Trending Games | ArcheAge | Rift | World of Warcraft | Destiny

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,775,023 Users Online:0
Games:722  Posts:6,189,604
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Aventurine "gets it". I wish all MMO devs did.

13 Pages 1 2 3 4 5 6 7 » Last Search
258 posts found
  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2406

 
OP  11/30/12 10:36:04 PM#1

Today Tasos echoed something I have been saying for years. Something that always brings out the screaming themepark fans who just cannot see how games function without them.

Instances are there to help the developers, not the players.

 

Tasos says, roughly,

"On instances let me just say, we never had them, we don't have them, and we might never have them. They don't agree with our philosphy for a massively multiplayer game. ... We want player interaction to be at the major possible level and we don't want to limit it by instancing. Instancing is really not in our DNA...We don't want to take away from that. We don't like the instances, and if we ever do go to any form of instancing, it will be to improve our user experience, and not because they are more convenient to us. Because usually instance are used for technical reasons, for convenience of the developer."

 

I've always aid that instances are band aids for poor game design. Developers that rely on instancing do so because they can't figure out how to make a balanced MMO without it.

If you took instances out of WoW it would fall apart. EQ suffered without instances (in terms of camping rare spawns, not general leveling. General leveling flourished without instancing).

However, DAoC functioned perfectly without instances. I never waited in line for a mob spawn. Nobody ever stole my kills (which I always found to be a dumb objection anyway, because if someone were to go about stealing your kills, they could do it in the public zones just as easily)

 

If a dev adds instancing, it's because its sooo much easier to half ass a game and plop instances in, than think about an MMO as en entire ecosystem. Most MMOs are becoming a collection of side games all stapled together, seperated by instances. They are no longer big cohesive units.

 

I'm glad to see that Aventurine, one of the only companies that sees instances for what they are, a crutch, is also one of the ONLY MMO companies to GROW after launch in the last 8 years,

 

  Schockey

Apprentice Member

Joined: 6/02/09
Posts: 59

11/30/12 10:42:27 PM#2
That is goodstuff! My friend and I left one of the last big titles because the instancing was so inconvenient and the load screens took away so much from immersion.
  Flex1

Apprentice Member

Joined: 11/29/06
Posts: 409

“Give thanks for a little and you will find a lot.”The Hausa of Nigeria

11/30/12 10:44:17 PM#3

If used perfectly instances can aid a mmo more than hurt it.

 

I think Guild Wars 2 does it the way I would say perfectly fits the nature of instances. If you want story elements in your mmo add them.


  zimike

Apprentice Member

Joined: 4/25/08
Posts: 122

11/30/12 10:47:29 PM#4
Originally posted by DavisFlight

Today Tasos echoed something I have been saying for years. Something that always brings out the screaming themepark fans who just cannot see how games function without them.

Instances are there to help the developers, not the players.

 

Tasos says, roughly,

"On instances let me just say, we never had them, we don't have them, and we might never have them. They don't agree with our philosphy for a massively multiplayer game. ... We want player interaction to be at the major possible level and we don't want to limit it by instancing. Instancing is really not in our DNA...We don't want to take away from that. We don't like the instances, and if we ever do go to any form of instancing, it will be to improve our user experience, and not because they are more convenient to us. Because usually instance are used for technical reasons, for convenience of the developer."

 

I've always aid that instances are band aids for poor game design. Developers that rely on instancing do so because they can't figure out how to make a balanced MMO without it.

If you took instances out of WoW it would fall apart. EQ suffered without instances (in terms of camping rare spawns, not general leveling. General leveling flourished without instancing).

However, DAoC functioned perfectly without instances. I never waited in line for a mob spawn. Nobody ever stole my kills (which I always found to be a dumb objection anyway, because if someone were to go about stealing your kills, they could do it in the public zones just as easily)

 

If a dev adds instancing, it's because its sooo much easier to half ass a game and plop instances in, than think about an MMO as en entire ecosystem. Most MMOs are becoming a collection of side games all stapled together, seperated by instances. They are no longer big cohesive units.

 

I'm glad to see that Aventurine, one of the only companies that sees instances for what they are, a crutch, is also one of the ONLY MMO companies to GROW after launch in the last 8 years,

 

 Well said my friend!

  zymurgeist

Hard Core Member

Joined: 12/24/04
Posts: 5178

11/30/12 10:50:37 PM#5
So no high resolution textures then?

"Strong and bitter words indicate a weak cause" ~Victor Hugo

  tawess

Elite Member

Joined: 3/24/05
Posts: 1905

11/30/12 10:53:03 PM#6

Ofc he says that, what else can he do seeing has his first game pretty much only had that aspect to save it from it self (and if i gather the feedback on these forums it did not do that very well either) the man i smart enough to know his market. It is a bit like when the makers of Rift did that whoke "this is not Azeroth" thing.

 

But then again i seem to remmeber the same sort of buzz for DF 1 and that did not turn out so well (again according to the lovley crowd on Mmorpg) but if it will shut a part of the sandbox crowd that have not had their itch scratched since UO up i am fairly happy with that.

 

Just be careful of the hypetrain, it will only let you down.

Tomas Soapbox

This have been a good conversation

  karmath

Novice Member

Joined: 8/24/05
Posts: 841

11/30/12 10:57:27 PM#7
Say what you will about AV, but no one can fault them for actualy trying to do something different and stick to their guns.
  xDayx

Novice Member

Joined: 9/08/11
Posts: 713

11/30/12 11:02:04 PM#8
Yep. Open world is one of the sandbox tenets. Themeparkers will  never understand the appeal though.
  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2406

 
OP  11/30/12 11:44:10 PM#9
Originally posted by Flex1

If used perfectly instances can aid a mmo more than hurt it.

 

I think Guild Wars 2 does it the way I would say perfectly fits the nature of instances. If you want story elements in your mmo add them.

But story elements are almost universally done poorly in MMOs. They do not mesh well with the rest of the game. Once you leave the instance in GW2 all that story is gone and none of the things you did in the instance reflect upon the real world.

I will say that GW2 is more convservative with their instances, much more so than other MMOs. I can actually tolerate GW2 whereas WoW and AoC are just unberably instanced. They use it to cut off every aspect of the game.

 

I feel like putting singleplayer storylines is just a huge waste of resources. A better story can be told using players in the game world.

  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2406

 
OP  11/30/12 11:52:08 PM#10
Originally posted by tawess

Ofc he says that, what else can he do seeing has his first game pretty much only had that aspect to save it from it self (and if i gather the feedback on these forums it did not do that very well either) the man i smart enough to know his market. It is a bit like when the makers of Rift did that whoke "this is not Azeroth" thing.

 

But then again i seem to remmeber the same sort of buzz for DF 1 and that did not turn out so well (again according to the lovley crowd on Mmorpg) but if it will shut a part of the sandbox crowd that have not had their itch scratched since UO up i am fairly happy with that.

 

Just be careful of the hypetrain, it will only let you down.


The MMORPG crowd was always hypercritical in regards to Darkfall. Pre release they derailed every single thread screaming "VAPORWARE!" When the game turned out to be real they collectively went out of their way to bash every aspect of the game, despite it being obvious that they hadn't played it.

In reality, Darkfall did quite well for itself. Aventurine went from 20 devs to currently having 60 devs. They moved into a bigger building, opened a second server, completed 3 free expansions, and are now about to relaunch the game. It's a much better success story than just about every AAA WoW clone of the last 8 years.

 

Originally posted by karmath
Say what you will about AV, but no one can fault them for actualy trying to do something different and stick to their guns.

One of the reasons the game was developed so many times was because every publisher that approached them tried to get them to add in instances and take out full loot. They stuck to their vision.

  Magiknight

Hard Core Member

Joined: 4/10/09
Posts: 720

11/30/12 11:58:26 PM#11
Any game that dares to not incorporate instances into its design gets two thumbs up from me. They have become ubiquitous and have done 0 good in any game. The only people who like them are people who don't like world monsters or have to have everything handed to them. I'm definitely going to try this game. Thanks for the post.
  tawess

Elite Member

Joined: 3/24/05
Posts: 1905

12/01/12 12:07:10 AM#12

Well on the other hand a good chunk of the fans of DF were pretty hypersensitive to anythink but praise for the game too.

 

Now i personally have no opinion either way, i left the type of PvP enviorment after UO having had my fill of "bandit" players and gank-trains. But i have to agree that Aventurine seems to have learnt a lot from DF on what to do and what to not do and if they can deliver it will be a very nice game.

 

Still not something for me but a nice game non the less.

Tomas Soapbox

This have been a good conversation

  TangentPoint

Elite Member

Joined: 2/12/12
Posts: 1101

The "Real Game" begins at character creation.

12/01/12 12:07:12 AM#13
Originally posted by DavisFlight

Today Tasos echoed something I have been saying for years. Something that always brings out the screaming themepark fans who just cannot see how games function without them.

Instances are there to help the developers, not the players.

 

Tasos says, roughly,

"On instances let me just say, we never had them, we don't have them, and we might never have them. They don't agree with our philosphy for a massively multiplayer game. ... We want player interaction to be at the major possible level and we don't want to limit it by instancing. Instancing is really not in our DNA...We don't want to take away from that. We don't like the instances, and if we ever do go to any form of instancing, it will be to improve our user experience, and not because they are more convenient to us. Because usually instance are used for technical reasons, for convenience of the developer."

 

I've always aid that instances are band aids for poor game design. Developers that rely on instancing do so because they can't figure out how to make a balanced MMO without it.

If you took instances out of WoW it would fall apart. EQ suffered without instances (in terms of camping rare spawns, not general leveling. General leveling flourished without instancing).

However, DAoC functioned perfectly without instances. I never waited in line for a mob spawn. Nobody ever stole my kills (which I always found to be a dumb objection anyway, because if someone were to go about stealing your kills, they could do it in the public zones just as easily)

 

If a dev adds instancing, it's because its sooo much easier to half ass a game and plop instances in, than think about an MMO as en entire ecosystem. Most MMOs are becoming a collection of side games all stapled together, seperated by instances. They are no longer big cohesive units.

 

I'm glad to see that Aventurine, one of the only companies that sees instances for what they are, a crutch, is also one of the ONLY MMO companies to GROW after launch in the last 8 years,

 

I agree 100% with Tasos, and yourself, and would even if DF didn't exist and Tasos was involved in some completely different game.

I didn't like Instances (for the stated reasons and more) when they were first introduced as a major gameplay element (giving everyone their own "private slice" of the game world), and I've liked them even less as their influence and use has spread and increased since.

They are one of the major elements that has reduced MMORPG Worlds down to merely "games".

My philosophy on MMORPGs:

Leveling is what happens while you're playing the rest of the game.

Don't worry about levels. Just play.

  User Deleted
12/01/12 12:12:07 AM#14
I recall AV "getting it" when the first game was in the making too. On paper, they get it and say all the right buzzwords to get the bittervet sandbox crowd excited. If memory servers, what they delivered was QUITE different from what they were talking about. I'm as excited as the next bittervet at the prospect of having a half-decent sandbox to play, but given AV's history, I'm going to take the wait and see approach with UW.
  thinktank001

Advanced Member

Joined: 12/13/08
Posts: 1786

12/01/12 12:48:27 AM#15
Originally posted by ezpz77
I recall AV "getting it" when the first game was in the making too. On paper, they get it and say all the right buzzwords to get the bittervet sandbox crowd excited. If memory servers, what they delivered was QUITE different from what they were talking about. I'm as excited as the next bittervet at the prospect of having a half-decent sandbox to play, but given AV's history, I'm going to take the wait and see approach with UW.

 

After the latest interview, and looking back at the original DF, the dev's have a very different idea for DF than what the community has in mind.   I think we all want an MMORPG, but they only wanted DF to be a PvP arena.  Looking at the game from that perspective makes every design choice they made fit perfectly.

  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 2058

12/01/12 1:23:37 AM#16
Originally posted by thinktank001
Originally posted by ezpz77
I recall AV "getting it" when the first game was in the making too. On paper, they get it and say all the right buzzwords to get the bittervet sandbox crowd excited. If memory servers, what they delivered was QUITE different from what they were talking about. I'm as excited as the next bittervet at the prospect of having a half-decent sandbox to play, but given AV's history, I'm going to take the wait and see approach with UW.

 

After the latest interview, and looking back at the original DF, the dev's have a very different idea for DF than what the community has in mind.   I think we all want an MMORPG, but they only wanted DF to be a PvP arena.  Looking at the game from that perspective makes every design choice they made fit perfectly.

or money and man power would make the choices make since too the more complex the game is the more time needed to code it

  Niburu

Advanced Member

Joined: 11/12/12
Posts: 302

12/01/12 5:43:52 AM#17
Originally posted by Flex1

If used perfectly instances can aid a mmo more than hurt it.

 

I think Guild Wars 2 does it the way I would say perfectly fits the nature of instances. If you want story elements in your mmo add them.

Sorry but i prefer games in which the playerbase writes the story of the game and not some Dev.

 

Turns out to be much more fun and years later you still talk about your old stories

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2822

The Critical Hit Pretzel!

12/01/12 5:46:29 AM#18
I disagree. Instances in its biggest form make it possible to provide challenge to the player that would otherwise provide zerg, case in point GW2 zone events trivializing anything that stands as a challenge.
  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

12/01/12 6:17:51 AM#19
Originally posted by Purutzil
I disagree. Instances in its biggest form make it possible to provide challenge to the player that would otherwise provide zerg, case in point GW2 zone events trivializing anything that stands as a challenge.

What? Makes no sense. Most games got rid of death penalties = zerg. And no newer game offers challenge, these new modern so called mmorpg's basicaly throw everything in your lap and you dont have to put forth effort to accomplish anything. Older games had challenges and no instances. Instances dont make challenge, hell I have soloed many instances by myself and provided no challenge at all.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

12/01/12 6:24:06 AM#20
Originally posted by DavisFlight
Tasos says, roughly,

"On instances let me just say, we never had them, we don't have them, and we might never have them. They don't agree with our philosphy for a massively multiplayer game. ... We want player interaction to be at the major possible level and we don't want to limit it by instancing. Instancing is really not in our DNA...We don't want to take away from that. We don't like the instances, and if we ever do go to any form of instancing, it will be to improve our user experience, and not because they are more convenient to us. Because usually instance are used for technical reasons, for convenience of the developer."

Wait wait...

So are you paraphrasing, or are you directly quoting?  "Roughly" doesn't work with direct quotes ( which " " is intended to indicate.)

It's important because direct quotes depend only on accurate transcription, not the integrity of the heresay second-hand reporter.

The rest of your post seems to consist of RAWR YER SO RIGHT ME TOO! fawning, so...  (<---that is paraphrasing, of course)

 

Gamers and Appeal to Authority arguments--either Devs are holy men, delivering Truth with a capital "T" from high atop the mount, or they're blithering idiots who never get a damned thing right, ever.  Which spin we attach seems to vary almost hourly, but here on mmorpg.com we tend to favor the 'blithering idiots' POV, at least a majority of the time.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

13 Pages 1 2 3 4 5 6 7 » Last Search