will make a huge difference, even if hes low level. The only question is: does he want to skip content just to start playing with us faster ? There are lots of reasons to want to help someone get rid of a pk such as bounty and looting his corpse.

Theres also this NEAT soul level system wich at for example I am soul lvl 3, I can wear soul level 3 gear on all my alts ( on this soul) as well as earn a 50% bonus exp from monsters and quests, as well as having all dungeons unlocked and cleared ( with maps available). What I'm saying is making an alt is so fast and soul exp keeps going towards your main its very much worth it to help a friend this way instead of using your main.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

11/28/12 6:37:12 AM#49
Originally posted by goatus


Originally posted by Drakaden

Originally posted by Uzik QQ   There are plenty of non-PK games out there for cry babies who weep at the thought of lost pixels.
Thank you for sharing this non-constructive pearl of wisdom with us.

Yes we know there are plenty of those out there, it doesn't prevent people from discussing the flaws in this game.


But this is not a flaw, it's a deliberate design decision made by developer. From my understanding they are very direct about owPvP, PK, and permanent death, so you can make decision before even trying this game.

In his mind, if the features are not designed specifically for him, then the game is flawed. He's not unique in that view. That kind of thinking is rather pervasive here. Worse, they can't let it go as not being for them, they have to 'warn' others abvout it, as well.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  User Deleted
11/28/12 7:29:35 AM#50

I keep seeing people mention "but Japan is different". Erm so what? I wasn't aware this game replete with PD and PKing was being aimed at the generic, mass Euro/US casual market audience.

 

Amazingly enough there are players outside of Asia who are actually interested in such systems. What the games performance in Japan demonstrates is that the mechanics are potentially viable for players actually interested in said mechanics in the first place.

  XxGrimmxX

Novice Member

Joined: 6/03/09
Posts: 245

11/28/12 7:52:59 AM#51
So why not go to the extreme since this is an extreme game--ganking a player under your level, or maybe under some level range, will result in your character not being able to be revived (0% chance) if you die while red. See? Easy peasy.
  Drakaden

Advanced Member

Joined: 8/17/07
Posts: 118

 
OP  11/28/12 8:29:13 AM#52
Originally posted by Loktofeit
In his mind, if the features are not designed specifically for him, then the game is flawed. He's not unique in that view. That kind of thinking is rather pervasive here. Worse, they can't let it go as not being for them, they have to 'warn' others abvout it, as well.

This isn't about me, it's a general concern about griefers, which got gradually spoke about and explained as the topic went, flaws are weaknesses in a system, it's in human nature to exploit flaws, those videos are adorable examples of flaws exploits, which led to wonder if a suggestion of offering the option to not force PKing would be viable, it's not a sickness or a syndrome or a mentality deficiency, it's common sense to talk about it.

If it's any help, the informations provided in the thread were very informative, a lot of stuff that i didn't know, and can be persuasive enough to see how it goes after closed beta.

  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3573

If you can't kill it, don't make it mad.

11/28/12 12:47:44 PM#53
Originally posted by Uzik
[mod edit]

Yes there certainly are. The market will determine the fate of this game.  If there are enough people playing it, it will survive. Other wise, it will go the same way that Shadowbane did. 

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

11/28/12 1:14:37 PM#54
Originally posted by XxGrimmxX
So why not go to the extreme since this is an extreme game--ganking a player under your level, or maybe under some level range, will result in your character not being able to be revived (0% chance) if you die while red. See? Easy peasy.

Easy peasy because you could not have spent more than 10 seconds coming up with that gem. That horribly, horribly flawed gem.

 

It's a gem, though.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  cyrex6

Novice Member

Joined: 7/12/08
Posts: 9

11/29/12 3:38:27 AM#55
Originally posted by Drakaden

So i got this concern, and i'm sure i'm not alone to think so, this game isn't fair in any way in a PvP environment, it's level, gear and class skills based, that's worse than a paper rock scissors pvp system, why?

Because it means you can be bullied, very, very easily, PKers get very high lvl, gain awesome gear, adjust their skills for PKing mainly, then they go in low level dungeons, where players cannot fight back whatsoever due to the heavy gear defenses/offensives stacked against them, you see where i'm getting at? It's terrible!

I was fine with the perma death system in a PvE environment, but the PK is too much of a concern for me.

I havent played the game yet so i dunno if this works this ways, but if anything you can take it as a sort of dynamic event, and since you're aware of the problem you could take precautions and prepare something to run away fast. If they designed the pk system the way it is i dont think they would leave such a matter as is. But, again, pure speculation

  Adamai

Novice Member

Joined: 4/06/10
Posts: 467

11/30/12 7:16:24 AM#56
I watched those clips and i have to say game mechanics are terri le, anything that supports a perso with a few accounrs camping out in a dungeon specifically to farm lower level players for their loot is a dead game before it even starts. my endorsement is that this game is a fail of a gank fest and will not survive.
  User Deleted
12/01/12 11:20:41 AM#57
Originally posted by Adamai
... my endorsement is that this game is a fail of a gank fest and will not survive.

brand new definition of "permadeath"? :D

  dotdotdash

Apprentice Member

Joined: 6/01/11
Posts: 350

12/01/12 11:45:44 AM#58
Originally posted by XxGrimmxX
So why not go to the extreme since this is an extreme game--ganking a player under your level, or maybe under some level range, will result in your character not being able to be revived (0% chance) if you die while red. See? Easy peasy.

That's a disproportionately harsh penalty for a game play mechanic that is encouraged and catered for. It's nonsensiscal to assume that just because you dislike a particular style of game play, others should be punished for playing that way.

The point is this: the game offers CHALLENGE in the form of hard monster encounters, puzzles, mazes, and... yes, you guessed it... other players. You're not meant to go in game and have a static "run through the PvE treadmill" experience. It's very much like Dark Souls in that regard. This isn't supposed to be a PvE treadmill in the same way WoW is a PvE treadmill. You're not supposed to get off lightly. Every decision you make should be informed, because every decision you make can potentially result in a HUGE cost should you mess up. That's part and parcel of the appeal.

If a player chooses to go for the PvP aspects of the game, they are opening themselves up to a load of restrictions PvE players don't have to suffer. They are limited in which vendors they can go to, they are fair game for PvE players to take down (as well as fair game for other PvP players), they can't risk the PvE content (see previous point) in the same way PvE players can, etc etc; they near-exclusivesly get their loot from killing other players.

So let's look at this:

PvP players can kill PvE players. They can "get the jump" on them in certain situations. So how do you deal with that? Firstly, you don't blindly run at every mob you encounter, and if you pull... don't default to attacking. Check around the area and make sure there are no untoward players hanging around waiting for the chance to gank you. Once you're sure it is clear, take on the encounter. If you die, at least you did everything in your power to secure yourself.

PvP players can group-gank solo players, but PvE players can group up to avoid group ganking. You have to consider that in order to achieve ganking, PvP players have to form a group. Once they do, they're generally having to share loot. Grouping is rewarding in so much as they will pick off any stragglers with ease, but the price they pay is that each member of the group gets less loot. If you are solo and you get ganked, you were playing against the odds anyway. You can avoid being ganked by... being in a group of your own ;D GvG fights aren't going to be as cut and dry as PvPers would like them (considering the aims of PvP in WO), and they will either run, or stay and fight a long grueling battle. And if you die... at least you put the effort in ;)

This point about PvPers running naked, and moving gear to a mule to transfer to town, is nonsensical. PvEers can do this as well. What you're complaining about here is people playing intelligently, rather than any inherent imbalance in the system. If a PvPer attacks you with little to no gear on, and you have a fairly nice set of items... the first hit they MAY OR MAY NOT get on you isn't going to do them much good ;)

The problem with PKing isn't the PKing itself. It's the ignorance that surrounds the systems in place. PvEers don't understand the price PvPers are paying to be able to PK, and so they just assume that they are having their cake and eating it. They're not, and people should work to be more informed about game play systems before they complain about them.

And if the game is too hard... go and play another game that isn't too hard. I'm fed up of this, "I don't like how the game is so it should change for me," ideal that exists in the MMO fanbase. It doesn't really exist anywhere else in gaming. If you don't like CoD, you play another FPS; you don't whine about it until they change it in the way that YOU want (and if you do, they just ignore you).

The sentiment I'm getting out of the beta right now is this: PKing is great fun during testing as there really isn't a long term price to pay for the actions commited. If you die, the amount of effort you've put it is negligible and easily dismissed. However... when the game goes live, PKing is going to become a rather stressful affair. PvEers can run around hundreds of other players at any given time, and only a small percent of them will ever pose a risk. PvPers won't have that luxury, with other PvPers AND PvEers all posing an equal and significant risk to their safety.

The way I see it, if you play intelligently - whether you choose to run solo or not - you can easily minimise and control the risk of death at the hands of another player. And that's what the game is all about: damage control and mitigation, thinking, planning, taking your time, strategising, and.... paying the price when you fail to do those things :D

  Betakodo

Apprentice Member

Joined: 2/16/12
Posts: 339

12/01/12 10:57:30 PM#59
Originally posted by Adamai
I watched those clips and i have to say game mechanics are terri le, anything that supports a perso with a few accounrs camping out in a dungeon specifically to farm lower level players for their loot is a dead game before it even starts. my endorsement is that this game is a fail of a gank fest and will not survive.

It's an action game so trying to PvP more than one account at once is kind of out of the question.

  Magicpsychoc

Apprentice Member

Joined: 11/29/12
Posts: 4

12/01/12 11:08:33 PM#60
Originally posted by Drakaden

So i got this concern, and i'm sure i'm not alone to think so, this game isn't fair in any way in a PvP environment, it's level, gear and class skills based, that's worse than a paper rock scissors pvp system, why?

Because it means you can be bullied, very, very easily, PKers get very high lvl, gain awesome gear, adjust their skills for PKing mainly, then they go in low level dungeons, where players cannot fight back whatsoever due to the heavy gear defenses/offensives stacked against them, you see where i'm getting at? It's terrible!

I was fine with the perma death system in a PvE environment, but the PK is too much of a concern for me.

I dont' get the concern?  This is the games model, if you like this model...great...good game for you.  That said, you obviously don't, so you should probably be looking at a different game.  This is obviously a hardcore game...something that the market needs tbh.

4 Pages « 1 2 3 4 » Search