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11/30/12 4:46:03 PM#41
Originally posted by Xepo It hurts having to read your fancy font. Try regular font and maybe people will actually read your posts.
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11/30/12 4:46:08 PM#42
Yeah PvP in GW2 is fun. It's still in its infancy though.
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11/30/12 4:55:55 PM#43
No factions in GW2 make PVP pointless imho. The way the guilds are implemented at the moment also makes me wonder what what the Guild Wars in Guild Wars 2 stands for ??? (not to mention the retarded server rotation in WvW.... wow 5% buffs!). The way I see it GW2 has medicore pvp and wvw which are all implemented as a lobby features in order to keep people from whining too much. Pop in mindlessly kill some peeps and log out. I dont get the RPG implementation here with poorly implemented server allegiences. What kind of roleplaying (as in the RPG aspect in MMORPG) is it when humans, norn, sylvari and munchkins kill each other with no point what so ever. Even in WoW the Horde vs Alliance conflict gave pvp purpose and meaning to some extent.
As a side note I was kinda dissapointed with the fact that in WvW players are anonymous. Don't think this promotes realm or personal pride and in my opinion goes against the principle of RPGs. When I played WoW (b4 cross-realm) and WAR I came to recognize and respect my opponents because I battled with them daily. I am sure many here have had those few arch enemies on the opposing faction that made pvp fun. Here its just mindless. Plus I dont think most people keep track of what servers they are mashing against.
I have been with GW2 since beta and find it an extremely beautiful but overall casual and shallow game. The PVE implementation is stunning and trully shines (the open world stuff, kinda dislike the dungeons) but for PVP you simply go somewhere else.
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11/30/12 5:08:45 PM#44
When talking about balance, most players talk about 1vs1 scenarios. While this might matter in random arenas where you fight pug vs pug, it is countered by the fact that the team composition is random to begin with. So you just can't expect to be prepared right for the fight like the way you could if you get to chose your team and plan their strategy.
Personally I only care about profession balance in sPVP. This is where the profession balance should be centered around imo. Because it is atm the only PVP encounter with very strict boundaries. Players get to chose their team and what they bring as team. So they can chose weapons and skills with great synergy and counters for other popular builds. This will show if the professions are balanced for PVP.
So I don't care if some solo minded player loses most of his/her battles and starts crying about unbalanced professions. Those kind of players mess it up for their side anyway, so who cares? |
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11/30/12 5:28:34 PM#45
Originally posted by Avison +1 |
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11/30/12 5:52:45 PM#46
Gw2 WvW idea is awesome but here are my thoughts:
EB: is small. mass pvp fights = no fun, no skill, just bad fps for most of the players and random brainless dps. Even every1 has the same gear is # vs # BGs are small. Same problem, zerg vs zerg.
When you log off, if u r lucky to have on enemy server some freakin frenchs that lives in Canada and play on EU time they will take everything and no matter what u do during the day, they get easier in the nites since its their prime time.
EB has to be at least 3-4 times the size its now. Only then it will make sense...the zerg will split and everyone can conquer something and have decent fights. BGs the size of EB is ok...or maybe EBx2. And no, Gw2's pvp is not fun atm.
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11/30/12 6:40:07 PM#47
LOL @ open world pvp being the death of anything, if anything instance pvp is what would be the death of something. Thus why all the newer titles coming out are NOT following that model.
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11/30/12 6:45:11 PM#48
Anet needs to trash Tournaments and rebuild their ranking system from scratch. Honestly, just follow Starcraft 2 and League of Legend's system. Its as simple as that. However, that doesn't even touch on the actual balance of pvp atm (which is bad) nor the bugs for many classes. Those, of course, need to be fixed as well. |
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11/30/12 7:00:47 PM#49
State of Guild Wars 2 PvP: Still not balanced. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
11/30/12 7:06:41 PM#50
Originally posted by Darrgen Good call Darrgen..We DAOC vets refer to Pre-ToA as the best time for DAOC. Can definately tell who played back then.
What happens when you log off your characters????..... |
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11/30/12 10:00:16 PM#51
State of pvp - not very good, needs a lot of work.
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11/30/12 11:56:12 PM#52
I, along with many others I assume, do not think GW2 sucks. You just don't hear from us as much since we aren't on the forum complaining all the time.
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12/01/12 2:10:53 AM#53
arena.net when released gw1 = funboy team with passion arena.net when released gw2 = we must add so much things to bring to much ppl in.. :( |
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12/01/12 2:24:26 AM#54
To much repition in W v W v W. Rinse repeat is all I have seen in GW2 pvp. I cant wait for Darkfall next month as it looks like it will be a real good pvp experience w/ full loot and player built cities. |
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12/01/12 3:15:28 AM#55
i wanted to play GW2 for the awesome spvp. Atm spvp and tpvp, both paid and free, are freaking deserted. I redirected my attention to planetside 2, even though ive literally spend months before gw2 release preparing for it and i still think arenanet is awesome. Im probably taking a small break with gw2 untill they repopulate pvp again. or wont come back if they let it bleed out, which in my opinion its doing atm. |
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12/01/12 4:14:04 AM#56
Originally posted by timeraider ill agree most folks arent into spvp anymore. wish they'd take that tone with WvW, tired of these damn queues to get in The Deep Web is sca-ry. |
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12/01/12 6:29:32 AM#57
imo PvP in GW2 has two extremes, and no "happy medium".
sPvP is "too" structured. I'm not a big fan of small scale PvP as there's too much reliance on good strategy and organisation, which I don't mind ocassionally, but it's not really my taste.
WvWvW is slightly closer to my taste, but it's too extreme - there's too much freedom, it's basically one zerg capping, then another one capping, and it lasts a week so you don't really feel like you're having an impact on the score.
they should have a CTF type PvP game with up to 100 players per team and each game lasts an hour. that would be cool |
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12/01/12 6:30:46 AM#58
That would not get me back
1997 called it wants its ctf back. |
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12/01/12 8:10:58 AM#59
In my opinion GW1's PvP ia so much better in every single way. If you started straight with the PvP you had tons of unlocks which gave you a sense of progression. There were so many skills and you could customise your bar the way you want. I don't like their current skill system. GW1's system is vastly superior in my opinion.
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12/01/12 8:42:30 AM#60
Originally posted by gambe1 Every time I see one I wonder if they are the ones that actually wrote GW2. Sooooo many articles about this game. It was too boring for me to get into, maybe in a couple of months I'll give it another try. It certainly looked like it had potential. |
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