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12/01/12 11:25:37 AM#21
It's not just population, its community. Lotro has a community that keeps making me come back as i miss how friendly people are on there. Even though i really don't like the F2P system and the gimmicks of the cash shop and the annoying point system (I feel it all breaks emersion), I am willing to forgive that because it is still the game and community I fell in love with.
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
12/01/12 11:51:20 AM#22
I take a Foucaultian or a Baudrillardian approach: that the true measure of a game's power is not measured in the number of people who play it, but how much discourse it creates (forum posts, books, blog activity, player-generated sites, etc.) Now World of Warcraft generates a lot of discourse. Then again, it really should generate a lot of discourse, simply because it is so large. But I'm constantly surprised at how little discourse World of Warcraft generates when compared to games with only a fraction of its size. People still talk about games like Star Wars Galaxies and Ultima Online. People talk about Second Life fanatically, writing philosophical treatises and dissertations around it. One might even propose that more people talk about Second Life than actually play Second Life. Indeed, if you compare the number who play World of Warcraft to the number of people who talk about World of Warcraft, you'll soon realize that World of Warcraft is far less popular than we think it is. It dominates the attention of those who log in, but it fails to capture the imagination when people log out. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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12/01/12 11:56:59 AM#23
Originally posted by Consuetudo So now you're arguing that if two games are identical in every way, except that one needs to fill two servers to be profitable, while the other needs to fill 20 servers to be profitable, those are different subgenres entirely? A Tale in the Desert is more "massively" multiplayer by design than WoW is: far bigger game world, far less zoning, far less instancing, and far more players can fit in a single instance. Or would you argue that Tetris was really massively multiplayer with 40 million copies sold, even if it's a single-player game? |
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12/01/12 12:08:40 PM#24
Originally posted by Quizzical Conversely, a MUD with a typical primetime audience of barely a few hundred, but you've personally met most of them? Is that "massive", or just "a better community"? Not reducing ad absurdum, but there is a limit to how just far these analogies can be pushed. |
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12/01/12 12:08:59 PM#25
Originally posted by Gruug There are a lot of people like that, but I'm actually the opposite. If everyone and his neighbor's dog is doing something, then my instinctive reaction is that there are quite enough people doing that and I should find something else to do. |
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12/01/12 12:15:10 PM#26
i Gotta disagree. Success should be detemined by the companies goal not the profits or population. TSW knew from the start they weren't gonna match WoW in Pop, however they did expect to break even. Sadly due to the Failcom hate they needed to downsize to reach that goal.
If i create a game with a medium population with the goal to change a aspect or 2 in the MMO genre and i successfully do that however dont have the biggest population. would do deem that as a failure. Because i can. |
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This isn't about what some individual does, or what some individual wants, or about how things should be, but how things actually are. The MMO that is successful is the one with the highest population, and which continues to generate more players. The MMO that should be successful, or which you view to be the most successful, isn't the same as the MMO that is successful. Everyone speaks about WoW, because everyone knows that WoW is successful. The factor which causes WoW to be successful is the factor of its having the most population. If WoW didn't have the most population, then, proportional to the percentage of the MMO community that would be absent from WoW, the amount of attention it would receive on forums and your own thoughts would decrease the same amount, and the amount of attention you would give to other MMOs would fill up the gap. When WoW loses more players, and another MMO gains more players than WoW, then no longer will we count WoW to be successful, but that game. If Age of Conan, not altogether gripping as it is, had the most players, then regardless of whatever factors disatisfy some of us, we would neither doubt that it is successful, nor count WoW as being successful any longer. WoW was successful, yet now Age of Conan is successful. The success is an objective quality inherently present about the game, and not a subjective description being supplied by you. |
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12/01/12 4:27:04 PM#28
Originally posted by Consuetudo In case no one ever explained it to you, "successful" is a word with multiple definitions. I am sorry that it appears to be objective to you. Bieber is really the only music you'll listen to?
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12/01/12 4:34:10 PM#29
Originally posted by Consuetudo In that case, you're objectively wrong, rather than merely having a wacky opinion. Ask any investor whether he'd rather have a game that cost $10 million to make and brings in $100 million in revenue, or one that cost $300 million to make and brings in $200 million revenue. Or ask whether he'd rather have a game that gets $100 million in revenue from 10 million players, or $50 million in revenue from 20 million players. Indeed, high revenue per player is especially valuable, as marketing can basically "buy" more players. Whether that's profitable depends very heavily on how much revenue you get from those players that you "buy". If number of players is the sole measure of success, then why don't games go completely free with no monetization whatsoever. Wouldn't that make them more "successful"? |
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12/01/12 4:34:43 PM#30
Originally posted by Consuetudo Population is YOUR opinion of the measure of success. Financial stability is someone elses opinion, Innovation is someone elses, etc,,,, ad nuaseum. This is a regurgitation of your original post and if you were TRULY correct only WoW would be available on the market to play,because no business can unsuccessfully remain in business. Since that statement is not true, then neither is your statement the only true answer exclusive of any other. That is how things ACTUALLY are. |
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Originally posted by Quizzical Perhaps, but it's still necessary to maintain the servers, and perhaps without any improvements, employers to make those improvements, etc, players could begin to drop out of the game, therefore necessarily causing it to no longer be a success. If the game is actually able to keep generating more players, then, necessarily, the people responsible for the game are not only delivering those things which will cause this to be the case, but they are also able to keep financially supporting it. If they weren't able to keep financially supporting it, then there would be no more game, and it wouldn't even have the chance to be qualified as a success. And yet you wouldn't consider a game that is a financial success to be successful, if it doesn't have the most players presently, since clearly most of the players don't agree with you. If then a game was able to exist completely freely, and generate the most number of players, and actually continue to sustain that in compariosn to other games, then we would not only consider it a success, but very frugal as well. |
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12/01/12 4:45:51 PM#32
Originally posted by Consuetudo I disagree with this. I don't think it matters if YOU think a game is successful if you don't even play the game. I think it only matters to those playing it. If the population is steady, and content it continually pushed out at a rate that satifies their customer base, then it doesn't matter how high the population numbers are -- maybe it's a niche game that isn't designed to appeal to a million people. I'd argue that by these stats, how long an MMO has been able to support itself is a far better measure of success than how many poeple it caters to. |
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12/01/12 4:48:27 PM#33
Originally posted by Consuetudo By that definition, there can only be one successful game at a time. That's ridiculous. And why do you claim to tell me my opinion on what is successful? I've already told you my opinion on such matters in this very thread, and you claim that I'm lying and my real opinion is quite contrary to what I've said it was? Maybe it was a mistake to take this thread seriously in the first place. |
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12/01/12 4:49:02 PM#34
Originally posted by Consuetudo Reification, sometimes Hypostatization. Carry on ya'll. Equivocation does hook a lot of fish on this forum, week after week. |
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Originally posted by Sumo79 It can be a fun thing to those few people, and perhaps they would consider it a success, but seeing as most people do not, then the thing which is considered not to be a success more than it is considered to be a success is not a success. If the most people considered it to be a success and their disillusionment towards playing MMOs was inferior to their desire to play them, then they would actually be playing the game considered successful, instead of any other, and that game would have the greatest population. Though they are playing WoW, because what determines if an MMO is successful is its population. And that applies again to those MMOs which retrospectively inherently existed with a potential population superior to the one we presently consider successful: it was always going to have the greatest population, at least for some point of time, and therefore the fact of its going to become a success was always true about it. If a new game existed for which this is the case, then it would quickly attract more players until it fulfills the potential that it always had, and it would be the most populous i.e. most successful game.
Originally posted by Quizzical Yes, and when another game becomes more popular, the first is no longer considered successful. It was, but isn't. |
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12/01/12 4:56:41 PM#36
Originally posted by Quizzical Maybe it was a mistake to take this thread seriously in the first place. Generally, accepting a gambit of this nature always is. Human language is fascinating. Humans can argue about it eternally. |
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12/01/12 5:02:16 PM#37
Originally posted by Consuetudo I think this is more opinion than fact. My first factor is whether I find it fun to play. I prefer low populations. I like the feel of desolation in a game where I could be the only one there. Seeing people then becomes interesting to me. |
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Originally posted by shoziku Deciding whether it is fun to play happens after you've decided to play it; when deciding what to play, you will consider "what is the hot game right now," because what determines if an MMO is successful is its population, and if your disillusionment from that MMO is superior to your desire to actually play it, then you'll move onto another. But you cannot be disillusioned from something you haven't first experienced. I suppose a person could be sufficiently edgy enough to the extent of having a desire not to play the most popular game because it is the most popular that is superior to their desire to play it, but, again, the first thing they took into account was the fact that this MMO was indeed the most popular, and then decided from there to play something else. And if you do want to play in a game with a low population, why play a massively multiplayer game? |
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12/01/12 5:15:06 PM#39
Originally posted by Consuetudo Yes it can. even Wow has a few thousand people per server. So if an MMO has but one server with a few thousand people it is as Massive as WoW. It means nothing to me that there are millions of people playing in other servers....All that matters is if the game has a healthy population depending on its design in the server that I play. The logic of your argument is flawed. |
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12/01/12 5:15:33 PM#40
I haven't read the replies, but for me population has very little to do with a games appeal. I have never played WoW - the graphics just didn't appeal to me. I am attracted to decent graphics, decent story, and decent game mechanics. The number of players means absolutely nothing to me. |
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