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11/29/12 1:20:30 PM#21
Originally posted by bizoux86 I will also add that more and more non-MMOs have MMO features, and may suit the playstyle of some players previosuly only play MMOs. LOL and WOT are good examples. The choices of online entertainment are many. There is no need to focus on just MMOs. |
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11/29/12 2:08:50 PM#22
Is it really fair to expect a publisher to come out shouting "look at our succesful business model and growing profit margin! Clone us! Clone us!"? |
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11/29/12 2:23:58 PM#23
MMOs are declining nowadays because its easy to get burn't out from it when old MMOs it was hard to get burn't out
Looking at: The Repopulation |
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11/29/12 6:04:09 PM#24
Free to play MMOs are growing and taking over the market because nearly all new MMOs are horrible and not worth $15 a month so they are forced to adopt the Free to play model or perish.
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11/29/12 6:09:32 PM#25
They're all mediocre at best, even WoW has losts its shine, so yeah...I'd say MMO's are on the decline. Until games designers of this genre go back to making persistent virtual game worlds - these games will continue to decline in popularity.
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11/30/12 7:20:53 PM#26
I think this is a result of a few things.
1.) There are more MMOs on the market than ever before, so getting players really requires a fresh approach to long term engagment.
2.) Along with the above statement, games have been doing a TERRIBLE job at taking this fresh approach. They all seem very similar with just different skins.
3.) The F2P model encourages this types of behaviour.
I mean the MMO market is currently noted as $1.6B in the US and about $6.5B Worldwide. With like 300 MMOs out there that leaves about $18M in annual revenue if each had equal market share. Unfortunately, most MMOs need to hit about the $50M to $60M mark to both turn a profit and deliver content at a steady enough pace. So the F2P model is meant to get increasing levels of cash from a smaller player base.
It's a tough market now, and I personally believe the F2P model is NOT the one for the future. I think MMOs charge for the initial game, give away the sub and go with charging for content updates on a regular basis. Not the micro-transactions of today. |
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11/30/12 7:38:00 PM#27
Originally posted by Wayshuba We need to add a 4) Your little prescription there is a part of the problem as well. People thinking that there's ONE master way to do things. It makes MMOs a pain in the ass to deal with. From quest design, to auto attacks, to subscription models, to cash shop offerings, and designs. THE SAMENESS OF IT ALL IS KILLING THE GENRE OMEGERRD.. But honestly the more options there are the better. a yo ho ho |
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11/30/12 8:30:59 PM#28
Most WoW clones are in decline, because they offer nothing new and by their very design principles, are all about short burn and not long term. But, the better made innovative MMOs are doing well. Eve and Darkfall for instance, have both been steadily growing. |
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11/30/12 9:08:57 PM#29
Eve's player counts have plateaued or are now slightly down from their peak of over 400,000 players. There's no good way to tell how Darkfall is doing. Adventurine is just as tight lipped about their players as most other game companies. Join the League For Gamers. |
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11/30/12 9:31:53 PM#30
I wouldnt put much weight in sub numbers anymore...There are simply too many free or cheaper options available than to pay a 15 dollar a month sub.
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11/30/12 9:42:55 PM#31
EQ2 isnt declining. Its not having major growth, but its at least going in the right direction.
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11/30/12 10:47:25 PM#32
Originally posted by lizardbones Eve was at 350k this time last year. It's still growing. And you can see Darkfall success through Aventurine's. The game has obviously done well if AV has managed to hire 40 new employees (from the 20 they had at Darkfall launch), move into a bigger building, open a second server, and launch a sequel to their game. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
11/30/12 10:52:34 PM#33
Lots of switching. A MMO 'climbs' really only when they have a big content patch or an expansion.
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11/30/12 10:53:51 PM#34
Originally posted by DavisFlight ^ This. Eve is the only MMORPG I'm aware of that has steadily grown over the years, instead of slowly bleeding subs like most others. <3 |
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11/30/12 11:11:25 PM#35
Currently just about every single MMO is overall in a state of decline, the only MMO maintaining itself is EvE.
This is due to oversaturation and the "I want it now" mentality. |
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11/30/12 11:40:13 PM#36
Yeah, even WoW sold big at launch then sank like a stone. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/30/12 11:51:38 PM#37
Originally posted by Xiaoki Yeah, even WoW sold big at launch then sank like a stone. Wait... what??? filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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12/03/12 12:20:41 PM#38
Originally posted by Xiaoki ??? It added subs over the year to 12M, dropped back down to 9M 2 year ago, and back up to 10M. So what sank like a stone? |
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12/03/12 12:27:59 PM#39
Originally posted by Hefaistos I'm curious; what do you think the ratio is of "real player" to the "non-player" types that you mention? |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
12/03/12 12:41:39 PM#40
Originally posted by DavisFlight Darkfall's population tanked like a stone, however that does not mean it wasn't successfull enough to generate a profit and expand the company. Eve's population is now stabilized. Link below states that in 2010 they had 357,000 subs, so if there subs are approximately that now, that is the definition of stable. In July it states 350,000. I don't have any links but rumors are that the subs dropped last year, and climbed back a bit this year, which is again the definition of stable. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |