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11/30/12 3:39:27 PM#61
I'm having fun so far. It's a little rough game to get into but I can't wait to tame my first horse and I'm going to explore the shit out of the continent. Much better game since last time I played, but I wish Star Vault would make the game a little bit more accessible for new players. More bugfixes and optimization, then I'll be content.
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11/30/12 10:17:14 PM#62
Personally, I think the problem Mortal Online has is that it's a great proof of concept... but not a great end product. Clearly it aspires to an "Ultima Online meets The Elder Scrolls" style of game play; as appealing as that idea may sound, StarVault have managed to labour the point with tedious (sometimes game breaking) bugs and poor system development. The skill system, for example, is a sound idea: you "level" your skillsets by performing actions related to those skillsets. As your develop particular skills, you become better, more powerful, faster. It's no different to the TES skill system pre-Skyrim, perhaps even a little more abstracted. The problem is that the rewards for progression aren't really very clear. Yes, you attain the ability to do OTHER things, such as craft better armour or tame better horses, but the game doesn't take the time to make those actions feel rewarding. As an added bonus, the experience of crafting frequently ends in a bug that either forces you to start again, or causes you to close the game out of frustration. Gathering the resources isn't too hard, btw. You can just macro it. I'm not going to bother going on about other things in the game, because the above sentiment holds true in almost all areas of the game. The game is buggy, the execution of the core components of the game is shoddy and amatuerish, and the game is easily hacked and exploited. I also get the impression that MO sometimes forgets it's a game, and not a history stimulator. I don't particularly want to spend hours of my time building the many and varied layers of my player house; I just want the house. Sure, make it cost something, and challenge me as a player to make it more rewarding; please don't challenge me by practically making me build a house in the same way I would have to build a house in the real world. If I wanted to build a house like that, I'd build a house... in the real world. The actual design ethos behind the game feels odd, as if they conciously look for ways to obstruct and deter the player. The feeling I get is that this is a game for people who think battling through obstructive and detering content is the mark of a true player. Whilst not "true elitism", it stinks of the same misguided arrogance that most elitists waft around. Regardless, Mortal Online is a game that was never going to appeal to a mass audience. It isn't convinient enough, or direct enough. People like sandboxes, but they also like to have a path to relate to inside that sandbox. All of the explorable content in the world is great, but if you don't provide players with a path - both narratively and literally - that they can attain some context from, then you're not going to have a good game. The Elder Scrolls is a great example of this; I have never managed to complete Morrowind, Oblivion or Skyrim, but I have logged hundreds of hours in each of them. The story in those games provided me with a path that I could anchor my otherwise non-linear gaming experience to. Wrap that lack of direction up in a fully open-world PvP game (and all the costs such a game incurs), and you have a thoroughly confusing and outrageously aggressive game that mainstream audiences are going to steer well clear of. All in all, Mortal Online is a fundamentally and near-totally flawed execution of an otherwise brilliant idea. It feels, as stated, like a proof of concept, and isn't something I would at all be happy paying money for. StarVault have failed to capitalise on the opportunity they had with Mortal Online, much in the same way Aventurine floundered away the opportunities that Darkfall created. This F2P conversion may gain them a huge crowd of free players, but it's unlikely bring the paying customers rolling in. It's certainly not going to save the game from the perma-death that awaits it. |
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11/30/12 11:46:47 PM#63
Originally posted by Lahuzer You do realize this company has NEVER had a profitable quarter right? You do realize that this game has continued to bleed subscribers every quarter right? You do realize that this game lost subscribers following their biggest expansion right? You do realize that the last financial statement proved that the game has less than 2500 subscribers and that is a few months after the big expansion that was supposed to save the game and fix so many things.
I find it odd that such a large percentage of people who tried the game have left and yet you, who claim to have subbed to it for so long cant find anything wrong with it. Perhaps the rest of the world is wrong and it really is a great game... Perhaps the financial world is wrong and the companies stock really should not be at an all-time low... |
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12/01/12 1:33:18 AM#64
Originally posted by Lahuzer Sigh, did you even read his post before replying? He said most people who subbed left the game, which is very much true. Just because you and your friends still hang on doesn't change that fact. Ask the LGM he admitted it only 2 weeks ago. With KotO gone there was less than 200 paid subs. There is a reason they went f2p so quickly.
Sick of people lately who ignore glaring facts in their arguments and try to distort things to fit their own narrative. |
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12/05/12 9:51:14 AM#65
The game is not F2p ..... F2p have no chance o win vs Subscribe accont ....I instal the game do all my skils on max and do pvp i hit about 10 -15 hits and the Subscribe hit me 3 hits :))) ps we use the >same items <<< and we diden t move jsut pure dmg . So if you like the game Pay for it :) .... I personal will not play because is not funny to kill 90 % of players by 3 hit :) SRY for my low eng .
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12/06/12 9:12:46 AM#66
This F2P move where the full game is still a sub makes the game not sitiing with the current market value. I look at real F2P and B2P games out now like GW2 and others coming out like Neverwinter and I just say no thanks. This looks lower quality and to get access to the full game I need a sub. ((logs back into GW2))
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